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Peregrine
Just like the title says, its a play by forum rpg. If you're familiar with any of the d20 rpgs, good. If you're not, as long as you can give your character's actions, I can do all the numbers.

Setting is Rebellion era, about a year before SWIV. I'm allowing a starting level of 3, with equipment to match (and possibly more, I'm a generous person as long as it's in-character). If there's interest, I'll post an additional equipment list of stuff I've added to the one in the main rulebook. As for classes/etc, everything but the Jedi are available, and anyone with force powers has to have an in-character reason. Both of these are because of the Empire's destruction of the Jedi makes getting the necessary training difficult at best. Prestige classes from the main rulebook are allowed, as well as any official class you can provide complete stats for. Faction can be anything but Imperial, and must be able to work with the rest of the party on an anti-Imperial campaign.

So if you're interested, post what character type you'd like to play. If you've played the game before, great, give me the standard character sheet as well. Otherwise I'll do it for you to match the information you give me.

Note: The only things you need to know are what is in the movies (NOT including episodes I and II). I may use things from the books/games/etc, but they won't be too important. The story I'm using is completely unrelated to any of those.
I Am That Is Matthias
count me in post info later
lPeregrine
Ishtah: (posted for Stampede)

Trandoshan Male Soldier 3

STR: 20 (+5)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 8 (-1)

Vitality: 33
Wounds: 14

Attacks: +8 melee/+5 ranged
With Vibroaxe: +9 melee

Saves: +6 fort, +1 ref, +1 will

Defense: 16

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Weapon Focus: Vibroaxe
Power Attack
Cleave

Skills:
Intimidate: 5 (+4)
Gather Information: 3 (+3)
Move Silently: 3 (+3)
Demolitions: 2 (+2)
Computer Use: 2 (+2)
Pilot: 2 (+4)
Astrogate: 1 (+1)

Equipment:

Vibroaxe (2d10 damage, 20 critical)
Blaster Rifle (3d8 damage, multifire, 19-20 critical, range increment 30m)
8x Frag Grenade (4d6+1 damage (splash), 20 critical, 4m blast radius)
3x Stun Grenade (stun damage (dc 15 direct hit, 12 splash damage), 4m blast Padded Battle Armor (damage reduction 4, max dex bonus +3, armor check penalty -4)
Box of Grenades
2000 Credits


History

Ishtah follows the Trandoshan tradition of mixing unpredictability with volatile behaviour, desperate to prove himself to the almighty deity knows as "The Scorekeeper", (A female Goddess that all Trandoshans hunt in the name of) he has left his planet, a heart filled with wanderlust and a desire to kill. Often the butt of all the older, experienced males jokes on his home planet, he seeks to return with a fair amount of humility inducing trophies. The mighty wookie may be a desired pelt, but a cunning imperial dignitaries skin shall surely make a finer prize...

His great ambition and even greater love for violence led him straight into many underworld and illegal societies, including a group of imperial abolutionists looking to start a revolution. An opportunity to start hunting imperials if there ever was one.
Pack Rat
Count me in.
How ever I'm afarid I'm not familiar with the RPG's blush.gif
Kethruch
I'll join in - let me know what I need to give you. I am not familiar with the Star Wars RPG.
Peregrine
Anya Triellanov (Emry): Human Female Soldier 1/Force Adept 2

STR: 8 (-1)
DEX: 13 (+1)
CON: 14 (+2)
INT: 18 (+4)
WIS: 13 (+1)
CHA: 8 (-1)

Vitality: 26
Wounds: 14

Attacks: +1 melee/+3 ranged

Saves: +6 Fort, + 3 Ref, +4 Wis

Defense: 16

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Force Sensitive
Sense
Control

Trustworthy (+2 Diplomacy/Gather Information)
Skill Emphasis: Computer Use (+3 bonus)

Skills:
Computer Use: 6 (+13)
Forgery: 3 (+7)
Gather Information: 3 (+4)
Sense Motive: 6 (+7)
Enhanced Senses: 6 (+7)
Farseeing: 6 (+7)
Telepathy: 6 (+7)
Force Defense: 6 (+5)
Spot: 4 (+5)
Listen: 4 (+5)
Diplomacy: 0 (+1)

