And you don't actually say what these "General Mods" are. You just assume that people share the same definition that you do, and again categorize your own work among those which you think should be rated higher, or differently. There really isn't anything as simple as a "General Mod". A mod which adds NPCs (anywhere) could be made simple in that all the added NPCs just have basic wander, eat, sleep packages, and have next to no actual thought put into them. And a mod with scripting, no matter how much, could be total rubbish if the person who made the mod doesn't know what they're doing, or has written scripts which only serve to screw over the game. Even a simple house mod can become quite complicated based on where it is located how it looks, and what other features it has. And, if the person making such a house mod is aware of some of the test cells, cluttering them dosen't require much more effort than copying and pasting large groups of items. There are plenty of things you can do to make a mod look like you spent days working on it, if you know how. And there are things which look rather simple, but can take months to get working right. A retexture which is made of several different pieces takes more effort than you realize, and is often done because making new meshes from scratch is a royal bitch, and beyond the abilities of most... Something you probably wouldn't realize since about the most of your work is either light scripting, or just playing with other CS stuff, not actually making those textures, meshes, and so forth.
The point is is that there is no simple definition of "General Mods". Even stuff made using generic CS skills can be of a nature which makes them seem greater, even when it is limited to a single function. And trying to seperate ratings based on some sort of General VS Non-General mods just ends up making the system even more screwed up. Rather than a mod being judged on its own merits, and how well it was made, it is being thrown into a category which according to you, should determine its maximum and minimum rating (without suggesting so much as to how that rating within the category is determined). So your "general mod" would be rated differently than your "non-general mod", even if time, effort, and presentation were roughly the same. THAT is where the problem lies. It is so easy to sit back and suggest how others should rate things when you yourself havn't actually spent the time creating those things. At best, the only information you may have on the matter is the "I tried and couldn't do it, so they must be better than me". At worst, you've actually spent the time doing those things, and are encouraging this system of yours so that when you release those mods, they will get a better rating.
Sorry, but you still have not yet established any sort of reputation on the matter of modding. The most you have said was
QUOTE
im a modder of such games as (Oblivion,WC3,NW2,Morrowind)
and not gone on to mention things you have done which people would know about, how long you've been modding each of those things, or anything else that would give any reason to hold your opinion above anyone else. Which on its own might be fine, but to go on criticizing other modders, and the work they have done, only brings further question to any sort of authority you claim to have.
While yes, the current way many people rate mods is flawed, your system isn't very good. As said before, mods should be rated on an individual bases, based on how well they are made. This simple concept works for every mod, regardless of actual content, how much time was spent, or any of the criteria you seem focused on using. And since it is a simple concept, it's easier for people to learn, and is fair to all. A mod which does what it says is a 7-8, a mod which goes the extra mile is a 9 or 10, a mod which is partially broken gets a 4-6, a mod which is mostly broken gets lower than 4 based on how broken it is. Pretty damn simple, and you don't even have to ask yourself how they did what they did, or if this mod is a "General Mod" or a "non-Deneral Mod". I could go on, but you should hopefully get the idea.