Alaisiagae
Apr 8 2008, 02:35 PM
I've been having difficulty with OBSE; I sent off an email to the creators a few months ago, and haven't received a reply. I've looked around on their site, and haven't found any information regarding the partiular problems I've been experiencing. Could someone help me out?
Savegames
Regular Oblivion Saves: When I used OBSE-Oblivion, I cannot load my regular Oblivion savegame (that is to say, games not saved with OBSE-Oblivion). If I attempt to do so, I get a crash-to-desktop right when the loading screen appears. However, I can use OBSE if I start a new character, and OBSE will load those save games.
Loading OBSE-Saves: OBSE has no problems loading a save game (the save game being a save made while using OBSE-Oblivion) from the title screen (the screen with the scrolling Oblivion map). However, if I attempt to load a save game while I am in-game (with a character and everything), I will get a CTD unless that area the character is in in the save game is the same cell as my character is in when I attempt to load the save game.
Other Crashes
In-Game options Menu CTDs: If, while in game, I bring up the options menu and attempt to quit the game or exit to the title screen, I will get a CTD.
It doesn't make a difference whether I have mods or not, the crashes I have mentioned still happen predictably and without fail.
My OS: I'm running Windows XP x64 -- could that be what's making OBSE behave strangely?
Any and all help is appreciated!
bben46
Apr 8 2008, 08:23 PM
I remember reading somewhere that x64 did not work well with Oblivion. I can't find the reference right now. If there is a 32 bit compatibility mode try that. I tried x64 Windows when it first came out, but dropped back to the 32 bit version because so many things didn't work right.
Alaisiagae
Apr 10 2008, 09:48 PM
QUOTE(bben46 @ Apr 8 2008, 08:23 PM)

I remember reading somewhere that x64 did not work well with Oblivion. I can't find the reference right now. If there is a 32 bit compatibility mode try that. I tried x64 Windows when it first came out, but dropped back to the 32 bit version because so many things didn't work right.
Well, that is sort of vague, but helpful. What sort of compatibility patch do you mean? One for OBSE, or a general one for Windows? Oblivion runs fine for me (well, except for the CTD on exiting the game, and I think my random CTDs in-game are a result of one or more mods, since I never had those crashes nearly as often when I was just playing vanilla Oblivion. And I never got the Black Screen Bug (even when I have the fix running!) before I started plopping in a bunch of mods). So, is it that OBSE isn't designed for running on an x64 OS?
sirchunker
Apr 10 2008, 11:47 PM
QUOTE(Alaisiagae @ Apr 8 2008, 02:35 PM)

I've been having difficulty with OBSE; I sent off an email to the creators a few months ago, and haven't received a reply. I've looked around on their site, and haven't found any information regarding the partiular problems I've been experiencing. Could someone help me out?
Savegames
Regular Oblivion Saves: When I used OBSE-Oblivion, I cannot load my regular Oblivion savegame (that is to say, games not saved with OBSE-Oblivion). If I attempt to do so, I get a crash-to-desktop right when the loading screen appears. However, I can use OBSE if I start a new character, and OBSE will load those save games.
Loading OBSE-Saves: OBSE has no problems loading a save game (the save game being a save made while using OBSE-Oblivion) from the title screen (the screen with the scrolling Oblivion map). However, if I attempt to load a save game while I am in-game (with a character and everything), I will get a CTD unless that area the character is in in the save game is the same cell as my character is in when I attempt to load the save game.
Other Crashes
In-Game options Menu CTDs: If, while in game, I bring up the options menu and attempt to quit the game or exit to the title screen, I will get a CTD.
It doesn't make a difference whether I have mods or not, the crashes I have mentioned still happen predictably and without fail.
My OS: I'm running Windows XP x64 -- could that be what's making OBSE behave strangely?
Any and all help is appreciated!
I am running Oblivion on Windows Vista Home Premium, and everything was working fine until I installed OBSE, I am having the same problems as you are with CTD's when loading save games and exiting oblivion. At the time it was intermittent, and did not annoy me much. But now several months and more mods later it is daily and regular with one exception. I noticed while in one of the planed of oblivion I can load saved games with no problems, I can even quit without CTD's while there. As soon as I close the gate and create a new save while in the normal world any city, fort, cave or wilderness, etc... I will start having CTD's again when quitting or loading a save while already playing.
Currently I am running 142 mods and have been doing tests as to load order's which I expect to be the problem. But I have not found the right combination yet.
Oh, one more thing, I can start oblivion and not load a save, quit and get a CTD. This occures only when I run OBSE! If I start oblivinon with the normal shortcut, I do not have this problem.
Also the console command qqq, quits imeadiatly with no CTD's
Plotina
Apr 10 2008, 11:59 PM
When you crash, is the reason listed as a runtime error, or does a window appear at all?
Also, post-crash, do you get the "Oblivion.exe has stopped working" window, or does it merely shut down without as much as an explanation?
Alaisiagae
Apr 11 2008, 02:47 AM
QUOTE(Plotina @ Apr 10 2008, 11:59 PM)