Equipment:
Common Clothes
Blaster Pistol (3d6, 20 critical, range increment 10m)
x4 Code Cylinder
Mastercraft Datapad (+3 bonus)
Comlink
Field Kit
Holorecorder (small type)
Mastercraft Security Kit (+3 bonus)
1000 credits

History:
Only 26 years old, Anya Triellanov has still managed to get an Imperial death mark. Originally a typical computer expert from Alderaan, she took a profitable job with the Empire. Her exceptional skills quickly brought her to a well paying position in Fleet Intelligence, analyzing data for an entire sector. But she was gifted (or cursed) with an instinctive talent for the Force. Knowing the Empire was hunting down and killing anyone even suspected of being a potential Jedi, she kept her powers well hidden. Until a superior officer's lack of concern for privacy interrupted her practice. When he decided to sell her to the Empire in exchange for a potential promotion, she knew she had to escape. A quick hacking job broke the security on the door locks holding her prisoner, and her spare identity bought her undetected passage on a ship out of the system. She brought several datapads full of mid-level intelligence data with her. While on the run, she attempted to contact various rebel groups, intending to trade the data for relative safety. Her efforts were rewarded when she was picked up by a group of ex-Corulag rebels. She quickly resumed her old job, working as a computer tech aboard the corvette Freewind.
Peregrine
Malchik (Kell Olafsson)

Human Soldier 3

STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 16 (+3)
WIS: 12 (+1)
CHA: 8 (-1)

Vitality: 21
Wounds: 14

Attacks: +3 melee/+6 ranged

Saves: +5 fort, +4 ref, +2 will

Defense: 17

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Point Blank Shot
Precise Shot

Spacer
Skill Emphasis: Pilot
Starship Operation: Transport

Skills:

Astrogate: 6 (+11)
Pilot: 6 (+14)
Computer Use: 6 (+9)
Repair: 6 (+9)
Knowledge: Weapons: 6 (+9)
Knowledge: Trade Routes: 6 (+9)
Knowledge: Crime: 6 (+9)
Forgery: 3 (+6)



Equipment:

Blaster Rifle (3d8 damage, multifire, 19-20 critical, range increment 30m)
Padded Flight Suit (damage reduction 2, max dex bonus +4, armor check penalty -2)
Spirit of Destiny
1200 Credits


Spirit of Destiny
Sienar Fleet Systems Lambda Class Shuttle
Class: Transport
Crew: 1 - 4
Passengers: 14
Cargo: 85 tons
Size: Tiny (17.6m)
Hyperdrive: x1 (backup x15)
Maneuver: +2
Initiative: +2
Defense: 22
Shields: 80
Hull: 110 (Damage Reduction: 10)
Max Speed: 8 squares
Weapons:
2x Double Laser Cannon: front arc, +8 attack, 5d10x2 damage
1x Double Laser Cannon: rear arc, +8 attack, 5d10x2 damage
2x Missile: Front arc, no weapon mounted
2x Laser/Ion: front arc, no weapon mounted



History:
Name is typical of Outer Rim weapons smugglers. A core world education taught him valuable skills, but frustration at the lack of advancement available for anyone outside the favored families drove him to the Rim in seach of better chances. From there, the lure of illegal transport quickly turned him into a smuggler. He spent a few years as a contract pilot, finally earning enough money to pay for his own ship. Though small, the Lambda class shuttle is well armed, and more importantly, can outrun Imperial customs ships. Its less than impressive cargo capacity is a minor concern in his favored business, high paying weapons smuggling. Years of hard earned experience have finally enabled him to get access to the best paying (and most dangerous) jobs. His current contract has brought him to an ex-Corulag rebel group with a cargo of stolen Imperial rifles. Now, while the rebel crews finish minor reparis to his ship, he waits for a new job.
Peregrine
Gueldiar Bantal (Kethruch)

Human Scoundrel 3

STR: 8 (-1)
DEX: 10 (+0)
CON: 12 (+1)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 16 (+3)

