This crashes:
CODE
set x to "player"->getpos x
set y to "player"->getpos y
set z to "player"->getpos z
set z to z + 20
aaaFireStormSource->position,x,y,z,0
aaaFireStormSource->Cast aaaFireStormDamage player
set y to "player"->getpos y
set z to "player"->getpos z
set z to z + 20
aaaFireStormSource->position,x,y,z,0
aaaFireStormSource->Cast aaaFireStormDamage player
x,y,and z are floats, aaaFireStormSource is an activator, and aaaFireStormDamage is a fireball spell.