QUOTE(Ailill @ May 26 2008, 02:36 PM)

Ok I installed A Bloody Mess. It was working great, but when I left the cave all the blood disapeerd. So I went down to wash the non exsistant blood off... and my personality is stuck in the red at 2.
Yea bad part is I save on the way through caves.. so I am saved with it on.
in the read me it made a comment regaurding turning the mod off/on replacing older mods with
a line: "you'll never be able to recover your lost personality (except perhaps through the console, but I wouldn't risk it)."
Well I didn't turn it off UNTILL I could not get the personality back up. it is stuck in the red at 2.
I even swam from Bruma to Lyawin... still didn't do anything.
So I need the console command to reset the negative effect it applies.
I didn't see a command to reset or remove negative effects, but I know there has
to be a command. I did a search in the wikki and it came up with nothing.
Anyway cant ruin my game anymore then what it is ruined. the way I look at it, it's my only option,
if I can't fix it then I have to re roll. and that will be a pain.
here is a list, but it think the console command is something like "setattribute <attribute>" or something like that, though i might be wrong.
press ` then type them in.
-Click any human or creature, type "kill" Instant kills
-Click a locked door or chest, type "unlock" Unlocks target object
-Without targeting, type "tgm" God Mode
-tfh Toggle Full Help
-player.additem 0000000F 'XXX' Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.
-player.AddItem 00000000 # gives you # of item 00000000 (use other hex combinations for items)
-player.AddSpell 00000000 gives you spell 00000000 (use other hex combinations for spells)
-modpcs skill 100 adds 100 points to the skill
-modpca luck 100 adds 100 pointsto an attribute (here luck)
-player.setlevel 1 Changes player level to desired number. Use 1-255
-advlevel forces a level up with the levelup screen.
-advskill skill # Forces a skill level up of # levels, example: advskill blade 4
-showclassmenu Allows you to change your class
-Showbirthsignmenu Allows you to change your birthsign
-movetoqt Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)
-qqq exit game without using menus
-tcai Toggle combat ai, "sitting ducks" springs to mind
-tfc "ufo cam", freeflyng camera
-caqs Completes all quest stages
-ShowSubtitle Toggles NPC conversation subtitles
-psb Add all spells to player
-SexChange Changes your gender
-TCL Toggles collision ( noclip anyone?

, you go in the direction your facing, up/down/etc )
-TDT Toggle debug display (FPS etc)
-TM Toggles hiding of all menus (for taking screenshots)
-SSG Creates a window with the full game scene graph
-TDETECT Toggle AI detection
-TLL Toggle land LOD
-TS Toggle sky
-TLV Toggle leaves
-TWF Toggle wireframe mode
-TAI Toggle AI
-TG Toggle Grass
-TT Toggle trees
-player.setAV <Ability/attribute> <#> Increase (Or decrease) Ability or Attribute
-player.additem <Form ID> <amount> Gives the player the given item and amount of the item.
-ShowBirthSignMenu Show the sign selection screen
-ShowRaceMenu Show the name/race/appearance selection screen
-ShowClassMenu Show the class selection screen
-SetPCFame gives you fame
-SetPCInfamy gives you infamy
-TFOW Toggles fog of war that hides the map
-FOV # Change the angle of your point of view (default is 75)
-player.setcrimegold 0 Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.
-PlaceAtMe <formid>, <number of spawns>,<x>,<y> spawns a npc or item or creature where you put the cords in this recuires a ref.
-coc toddtest Teleports player to developer testing grounds.
-player.payfine Guards stop attacking you and bounty is paid off.
-resurrect Resurrect targeted monster/human.
-player.removeitem <FormID> <#> Removes any item
-player.removespell <FormID> Removes specified spell
-hairtint (red/green/blue) Change player hair colour
-help List console commands
-lock [1-100] Lock selected door or container
-showfullquestlog [quest id] Show all log entries for indicated quest
-showquestlog Show quest log
-showquestlog 0 Show current quest log
-showquestlog 1 Show completed quest log
-showquesttargets Show current quest targets
-tws Toggle water
-pov [#] Set point of view angle (75 by default)
-savegame [filename] Save game
-setcamerafov [degrees] Set camera field of view (75 by default)
-setscale number Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.
-coc testinghall Teleports player to an area with all objects, monsters, and NPCs in-game.
-player.setstage <QuestID> <Stage> Advances specific quest to specified stage
-player.completequest <FormID> Removes active quest specified (doesn't complete it)
-stopcombat Immediately stops the combat of the selected friend/foe.
-player.placeatme <Form ID> Summon a NPC at your current location
-twr Toggles Water Radius
-set timescale to <number> Set the speed at which time flows, 30 is default and 1.0 is real-time.
-drop <form id> amount drops the item
-equipitem <form id> equips the item
-PCB Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells
-ModDisposition ObjREF Amount modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __
-GetPos X shows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis!
-SetPos X Value set target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..
-MoveTo ObjREF move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..
-SetAV AValue Amount set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..
-SetAV Aggression 100 target should attack anybody it doesn't like, without prompt
-SetCrimeGold 2000 set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.
-StopCombat actor stops combat, hides its weapon. Actor will start again, if it finds proper targets.
-SetItemValue Amount (should be used on items, not actors) Sets item's price
-CreateFullActorCopy create a fully identical copy of a target for some purpose. All attributes, spells, and items copy.
-Player.CreateFullActorCopy places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..
-SetActorFullName "John Doe" change actor's name
-DeleteFullActorCopy removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)
-DuplicateAllItems DestinationObjREF copy items from target actor (or chest or other container) into object referenced by DestinationObjREF.
-RemoveAllItems remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.
-PRID Player select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.
-Look ObjREF target looks towards referenced object
-StopLook target stops looking (this is to cancel any previous Look cheat)
-Drop TypeREF Amount an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up
-UnEquipItem TypeREF target deactivates an item of given type (may be used to disarm or undress target).
-SetBarterGold Amount sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)
-ShowSpellMaking Forces up spell creation screen
-Killall Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)
-lock [value] Lock a door