Vitality: 21
Wounds: 12

Attacks: +1 melee/+2 ranged

Saves: +1 fort, +2 ref, +2 will

Defense: 13

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Simple Weapons
Exotic Weapon Proficiency: Lightsaber


Trustworthy
Starship Operation: Transport

Precise Atack +1 (1/round add +1 attack or damage for a dex based attack)
Illicit Barter: (+5 Diplomacy when buying/selling illegal goods)
Lucky 1/day (1/day reroll a failed d20 roll)



Skills:
Astrogate: 6 (+9)
Pilot: 6 (+6)
Computer Use: 6 (+9)
Profession: Pilot 6 (+8)
Forgery: 6 (+9)
Diplomacy: 3 (+8)
Bluff: 6 (+9)
Sense Motive: 3 (+6)
Gather Information: 6 (+11)
Knowledge: Jedi/The Force 6 (+9)
Knowledge: Starships 6 (+9)
Listen: 6 (+8)
Search: 6 (+8)

Equipment:
Damaged Lightsaber: (2d8 damage, 19-20 critical, on attack roll of 1-4 shuts off for 1d10 rounds)
Blaster Pistol (3d6 damage, 20 critical, 10m range increment, DC 15 stun)
Mastercraft Datapad (+2 bonus)
Blast Vest (DR 2, +5 max dex bonus, -1 Armor Check Penalty)
1000 Credits

History:
A veteran corporate pilot, Gueldiar Bantal has left an unusual history in his travels across the galaxy. While not a terrible pilot, he enjoys showing off with needlessly complicated stunts. None have ended in disaster yet, but very often he has discovered that the corporation no longer needs his services once his contract is up. More than once, only his considerable diplomatic skills have saved him from a much worse fate. Some of this is no doubt due to his faith in the force. Despite having zero real talent, he believes he is a powerful Jedi, and destined to return the Jedi to the galaxy... if only he could find a serious teacher.... He trusts in the force to help him with flying and negotiation, with sometimes unfortunate results.
Gueldiar prefers to avoid combat, and talk his way out of an ugly situation, but he can shoot a blaster if needed. And when all else fails, the lightsaber on his belt is more than just a symbol. Though old and a bit unreliable, the ancient weapon is still as powerful as ever.
Gueldiar is accompanied by his translator/labor droid. The droid has quite a few modifications, and has been a valuable ally when Gueldiar has ended up in trouble. In the weeks before the Habassan revolution, Gueldiar found himself stranded on Habassa between jobs. Though at first, his inability to find work seemed to be a bad sign, he would later look back on it as one of his greatest moments.
Peregrine
Airen Tabanne (Peregrine)

Human Soldier 3

STR: 8 (-1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 16 (+3)
WIS: 10 (+0)
CHA: 8 (-1)


Vitality: 28
Wounds: 12

Attacks: +2 melee/+7 ranged

Saves: +4 fort, +5 ref, +1 will

Defense: 18

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Starship Operation: Transport
Precise Shot
Far Shot
Point Blank Shot
Rapid Shot

Skills:
Astrogate: 6 (+9)
Pilot: 6 (+10)
Repair: 6 (+9)
Computer Use: 6 (+9)
Demolitions: 6 (+9)
Knowledge: Tactics: 6 (+9)
Hide: 3 (+7)
Spot: 3 (+3)


Equipment:
Habassan SR-850 Laser Rifle (3d10 damage, 18-20 critical, range increment 50 meters)
6x + Low Light Vision Scope
Heavy Slugthrower Pistol + Silencer (2d6+4 damage, 20 critical, range increment 10 meters, 8 shot clip, each shot/round after the first gives -1 attack penalty)
Extra Power Packs/Ammo
Blast Vest/Helmet (DR 2, +5 max dex bonus, -1 Armor Check Penalty)
8x Explosive Charges + Detonators/Timers (8d8 damage, 10 meter blast radius)
Electrobinoculars
Datapad
Exile's Path
2500 credits


