Quick setting description: It’s a fantasy world inhabited by your standard fantasy races. This is NOT Morrowind nor DnD. The rules I use are called “The Guide to Adventure” by Michael ball, available freely on the net here. You don’t need to know the rules to play. All you have to do is post your character’s actions. If you do intend to learn the rules (which I don’t recommend) then be warned, that I have modified them somewhat, changing things I didn’t like about them.
The game takes place on an island. There are two kingdoms on it - Alnor and Sorlak, which are currently in the state of war. The game starts in the capital of Alnor.
Rules:
• Basically whatever it says in the pinned thread goes. Most important – don’t control other characters.
• I’m in charge, so what I say is always right
• Don’t get all dead serious about it.
Creating your character: there are 2 ways we can do this, and the choice is yours.
Method 1: You fill out the form below posting it in this thread. This will give me a general idea of what character you would like to play. This will allow me some liberties when creating your character. The more specific you are, the less liberties I receive.
Method 2: If don’t want to give me any liberties, we can do it in real-time chat, or by PM (though it will take longer that way). Both my ICQ number and MSN identity are given in my user profile. This way you’ll be able to select specific skills and how many points to allocate there.
NOTE: If you use method 1, and want to be a magic-user (not a priest), state also your area of specialization (or all-round). These are NOT DnD-like specializations, think of your own, but DnD will do if you can’t think of a name.
If you so desire, you can get a map of the world from me. PM me for details. The text in the first post describing the geography of the land is in that case not necessary to read. However, I advise that you quickly go over it, especially the politics sections.
NOTE: All characters may receive some handicap, phobia or other undesirable effects. This is decided by the rules, and not by the player, sorry.
New players can join in after the game has started.
Character Creation: Fill out the following form and post it here. You don’t have to fill all the gaps if you can’t think of anything at the moment. The more specific you are, the more the final character will suit your idea.
Race and Gender - the following races are available: human, elf, half-elf, dwarf, gnome, reptiliad. Be advised, that most of the world is populated by humans. Elves are mostly fairy-tale folk, and most people have never heard of gnomes – they might be mistaken for dwarves. Half-Elves are even more rare, but most people will not realize they are only half elven blood. Only the wisest know of reptiliads.
If you are a human, state from which country. As the game starts in Alnor, be warned, that Sorlak citizens might not be tolerated.
Physical Description
Age – if it’s out of place, I will adjust it.
Personality and opinions about religion, politics, etc.
History – your history will determine some of the skills you have at the beginning, so write, what your character did in the past. Also, do you want me to roll on a special past for your character?
Rank your attributes in order of importance – the following are available:
Agility – ability to move quick and nimble, and keep your balance
Coordination – hand-eye coordination and depth perception
Dexterity – skill in using the hands
Education – intelligence in other systems; represents scholarly training
Endurance – just what it says
Health – resistance to disease and poison
Intuition – the character’s sixth sense
Learning Ability – the speed at which the character acquires new knowledge
Magic Affinity – connection with the magical stream
Observation – ability to notice small things (with eyes)
Perception – other 4 senses
Strength – muscular power
Willpower – the ability to persevere; mind over body
If you wish to be a magic-user (not a priest), state your specialization. A note here - all elemental spells fall under one specialization. To give you an idea: seer, illusionist, healer, necromancer. There are others.
If you wish to be a magic-user (not a priest), where do you get your power from? - choose 1: a secret you or someone else keeps, a place, an object you carry, a familiar.
Area of activity of the character’s god (if any).
The character’s skills, including fighting skills, and more specific spells, including those that you would in other systems plan to acquire later. The system is such that most spells have to be chosen at the beginning. There are many different spells, and most probably include those you can think of.
There are no classes in the game, but state one if you want.
End character creation
The next post will contain description of the races.
