Article link: AMD GPU MeshMapper Basic Usage Tutorial

This small tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.

Following these steps, you could easily save the Ambient and Displacement maps as well.

Before using this tool you will need to have the following ready:

- Low-Poly .OBJ version of your model along with UV Maps already defined.
- High-Poly .OBJ version of your model (No UV Map necessary).

Details
16 Images in PNG (Portable Network Graphics) format.


General Steps of the Tutorial
1. Export your models to .OBJ format
2. Load each OBJ into MeshMapper
3. Configure desired texture settings and generate the images
4. View the results in real-time.
5. Save the textures to file.


Tools Used
AMD GPU MeshMapper
WindowCapture


Screenshots
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