Exile's Path
Courier/Gunship
Class: Transport
Crew: 1 - 4
Passengers: 4
Cargo: 60 tons
Size: Small (35m)
Hyperdrive: x1 (backup x12)
Maneuver: +4
Initiative: +4
Defense: 21
Shields: 210
Hull: 85 (Damage Reduction: 5)
Max Speed: 10 squares
Weapons:
2x Heavy Laser Cannon: front arc, +8 attack, 7d10x2 damage
3x Double Laser Cannon: turret, +8 attack, 5d10x2 damage
8x Missile Launchers (4/rack): no weapons mounted
4x Point Defense Lasers: turret, +8 attack (automatic targeting only) 3d10x2, can only target missiles
Advanced Stealth System (+10 bonus to evade detection at over short range)


History:
Little is known about Captain Airen Tabanne's past. The only son of a low-level Imperial official, he used his father's connections to get access to Imperial Navy training, and a position in the Corulag Defense Fleet. When the Empire cracked down on local protests, his parents were killed in the orbital bombardments. Tabanne was told it was the rebels who were responsible, but his intelligence network had already been established, and he soon discovered the truth. But he hid his knowledge for almost a year, and prepared his vengeance. In a devastating sneak attack, Tabanne, leading a local rebel group, stole a pair of corvettes from the Imperial repair yard and destroyed the station. Tabanne disappeared into hyperspace as his demolition charges destroyed all ships capable of pursuit.
For the next two years, Tabanne led a personal crusade against the Empire in the Outer Rim. While his limited forces prevented him from hitting the ideal coreward targets, he caused heavy damage to the lighter forces the Empire bothered to send to the Rim. A series of near-suicidal raids on Imperial shipyards gave him a true fleet, and he found no shortage of allies to help him.
Tabanne's efforts finally got results when a message arrived for one of his officers. Her homeworld of Habassa was fallling under the tightening grip of Imperial rule, but the local governor was far more tyranical than intelligent, and he had left himself open to revolution. But what they didn't have was the firepower to take advantage of it. Seeking a more effective base to operate from, Tabanne agreed to help, and disappeared to Habassa to prepare the revolution.
Anomaly
Wow did you make all these up? I don't think I've had enough experience playing RPG's to create characters like that. I have played KOTOR, if that's what you're basing this on.
Peregrine
Well, the character ideas were made by the people playing them, I just did the stats. And that's easy once you know the system.

And yes, it's like KotOR, which is a simplified translation of the Star Wars RPG to the computer.
jedi_freak
I'm in, give me a day to make my character.
Pack Rat
Peregrine, I'm in or not?
Peregrine
You're in. I just have to do your character stats. I'll be starting as soon as I get that done and jedi_freak submits his character.
I Am That Is Matthias
Okay then here we go

My tactics are to use cover and lay natural traps to disorient and hurt enemies. If an enemy is succesfully caught my charcater tends to dismember tem with a vibroaxe or vibrosowrd or vibropike.

home Planet: Kasshykkk (SP)

Race:Guess

Force Powers: Jump used primarily as fast transport in the dense forests of my home world. Learned from a elder who was a jedi whom foughjt in the clone wars.

Equipment: Scartched and bent Madalorian Armor found during a hunt

Weapons: An E-11 long-range blaster rifle with a mounted macrobinocular 8X scope.

Vibro Pike: Inherited from family.
Trap Kit

Is that good.
ObsidianKnight
I'd like to join in, though I have no idea how to Star Wars RPGs.
Peregrine
Well, since jedi_freak is apparently not going to give me a character... it's starting time. I'll be gone for the weekend and I still need to do a couple more character sheets, so expect the first post monday.

ObsidianKnight, you don't need to know the rules system. Just take a look at Archangel or Habassa for the general idea, and I'll handle all the stats for you. Just give me a game universe description of the character you want.
Peregrine
Shadow (I know you're going to use it no matter what I say....) (I Am That Is Matthias)

Wookiee Soldier 3

STR: 22 (+6)
DEX: 10 (+0)
CON: 16 (+3)
INT: 8 (-1)
WIS: 8 (-1)
CHA: 6 (-2)

Vitality: 24
Wounds: 16

Attacks: +9 melee/+3 ranged

Saves: +6 fort, +1 ref, +0 will

Defense: 13

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light
Armor Proficiency: Medium
Armor Proficiency: Powered

