Yellow blocks are usually caused by a missing mesh.
Yellow block with an exclamation point in it
This is probably one of the most common problems in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing.
All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.
A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.
Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder
Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder
Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder
.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder
There may be other files or folders included, but those are the most common.
If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.
.dds to the textures folder
.nif to the meshes folder
.mp3 to the sounds folder
.wav to the sounds folder
Invisible body parts or purple objects
This is probably the second most common problem in mods. It is caused when the game cannot find the texture
called for by a mod.
All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.
A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are ant special instructions for this file, such as it may need another mod to work or need OBSE.
Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder
Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder
Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder
.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder
There may be other files or folders included, but those are the most common.
If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.
.dds to the textures folder
.nif to the meshes folder
.mp3 to the sounds folder
Post your comments here:
http://s1.zetaboards.com/TheStormRavenLibrary/forum/236320/