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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
webko009
Ok so i will try explain it... some days ago ive had an idea... think about that in oblivion u will have texts upon ur head that will be giving u info about what dmg u caused , what spell u casted right now... well i think it will be nice have this two things in oblivion.. for example i can give u a screen from world of warcraft.. well roots of the idea is there tongue.gif
and than i saw mod called Damage Text on tesnexus.com by TheTalkieToaster http://tesnexus.com/downloads/file.php?id=12028 but its just a mini-mod that author made for his mod Locational Damage and its showing in-game dmg u caused with ur weapon in upper-left corner of screen. (Dmg Text depends on Locational Dmg and if u try start game without Locational Dmg mod simply with Dmg Text mod the game will not run)
i asked him what i must to do if i wanna that damage text showing but not depending on Locational Dmg.. im still waitin on answer.. and then grab that text and let it show in almost center of screen wont be a problem... it can be done with DarNified UI (at least i think that :/)... im not a creator of mods so im asking u guys. Will someone share my idea and help me realize it ?? i mentioned TheTalkieToasters mod cause this will maybe help u guys with start.. maybe it will be ur source u know..
i apologize for my style of writin ( i mean that : u , ur etc) and i wish that someone will at least reply on my Topic... ok im out smile.gif

edit : oh and sry that i have added this topic in wrong place.. im new here..
Kythrius
That screenshot is definitely NOT from Oblivion. What is that?
WoogieMonster
QUOTE(Kythrius @ May 17 2008, 04:37 PM) *
That screenshot is definitely NOT from Oblivion. What is that?


QUOTE(webko009 @ May 17 2008, 12:07 PM) *
...for example i can give u a screen from world of warcraft...
Threevil
I don't see anything wrong with the idea, but I also don't really see the appeal of it.

Damage in Oblivion is set. Whenever you attack, say, a Skeleton with a Standing Power Attack, with a particular weapon, you're going to do the same amount of damage as you did last time (providing your weapon's condition hasn't changed markedly between the first instance of the attack and the second). A system with visible damage like WoW's is far more interesting when the damage you deal is at least partially randomized.

Still, I can't see anything massively wrong with the concept. And if it's possible with Locational Damage, it'll be possible with the vanilla game.
Vagrant0
QUOTE(Threevil @ May 17 2008, 10:05 PM) *
Still, I can't see anything massively wrong with the concept. And if it's possible with Locational Damage, it'll be possible with the vanilla game.

Wrong. locational damage uses scripts which are far more complicated, and more specialized. What would be needed is scripting which would constantly compare the health of what you were hitting against its previous health. That's not too difficult, but requires those scripts to be added to the NPC BEFORE they have even been hit. Short of using an area effect spell, being cast frequently (and causing some drop in performance (screwing with AI)), this cannot effectively be done.

The other half of the problem is that there are only 2 ways for messages to be shown. Either messages in the top left (can only display 1 message every 5 seconds or so), or a message box (appearing in the center of the screen, forcing you to click through it before you can do anything else. Needless to say, neither method is really something that many people would want to deal with for a long period of time.

webko009
QUOTE(Threevil @ May 17 2008, 10:05 PM) *
I don't see anything wrong with the idea, but I also don't really see the appeal of it.

Damage in Oblivion is set. Whenever you attack, say, a Skeleton with a Standing Power Attack, with a particular weapon, you're going to do the same amount of damage as you did last time (providing your weapon's condition hasn't changed markedly between the first instance of the attack and the second). A system with visible damage like WoW's is far more interesting when the damage you deal is at least partially randomized.

Still, I can't see anything massively wrong with the concept. And if it's possible with Locational Damage, it'll be possible with the vanilla game.

yea i really expected that someone will notice that.. i knew about it but the whole idea is actually a mod that will bring some LIVE into a fighting in oblivion u know.. and for example im using 2 weapons at the same time so there will be some little changing in dmg text tongue.gif
but if its something what will be finnished in few minutes.. someone do it for me plss smile.gif i beg u all guys.
webko009
QUOTE(Vagrant0 @ May 17 2008, 11:31 PM) *
QUOTE(Threevil @ May 17 2008, 10:05 PM) *
Still, I can't see anything massively wrong with the concept. And if it's possible with Locational Damage, it'll be possible with the vanilla game.