Acrobatic
Power Attack

Skills: 18
Jump: 2 (+8)
Disable Device (set/disable trap): 2 (+1)
Climb: 4 (+12)
Computer Use: 2 (+1)
Intimidate: 4 (+6)


Equipment:
Force Pike (2d8 damage, 20 critical, stun DC 15)
E-11 Rifle with 2x Scope (3d8 damage, multifire, 19-20 critical, range increment 30m)
Trap Kit
2500 Credits

Rusty, Damaged Mandalorian Armor (Damage Reduction 3, Max Dex Bonus: +3, Armor Check Penalty -4, Speed 8m)
Jet Pack: 500m of flight on one tank of fuel, on roll of 1 on pilot check pack explodes.
Flamethrower Gauntlet: 2d6 damage (DC 15 Reflex for half), DC 15 reflex save or catch on fire. On roll of 4 or lower, targets self instead and flamethrower stops working until DC 10 repair check is made
Whipcord: Range 6m, entangles target (DC 20 Reflex save to evade)
Gauntlet/Boot Spikes: 1d6 damage, 20 critical
Sensors: +2 bonus on listen/spot checks, darkvision 20m, comlink, rangefinder cuts range penalties by half
ObsidianKnight
Okay....

My tactics are to use heavy blaster rifles, using vehicles if necessary.
Home planet: Corellia
Race: Human

Force Powers: Bah! She doesn't believe in the Force. An accurate blaster shot is what she really wants.

Armor: Erm.... don't know much about Star Wars armor. Just give me a decent set of armor.

Weapon: A stormtrooper blaster carbine.
Dr. Corbett
Hey, don't forget about me...
Peregrine
I haven't. You're still in of course, I just have to get the last character sheets finished.
I Am That Is Matthias
Finally a char sheet I can understand LOL. Yeah looks great Peregrine and I have a question. Will we start on our home planets and if not our home planets than where would meet up as in core worlds, outer rim worlds etc?

Edit: what does (I know you're going to use it no matter what I say....) mean?
Peregrine
When was the last time you used any other name in an rpg? It was a joke, since you didn't give me a name, I had to post something. If you want a better name, give me one.

And you start where I tell you. You'll find out where that is when I make the first posts.
I Am That Is Matthias
I have absolutely no sense of humor.
Peregrine
(posted for thanateros)


Name: DeSuto Thaelus
Sex: Male
Planet of Residence: Centerpoint Station
Species: Ubese Reputation: 0 Force Points: 1 Dark Points:
Class/Lvl: Scoundrel / 1
Languages:
Vitality / Wound Points: 9 / 16
Ability Scores: Modifiers: Saving Throw Bonuses: Defense Total:
Str: 13 +1 Fortitude: +3 17
Dex: 18 +4 Reflex: +6
Con: 16 +3 Will: +2 Initiative:
Int: 15 +2 +4
Wis: 14 +2
Cha: 15 +2

Equipment:

Weapon: Attack: Damage: Critical: Range:
Blaster Pistol +4 3d6 20 10m
Blaster Rifle +4 3d8 20 40m
Wrist Lanvarok +4 3d4 20 10m

Armor: DReduction: Penalty: Movement:
Ubese Environmental Suit 4 - 2m

Feats:
Weapon Group Proficiency: Simple Weapons
Weapon Group Proficiency: Blaster Pistols
Weapon Group Proficiency: Blaster Rifles
Exotic Weapon Proficiency: Lanvarok
Armor Group: Light
Illicit Barter
Gearhead
thanateros
Well here's the modified version of DeSuto:

Name:DeSuto Thaelus
Species: Ubese
Sex: Male
Class: Scoundrel
Vitality/ Wounds: 24/16 (lvl 3)
Ability Scores: Same as above
Saves: Fort: +4, Reflex + 7, Will +3
Defense: 18
Initiative: +8

Equip:
same save for modified environ suit (only Gm knows what it does)
Feats:
same as above plus Improved Initiative and
Precise Shot +1

Skills
Astrogate 5
Bluff 7
Comp Use: 11 (gearhead feat)
Disable Device 6
Escape Artist 8
Forgery 6
Gather Information 5
Hide 9
Listen 7
Move silent 9
pilot 7
repair 6
search 4
sleigh of hand 5
spot 7
tumble 7

