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Full Version: The General Rateings For General Mods (Rays Version)
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
ray12342
Hey yall its good to be back after all these years! if ya dont know me im ray12342 im a modder of such games as (Oblivion,WC3,NW2,Morrowind) and i made this topic to talk about the general raytings for general mods of cetain categorys for oblivion atleast these are the raytings i usually give depending on the overall of the mods.

For General Mods.... [Raytings]
Custom Weapons/Armor (Just Retextures or Re Model Work) - 0-4

Custom Houses/Structures - 2-6

Custom Dungeons (Full Of Killable Things And Treasure) -(Non Custom Creatures) 3-7 (Custom Creatures) 5-10

Farming Mods 6-1000 [Rare Mods]

Added Npcs (To Roads,Citys,Towns) 3-9

Player Ownable Towns/Castles [SUPER RARE MODS] -Indubitily A 8 To A 10 Due To All The Work Usually


And thats it for my Raytings.

It seems everywon follows mostly by these But a majority of them all eithere do a 0 or a 10 and another majority as i like to call [Free Loaders] Dont even rayt let alone put a comment.

But for the majority that do rateings and comments these are the pretty fair raytings overall.

Well this is the conclusion of my post its awsome to be back in action.

P.S- No idea why i even posted this everywon already knows.... wallbash.gif

DOH!

P.P.S- Spider Pig Spider Pig Does Whatever A Spider Pig Does! Can he Swing From A Web? No He Cant Hes A Pig LOOK OUUUUUT HERE COMES THE SPIDER PIG!!!!! [Lol @ Spider Pig]

END! thanks.gif
Vagrant0
Couldn't disagree more.

0-4 for retextured or remeshed equipment!? Do you realize how much time and actual skill with a graphics program it takes to do those. Ok, if it's a simple recolor (going from green to blue glass) a lower rating of 4 or 5 might make sense as long as the mod works. But if the armor has entirely new textures, and contains components which are either made from scratch, or which normally don't fit together, time has been spent on the mod, and should be appreciated. Many of these mods are uploaded as resources, which means that they aren't designed to have additional things like quests, npcs, areas added on. Going from your method, many of the skilled people who do this sort of mod may decide to just stop providing their items. As is the community has lost Slof because of people like you, who do not understand the amount of effort such mods require.

Farming Mods 6-10 !? How many of these do we really need? Despite the amount of effort involved, there isn't a need to boost their ratings just because there are only a few of them. A mod type like this shouldn't be common, there isn't a whole heck of alot of room for differences between mods. Can't help but think this recommendation is biased.

Your other rating suggestions are equally questionable. You seem to put more weight on just placing and arranging statics, and less on the more complicated things like quests, scripting, retextured statics, custom worldspaces, UI, race mods, companions, environment mods, spell mods. Actually, you don't even mention any of those things. Either you have a very small idea of what modding is, or don't recognize the amount of effort which may be going into those mods. If it wasn't for you being essentially unknown around here, and merely claiming that you've modded those games, your limited view, and biased weighting are more than enough reason to dismiss anything you said. The Simpsons quote at the end didn't help.

There is already a good thread about this topic, one which doesn't have the many problems that your system has (what defines a 3 verses a 9 in the category). http://thenexusforums.com/index.php?showtopic=61433 It clearly explains things in a way that it doesn't arrange things by the type of mod it is, but rather how well the mod works, which is essentially possible by all who spend the time. The only thing your ratings system would accomplish is by directing people toward specific mod types in hopes of having a better rating, rather than people being free to build the mods they want, and having it be judged for its own merits, and not the merits of other mods like it.

*edit*
My suspicion was correct, http://thenexusforums.com/index.php?showto...mp;#entry422176. No... You're not biased at all...
maafiaman
Couldn't agree more with Vagrant0...I am a newbie retexturer...and I know I worked some time (example Sword of the Gods) to make those to look a little good.
Reepimeister
Any mod, no matter its type, is always rated by the same system:

Its either good or bad.

Even following your system, a good weapon/armor retexture (mighty umbra - sure, it comes with a quest, but I would sell my soul just for that sword. Hell, I nearly did) would beat a bad ownable castle hands down.
Coryshep
QUOTE(butchie123 @ Jun 7 2008, 09:17 PM) *
and judging by the titles, he is indeed a little biased.


Or eleven years old.
sakura357
Sorry bud, but your rating system is rubbish. Vagrant0 nailed it on the head as usual.

To me, if the mod or picture is good, i rate it good, if its bad, i rate it bad. Theres no sub catagories, and no need for them.
ray12342
OK i seemed to get alot of "Rateing System is Rubbish" posts but i have some answers first off.

1.(Retextured And Model) It does require alot of skill indeed but the general ammount of these are just recolors and this is my system for GENERAL MODS.

2.(Overall) This is for general mods i agree it is rough around the edges and such but i do beleive that more scripted mods deserve more rateing even if they are intire rubbishness such as farming mods,player owned towns/citys,Quests.

3.(Other) Lets not forget this is for general mods and in general of what they usually are non-the-less of certain skills or experience what so ever for raytings i too agree a retextured bit of armor and weapons can be 10s or 8s but these are not general mods for such cause basicly the majority of retextured items are all just recolors and re done models are usually cut offs of certain creatures EG:Deer Antlers *Cut Off Of the Deer(BUCK) Model*.

And usually farming mods,quests are all good overall with no exess and infact require scripting everylast plant ingame and most alchemy items and this i do beleive deserve more when it comes to general gardening/farming mods.

As for general player owned towns and city and due to the balance of needing lots of time,mastery of placeing objects,quests,scripts,countless number of NPCS,Terrain.

