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thejake1453
ooc: alright, i'm starting this RP scenario because i love Forgotten realms. for those of you who role play but dont know what the forgotten realms are, well its time to leave that rock youve been living under!
here is a short discription of forgotten realms to help get started:
Races (playable):
humans
Drow
elves
DWARVES!!
half elves
gnomes
halflings
half orks
non playable races( i had to put a cap on the races you could play as, because some are to barbaric and because theres alot)
Orks
goblins
others of goblinkind
dragons
fire beetles gient insects
bugbears
trolls
gients
etc etc (theres so many! just play the ones specified)

be warned tho, some races in fearun (the land your playing in) are hated and disrespected by the other races, so don't personally get mad while playing a drow or half-ork, you are insulted, they are hated throughout faerun.

Accents
its adds to the roleplaying with your charater having an accent
eg dwarf: "ack how ken ye bee doin tis te me" or if yor character is an idiot
eg halfork: "why you be mean at me? me not talk at you nomore"
just becareful when using accents not to make it too strong, i play NWN online, and some dwarf players really play into there dwarf, sometimes having such a strong accent, you cant understand a thing they're saying.

Heroe characters: hero characters in the books and/or games cannot be played
eg King Bruenor, Drizztd Do'urdon etc etc except i believe it should be, by the admin and staff etc, but then i advise, only if they read the books a lot and know alot about them.oh i can be a king if i want, because i started this topic ( i probably won't, i'll just ne the char i playin NVN online)
you can however be someone who served these characters, or who once met them, just for some backround info and to tell to other players!

Arebel
the city of arebel isnt an actual city in the books, but its the most popular server for NWN online, so there for thats a city that can be used.

remember, once you have made a character stick with it! if you don't like him anymore, then kill him off and make a knew one, just remember, the knew character won't have the friends or met the same people as the other one, so be careful if your gonna kill him off.

i will be making my character after i see how everyone is playing!

Now go forth and RP in the lands of faerun! (pronounced fay-roon )
Ginji
1. Neverwinter Nights 2 RULES!
2. Dwaves are Scottish.
3. Great idea, but you should make up a whole quest and then set a minimum number of RPers, then set up a place to meet and greet in Stinking Barfly Tavern, then, Once a time limit has expired (i.e. 1 month) start another topic in The Wilderness where the whole thing happens.
4. Can you use Red Dragon Diciples (Class) in it?
ninja_lord666
QUOTE(Ginji @ May 18 2007, 01:55 PM) [snapback]256899[/snapback]

1. Neverwinter Nights 2 RULES!
2. Dwaves are Scottish.
3. Great idea, but you should make up a whole quest and then set a minimum number of RPers, then set up a place to meet and greet in Stinking Barfly Tavern, then, Once a time limit has expired (i.e. 1 month) start another topic in The Wilderness where the whole thing happens.
4. Can you use Red Dragon Diciples (Class) in it?

2. Well...no. I don't remember Scotland anywhere if Faerun biggrin.gif . However, they do have a Scottish accent.
3. I totally agree.
Malchik
There are guidelines concerning the setting up of any RPG on this forum. They are pinned in the forum, please check them out.

AFAIK mine is the only RPG going ATM and I find that rather sad. In the old days we had many and it would be nice to see some start up again. The main thing to remember is the game belongs to whoever starts it and his/her rules will apply. For this reason the kind of RPG, the quest line, general rules of combat etc. need to be clear at the outset. So thejake1453 you need to do a lot more setting up. I would also point out that the leader of the rpg has to do a lot more work than any of the players. The leader must decide what encounters there are and when, what the outcome of each player action is etc. It's something to think about before going too far. Many have started and fallen by the wayside because although they love playing rpgs they don't have the time (or sometimes the experience) to run them. I'm not saying that's you jake, it's just a general comment.

If you want just a fun fight with others, the Snow Arena is the place to go.