That should do it
Dr. Corbett
I'm going to use my amazing mod powers to turn into a wheel and squeak, so I can get the grease. (My character, which is overdue by a month now >_<)
Peregrine
Sorry, every time I have the time/motivation to get all the stuff set up, the forums go down!
Dr. Corbett
>_<

Try to get it on a notepad file, eh?
Peregrine
Well, it's not the final post that's the problem. It's the posts/PMs where people have told me what they want. And I still need to arange the last bit of getting all of you together, especially now that there's another person in the party. Even if I posted your character sheet right now, it wouldn't make the game start any faster.

I could probably start right now if I really wanted to, but it wouldn't go as well. Most of this game for me is going to be advance setup so no matter what you do, I can make a reply post pretty quickly. You'll have a lot of freedom to do things, but there's a price in setup time for it.

Of course (assuming everyone posts often), once we do start, things should be able to move pretty quickly.
thanateros
Cutos to that. Whenever I run a campaign I'll start drafting the session outlines well in advance of the very first session, up to six months in fact.

I'm confident that the time he puts into preparation will help the storyline along fluidly, which will keep things interesting. The plague of this RPG forum is the dissipation of intriguing plot devices to keep players interesting. Hopefully Peregrine has solved that problem.

(almost makes me wish that flop last summer IRL could have worked, but hey when you loose two players it's hard to run a campaign)
I Am That Is Matthias
Hope this will go better than Siege which was going, going, and then got flushed down the toilet when Thomas kicked everybody out. Fortunately Peregerines much more tolerant of way to overactive Right Brains (Or does left do creativity?)
Peregrine
Of course I am. I won't kick anybody out (well, unless you do something against forum rules). But unless you're at least a decent player, you'll very quickly find death... of your own creation.
Peregrine
givemeanameplease (Dr. Corbett)

Human Soldier 3

STR: 8 (-1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 16 (+3)
WIS: 10 (+0)
CHA: 14 (+2)

Vitality: 21
Wounds: 12

Attacks: +2 melee/+6 ranged

Saves: +4 fort, +4 ref, +1 will

Defense: 17

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Combat Expertise
Dodge
Point Blank Shot
Rapid Shot
Weapon Focus (blaster carbine)


Skills: 48
Bluff: 3 (+5)
Computer Use: 6 (+9)
Diplomacy: 3 (+5)
Gather Information: 3 (+5)
Knowledge (Imperial Operations): 6 (+9)
Sense Motive: 3 (+5)



Equipment:
E-11 Rifle with 2x Scope (3d8 damage, multifire, 19-20 critical, range increment 30m)
Heavy Blaster Pistol (3d8 damage, 20 critical, range increment 8 meters,)
Extra Power Packs/Ammo
Imperial Uniform
Low-level Imperial Code Cylinder x3
Datapad
8500 credits
Peregrine
Walker (posted for Pack Rat)

STR: 14 (+2)
DEX: 18 (+4)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 8 (-1)

Vitality: 33
Wounds: 14

Attacks: +8 melee/+5 ranged
With Vibroaxe: +9 melee

Saves: +6 fort, +1 ref, +1 will

Defense: 16

Feats:
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Simple Weapons
Weapon Proficiency: Vibro Weapons
Armor Proficiency: Light

Exotic Weapon Proficiency: Flechette Launchers
Armor Proficiency: Medium

Point Blank Shot
Rapid Shot
Multishot


Skills:
Intimidate: 6 (+5)
Computer Use: 6 (+6)
Demolitions: 6 (+6)
Repair: 6 (+6)
Disable Device: 3 (+3)

Equipment:
Golan Arms FC21 Flechette Launcher (3d8, 4m burst (antipersonnel) or 6d8, 2m burst (antivehicle), 20m range increment, 20 critical)
E-11 Rifle (3d8 damage, multifire, 19-20 critical, range increment 30m)
Grenade Launcher for E-11 Rifle (range increment 30m, 4 shots/reload (full round to reload))
Vibrobayonet for E-11 Rifle (2d4+2 damage, 20 critical)
10x Frag Grenade (4d6+1 damage (splash), 20 critical, 4m blast radius)
50x Antipersonnel Flechette Ammo
15x Antivehicle Flechette Ammo
Padded Battle Armor (damage reduction 4, max dex bonus +3, armor check penalty -4)
Box of Explosive Ammo/Grenades
2000 Credits

