QUOTE(Triforce1 @ Jun 11 2008, 02:03 AM)

Simply put, I am making Ganondorf's Sword. You know, the one the sages try to kill him with but he ends up using as his own? Well, seeing as the sword glows like the sun and you can't tell what the weqapon actually looks like, I figured I would make a simple grey and black texture and make the thing glow. Well, glow maps don't do what I want. Anyone who's played the game (LoZ:TP) knows that the sword glows a bright golden color; you can't even see past the glow. I was wondering if I could replicate that glow. Or do I have to make an intricate texture with colors on it? I am not trying to cut corners, I just want it to look as it does in the game.
You can't, not possible with the engine. At best, you would have a very shiny, yellow blade, that clows in the dark, but doesn't actually cast any light. Glow maps are controlled by the white/blackness of the glowmap texture, and is colored by the material's emmisive properties. Adding any sort of enchantment to the weapon would of course, ruin this.