Alternatively if you want a serious RPG give us a plot. Adventurers should meet at a named place to prepare for a named task against a named enemy type of thing. I will offer any support I can with the set up but I cannot be a participant owing to time constraints.
thejake1453
The Plot

The Lands of faerun are under attack from creatures of another plane! The slaad lords are joining forces and breaking into the lands of faerun! The kings and leaders of the countries are calling for eroes to help stop the invading force and to kill the slaad lords, thre is a reward of 2million gold for each head of the slaad lords! (note: you can not play as a slaad lord) the slaad lords are (note:i'm making each and every one of these names up, so the would be completely orginal) Phelele lord of the red slaad, klascor lord of the death slaad, blaspheror lord of the green slaad and hepherros lord of the black slaad.
the marshaling ground for the heroes is mithril hall, for it seems the slaad are coming in near the spine of the world.

Classes
cleric
paladin
warrior
barbarian
druid
archer/ranger
monk
wizard
sorceror
rouge
Special clases biggrin.gif
Dwarven defender (must be dwarf)
Red dragon diciple (must be wizard or sorceror)
Arcane archer (must be elf or half-elf, allows you to custom incant your arrows)
Harper scout
Assasin
ninja
Necromancer
Champion of (insert your god here)

ninja_lord666
Can I be a Red Wizard of Thay?
thejake1453
well i dont know what that is so, explain it to me then i'll choose. (i'm surprised you diddnt choose ninja or assasin wink.gif )
ninja_lord666
QUOTE(thejake1453 @ May 18 2007, 06:56 PM) [snapback]257042[/snapback]

well i dont know what that is so, explain it to me then i'll choose. (i'm surprised you diddnt choose ninja or assasin wink.gif )

How can you not know the Red Wizards of Thay?! ohmy.gif

Red Wizards are the notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. Slavers, demonologists, and magical experimenters, the Red Wizards are much feared by most of Faerûn. They constantly scheme to bring down their neighbouring nations of Rashemen—where they are thwarted by the equally famed magicians the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay first emigrated from.

The Red Wizards are the enemies of many forces in Abeir-Toril—whilst they receive support from demons and devils and drow, amongst those who oppose them are the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who dislike the wizards encroaching on their territory.

In short, the Red Wizards are a large class of evil spell casters.
thejake1453
ok you can be a red wizard of they
ninja_lord666
While stealth is cool, it really isn't very good in the Forgotten Realms universe; mages are much better.

Character:
>Name: Sharroth
>Race: Teifling
>Alignment: Lawful Evil
>Class: Level 22 Wizard
>Attributes:
>>Strength: 8
>>Dexterity: 12
>>Constitution: 16
>>Intelligence: 22 (26)
>>Wisdom: 10
>>Charisma: 12
>Feats:
>>Combat Casting
>>Spell Penetration (2)
>>Subvocal Casting
>>Several miscellaneous roll modifiers

Knows all spells
Memorized spells:

>Magic Missile (12) (creates five missiles which cause minor damage to one target)

>Melf's Acid Arrow (6) (summons one poised arrow which does minor damage to one target and causes poison damage over time)
>Mirror Image (2) (creates five illusions of self to confuse enemy)
>Snilloc's Snowball Swarm (4) (summons a snowball which launches at target and explodes on contact dealing moderate damage to area)

>Fireball (6) (creates a fireball which launches at target and explodes on contact dealing high damage to area)
>Lightning Bolt (4) (creates an electric bolt which bounces around the room until diffused of power dealing very high damage to anyone it touches)

>Modenkainen's Force Missiles (10) (creates five missiles which cause moderate damage to one target with splash damage)

>Animate Dead (2) (summons undead based on level)
>Cloudkill (4) (creates cloud which instantly kills; successful save vs. death only deals high damage)
>Sunfire (2) (creates a large fireball which explodes on contact dealing high damage plus and very high damage to light sensitive creatures)

>Chain Lightning (4) (creates an electric bolt which travels from one enemy to the next dealing very high damage to first target and moderate damage to subsequent targets until diffused of power)
>Summon Invisible Stalker (2) (summons an invisible stalker from the elemental plane of air to serve until dismissed)

>Control Undead (2) (controls undead within a small area)
>Finger of Death (4) (instant kill to one target)

