Apax_
Jan 1 2004, 04:55 AM
Just read this at the Elder Scrolls Official Forums.
Morrowind: TOTAL - New Year Announcement Just read it.
Make of it what you will.
EDIT: Took out all dramatic words `n sentences. =\
valdir
Jan 1 2004, 05:22 AM
Whoa, while not quite MEmod caliber, it's freakin' amazing. I'm starting to wonder if the MEmod Team will make use of the "multiplayer" offered
Imagine how amazing that would be to have a complete "Fellowship". Eh, erm while disabling all quests in the process <_<
I doubt that this program is for real, as it's just too good to be true.
Oh, and Happy New Year Eastern Timezone
-val
kfmccall
Jan 1 2004, 05:44 AM
that post explains how a quest based multiplayer is impossible, all that Graystorm says is possible is the arena based multiplayer, though we cant be sure this project will be successful anyway. Sounds interesting though.
Daerk
Jan 1 2004, 06:58 AM
It's a load of bullpoo.
Even using an external loader and tcp/ip client/server, it's still impossible to have a multiplayer Morrowind. You can't tie the two streams together. I've gone over this hundreds of times and don't have the time to do so again.
Locked.
-- D
Daerk
Jan 15 2004, 04:29 AM
Due to a comment on the official ES forum concerning my above post and then lock, i'm adding to this thread.
Zenogias wrote in
this thread:
QUOTE
Re: Morrowind: TOTAL - New Year Announcement [Re: QuiTu]
#2111211 - 01/02/04 09:36 AM
I saw that post by Daerk.. all he said was that "It's a load of bullpoo, Morrowind can never be online, How many times do *I* have to explain it?" and then locked the thread. Seems like a textbook 'online Morrowind' reaction to me, maybe he didn't even actually read about this particular project, as he didn't seem to explain why this particular project can not work. Instead seems to have just seen the words "Morrowind" and "online" together and immediately screamed in recoil at how Morrowind can never be online because he says so, and locked the thread so people can't even discuss it. How silly.. this project obviously has at least some credibility, and if Daerk (assuming he is not the ultimate be-all end-all of knowledge) says its impossible, then maybe they know something Daerk doesn't.
Here's my response via PM to
Zenogias:
QUOTE
Just a note, considering the fact that the mods have shut down the Morrowind:TOTAL thread:
I read your post. Basically, here's my statement...
I've done more decompiling work and "reverse-engineering" coding work for major industries (including military) than likely anyone on this forum or the official ES forums. I have done extensive research into the Morrowind vanilla binary, as well as the patched Tribunal binary and the patched Bloodmoon binary.
It is impossible for the engine to handle two "player" data streams, and even if one were to utilize some form of hacked frontend that loaded a player's stream and then created an NPC version of them for display in your own stream, the streams are not able to be refreshed unless a full forced save is performed and then a force load is parsed. This means that it'd only be possible if you literally saved, exited to the menu, and then loaded again... once every second of ingame time.
This would be the ONLY way for the Morrowind engine to parse multiplayer capabilities.
The main reason is, although Bethesda Softworks purchased a license to use the NDL NetImmerse Engine, they received the engine as source code and then edited it for their needs. They completely removed the tcp/ip hooks and then compiled their own customized version of the NetImmerse source. That means that although the NetImmerse engine supports multiplayer on other games, it is IMPOSSIBLE on the Morrowind game unless Bethsoft recompiles the binary, or someone creates their own Morrowind binary from scratch, which is illegal.
As such, it is impossible for Morrowind to be multiplayer.
-- Daerk
I'm unlocking this thread for discussion, if anyone wishes to add to this.
-- D
Elrol
Jan 15 2004, 04:38 AM
The leader of this mod also stated that while the MW.esm is not multiplayer, his reasoning for possible multiplayer ability is such. That a newly created .esm could be scripted to do so. He states that MW is not multiplayer capable, but that another .esm made by a modder or modding team could easily be made multiplayer. Now if he knows as much about coding and MW as he states he does, then this would be impossible. It matters not what .esm you use they all run under the SAME engine. Just because you get a new steering wheel for you car, doesn't mean it makes it faster. You need a new engine to do that. Just like MW, with the current engine its near impossible, and the only way, which Daerk explained, is too troublesome, and complicated, and bothersome, to do.
