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The Nexus Forums > Specific Games > Oblivion > General Oblivion > General Oblivion
Vagrant0
Since I'm currently working on a large project, with intentions of making it so that people aren't limited by game versions, I have thus far only worked on it using version 1.1 of the game, and the original CS version. Although there are certain advantages to this, there are also certain limitations. I wanted to get a good sense of how many people that using 1.1 would actually benefit.

It is assumed that anyone without the D2D version could also use OBSE, but as I have no intention of using OBSE at this time, that is not being used as a factor. Instead I wanted to get an idea of how many people had SI and 1.2 installed, as it would give me access to some additional resources, and by making SI required, i won't have any legal issues from altering those resources and distributing them.

So essentially, vote, and feel free to mention things that you think people should considder related to the subject. I'm sure that I won't be the only one who would benefit from what you have to say. Although this is done for my benefit, other people who are working on mods, and would like to reduce the number of requirements, or appeal to the greatest amount of people could probably use this information too. For those D2D people, or people using older game versions, this would also be a place where you can make yourself known, so that people making mods know that they are excluding you from enjoying their creations.
Alaisiagae
Non-GotY PC-DVD version of Oblivion, patched to the latest patch (1.2) with SI (also PC DVD). D2D doesn't work on the 64-bit OS because the spyware is designed for 32-bit Windows OS.

Hey, is this that Colored Rooms project you've been working on? I hope that goes well, from what I saw it looks great! thumbsup.gif
maafiaman
QUOTE(Alaisiagae @ Jun 19 2008, 11:20 PM) *
Non-GotY PC-DVD version of Oblivion, patched to the latest patch (1.2) with SI (also PC DVD).


Same here...

Cheers thumbsup.gif

Maafiaman
sakura357
QUOTE(Alaisiagae @ Jun 19 2008, 10:20 PM) *
Non-GotY PC-DVD version of Oblivion, patched to the latest patch (1.2) with SI (also PC DVD). :



3rd.
Vagrant0
QUOTE(Alaisiagae @ Jun 19 2008, 10:20 PM) *
Hey, is this that Colored Rooms project you've been working on? I hope that goes well, from what I saw it looks great! thumbsup.gif

Yeah, it is, unfortunately the project is progressing slowly because there aren't many who can, or are interested in working on it. Have 3 people who can do interiors, one is still active, another had to leave because they didn't have the time, still waiting for a third to show anything. Still need some people able to handle exterior spaces, and help with models and textures. A few others have either stopped showing interest, or have decided to stop modding. For a large project, this only ends up making it harder on everyone else who is left.

But that's really a seperate matter. I don't really expect that changing from a 1.1 base to a 1.2/SI base would really make anyone more interested in helping out. It's more about what sort of additional things I could make use of so that work isn't so dependant on new meshes or resources.
WoogieMonster
Non-GOTY, latest patch, SI.
Sharkull
GOTY (without OBSE). smile.gif
worm82075
non GOTY withSI 1.2

Personally I think this would be a good poll to conduct on TES Nexus as you would really get a good cross section that way and like you said many modders would benefit from this info.

poll change coming up in ten days, maybe Dark0ne would consider it.
Sarya
Well, my case lacks any originality.
giskarduk
Most future players will be using the GOTY version released in 2007. Thats 1.2, SI and KOTN and of course oblivion (no plugins).

Giskard

Vagrant0
QUOTE(giskarduk @ Jun 20 2008, 11:12 PM) *
Most future players will be using the GOTY version released in 2007. Thats 1.2, SI and KOTN and of course oblivion (no plugins).

Giskard

Not necessarily, there are people who bought Oblivion when it came out, played it, and then either sold it, or put it aside until many mods were made for it. They may not necessarily want to install SI in order to use any of the large mods. There are afterall probably people who play Morrowind without Bloodmoon or Tribunal. Age really shouldn't be a determining factor when it comes to e-bay.
Vagrant0
QUOTE(worm82075 @ Jun 20 2008, 07:30 AM) *
poll change coming up in ten days, maybe Dark0ne would consider it.