>Fiery Cloud (4) (creates a cloud of fire which deals severe damage to anyone who enters it)

>Gate (1) (summons an otherworldly deamon who attacks anyone not protected from evil)
>Meteor Swarm (3) (summons a barrage of flaming meteors that cause severe damage to an area)

Equipment:
>Robe of the Evil Archmagi (magic resistance and defense)
>Bracers of Defense +4 (defense)
>Phantom Staff +5 (can strike target from 15 feet away)
>Amulet of Intellect (+4 intelligence)
>Ring of Protection from Evil (Can cast the spell Protection from Evil once a day)
>Birthright of Sharroth (Sharroth's signet ring; unenchanted)

---------------------------------------

You see a mysterious man standing in the far corner of the Mythril Hall. He is unidentifiable as his face is shrouded in shadow, but from his red robes, you can safely assume he is a Red Wizard of Thay. Why a Red Wizard would be all the way up here, in the Spine of the World, you have no idea...
thejake1453
ooc@ ninja just to let you know where you have written: "You see a mysterious man standing in the far corner of the Mythril Hall. He is unidentifiable as his face is shrouded in shadow, but from his red robes, you can safely assume he is a Red Wizard of Thay. Why a Red Wizard would be all the way up here, in the Spine of the World, you have no idea..." doent make much sense becuase the plot is that thre is a bounty on the heads of the slaad lords, a HUGE bounty, and the marshalling ground is mithril hall, so its safe to assume he is getting ready and marshaling at mithril hall to get the 2million gold
Ginji
Well this looks better, I'm in.

Character:
>Name: Pete Burns
>Race: Human
>Alignment: Choatic Good
>Class: Level 10 Sorcerer, Level 10 Red Dragon Diciple.
>Attributes:
>>Strength: 12 (+8 from Draconic Ability)
>>Dexterity: 13
>>Constitution: 14 ( +2 from Draconic Ability)
>>Intelligence: 18 ( +2 from Draconic Ability)
>>Wisdom: 15
>>Charisma: 12 ( +2 from Draconic Ability)

>Feats:
>>Dodge (Improved armor class against targeted enemy.)
>>Mobility (+4 Armor Class against attacks of opportunity.)
>>Combat Casting
>>Lightning Reflexes (+2 Reflex saves.)
>>Two-Weapon Fighting (Greatly reduced penalties for fighting with two weapons.)
>>Several miscellaneous roll modifiers

>Class Feats:
>>Dragon Diciple:
>>>Dragon Skin
>>>Breath Weapon
>>>Draconic Ability
>>>Half-Dragon
>>>Blindsense

Dragon Skin: +1 Armor for every 2 levels of Red Dragon

Breath Weapon: Fire Damage

Draconic Ability:
1st level - Strength +2
4th level - Strength +2
7th level - Constitution + 2
9th level - Inteligence + 2
10th level - Strength + 4, Charisma + 2

Half Dragon:
Darkvision, immunity to: Sleep, Paralysis, Fear, Fire.

Spells:

0-Level:
Resistance: Grants target +1 to saves.

1st-Level:
Expeditious Retreat: Caster’s speed increases by 150%.
Endure Elements : 10/- damage resistance against all elemental damage types.
Magic Missile: 1d4 + 1 damage/arrow; extra arrow at levels 3, 5, 7, 9.

2nd-Level:
See Invisibility: Target can see invisible creatures.
Fireburst: Nearby creatures take 1d8 fire damage/level.
Knock: Unlocks doors and containers.

3rd-Level:
Flame Arrow: Inflicts 4d6 fire damage/arrow; 1 arrow/ 4 levels.
Magic Circle against Alignment: Caster and nearby allies receive +2 AC, +2 saves, and immunity to mind-affecting spells from the specified alignment.
Scintillating Sphere: Crackling projectile deals 1d6 electricity damage/level.

4th-Level
Wall of Fire: Flaming wall inflicts 2d6 + level fire damage. Undead take double damage.
Isaac’s Lesser Missile Storm: Inflicts 1d6 damage/missile; 1 missile/ level.

