QUOTE(Sativarg @ Apr 29 2008, 11:56 PM)

to dyfed_99:
Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this.
Once I finally got my mods in Balo order things worked much better for my game.
Thanks for all the links you provided.
You're always very welcome, Sativarg! I know the Balo loading order and I don't use it though because Wrye himself don't really recommend it unless you don't correct it manually. This because in the same group you could have any mods conflicting one each other! But yes, I've forgotten to say that conclusively I'm using the Wrye Bash groups along with FCOM helper load order trying to tune them. I admit the only FCOM helper order isn't too reliable. You have to modify it in some cases, but it's all at your own discretion.. Though it's good as a general guideline!
Btw I'm using TES4edit too, trying to resolve possible conflicts (just minor issues, not big such the landscapes/pathgrids conflicts between Ancient Yews and Arrius Creek for example), although sometimes I do some errors. Good is that I've saved the original plugins..
@dastaten: BALO or
Bash
Auto
Loading
Order it's a feature of Wrye Bash. It's intended to help any user to auto order his mods. But I prefer to do this manually using OBMM, but following the general guidelines provided by FCOM helper and Wrye hisself.
At last whatever loading order guidleline you're using you have to tune it yourself manually! Good luck!