Wonder how I can put in the request for that. Only gotten 18 votes with this one. That's more like a cross section of people who care to answer, rather than a cross section of people who play and use mods.
Glue
QUOTE(Vagrant0 @ Jun 22 2008, 07:47 AM) *
QUOTE(worm82075 @ Jun 20 2008, 07:30 AM) *
poll change coming up in ten days, maybe Dark0ne would consider it.

Wonder how I can put in the request for that. Only gotten 18 votes with this one. That's more like a cross section of people who care to answer, rather than a cross section of people who play and use mods.


Just ask him, it's a great idea for a poll and I'm amazed it hasn't been the subject of one yet. It hasn't has it? my memory is rubbish, what was I saying?

Back to topic, patched to 1.20416.
Stormrage
While I think everyone should drop what they are doing and come help my project, hehe tongue.gif, I have taken the time to vote and its nice to see I am with the majority.

Good luck with your mod, mate!
Varus Torvyn
I would have to give myself a "Doh!" rating if I chose to run a program without having the latest patches installed.

Not only am I at 1.2.0416, but I've got Kivan's latest UOP (with Hotfix), UOMP, and USIP installed. So much has been fixed, I can't understand why anyone wouldn't be fully patched.
Vagrant0
QUOTE(Varus Torvyn @ Jun 29 2008, 04:19 PM) *
I would have to give myself a "Doh!" rating if I chose to run a program without having the latest patches installed.

Not only am I at 1.2.0416, but I've got Kivan's latest UOP (with Hotfix), UOMP, and USIP installed. So much has been fixed, I can't understand why anyone wouldn't be fully patched.

One of the main reasons why I havn't gone to 1.2 is because there were, and still are, several things which are broken with that game version as well as the CS that uses it. It may not be noticable for those who have just recently gotten the game, but for those who had played from 1.0 on, going from 1.1 to 1.2 is more of a downgrade than anything. Many of those people have upgraded to 1.2 to either use SI, or to use 1.2 based mods.
Aoikani
This is a good poll, I don't know how I missed it.

I have 1.2.0416, SI, OBSE.. but... no UOP's ^ ^ .. oh well.


Aoikani
Varus Torvyn
QUOTE(Vagrant0 @ Jun 29 2008, 07:39 PM) *
QUOTE(Varus Torvyn @ Jun 29 2008, 04:19 PM) *
I would have to give myself a "Doh!" rating if I chose to run a program without having the latest patches installed.

Not only am I at 1.2.0416, but I've got Kivan's latest UOP (with Hotfix), UOMP, and USIP installed. So much has been fixed, I can't understand why anyone wouldn't be fully patched.

One of the main reasons why I havn't gone to 1.2 is because there were, and still are, several things which are broken with that game version as well as the CS that uses it. It may not be noticable for those who have just recently gotten the game, but for those who had played from 1.0 on, going from 1.1 to 1.2 is more of a downgrade than anything. Many of those people have upgraded to 1.2 to either use SI, or to use 1.2 based mods.

I see. Interesting. However, Kivan has fixed a ton of stuff related to 1.2.0416. And he continues to add new fixes. For example, UOP 3.0.0 (+ 3.0.1 Hotfix) and UOMP both have the nVidia Black Screen Fix merged into the coding. USIP will get this shortly.

For your stats, Vagrant, my Oblivion install is non-GotY. I purchased SI in its own box a couple of years ago after getting used to the game. I just installed OBSE 0015, and if you need any other stats, I'm also using OBMM, Wrye Bash, & FCOM Helper.
nelvahin
hi, I have Oblivion patched to 1.2.0416, I have Shivering Isles, and OBSE0015
dogeese
Patched v1.2.0416, SI, UOP, USIP,KOTN and OBSE 0015, also use FCOM (which i might drop, major red in OBMM conflict detectinon ?!! - not too sure about that)
dezdimona
patched,official and unofficial.
Vagrant0
QUOTE(dezdimona @ Jul 3 2008, 04:25 PM) *
patched,official and unofficial.

The unofficial patch is .esp based, so really doesn't count. It doesn't make any huge changes to the base game. But thanks for mentioning it anyway.
BossDweebe
I've just installed a v 1.2 version so I can play SI. and have started using OBSE.
This is what I will have on two machines when I finish tuning up my mod selection.