5th-Level:
Hold Monster: Paralyzes target.
Firebrand: Balls of flame (1/level) explode for 1d6 fire damage/level each.

6th-Level:
Greater Heroism: Target receives +1/level temporary hit points and +4 to hit, and on saves and skill checks.

Equipment:
Clothes/Rings/Amulet:
Robe of Elemental Warding (20/- damage resistance against all elemental damage types)
Pete's Heirloom (Amulet made of a Red Dragon scale, Unenchanted)

Weapons:
2 (+2) Sickles, Bane of the Wicked (+2 Bounus vs Evil) and Bane of the Righteous (+2 Bounus vs Good)
___________________________

You can see a man walking towards Mythril Hall. From what you can see of his apperence he has been either suffered major burns to hs face and arms, but as he get closer you see that his entire body is covered with small, hard, red, scales, showing that he is of Red Dragon blood. His eyes also betray his bloodline, they are the deapest crimson, with slit pupils. He wears a finely made robe of various colours. You are unsure if he is here for reasons other than gold...
ninja_lord666
ooc: What I said did make sense. Thay is very far away, and gold isn't enough incentive especially since the Red Wizards are filthy rich.

As the Half-Dragon entered, all noise stopped. Everyone turned to look at this new arrival with hate and disgust. It is clear they have not forgotten the Legion of the Chimera. However, the man in red doesn't seem to care. It appears as if he's waiting for someone...or something...
Ginji
What? Why are you all looking at me like that? Oh, I see, you're against me because of what some other Half-Dragons did. Well, you can bugger yourselves with a Dwarven Waraxe. I'm not going to take it from a bunch of inbred hicks.

Then Pete noticed the Red Wizard, who didn't seem to care about his bloodline, infact, he didn't seem to care about anything.
Sick of looks he was getting from the rest, he climbed up the wall using his claws and rested on the roof, waiting for the rest of the party.

(OOC) EDIT: We can't do this thing with only 2 people.
Peregrine
Ooh, I'm in. Assuming a 4th level character is ok, time to bring in one from my pen/paper campaign. Because I hate metagaming, I'm keeping his stats hidden. Thejake, if you want to see them (and I'm sure you don't trust me), PM me and I'll send you a copy. But the rest of you just have to deal with an unknown.


And if you have any common sense, use this thread for signups/OOC discussion, and make a new thread for the actual roleplaying. Otherwise it's impossible to keep track of what's going on.
thejake1453
alright peregrine, good idea, this will be ooc and sign up, i'll start the role playing topic as soon as i finish this post.
Ginji
hey, can i add Summon Familliar to my spell list?
Also, we need rules, regulations and a CLEAR target.
thejake1453
Ginji, it depends on what the familliar is.
well rules are pretty simple. i dont care how high your level is, dont act uber powerful
eg i ran upto the slaad lord and broke his neck, it was as easy as breaking the neck of a new bourn kitten.
the slaad lords are powerful, so powerful, the only way you can beat them is with a team effort, or hide in the shadows so when one team uses all the strength to almost kill him, but he uses the last of his powers to kill the team, you then run out of the shadows, stab him in the face, cut off his head and then claim the bounty. or i guess you could sacrifice your character to kill him, i dont know whatever, but my point is, you just cant run up and kill him, other wise there will be punishment.

there is a clear target, the 4 slaad lords, you just have to fight through an army of slaad to get to them, or sneak in or wait for the mithril hall army to attack the slaad army to distact them while you go straght for the lord whoop i said to much ohmy.gif gave away part of some events.
(note: their a 4 armies, one each of the slaad lords, the armies are camped seperatly, so you will have to take out each lord, one by one)
Peregrine
QUOTE(thejake1453 @ May 21 2007, 12:48 AM) [snapback]258026[/snapback]
"rules"


So despite being a D&D game, you're not actually using the rules? If you aren't, I might have to take back that signup, I was hoping for something a little better organized.
thejake1453
no its more like a cool action, it would suck if we'd constantly go
alright i just roled a 6 for att- blah blah blah hey wait a minute, how do i know you roled a 6? this is over a computor you could be lying blah blah blah
Peregrine
It's easy to do, it just means a little more work for you. And it nicely resolves all arguments about what someone can and can't do, since there are clearly established and fair rules that everyone understands. It's very simple:
QUOTE(Peregrine)

Lord Peregrine glares at TheJake, dropping his hand threateningly to his sword. "Enough of this. You know the rules here, don't make this turn ugly."

