Help - Search - Members - Calendar
Full Version: Collision that is "sticky"?
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
gdarknight
I want to make a "wind platform" or "force platform" that moves the player if the player is on it. I was hoping to set the collision data so the player is "stuck" to the disk if not moving. wallbash.gif
Vagrant0
QUOTE(gdarknight @ Jun 8 2008, 05:12 AM) *
I want to make a "wind platform" or "force platform" that moves the player if the player is on it. I was hoping to set the collision data so the player is "stuck" to the disk if not moving. wallbash.gif

Can't be done with havok or game adjustments alone. High friction settings make it easier for the player to move, low ones only affect the player if the slope is over 30-40%. The only way to force the player to move is to wedge them between 3 or 4 moving collision surfaces, which would have to be animated within the .nif file to be moved. This can't be done with scripting, since that would usually result in the player being pushed to the wrong side of whatever collision plane. Since you're talking about a moving platform, you would already need to have new animated meshes made, you would just need to figure out a good way to push the player where they need to be. Just like Oblivion lifts push the player where they need to be, or rely on gravity for the player to fall, you're not actually bound to the surface.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.