When you crash, is the reason listed as a runtime error, or does a window appear at all?
Also, post-crash, do you get the "Oblivion.exe has stopped working" window, or does it merely shut down without as much as an explanation?
I get the Microsoft (Insincere) Apology, aka The Error Report: "Oblivion has encountered a problem and needs to close. We are sorry for the inconvenience." Here's some of the jibber-jabber I get when I click the "if you would like to learn the details of the error click here blah blah blah"
AppName: oblivion.exe AppVer: 1.2.0.416 ModName: oblivion.exe
ModVer: 1.2.0.416 Offset: 000da301
Okay, so I boot up the ole OBSE and get to the title screen. I then click "Load", as in, "Load a savegame." I click my recent save (which was made using regular non-OBSE Oblivion). The loading screen pops up, the progress bar hasn't even begun to move, and my whole screen goes black. I am taken to my desktop, except that the upper left quarter (well, more than a quarter, really) of the screen is black, like if I had a non-maximized window (say, for an internet browser, or Windows Explorer) and dragged it up to the upper left portion of the screen. But there isn't any border around this blackness. And in the middle of my screen is the Error Report pop-up (I never send the error reports). That's all the explanation I receive. I haven't see the word "runtime" anywhere.
OBSE will crash right as OBSE begins to load, with no error-report or any messages whatsoever, if there is a mod-conflict. That's the only instance I can think of that OBSE will crash without any messages displayed. But it didn't even start up Oblivion, and I've figured out that it behaves that way when there is a mod conflict, so I'm not really worried about that.
bben46
Apr 11 2008, 09:31 AM
It has been quite a while since I used an x64 WinXP Pro. But as I remember there was a compatibility mode for 32 bit. However, it didn't work very well with the programs I was using at that time. I dropped back to 32 bit and eventually got rid of that system with the x64 version. I have used 32 bit WinXP Pro on my last 3 machines.
You might try rolling back the version of OBSE to the version 13 or 12 and see if that helps. It may be that the makers of OBSE don't have a 64 bit version to test on. Unfortunately, Oblivion was written for the 32 bit OS and those of us who would like to use 64 bit have to put up with the aggravation or downgrade (cripple) our system.
Alaisiagae
Apr 12 2008, 01:58 PM
QUOTE(bben46 @ Apr 11 2008, 09:31 AM)