-The Raven-giving my thoughts on the matter
Turkeymoo
Jan 15 2004, 05:27 PM
Hey Zenogias: DAERK PWNED J00!!!!!! \/\/007
Adf
Jan 15 2004, 06:29 PM
Multiplayer.. i want to see it with my eyes before i believes (sp?) it.. :nazgul:
Ancalagon
Jan 15 2004, 06:42 PM
I think if Daerk says it's impossible, then it's impossible. If someone has worked with the Military on stuff like that, then I would consider them very knowlledgable in that area. So Daerk obviously knows what he's talking about when he says that it's a load of 'bullpoo', and in any case WHY make MW multiplayer? It would end up being another EQ, and I HATE EQ because it's just buggy and dumb, not to mention the graphics suck tremendously.
Apax_
Jan 16 2004, 04:00 AM
Yea, now I can freakin edit my initial post...
/me bows head in shame
Sorry, Daerk, really, I've never seen that sort of post before regarding that subject, I got a TAD excited... People that were in the ME-Mod chat room that we're talking to me maybe would of remembered.
And sorry to anyonelse who got their hopes up from my post...
Daerk
Jan 17 2004, 03:51 AM
Don't worry about it, Apax.

-- D
Melisande
Jan 17 2004, 01:56 PM
One of the functions of this forum can be to debunk the myths that have sprung up about this game. Perhaps a new section can be created where "Morrowind Urban Legends" can be kept, so that if someone is wondering about the possibility of something, they can check there to see if it is really possible, or if the thing just can't be. A second thread could be for the one's that are being looked into, and a third for one's that we know can be done.
Just a thought from someone just getting into the game.
Eglaerinion
Jan 17 2004, 10:53 PM
Just reminded me of this picture:
http://members.lycos.nl/eglaerinion/Pic/mu...multiplayer.gifDo we even want morrowind multiplayer? I think not.
Edit: made it a link so it didn't mess up the layout!
Slaiv
Jan 17 2004, 11:26 PM
SOme people do want multiplayer, like me....but not actual multiplayer. Simply LAN play. I realise the problems of having an online version of Morrowind. I also realise that it is impossible to make an online version. I agree that it should not be multiplayer.......(at least online.)
valdir
Jan 17 2004, 11:27 PM
@ Eglaerinion
ROFL
Morrowind will be the next Everquest! I CAN SEE IT NOW!
-val
the_subliminator!
Jan 18 2004, 01:21 AM
ummmm, what about the physics engine? That part would be neat to play with. Is it even possible in the Morrowind engine? I mean, to drop an item off a cliff and see it bounce around like that.
Lethmoraa
Jan 18 2004, 01:45 AM
I think that could be possible, but the splashing in the water I highly doubt would work.
Slaiv
Jan 18 2004, 02:24 AM
I doubt with the Morrowind Engine it's possible, but maybe in TES IV [Slaiv gets on his knees and begins to pray.] I just wrote a post about this
here.QUOTE
Morrowind will be the next Everquest! I CAN SEE IT NOW!
:help: :help: Oh, please no!!! :help: :help:
_DMKW_
Jan 18 2004, 03:17 AM
it'll be in TES4...the ragdoll effect is in everything now...some people just need to tone it down a bit...i don't like walking into a room and grazing a chair and having it fly across the room
valdir
Jan 18 2004, 03:28 AM
QUOTE(_DMKW_ @ Jan 17 2004, 10:17 PM)
it'll be in TES4...the ragdoll effect is in everything now...some people just need to tone it down a bit...i don't like walking into a room and grazing a chair and having it fly across the room

*horrible memories of Deus Ex2*
One time I was playing Return to Castle Wolfenstien and I put a wooden chair in front of an open door. The door closed and the chair, I'm serious, fuggin BLEW UP.
*end of story*
Morrowind with physics would've been awesome. But I'm still waiting for those LIFELIKE physics where all the real world variables are put into consideration.
-val
TheDeadTree
Jan 18 2004, 03:33 AM
You should try Max Payne 2, then.
Best application of a physics engine I've ever seen. Not quite as good as Half Life 2 will be, probably, but as close as your going to get right now.
It was always fun to walk into a perfectly straight, and proper room, and then examine that same room completly messed up right after the fight. Bullet holes, knocked-over furniture, and of course, the required dead bodies strewn about.
_DMKW_
Jan 18 2004, 03:57 AM
haha its funny because i had DX2 in mind when i mentioned the chair thing. but yeah MAXPAYNE2 did do it extreemly well! what a badass game! i think i'm going to play it now
Ancalagon
Jan 18 2004, 04:42 AM
Yeah, MP2 is by far IMO one of the best physics-using games out there. There's nothing more satisfying than stepping out from around a corner, and blasting some bad guy with a sawed of shotgun off of a balconey. Then watchinghis body tumble down and smash into some chairs like a rag-doll...
