Elys you are much to modest, your third language English is impeccable compared to many people who claim it as a first. Good post, I have to agree that they could have gone about it differently. Still doesn't change the bottom line though.
09chchin You could not be more right about the importance of the CS, especially considering that if it did not exist then neither would this conversation, these forums or any of the great people that continue to perpetuate and expand all that we hold dear.
MasterAub, People sharing my point of view are coming out of the woodwork. You have reminded me of a theory I posted a while back.
QUOTE(worm82075 @ Dec 25 2007, 01:02 PM)

I would imagine the first steps to developing would be setting and story so more than likely they knew where 5
was gonna take place before 4 was even released.
Now ask yourself why did they make 4 with a map containing unused out lying provinces one of which is Morrowind
and tell us that we can't use the assets from Tes 3 in Tes 4 preventing us from merging the two together.
Their gating us to see if we'll bite on what they have in mind. That's the greatest benefit of having a moddable
game. Don't think for a second that Zenimax doesn't have teams of people monitoring all the forums and
reporting back just what we the consumers want and don't want. Not to mention all the programmers at
Bethesda playing our mods and getting ideas and concepts that their company can just take and use directly
in their work(check out my topic in the request forum to view EULA's).
They don't want us merging Tes 3 and 4 because that is what they are planning on doing in the next release.
When I first saw the TES 4 map I speculated that the official mods would be the other provinces filling in the
whole map but my thinking was ahead of it's time.They are just getting us ready for whats to come and testing
the waters to see if thats what we really want. The Silgrad Tower's project to reproduce Morrowind in Oblivion
from scratch no less, since it can't be done with the assets from Tes 3(and they did contact Bethesda for
permission and got it) is probably Bethesda's best incentive as that project has a large following.
More likely than not Tes 5 will take place in one or more of the other provinces on an other wise empty and
unused map encompassing all of Tamriel. They will then do what is necessary to keep this going as long as
possible and that is to slow up a bit on advancing the graphics and concentrate more on content. We the
modding community have been pushing them towards this for some time by complaining that our computers
can't keep up with their development. They might even give us permission to use the assets from 3 and 4
in 5 and while we work with what they gave us for a couple years they will develop all the remaining
provinces each for full price release and integration into the whole. It will be the biggest thing single player
platform has ever seen an it's right where Bethesda wants to be, leading the industry in innovation and
technology. And making boat loads of money by giving us exactly what we want while
gaining a new title as the pioneers in MSORPG==Masive Single player Offline Role Playing Game.
Wrap your noodle around that.(if your noodle is big enough follow the link back to the source and read the whole post)
UQForgotten That was beautiful man, you hit the nail on the head time after time. If I had just half your eloquence and a quarter of your tact I probably would not have had my ass handed to me earlier in this thread.
Kudos all around and thank you all for reminding me of what I had forgotten, that the people of this community are generally decent and like minded. Also I apologize to all the decent and like minded people in this community for thinking so little of you as to assume you could be corrupted or otherwise tainted by a few loud mouth malcontents bent on bringing Bethesda to it's knees.
Having said that, just let me add one finite statement before I leave you with another theory. This is not disputable and is just plain fact.
In the entire history of the gaming industry one standard has endured throughout. Countless precedents are logged all over the country and lead all the way to the supreme court. It has
always been expressly forbidden to use the
actual assets (intellectual property) from
any game to create
any new content without the express written consent
and(since 2004) monetary compensation(should they so seek it) of the Intellectual property owners in question.
No allowances and
No exceptions,
period.
Now that wasn't me talking that is what I gathered( in my own words) from the
Copyright Act of 1976, amended to Oct of 2007, a 1300+ page document that has more cross references than the entire Wiki Encyclopedia. It is mind boggling the amount of subterfuge you have wade through to in order find exact wording. That is why I could not provide a quote from that document. I have been studying it for quite some time now and I think I got a handle on good portion of the article.
Isn't the Freedom of Information Act awesome. You can also look up copyrights filed at the US copyright office on that site as well. It's a shame no one has followed
Woody's example and made a Copyright Law for Dummies book. Come to think of it, perhaps they have. Will try to find it.
Ok enough ranting already, I will leave you with this final thought.
What if Bethesda's true motive is to protect something more valuable than Morrowind and Oblivion put together. If I were the head of a major software developer and innovator of a modding phenomenon, I would be very remiss to give up an almost endless source of feedback and creative possibilities not to mention a very large source of potential future employees. No software developer has ever been closer to their costumers or provided more support for a release(without charging you continuously). Bethesda
will do every thing in their power to keep the immaculate conception that is the history making TES modding revolution alive, by playing parent to it and keeping us honest and worthy of their association so that we can be a template for TES games to come. Known to many is Bethesda's mission statement to innovate and lead the industry. Known to few however is the fact that BethSoft is a fair practices company and that means that unlike Nintendo they allow individuals to retain intellectual property rights within their company as well as stock options. I would not surprise me in the least if the head programmers there were major stock holders. Bethesda prides it self on being innovative and having a 20+year reputation to back it up, they will not allow that reputation to be besmirched by anyone and least of all at the hands of their own creation. When I think Bethesda I don't think of a big heartless corporation. All I see is the programmers that spent many off the clock hours 8-9 years ago to make the Morrowind construction set possible, something accounting just couldn't budget at that time. If it were not for those guys hard work and dedication none of us here would know the joys playing TES MODs let alone making them. The modding community is
their creation not some faceless cooperation. Many of the people here in this community are not so different from those guys and I think that was the whole idea. So the way I see it You can either go down in the pages history as being part of something great or you can reside in the footnotes of history as part of the few that got trampled underfoot by the masses rushing towards an ever growing and promising future. I've made my choice. How about you?
xenxander your timing could not be better(you posted just before I proof read my post). Thats a good idea, so good in fact that it is already a well established mod, with it's very own site and has been given the green light by Bethesda. So speak of the devil, now if your a modder here is your chance to be part of history and part of a project that will probably never fall apart. Just follow the link in my sig to Silgrad Tower and stake yourself a claim to a piece of Morrowind in Oblivion. If you don't have any personal problems with Razorwing and your a pretty good modder with a stead fast dedication to the overall goal then more than likely you will be asked to join the main team.
Claims & Coordination
No prior experience needed, just claim & get started and let us know if you have any questions whatsoever.
Don't forget to download the modding esm (under 'How do I mod for Silgrad Tower' in the release thread) before starting to mod.
I
think nobody in this community is more organized than these guys and I
know that no one else is more dedicated.
Thanks go to Razorwing and all those at Silgrad for making sacrifices and working hard to achieve their dreams, that we may enjoy the fruits of their labor.