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Full Version: OOO, Frans, MMM.....
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
globiumz
Recently I have been using Frans + MMM, and Cyrodiil still doesn't feel static enough. So I have been considering OOO. I have also been considering FCOM, but is there really any point? After skimming thru the readmes of each, I get the impression that that they all change the same thing, and installing them all will just make the overwrite each, or in the best case, take up unecessary space. I get this impression especially from the creatures each mod adds.

if anyone has any experience with OOO, please post them here. thumbsup.gif
globiumz
BTW, does OOO add friendly adventurers like MMM and Frans does? You know those guys you sometimes encounter in dunegon wh o also hunt for treasure.
holt100
Well, if you don't have OOO, do so now.

I didn't like how much Oblivion changed whenever I leveled up either.
OOO is much more static, and I couldn't live without it now.
It made Oblivion a bit more like Morrowind, and so far I have had no problems with OOO.

As for the adventurers, I'm pretty sure they were always in the game.
I haven't noticed them in any areas I hadn't seen them before, so my guess is it doesn't add more or them.
But, I could be wrong with that. sweat.gif
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