History:
Happy family man, farmer and a very happy man... till the empire came along. Wife and kids murdered by imperial stormtroopers. farm burned. Nothing left he became a mercenary by the name of Walker. A bitter person who only cares for money and the never-ending quest to avenge the death of his wife and children.
Peregrine
And that's the last of them... once I get the last details set, we'll be starting.
Dr. Corbett
Thanks!

I'm David Corbett, by the way.

I was an Imperial officer (Lieutenant, by the cylindres and the $$$) who worked at his job faithfully. Tall and somewhat skinny, I was never a strong man, but I could convince people to join my side often enough with my intellectual arguments. I was never the wisest man, and not amazingly tough, but I did my job well and served faithfully.

However, I discovered something one day -- a glitterstim smuggling network -- and reported it. Unfortunately, I had neglected to check to discover who the head was. My boss, the ringleader, sent *me* to Kessel. However, the prison vessel I was on was intercepted by the Rebellion and I was freed, renouncing my loyalty to the Empire.

While I am against the Empire, I am for its general system -- the idealized kind I was taught in the Academy -- , and this may cause some problems with my group.
Peregrine
Ok, looks like we're ready to start. Spring break's this weekend and the next week, so I'll hold the starting post for a bit so I don't get caught with no updates for a week right at the beginning. But at absolute latest, start date is the 15th.
thanateros
That doesn't suit me...at all. I'm going to be in NYC for spring break. I'm leaving the 13th and won't have access to a computer until the 20th at the earliest.

Just thought I'd let everyone know in case you all are wondering why I won't be posting.
Peregrine
Alright, thanks for the warning. I'll add an in-game reason why you're not around.
Conflabbid
Sorry, im a little late joining can I still join?

If I can join then ill just say this, I really enjoy RPGs, although the only D20 game i've played is Dungeons & Dragons, but thats ok.......I hope. Could you send me a list of classes,races,weapons,armor,skills,feats,and any other info that I should have for this RP?

P.S. Oh yah!, I also played Star Wars Galaxies for about 1 and a half months.
Peregrine
1) Double posting = bad. Don't do it again.

2) You must be smoking some pretty good drugs if you think I'm going to send you all that stuff. If you want a copy of the rulebook, go buy one. I'm not typing a few hundred pages of stuff for you.

3) No character posted = no you're not joining. The game is full unless you're someone I really want in my game. And since you have no rp history on this forum, I can't base it on that. And since you haven't posted a character, I can't base it on that either. Post a really interesting character and I might consider it.

4) Yes, it's mostly like d&d. If you know that, you can play this game easily.

5) Not only is galaxies trash, but it is completely irrelevant to this.
Peregrine
Story thread is posted HERE. Thread locked. PM me if you want to join late, but you'd better have a character that makes me want to include you....
Peregrine
Ok, my time and inspiration have both returned, so I'd like to restart this. The problem is, quite a few of the players don't post here anymore, so I'm going to need some people to sign up.

So.... signups are open again. The game will start if/when I've got enough people to do it.
I Am That Is Matthias
Count me in
Malchik
I'm still here!
Emry
"We are here! We are here! We are here!"


Bonus points to anyone who can place the literary context of the above line?
thanateros
I'm still around (back from the dead to the veterans on the forums, two months of living in the middle of vermont pretty much denied me of any access to electricity), I'll be happy to be on board for a second go round at it.
Peregrine
Ok, that confirms enough of the party to start again. Once MDRud216 posts his character, I'll resume the story thread.
Kethruch
I'm here and reference, as I say with a mighty YOP
Though not Go dog Go nor Hop on Pop
Nor Cat in the Hat, nor Green eggs and Ham
Though I do indeed like them, the Sam that I am,
Though Grinchy thoughts harbor in Whoville they do,
The answer, dear Emry, is Horton Hears a Who.
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