QUOTE(lplplolo @ May 5 2008, 05:43 PM)

Yeah, I installed the meshes and textures into the right places.. but it still comes up purple.
Do the textures and meshes have to have the same file name? Because alot of the time, their names are
LargeBlade.nif (Mesh)
wtf3.dds (Texture that's supposed to go with the Mesh)
I've tried naming them the same, and putting them in the same sub-folders of each the Textures and Mesh folders, but they still don't work..
If you changed names you messed things for sure, as the .nif have paths in this structure to then. Even not being in the directory they are supposed to be is sure troubles.
There are a few things you must assure when installing mods:
1 - some mods will extract the files at its own directory name, these you 'must' extract in a temp place and moving its contents as files and folders to the proper places. As example a folder there named Data is supposed to overwrite the Data folder in the installation (actually this will just append files and folders to the original Data folder). the same goes to textures that will overwrite the textures one inside the original Data
2 - The mod will show just one folder named Data and maybe some more files... you are supposed to extract then to your /Oblivion folder, accepting overwrite whatever is asked.
3 - The mod will bring several folders, like Textures. Meshes, sounds... some files as ESPs and readmes etc... these are supposed to be extracted to the /Oblivion/Data ...
Most of times these are the only things to be made, unless the mod specifies different... and are very few that to so.
And activating eventual ESPs and/or ESMs, of course, not just putting then in the Data folder, but 'actively' marking then as active (if you don't know what I mean so this must be the problem and you must ask someone to explain how to do this)