*drools over shirt again
DRAT! I got all excited...
SimVig
Jan 18 2004, 07:59 AM
I haven't played MP2, but you should check out Black & White and its upcoming sequel. They promise that the grass will bend under the footsteps and eventually stay down making a path. A bit like Settlers4, but more gradual. Also, it's cool to throw a huge rock into a house and watch all the little bits and pieces fly around. In B&W1 they don't do anything, but in B&W2 they should also be able to smash things.
_Atti_
Jan 18 2004, 11:18 AM
B&W is a godsim:D
kfmccall
Jan 18 2004, 09:24 PM
black and white 2 will be a godly sim.

Also a comment about the current ragdoll physics, I dislike the human ragdolls when they are thrown into the air because of the unnatural flailing of their arms.
Ancalagon
Jan 18 2004, 10:49 PM
B&W was an awsome game. Though for our physical manifestation (creatures) I wish we could have more choices (like a Balrog, or a Dragon or an Ent or something like that). I remember the first time I played, I made my name Sauron, and chose an 'Eye' for my symbol. That was the sickest part of the game, but I really wish we could choose our Citadel location, that would be a nice adjustment in the new B&W as well.
SimVig
Jan 19 2004, 03:51 AM
I heard there will be no citadel in BW2, but this is really getting off-topic.
Slaiv
Jan 19 2004, 02:53 PM
yeah....How did we even get on the subject of physics anyway?
Feanor11
Jan 19 2004, 04:06 PM
QUOTE
How did we even get on the subject of physics anyway?
Morrowind Total said that they could do things like roll a jar down a hill...
I think we can fairly say that the devs will do their best to add physics when possible, like Wookiee's gravity script.
I'm anxious to reach my terminal velocity as I plunge off the side of the Misty Mountains for 5 min
*quits daydreaming* <_<
Jesugandalf
Jan 19 2004, 04:19 PM
Why do anybody would want to roll a jar down a hill? Does that have any utility at all?
GeneralTimothyC
Jan 19 2004, 07:54 PM
A bit far-fetched for my taste, show me some proof any of this is acually being worked on...
Ancalagon
Jan 19 2004, 08:03 PM
Like what sort of proof? That there is such a thing as this so-called 'physics'? Or that this is being done in the Mod?
If the later, they (Devs) either will not tell you or they will be very amibiguous about it. Or Daerk may just come out and talk about the physics being developed on the Mod (I doubt this).
jeehde2
Jan 20 2004, 07:58 AM
Physics in TES IV?? Well, I dont know. I played a couple of games with
,,real" physics. And...

it just aint that good. In Max Payne 2 and DX 2 everything sails through the room (although DX 2 is a great game). The engines just arent completely ready. Maybe Half Life 2 changes my opinion about ,,real" physics. But with a good physic engine in TES IV the possibilities and the detail would increase to levels we only dreamed about.
Ancalagon
Jan 20 2004, 06:35 PM
Well, if TES IV has a physics engine, I'm certain it will be an excellent engine. Aside from HL2, there's also Doom III which is using a physics engine as well. I would go into detail about it but i really don't want to, and anyways it's sorta self explanatory. If you've played MP2 then you'll understand what sort of stuff Doom III will have in it, only ten times better.
But MP2 had excellent physics, IMO, true it was a little annoying that stuff went flying all over the place. But I still got a kick from rolling explosive barrels down a stairwell; then shooting them and wathcing them blow-up in my enemy's face.
If MEmod doesn't have physics, I can live without them. One thing that will overshadow that is the attention to realism and detail being implemented into the Mod.
Ancalagon
Jan 21 2004, 07:52 PM
Yeah we did. One more OT thing, I can't seem to play any of the movies. They dl, and I get audio but no visual. Curse RealOne, and stupid .avi files that never play! I just want to see the **** trailer, curses!
Back ot, is the MW Total Mod still in production? Or has it gone the way of the dodo? (extinct). Also, wasn't there another Mod called Tamriel Rebuilt which was attempting to make an entire playable World of Tamriel? And is that still in production or has it too gone the way of the dodo?
You hear about these interesting Mods, and then they fade into obscurity after a couple of posts.
_Atti_
Jan 21 2004, 08:36 PM
Ancalagon: maybe its codec problem..
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