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Ghost_fang
I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope?
LHammonds
QUOTE(Ghost_fang @ Jan 22 2008, 04:37 PM) *
I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope?
Yes, this is related to collision data.

I'll assume you're talking about a longsword since you didn't say what it is.

Take an existing Bethesda mesh/NIF that is very similar to yours (such as the Steel Longsword). Rename the steel longsword to the filename of your final mesh (as this will become your final product). Then open the steel longsword in NifSkope, delete the NiTriStrip branches. Open another NifSkope window and load your model. For each NiTristrip (actual piece of the model), select Copy Branch and switch the the Steel Longsword, right-click the Root NiNode and select Paste Branch.

Be sure to enable Havok to see what the collision box/cylindar looks like. If it fits good enough, your done...otherwise you might need to tweak the size/position of the collision data.

LHammonds
Ghost_fang
QUOTE(LHammonds @ Jan 23 2008, 04:48 PM) *
QUOTE(Ghost_fang @ Jan 22 2008, 04:37 PM) *
I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope?
Yes, this is related to collision data.

I'll assume you're talking about a longsword since you didn't say what it is.

Take an existing Bethesda mesh/NIF that is very similar to yours (such as the Steel Longsword). Rename the steel longsword to the filename of your final mesh (as this will become your final product). Then open the steel longsword in NifSkope, delete the NiTriStrip branches. Open another NifSkope window and load your model. For each NiTristrip (actual piece of the model), select Copy Branch and switch the the Steel Longsword, right-click the Root NiNode and select Paste Branch.

Be sure to enable Havok to see what the collision box/cylindar looks like. If it fits good enough, your done...otherwise you might need to tweak the size/position of the collision data.

LHammonds


Ok, thank you. I have done that before and it said: Nif version differ, Current file version 20.0.0.4 clipboard data version 20.0.0.5. I press ok but nothing shows up in nifskope. (it is a longsword)
LHammonds
You might have the wrong software versions of Blender, NifSkope, NIFScripts, Python and/or PyFFI.

I keep a software bundle for Blender of all the versions that work well together.

LHammonds
Ghost_fang
QUOTE(LHammonds @ Jan 23 2008, 11:30 PM) *
You might have the wrong software versions of Blender, NifSkope, NIFScripts, Python and/or PyFFI.

I keep a software bundle for Blender of all the versions that work well together.

LHammonds

I got everything from your bundle pack. I looked on the CS Wiki and I was following it and it said to just click continue, but nothing shows up on the render.
Povuholo
The Feedback, Suggestions and Questions forum is for feedback, suggestions and questions related to the site. So I'll move this to Oblivion Modifications. smile.gif
LHammonds
When you export to NIF from Blender, what does your NIFScripts settings look like?

Here is a screenshot of my settings:
Click to view attachment

Vagrant0
Alternatively, you can just copy the havok from an existing weapon to your new one all in nifscope.

http://www.lkmac.com/xiamara/HavokCopyTut_p1.htm covers it somewhat.

There was another one that was a bit out-dated, but covered this part of the process, but I can't seem to find it.

http://cs.elderscrolls.com/constwiki/index...word_in_Blender
does cover what LHammonds is talking about though.
Ghost_fang
Ok thanks guys for your help. I just got one more question, i have collision on my sword, but the handle part of the collision, is not lined up with my handle how do I move it to where it needs to be?
LHammonds
QUOTE(Ghost_fang @ Jan 24 2008, 04:47 PM) *
Ok thanks guys for your help. I just got one more question, i have collision on my sword, but the handle part of the collision, is not lined up with my handle how do I move it to where it needs to be?

Expand the bhkCollisionObject, then the bhkRigidBody, then bhkListShape to see all your collision objects under it.
Click to view attachment

Then select one and change one of the X, Y, Z coordinates.
Click to view attachment

See what moved, make adjustments or reset the original value.
Click to view attachment

Rinse, Lather, Repeat.
Ghost_fang
Ok guys, thanks for all your help, I can finally get this mod going. I tested out the longsword that I was messing with, and it worked fine. Now I got like 14 meshes to make. pinch.gif
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