I actually bought Oblivion on the XBox 360 first, and ended up buying it
again for the PC for the sole purpose of mods... Sort of embarassing, but it's ended up giving vastly more value than I would imagine a raw sequel would. Needless to say, I downloaded a huge amount of plugins right off the bat, and after that, downloaded/cracked open the CS in hopes of tweaking a few to my preferences. After learning a lot from the CS Wiki, I threw together my first (albeit small) full mod,
Guild Betrayal, to avoid being automatically expelled for killing a guildmate with no witnesses. Ironically, what inspired it was being expelled from the Thieves' Guild for killing a turncoat Guild mage for a Mages' Guild quest, which the mod never did anything to address.
And that's... *Peers at first post* Wait a minute, you can advertise your mods here? A few weeks later, looking at a few of the Arena poster replacers, I spent a bored/inspired afternoon to
contribute one of my own, and a very late night with no knowledge of how texture-replacers work trying to figure out NifSkope. After that, a lot of the mods I ended up making came from requests/suggestions here on the Nexus forums while tweaking Curse of Hircine to within an inch of its life as a constant passtime. (In case anyone's curious, player-werewolves now have three scripted lesser powers and can return to human form at will if they have the willpower and the moon isn't too full, a migratory werewolf community is put in place, and a werewolf companion that shares your current form can be found) In fact, I suppose most of my scripting knowledge can be traced back to messing with Curse of Hircine.
Cover Yourself[/color] was, in retrospect, sort of useless, but it made good scripting practice nonetheless.
Cavalry Customization and
Weighted Running were also requests, and I suppose drew me further into a scripting specialization. I did interior design and some scripting for
The Dark Reign: The Discovery, but it's starting to look like it's dead... After finishing with my job there I made
Claire Sylvain: A Vampire Companion upon realizing there didn't seem to
be any yet. Most of my characters never made it past level 3, so I very recently made
Starting Spells to ease the frustration of trying to get a decent repetoire of spells over and over again...