You might try rolling back the version of OBSE to the version 13 or 12 and see if that helps. It may be that the makers of OBSE don't have a 64 bit version to test on. Unfortunately, Oblivion was written for the 32 bit OS and those of us who would like to use 64 bit have to put up with the aggravation or downgrade (cripple) our system.
I tried using OBSE versions 12 and 13, but that didn't help (OBSE-Oblivion crashed when I tried to load my regular-Oblivion save game). Do you think it is possible that OBSE could work on a 64 bit system if the OBSE-makers were able to test it on one? Or, is it a lost cause to try to get it to work on Windows XP x64?
UPDATE:
Ha, ha, I feel really dumb. Okay, so I bring up "Properties" on the OBSE loader, and I find there is a tab for Compatibilities, so I select Windows 2000. OBSE ran fine, it even loaded my old save games! Yipee! Now I just have to keep myself from adding a ton of OBSE mods, because I don't want to start running into conflicts again. Hopefully, I won't run into any more OBSE problems, but I'll post here again (or make a new topic) if I encounter more difficulties.
Wolfstorm
Jun 18 2008, 08:07 PM
Im having the same problem here. Im running Windows XP SP2, and the saved games only loads when my character is in the same cell. If he is not there, the game crashes. The game also crashes when I access some items in the inventory, especially those made at enchanting altars.
I thought the problem was with streamline, which was running at extreme. I put it at normal, then lite, then deactivated it, and the problem persisted. Rarely I quit Oblivion without getting a CTD.
I installed OBSE just to use streamline, because the game was looking like a slide show. Then I discovered that was Francesco's More Enemies mod that was causing those problems, due to the fact that it was putting too much models on the screen. After I deactivated it the game started to run fine again, except for those crashes.
Now I tried to load the saved games without OBSE, and with streamline and the two other mods that uses OBSE (decorator assistant and a crossbow mod) deactivated. The first save was a quicksave, and it loaded fine. But then I tried to load another save, where my character was in another cell, and it crashed again. And this time without OBSE loaded. I dont known if I can play games that where saved with OBSE without running it.
Heres my load order. If theres something wrong with it, please point it to me.
Oblivion.esm
Armamentarium.esm
Nec Mystic High Elf-Remake.esm
Nec - Extra Mystic Elf Face.esm
Nec-Character_Eva.esm
Sakura.esm
Eluna.esm
Kaleah.esm
DAWerewolf.esm
Cybiades.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Creatures Add-On.esm
Francesco's Optional New Items Add-On.esm
ArmamentariumFran.esm
TamrielTravellers.esm
CM Partners.esm
DXtoVK.esm
Knights.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCFrostcrag.esp
DLCShiveringIsles.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCBattlehornCastle.esp
DLCFrostcrag_MysticEmporiumPatch.esp
LoadingScreens.esp
LoadingScreensSI.esp
LoadingScreensAddOn.esp
persuasioncompatable1.8.esp
Lock Bash v99.91.esp
LongerUnconscious.esp
Deadly Diseases.esp
DecoratorAssistant with OBSE v1.1.esp
Unsafe Streets.esp
soyaenbp.esp
Short Grass V3.esp
No psychic guards v1.2.esp
OS Artifacts.esp
300_Artifacts.esp
Shadowsilk-exnem.esp
ExWearUndies.esp
ExnemEyeCandy.esp
Exnem_Golden_Assassin_Armor.esp
ExnemEC_Warrior01.esp
ExnemEC_Rogue01.esp
ExnemZorlackArmory.esp
Sinblood's Widow Dress.esp
Seductress Armour.esp
BlackLuster.esp
Bodysuit for Exnem.esp
Blood Elves and Egyptian Armors for Exnems body.esp
Blood Illusion and Arcania armors for Exnem's body.esp
DarkIllusionArmor.esp
Armor of Gaia.esp
Blood Legion.esp
Sanguine Platemail 1.1.esp
KDCirclets.esp
KDClothCirclets.esp
XiaNewAmuletsV1.esp
SteelHalberd.esp
Wyrmfang.esp
Sacredblade.esp
javbmb.esp
javrmb.esp
Adonnays Elven Weaponry.esp
Armors of the Black Moon - EV.esp
Hel Borne Spear Set.esp
ArmamentariumVendors.esp
ArmamentariumArmor.esp
ArmamentariumStaffs.esp
ArmamentariumKatanas.esp
Armamentarium_MOBS.esp
Battlespire Books.esp
DaggerfallBooks.esp
MorrowindBooks.esp
actors_in_charge.esp
CM Partners More NPCs.esp
Nec Mystic High Elf-Remake.esp
Nec - Extra Mystic Elf Face.esp
Nec-Character_Eva.esp
Nec-Character_Clair.esp
Nec-Character_Sonnet_Spoiled.esp
Aliyah.esp
Tamara.esp
Sakura.esp
Eluna.esp
Kaleah.esp
DAWerewolf.esp
Comp_Cecilia.esp
Grashnak.esp
Cog-Rein.esp
CryptofDecay.esp
Altessian.esp
TheForgottenShields.esp
BravilSeaDomes.esp
Gift of Kynareth.esp
Nascosto Isles 3.esp
Blitz's Dungeons & Realms- Molag Fel.esp
Blitz's Dungeons & Realms - Molag Fel 1.4.esp
BD&R - Laughing Maw.esp
BD&R - Deepgrave.esp
AC_ModM701.esp
Ruins of Aeris Zul.esp
CMSC_UndergroundPalace.esp
Cybiades.esp
CybiadesDungeon.esp
CybBPcompatibility.esp
VeridiusInvestigations.esp
Treasure Maps Meridias Womb.esp
Treasure_Maps_The_Legend_Of_Jauffres_Gold.esp
Treasure Maps_Boethia's Burden.esp
Treasure Maps Revenge Of The Nords.esp
Treasure Maps Blood Ransom.esp
Bjornheim.esp
Ivellon.esp
kingdomofAlmar.esp
FightersGuildContracts.esp
TheNecromancer.esp
TheElderCouncil.esp
TheElderCouncil_TempleOfTheOne.esp
KvatchAftermath.esp
Origin of the Mages Guild.esp
SB TES4 Oblivion Crossbow Mod v8.5.esp
Francesco's Optional New Adventurers.esp
Francesco's More Wilderness Life.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional House Chest Loot.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Level_Rates_Modified_x5.esp
Fransfemale.esp
Deadlier Traps.esp
Roleplaying Dialogues.esp
Toaster's Legendary Skills & Stats.esp
Toaster's Legendary Mastery.esp
TamrielTravellers.esp
TamrielTravellersItemsNPC.esp
CM Partners.esp
Streamline 2.1.esp
My hardware is a Intel Pentium 4 Prescott with 2.8ghz, 1024mb of RAM, with a Sapphire Radeon x1650, with 512mb of VRAM, and clock of 500mhz. The pagefile is located in the same partition of the game, size is 2048mb. No antivirus is running.
Vagrant0
Jun 18 2008, 09:36 PM
Put simply, you have too many mods installed for 1gb of ram. And RAM is usually the cause behind most of the CTDs or freezes. Beyond that, once you save anything using OBSE, those things which are being done by OBSE mods may make changes which can cause problems once those mods are deactivated. Streamline specifically makes many changes to your game based on what is happening, and may leave you with settings that work well in one situation, but not in another situation.
LordNatDis
Jun 25 2008, 03:32 AM
I don't believe RAM's the problem with my case: I install OBSE (To use Realistic Fatigue) and while everything works fine (including all the mods) but the grass texture on the terrain has disappeared and is replaced by the Purple Terrain. I have 2 GB RAM and had only 2 mods at that time. (PCSound_Cernd and Realistic Fatigue) Any ideas?
ApocalypticBiscuit
Jun 25 2008, 04:25 AM
I've been to so many places, but nothing compares to these blue and yellow, purple hills.....haha its eminem btw....
if i were you, i'd put in the oblivion cd, repair it, and if it doesnt work, play around with the video settings for a bit, and if that dont work then play around with either your screen or your graphics card.....your ram shouldnt have anything to do with that...i had 256mb and never had problems with colours on SIMS back in grade 5....now with 4gb i've never had problems with anything
LordNatDis
Jun 25 2008, 10:57 AM
QUOTE(ApocalypticBiscuit @ Jun 25 2008, 09:55 AM)

