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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > Mod Troubleshooting
KrizQoo
Oblivion.esm
Mart's Monster Mod.esm
HorseCombatMaster.esm
FasterArrows175.esp
Unofficial Oblivion Patch.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp
goldenarrowarcheryshopfixedprices.esp
za_bankmod.esp
StealthOverhaul.esp
Quest Award Leveller.esp
SuddenViolence_ElementalSpells.esp
SuddenViolence_Push.esp
Mart's Monster Mod - Gems & Gem Dust.esp
SuddenViolence_Sprint.esp
SuddenViolence_CombatMoves.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Creature Skins.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod.esp
Smarter Mercantile Leveling - Multi.esp
100% Harvest Chance.esp
RenGuardOverhaul.esp
Deadly Reflex - Timed Block no other changes.esp
Streamline 3.0.esp
Mounted_Spellcasting Deadly Reflex Compatible.esp
DeadlyReflex - Combat Moves.esp


Pretty sure it's mods and not my computer messing with me since I don't have these problems before I started using mods.
Any expert here could help this newbie out with a good load order?

Thanks in advance!
Kruess
Thought I haven't looked much into the mods your using, I'm thinking you have a compatibility issue going on with some of your combat mods, particularly dealing with Deadly Reflex and the SuddenViolence. As far as I know, with Deadly Reflex, if you using anything that is like the shield bash (push/slap/etc) then it may not work correctly, and other issues. You should probably choose one or the other. Or see if the author's know if they can work together. If SuddenViolence is incremental, then you should only use the parts of SuddenViolence that don't override Deadly Reflex. Deadly Reflex is very fickle.

If anything, try loadin a game with just SuddenViolence, and without Deadly Reflex. Then try the other way. Or start a game with one mod activated at a time, and build up until you hit the crash or no-load.
KrizQoo
Thanks for the advice.
I have disabled SuddenViolence, miss the AOE attack around you much but I am not giving up decapitating mobs tongue.gif
I've since added a couple more addons but still having some stability issues.

Oblivion.esm
Mart's Monster Mod.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp
goldenarrowarcheryshopfixedprices.esp
za_bankmod.esp
FasterArrows175.esp
StealthOverhaul.esp
SupremeMagicka.esp
Quest Award Leveller.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Creature Skins.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod.esp
Smarter Mercantile Leveling - Multi.esp
100% Harvest Chance.esp
RenGuardOverhaul.esp
Deadly Reflex - Timed Block no other changes.esp
Streamline 3.0.esp
Mounted_Spellcasting Deadly Reflex Compatible.esp
DeadlyReflex - Combat Moves.esp

Could use some help here please. smile.gif
Kruess
I would recommend swapping where the MMM mods are. I would try movign them up in the list, since it's a major overhaul mod, so move everything down the list up to the natural XXXX. That way, the other mods will mod the major overhaul mods instead of the major overhaul mods modding the minor mods and making them redundant.
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