QUOTE(DaBooch @ Jun 18 2008, 09:51 PM)

What about trying this...will it work?
The easiest way to add a new model to the Construction Set for your new mod is to:
1) Place an item into the render window - I use the World Objects > Static > Clutter > Beer Bottle
2) Double click on the beer bottle
3) Click Edit Base
4) Change the Name and click the box that shows the NIF file
5) Navigate to the NIF file that you want (It must be somewhere in your Oblivion\DATA\MESHES folder)
6) Click OK
7) When you get the pop-up screen asking you if you want to create a new form - click YES.
Repeat for each model that you want to add.
DON'T FORGET TO SAVE YOUR MOD.
This can work in game since you will be referencing only objects in your own mod. Albeit the restriction of the meshes and textures being present applies, of course, what is saying the "father" mod must be present. Since I never tested something like this I can't assure, but the logic points this works.
To be sure is enough you looking at the formIDs generated, if they begins with 01 it's alright.
The secret there is using (cloning) a standard oblivion item of same type the one you actually wants. and so applying the nif and icons desired to it.
Edit PS: maybe you can clone even directly the original item properties. Just be sure it doesn't use something else from it's own mod (as scripts or alike)