http://news.bbc.co.uk/2/hi/technology/7262202.stm
QUOTE("Darren Waters Technology editor @ BBC News website, in San Francisco")
But, he (Peter Molyneux) says, his games have had a fundamental flaw.
"For a long time I made games I mistook adding complexity for being a good thing," he says.
"In actual fact I kept adding new features and new features to a game when I should have been fixing something deep down in the guts of the game that was slightly wrong."
Molyneux is famous for adding features and for layering on options and opportunities for gamers.
"What I feel more and more as I get more and more experienced is that if I can make something really simple, give gamers a highly-polished experience, then I have succeeded.
"A lot of the time it is making things simpler but much, much richer."
"For a long time I made games I mistook adding complexity for being a good thing," he says.
"In actual fact I kept adding new features and new features to a game when I should have been fixing something deep down in the guts of the game that was slightly wrong."
Molyneux is famous for adding features and for layering on options and opportunities for gamers.
"What I feel more and more as I get more and more experienced is that if I can make something really simple, give gamers a highly-polished experience, then I have succeeded.
"A lot of the time it is making things simpler but much, much richer."
The story is short but interesting. No?
QUOTE(Peter)
"I am the luckiest man alive because I get to have my dreams made real by 150 of the most brilliant people."
