QUOTE(gdarknight @ Jun 16 2008, 04:19 AM)

Do IsActor == 0 and Dead == 1 always prevent a script from running on an inanimate object?
Technically, No scripting is being run on things like rocks, buildings, or the terrain... So what you are experiencing is a glitch in the havok system. Additionally, setrigidbodymass will only affect things which have collision that is movable (clutter) or actors which are in ragdoll mode. It should have no effect of statics, or actors which are able to move around.