I have to ask. What is GOTY ?
Also I am intrigued by you comments about 1.2 being more of a downgrade. Can you site some examples ?
I have done some major machine upgrades since I started playing Oblivion so for me things just keep getting better.
Also my re-modding w/ CS is rather limited, so I have probably missed the 1.2v probs with it.
Sarya
BossDweebe, "Game of the Year", I think.
BossDweebe
QUOTE(Sarya @ Jul 12 2008, 06:56 PM) *
BossDweebe, "Game of the Year", I think.



Duh huh ! These things are all so bloody obvious when someone points them out.
whistling.gif
Vagrant0
QUOTE(BossDweebe @ Jul 12 2008, 08:50 AM) *
I've just installed a v 1.2 version so I can play SI. and have started using OBSE.
This is what I will have on two machines when I finish tuning up my mod selection.

I have to ask. What is GOTY ?
Also I am intrigued by you comments about 1.2 being more of a downgrade. Can you site some examples ?
I have done some major machine upgrades since I started playing Oblivion so for me things just keep getting better.
Also my re-modding w/ CS is rather limited, so I have probably missed the 1.2v probs with it.

There was a listing of things that were caused by the 1.2 patch, but can't seem to find it. Most however have been resolved by the latest version of the patch, From what I remember, there were a number of places where meshes would be broken due to changes in how the mesh paths were being handled. There were also several other graphical issues which happened as a result of either patching or using mods (the infamous city map ground bug). There were a few others, but I believe at this point everyone is just used to seeing them, so don't really care.

The main remaining issue with the 1.2 version is more with the CS. The newer CS can't generate lip synch files, and a few other things. It's been awhile since I used it, so can't really remember everything. Again, at this point most of those issues have either been accepted or worked out.

The main reason for modding with the 1.1 version was to get around all those issues as well as make it so that people with the D2D version of the game could use the mod. As there has rcently been a new 1.2 D2D patch (I think), this is really no longer an issue as far as game version goes. D2D people however are still unable to use OBSE, and that won't likely change.
Vagrant0
Bumping the thread a bit in hopes of getting a few more votes.
maafiaman
QUOTE(Vagrant0 @ Jul 13 2008, 01:03 AM) *
D2D people however are still unable to use OBSE, and that won't likely change.


Yeah...but Bethesda really should implement support for OBSE in their next D2D patch (if there is gonna be one) because I think it's really stupid no to do that. Some OBSE mods are really great and having a D2D version and being unable to play OBSE mods...is kinda weird. I also hope they will fix the lip synch in the next version of CS (again if there is gonna be one). It's kinda that they degraded the CS instead of upgrading it wacko.gif.

Cheers thumbsup.gif

Maafiaman
nosisab
The most annoying problem with the v1.2 is the broken lipsynch CS issue, this can be circunvected using a version of 1.1 but is really awkward. Yet the 1.1 had so many bugs and limitations to be a good choice.
GenghisKhanIT
I would leave out SI dependency. Even if the majority of forum people do have it installed, it doesn't mean that the majority of players do have it.

I agree with some posters that many people have purchased the GOTY so also posses SI, but I think many many players did purchase the original game during 2006/2007, and SI expansion alone was quite expensive, especially compared to the cost of the original game.

I have not purchased SI and I am still thinking about it: today it costs 3 times the budget edition of the original game !!!
X DLC X
SI 1.20416 patched + UOP & USIP, non GOTY with latest obse. I have to say I agree with vagrant about the CS, v1.1 was better with general usability(just my preference), but the newer version hasn't been too much worse. I'd go and add SI dependancy if it helps you with creating the mod and eases your task, but if it's not necessary, there are most likely plenty of people who are looking for mods here that would love if it didn't require SI.(Not that I honestly care if they have nothing to contribute to the community, leechers like I used to be.)
If you want a bigger audience for the mod, go for non-SI, if it doesn't matter too much for you, go for SI just to get more resources to work with.
SheerShaw
1.20416 with SI, OBSE, Pluggy, Tibixies String Function Collection, Screen Effects, COBL, OBMM, and Wrye Bash. I'm ready for anything.
Vagrant0
Digging up the dead in hopes of getting a few more responses. I'm revisiting this because I am thinking about just going to use 1.2 and SI in the mod, and get it overwith. So please give some feedback so that I know how many would be affected by such a decision.
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