if i were you, i'd put in the oblivion cd, repair it, and if it doesnt work, play around with the video settings for a bit, and if that dont work then play around with either your screen or your graphics card.....your ram shouldnt have anything to do with that...i had 256mb and never had problems with colours on SIMS back in grade 5....now with 4gb i've never had problems with anything

The solution had already suggested itself to me. I had reinstalled a few days ago but did not install OBSE. I didn't encounter problems. And this is why I'm asking for a solution, I don't want OBSE messing up my game again. I always hated reinstallation (and setups of Adobe programmes)
Say, will installing v0014, instead of v0014a, help?
maite
Aug 9 2008, 06:56 PM
I experienced the same problem here, after installing OBSE. Corrupt savegames most of the time, some succeeded when the caracter didn't move much further. I did NOT had the problem of the different color of grass. If you ask me that's the result of a mod conflict.
I'm running Oblivion version 1.2.0416 on Windows XP (32 bit). Installed different versions of OBSE, even the last (1.5) None of them is solving the save game problem...
I also thought of a problem of a lack of RAM (1 GB), but it doesn't seem to be the case, when I remove OBSE, everything is working just fine!
Alaisiagae
Aug 23 2008, 11:21 PM
QUOTE(maite @ Aug 9 2008, 06:56 PM)

