QUOTE(CCJ @ Feb 6 2008, 01:13 AM)

Every single game runs perfectly I am just wondering why does AA and AF affects fps in Crysis.
Short answer: because you're doing incredibly demanding processing on the image, in a game that's already pushing the limits of your hardware. I think it should be blindingly obvious that you are going to lose framerate by adding more AA/AF.
Long answer: you're using 4x AA/AF. I assume you know what those actually do, right? Especially in a game, high-level antialiasing is not that important. The image is always moving, so you don't have the same opportunity to notice edge problems as you would with a still image. What you're doing by bumping it up to 4x is essentially taking the same process as 2x, and running twice as many passes on the image before your video card sends it to your monitor for display. The result is as you increase AA/AF levels, you
exponentially increase the calculations required. Not only does Crysis have a lot of polygons/textures on screen at once to process, but it's also coming very close to using all of your processing power before you even start on antialiasing. Now, add in this huge amount of extra work for your video card, and the obvious result: your framerate drops below the ~30fps threshold, and you start to notice the delay on each frame.