Wrong. locational damage uses scripts which are far more complicated, and more specialized. What would be needed is scripting which would constantly compare the health of what you were hitting against its previous health. That's not too difficult, but requires those scripts to be added to the NPC BEFORE they have even been hit. Short of using an area effect spell, being cast frequently (and causing some drop in performance (screwing with AI)), this cannot effectively be done.

The other half of the problem is that there are only 2 ways for messages to be shown. Either messages in the top left (can only display 1 message every 5 seconds or so), or a message box (appearing in the center of the screen, forcing you to click through it before you can do anything else. Needless to say, neither method is really something that many people would want to deal with for a long period of time.

http://tesnexus.com/downloads/file.php?id=12028 here is a video of dmg text mod.. and notice that it is possible to show a new text right after the old... nothing like 5sec period
Vagrant0
QUOTE(webko009 @ May 18 2008, 05:34 AM) *
nothing like 5sec period

You must not have been paying attention. the damage shown is using the same old message system that exists within the game, and would interfere with other messages that show up. Additionally, the amount of time between strikes is much slower than many people fight. There is enough time for the message to be shown, and then disappear before another attack is made. Thus what I said before is still accurate. Basing something off a video is also not particularly useful since many things in that video might have been staged (pre-scripted NPCs) and not have elements which can be applied toward normal gameplay. Even if they weren't, the messages would still display too slowly to keep up with combat, and would distract from the actual fighting.

Besides the healthbar in the middle of the screen accomplishes this task well enough.
webko009
QUOTE(Vagrant0 @ May 18 2008, 11:21 PM) *
QUOTE(webko009 @ May 18 2008, 05:34 AM) *
nothing like 5sec period

You must not have been paying attention. the damage shown is using the same old message system that exists within the game, and would interfere with other messages that show up. Additionally, the amount of time between strikes is much slower than many people fight. There is enough time for the message to be shown, and then disappear before another attack is made. Thus what I said before is still accurate. Basing something off a video is also not particularly useful since many things in that video might have been staged (pre-scripted NPCs) and not have elements which can be applied toward normal gameplay. Even if they weren't, the messages would still display too slowly to keep up with combat, and would distract from the actual fighting.

Besides the healthbar in the middle of the screen accomplishes this task well enough.

is there some way change that period between the texts ??
Vagrant0
QUOTE(webko009 @ May 19 2008, 07:16 AM) *
is there some way change that period between the texts ??

Nope, and if there was, you'd probably end up ruining things for mods which make use of those delays in order to hide unwanted messages. (equipping/unequipping of items, spells/items being added/removed). And even still, it wouldn't be too useful outside of fights where you have enough time to read how much damage is done, and make descisions based on that damage. The only real event that you'd want to watch for, damage wise, is if things are healing while you're fighting them, in which case the healthbar works wonders. Beyond that, it's all about getting that bar to 0 as fast as possible, not focusing on numerical damage per hit, but how fast you can deal damage. As that script also excludes damage from spells and enchantments, it can't even act as an aid in determining what weapon is best.
webko009
ok i have enough tongue.gif just tell me one thing.. can i change font manually in oblivion ?? and can i change color too ? i have my own other ideas u know smile.gif
and if it can be done tell me how to do it pls..
Vagrant0
QUOTE(webko009 @ May 19 2008, 07:02 PM) *
ok i have enough tongue.gif just tell me one thing.. can i change font manually in oblivion ?? and can i change color too ? i have my own other ideas u know smile.gif
and if it can be done tell me how to do it pls..

I believe this is controlled within one of the menu.xml files. However since that is the case, you cannot make certain text appear a different font or color than other text without having to exit out of the game to make those changes to the related file. Unlike the .ini, .xml files aren't meant to be changed while the game is active, and may only be read once, when the game is started.
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