I experienced the same problem here, after installing OBSE. Corrupt savegames most of the time, some succeeded when the caracter didn't move much further. I did NOT had the problem of the different color of grass. If you ask me that's the result of a mod conflict.
I'm running Oblivion version 1.2.0416 on Windows XP (32 bit). Installed different versions of OBSE, even the last (1.5) None of them is solving the save game problem...
I also thought of a problem of a lack of RAM (1 GB), but it doesn't seem to be the case, when I remove OBSE, everything is working just fine!
Strange! You might have some luck posting in the release thread on the Bethesda Forums
here. You'll get expert help, that's for sure; Scruggs checks in there often.
nosisab
Aug 23 2008, 11:47 PM
How could OBSE be responsible for issues with grass, textures and such?
BTW: how could OBSE be responsible for something other than scripting?
Or just: Why would OBSE be responsible even if someone else does a bad script?
Edit: Someone may have a mod that works well, and may have a second mod that work well too, but working together they may conflict someway. When people begin blaming something specifics they doesn't think the "experiences" deactivating a single mod that was working before may introduce longshot issues in the savegame. Like the ones that skip scandisk at windows start get amazed when the HD data is damaged beyond repair in the end.
We are not even talking about two mods... by means of an estrange coincidence there are AWAYS tenths of ten mods. In such situations is very hard to point a single culprit, lucky the one that manages to get out the troubles with minimal damage.
QQuix
Aug 24 2008, 12:38 AM
QUOTE
BTW: how could OBSE be responsible for something other than scripting?
Or just: Why would OBSE be responsible even if someone else does a bad script?
To illustrate what nosisab says, I could easily make a mod (if I had the time and interest) that looks OK without OBSE and would crash your game when you install OBSE.
How?
Making a script with single OBSE function right at the beginning and a lot of bad scripting afterwards.
Without OBSE, the script will abort at the OBSE function and, if the script is not that important, you may not even notice something is not working in the mod.
When you install OBSE, the game will go past the OBSE function and . . . yes, you guessed it . . . will execute the bad scripting that will crash your game.
I know this is extreme, but it is a possible scenario (not probable thou)
nosisab
Aug 24 2008, 12:49 AM
QUOTE(QQuix @ Aug 24 2008, 12:38 AM)

QUOTE
BTW: how could OBSE be responsible for something other than scripting?
Or just: Why would OBSE be responsible even if someone else does a bad script?
To illustrate what nosisab says, I could easily make a mod (if I had the time and interest) that looks OK without OBSE and would crash your game when you install OBSE.
How?
Making a script with single OBSE function right at the beginning and a lot of bad scripting afterwards.
Without OBSE, the script will abort at the OBSE function and, if the script is not that important, you may not even notice something is not working in the mod.
When you install OBSE, the game will go past the OBSE function and . . . yes, you guessed it . . . will execute the bad scripting that will crash your game.
I know this is extreme, but it is a possible scenario (not probable thou)
thx QQuix, I couldn't paint a better scenery to explain my point

People seems to think OBSE doesn't just append some extra scripting functions to the already existing set. And these functions may even cause troubles in some setups, mainly the beta versions that should not be used to publish mods anyway, but it's rare the time tested versions going wrong by themselves.
Edit: Just to illustrate things aren't that simple. Even when a script fails in some situations this may be following already compromised environment where the script would work if it was sane.
silvane
Sep 4 2008, 05:52 AM
i installed obse 15a
when i go to 'run obivlion with obse' i get a message saying "pleas check the oblivion directory path in the options screen is correct nd you have obse is installed!"
well i know it's installed because its there
what is the correct directory path?
current setting: C:\Program Files\Bethesda Softworks\Oblivion\
Shadowcran
Sep 4 2008, 06:17 AM
QUOTE(silvane @ Sep 4 2008, 05:52 AM)

i installed obse 15a
when i go to 'run obivlion with obse' i get a message saying "pleas check the oblivion directory path in the options screen is correct nd you have obse is installed!"
well i know it's installed because its there
what is the correct directory path?
current setting: C:\Program Files\Bethesda Softworks\Oblivion\

C:\Program Files\Bethesda Softworks\Oblivion\data
just one more step for where to install
MrCooper2006
Sep 4 2008, 12:06 PM
Hmmm.....
There is no compatibility issues between any mods, utilities etc and ANY version of Windows XP or above (32 or 64bit)
OBSE works fine, and doesnt alter anything in game unless youre using MODS that use it.
To the dir path issue, it goes in DATA folder, and must be launched from DATA folder.
To the SAVE GAME LOADING CRASHES, and the EXITING CRASHES. THese are nothing to do with OBSE, directly. Its the mods you have loaded and the order theyre loading in. One of them or more is causing the crash to desktop on exit.
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