I do concere they are usually gfiven a 8-10 atleast generally done ones.


NOW i do agree with all of you most mods can be quite better than general raytings ive put here Or quite less but we are talking about general mods and how they generally are which is what is on the site.



So i do conclude you are all pretty much right but...your talking about diffrent mods that can do multiple things or have exessive or added features and this topic is for basic general mods without all the additions or added features and overall the topics for general mods more a less then mods that add diffrent features that are non generistic to the achual category of the mod.

And further-more everywon has there own way of rayting but it shouldnt be just by a mods picture and you should achually test them before rayting or even commenting....before hand without even testing the mod and by rateing by picture it doesnt show a fair or balanced rayt in the end bit of your comment or rayting because then you cant accurately say a proper comment or post about the mod because you achually have very little information on the achual mod and your only rateingw aht you see from screenshots WITHOUT achually seeing the mod and feeling its features...

And So I Do Say Ive Answered All Your Peoples Questions About My Way Of Rayting "GENERAL MODS" And Hopefully Pointed Out This Is FOr General Mods WIthout Added Things And Pointed Out Also Its All About your Tastes Overall But it All Comes Down To This Same Rayting System When It Comes Down To Rayting Fairly With TEsting The General Mod And Somewhat Giveing it Time.

And yes i do rayt my own mods under my same rayting system for general mods under this same system infact.

And it also seems everywons a bit aggitated/furious about my rayting system but i think you all forgot the title for *GENERAL MODS* in the first place....
THE END
Resonance50
If this is for ‘general mods’ (whatever they are exactly; but the word ‘general’ was used 20 times in the last post so they must be something blink.gif) then why are you mentioning ‘farming mods’? huh.gif I’ve never even heard of a farming mod before now so it hardly strikes me as the sort of thing that can be described as general. confused.gif
Vagrant0
And you don't actually say what these "General Mods" are. You just assume that people share the same definition that you do, and again categorize your own work among those which you think should be rated higher, or differently. There really isn't anything as simple as a "General Mod". A mod which adds NPCs (anywhere) could be made simple in that all the added NPCs just have basic wander, eat, sleep packages, and have next to no actual thought put into them. And a mod with scripting, no matter how much, could be total rubbish if the person who made the mod doesn't know what they're doing, or has written scripts which only serve to screw over the game. Even a simple house mod can become quite complicated based on where it is located how it looks, and what other features it has. And, if the person making such a house mod is aware of some of the test cells, cluttering them dosen't require much more effort than copying and pasting large groups of items. There are plenty of things you can do to make a mod look like you spent days working on it, if you know how. And there are things which look rather simple, but can take months to get working right. A retexture which is made of several different pieces takes more effort than you realize, and is often done because making new meshes from scratch is a royal bitch, and beyond the abilities of most... Something you probably wouldn't realize since about the most of your work is either light scripting, or just playing with other CS stuff, not actually making those textures, meshes, and so forth.

The point is is that there is no simple definition of "General Mods". Even stuff made using generic CS skills can be of a nature which makes them seem greater, even when it is limited to a single function. And trying to seperate ratings based on some sort of General VS Non-General mods just ends up making the system even more screwed up. Rather than a mod being judged on its own merits, and how well it was made, it is being thrown into a category which according to you, should determine its maximum and minimum rating (without suggesting so much as to how that rating within the category is determined). So your "general mod" would be rated differently than your "non-general mod", even if time, effort, and presentation were roughly the same. THAT is where the problem lies. It is so easy to sit back and suggest how others should rate things when you yourself havn't actually spent the time creating those things. At best, the only information you may have on the matter is the "I tried and couldn't do it, so they must be better than me". At worst, you've actually spent the time doing those things, and are encouraging this system of yours so that when you release those mods, they will get a better rating.

Sorry, but you still have not yet established any sort of reputation on the matter of modding. The most you have said was
QUOTE
im a modder of such games as (Oblivion,WC3,NW2,Morrowind)
and not gone on to mention things you have done which people would know about, how long you've been modding each of those things, or anything else that would give any reason to hold your opinion above anyone else. Which on its own might be fine, but to go on criticizing other modders, and the work they have done, only brings further question to any sort of authority you claim to have.

While yes, the current way many people rate mods is flawed, your system isn't very good. As said before, mods should be rated on an individual bases, based on how well they are made. This simple concept works for every mod, regardless of actual content, how much time was spent, or any of the criteria you seem focused on using. And since it is a simple concept, it's easier for people to learn, and is fair to all. A mod which does what it says is a 7-8, a mod which goes the extra mile is a 9 or 10, a mod which is partially broken gets a 4-6, a mod which is mostly broken gets lower than 4 based on how broken it is. Pretty damn simple, and you don't even have to ask yourself how they did what they did, or if this mod is a "General Mod" or a "non-Deneral Mod". I could go on, but you should hopefully get the idea.
Reepimeister
QUOTE
....Hopefully Pointed Out This Is FOr General Mods WIthout Added Things....


Mods without things in?
ray12342
After all this time!!!

and i read that response.... <lazy person<

1. NOT MY SYSTEM this is of experience of seeing other rateings and comments of other people on most mods

2.General mods meaning majority of that category (as in the word general)

3.i like tacos....

4. i agree its rubish but thats what most rateings are on the majority of mods of each category (not saying all mods are rubbish some are good but majority suck!!!!)

5.as said in 1 this isnt really my system its a collaberation if you would of most people doing comments on majoritys of certain categorized mods

my 5 responses to this age old post (DONT RIPE ON ME FOR BEING LAZY!!!)
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