Intimidate check, +15 bonus.


QUOTE(YOU)

1d20+15 = 17+15 = 32 vs DC 10. Success.

TheJake steps back, eyes going wide at the threat. "I.. I.. I'm sorry, sir. Of course you're right!"


QUOTE(Peregrine)
Lord Peregrine nods approvingly, and turns his attention to the rest of the party. "Anyone else have any arguments they'd like to make?"

The hand still resting on the hilt of his sword makes his intent perfectly clear.



You only write your post up to the point where you need to start rolling dice, and then wait for the result before continuing. In combat, that means one round per post, out of combat, it might be longer if there are no major rolls to make.
thejake1453
yes but when you have to use a die, they could be lying, they could be telling the truth.
i dont any one to die because of a low constitution or a bad die roll. its more an action RP but with no uber characters.
you say its a dungeon&dragons world with none of the real rules.
i say "yes, but then when you read books based in the dungeon&dragons world, do the characters actually say, alright i got a intimadate check +15 which results in 1d20+15 = 17+15 = 32 vs DC 10. Success you have no choice but to be scared haha i got luck, yay! ? no, you dont read that in the books, i want this to be like a book we are wrighting together, except it wont get published.

using me as an example for intimadation is a bad idea, because in almost all scenarios, you will die, becasue my character is a dwarven gutbuster, and gutbusters don't get intimadated, they go into a beserker fury and rip you apart.
Peregrine
QUOTE(thejake1453 @ May 21 2007, 01:55 AM) [snapback]258042[/snapback]

yes but when you have to use a die, they could be lying, they could be telling the truth.


This is why YOU roll the dice for everyone, people just post what they want to do. If people can't trust the DM, there's no real point in playing. And nobody can cheat by adding fake bonuses, since you have a copy of everyone's character sheets.

QUOTE

i dont any one to die because of a low constitution or a bad die roll. its more an action RP but with no uber characters.


It's virtually impossible to die in a D&D game, especially one where you have 20th level characters capable of throwing around True Resurrection without a second thought. It only really happens in three cases:

1) The character and/or player is incredibly stupid and throws away all common sense.

2) The DM is a moron (and/or spiteful/sadistic, I've seen these) who can't read encounter level charts, and hits the party with something so powerful they have no chance.

3) The player wants his character to die, for the heroic sacrifice, roleplaying a berserker, whatever.

QUOTE
no, you dont read that in the books, i want this to be like a book we are wrighting together, except it wont get published.


Honestly, I don't think enough people here have the maturity or writing talent to do that. But you're right, it won't get published, since the writing is going to suck beyond belief. All that's left is a little good old fashioned kick-the-door-down-kill-stuff-grab-the-loot monster bashing.

QUOTE
using me as an example for intimadation is a bad idea, because in almost all scenarios, you will die, becasue my character is a dwarven gutbuster, and gutbusters don't get intimadated, they go into a beserker fury and rip you apart.


And this is exactly why you have rules. I could say that my character is an amazing diplomat capable of persuading anyone of anything, and his threat is just that persuasive. Or maybe he's an epic-level wizard, and he paralyzes you, charms you, and turns you into a nice loyal minion. Or maybe he's just a better fighter, and responds to the berserker rush by calmly cutting your head off. So the only fair answer is a set of objective rules, I roll an intimidate check and we see what happens.

And I promise you, this will happen. It's no fun when people don't have their own agendas and conflicts. If I do play, and the party ends up too nice and cooperative, I'll backstab them all just to make things interesting!

==============================

As for your sig: "300 WAS NOT HOMO EROTIC!!!!!!!!!!"

