QUOTE
Camera View:
Shift + Mouse movement = Spin or tilt camera view.
V + Mouse up/down OR mouse wheel = Zoom in and out.
T = Top view
C = Center view (from South looking North)
Objects:
Single Click object = Select one object
Double Click object = Bring up 'Reference' window on object.
Ctrl + Click object = Select and add/subtract objects to a Group of selected objects.
Click window and drag a box around objects = Select all objects contained fully in the box.
Selected Objects Manipulation:
Z + Left mouse + Mouse Up/Down = Raise or lower object
Z + Right mouse + Mouse Left/Right = Angle object East or West
X + Left Mouse + Mouse Up/Down = Move object on Y axis
X + Right Mouse + Mouse Up/Down = Angle object North or South
Right Mouse + Mouse Left/Right = Rotate object
Left Mouse + Mouse Movement = Move object in 3D world
B = Show/Hide cell Borders
M = Show/Hide Markers (Horse, door, map, x)
H = Enter/Exit landscape editing mode
L = Show/Hide Light radius wireframe
A = All light on/off
W = Wireframe on/off
V = Leaves on/off
F4 = Show/hide Collision geometry
Things you don't want to do:
Crl+f11 (orf12?) makes your camera do a endless scenic tour of tamriel.
There was also a way to turn
separate objects/(brushes) to use wire frame, while the rest use texture.
(This is undocumented and I found this by experimenting, but since forgotten which keyboard combination made this happen :-( )
Things to try:
Press "I" while in landscaping mode to show texture info.
Hold down "S" and drag the shape to free form re-size object.
Y toggle sky
f5 reload current cell
Crl+F Find
f3 Find next
f2 Find previous
F Turn on havok(gravity)
With Havok on = Move individual havok shape Ctrl+Alt+left mouse grab (on dead actors etc)
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