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worm82075
Does anyone know if it is possible to rotate a group of selected objects?
moszibby
Not to be rude, but if you hadn't thought of it, you may have better results asking this in the mod troubleshooting section.
worm82075
But I'm not troubleshooting a mod and since the Nexus unlike BGSF doesn't have a specific section for CS related questions this is as good a place as any.

Edit: I got my answer at BGSF without the hassle, weird, it's usually the other way around.

Camera View:
Shift + Mouse movement = Spin or tilt camera view.
V + Mouse up/down OR mouse wheel = Zoom in and out.
T = Top view
C = Center view (from South looking North)

Objects:
Single Click object = Select one object
Double Click object = Bring up 'Reference' window on object.
Ctrl + Click object = Select and add/subtract objects to a Group of selected objects.
Click window and drag a box around objects = Select all objects contained fully in the box.

Selected Objects Manipulation:
Z + Left mouse + Mouse Up/Down = Raise or lower object
Z + Right mouse + Mouse Left/Right = Angle object East or West
X + Left Mouse + Mouse Up/Down = Move object on Y axis
X + Right Mouse + Mouse Up/Down = Angle object North or South
Right Mouse + Mouse Left/Right = Rotate object
Left Mouse + Mouse Movement = Move object in 3D world

B = Show/Hide cell Borders
M = Show/Hide Markers (Horse, door, map, x)
H = Enter/Exit landscape editing mode
L = Show/Hide Light radius wireframe
A = All light on/off
W = Wireframe on/off
V = Leaves on/off

F4 = Show/hide Collision geometry
Aoikani
Yes, you can rotate a group of objects on whatever axis you want. Very tricky though smile.gif and I now see you have your answer doh smile.gif
moszibby
Got what you needed, that's what counts.
worm82075
Thanks just the same guys.
hsandman_2
QUOTE
Camera View:
Shift + Mouse movement = Spin or tilt camera view.
V + Mouse up/down OR mouse wheel = Zoom in and out.
T = Top view
C = Center view (from South looking North)

Objects:
Single Click object = Select one object
Double Click object = Bring up 'Reference' window on object.
Ctrl + Click object = Select and add/subtract objects to a Group of selected objects.
Click window and drag a box around objects = Select all objects contained fully in the box.

Selected Objects Manipulation:
Z + Left mouse + Mouse Up/Down = Raise or lower object
Z + Right mouse + Mouse Left/Right = Angle object East or West
X + Left Mouse + Mouse Up/Down = Move object on Y axis
X + Right Mouse + Mouse Up/Down = Angle object North or South
Right Mouse + Mouse Left/Right = Rotate object
Left Mouse + Mouse Movement = Move object in 3D world

B = Show/Hide cell Borders
M = Show/Hide Markers (Horse, door, map, x)
H = Enter/Exit landscape editing mode
L = Show/Hide Light radius wireframe
A = All light on/off
W = Wireframe on/off
V = Leaves on/off

F4 = Show/hide Collision geometry


Things you don't want to do:

Crl+f11 (orf12?) makes your camera do a endless scenic tour of tamriel.

There was also a way to turn separate objects/(brushes) to use wire frame, while the rest use texture.

(This is undocumented and I found this by experimenting, but since forgotten which keyboard combination made this happen :-( )

Things to try:

Press "I" while in landscaping mode to show texture info.
Hold down "S" and drag the shape to free form re-size object.
Y toggle sky
f5 reload current cell
Crl+F Find
f3 Find next
f2 Find previous
F Turn on havok(gravity)

With Havok on = Move individual havok shape Ctrl+Alt+left mouse grab (on dead actors etc)

----




worm82075
To toggle individual wireframe you need only press w while having a single object selected, if no object is selected all wireframes are toggled.
hsandman_2
QUOTE("worm82075")
To toggle individual wireframe you need only press w while having a single object selected, if no object is selected all wireframes are toggled.


Thanks!

^.-

Edit: Are you sure? Does not work for me. The "w" toggles wire frame mode for all objects in the render window, no matter if one, all or none of the objects are selected.
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