Yes it was. It was one of the most homoerotic movies ever created. Two guys having sex would be less homoerotic than 300. The only way that movie is in any way heterosexual is if you're a woman.

Not that this is a bad thing, if you're into that, but lets be realistic here.
thejake1453
i'll say it again, its more an action RP with no uber characters, just say what you do, dont bother rolling a die, its practicly pointless over a computer unless someone creates a program where you put in your stats etc and it rolls automaticly.
i justwant it too be like a book!

oh and if the party does get too nice and co-operative, i incourage you to backstab them, tho i dout they will be best friends and be really nice since ninjalord is a red wizard of thay, and knowing ninjalord, he'll probably backstab them anyway at one point or another
Peregrine
QUOTE(thejake1453 @ May 21 2007, 02:13 AM) [snapback]258049[/snapback]

i'll say it again, its more an action RP with no uber characters, just say what you do, dont bother rolling a die, its practicly pointless over a computer unless someone creates a program where you put in your stats etc and it rolls automaticly.
i justwant it too be like a book!


English 101 is your friend. If you want it to be like a book, learn to write properly. And this applies to pretty much everyone on this forum, not just you, by the way.

QUOTE
oh and if the party does get too nice and co-operative, i incourage you to backstab them, tho i dout they will be best friends and be really nice since ninjalord is a red wizard of thay, and knowing ninjalord, he'll probably backstab them anyway at one point or another


And this is exactly why you need formal, objective rules. Player vs. player conflict has a lot of potential, but unless you have a very mature and talented group (and the forum members here definitely aren't) it just falls apart into a long "I do this", "no you can't, I win!", "no, I win! I win! YOU DIE!" argument. Neither side is likely to concede defeat, especially with the kind of egos that would immediately start off with epic level uber-characters.

You need the rules system to objectively and fairly decide who wins and who loses. Otherwise, even if you step in and declare one of them is right, the loser will be resentful (for good reason!) at your arbitrary choice.
thejake1453
listen no dice roling, if you want a roleplaying topic, make it your self.
i'm not changing my mind. if you don't want to play because of the rules, then don't.
if to peopel come to an ooc argument they either both loose or they can appologise and forget the entire thing.
and i beleive most of the forum members are mature.
i encourage backstabbing unlees of course in the litteral sense. side with the slaad, i dont care it will make it interesting.

End of conversation peregrine, theres no die rolling, it is an action RP topic that you cant be uberpowerful
in.
Endo of conversation, if you dont like it than too bad, dont post here.
Peregrine
QUOTE(thejake1453 @ May 21 2007, 02:41 AM) [snapback]258059[/snapback]
iif to peopel come to an ooc argument they either both loose or they can appologise and forget the entire thing.


I didn't say an ooc argument. Lets look at an example:

Lord Peregrine walks over to the sleeping TheJake and hacks his head off. After taking all the loot, he begins defiling the corpse, because necrophilia is fun!

See, realistic, in-character, and not at all uberpowerful. TheJake was sleeping and helpless, he trusted the wrong person, and he died. But 99% of the people here would refuse to accept that, and come up with something silly like "but he was only pretending to be asleep, he sees Lord Peregrine coming, and kills him. And then he eats the corpse, because cannibalism is fun!".

Or it could be something as simple as a sword fight, or one of the many (even low-level) save or die spells. Who gets to decide whether it's a hit or not?

QUOTE
and i beleive most of the forum members are mature.


Can I have some of whatever you're smoking? Most of the people here are not mature enough to handle PvP without a strict set of rules. Just look at the characters that have been posted, all "look at me I'm god!!!!" epic-level ubercharacters. Well, at least they would be ubercharacters if any of them knew how to metagame and optimize properly...

But the point is this kind of game doesn't work. I've seen it tried enough times already to know that with the people involved right now, it's just a question of when, not if, it turns into a big argument.

QUOTE
i encourage backstabbing unlees of course in the litteral sense. side with the slaad, i dont care it will make it interesting.


And tell me, how many of your players (yourself included) would accept it when I ambush them, backstab them, and kill them?

QUOTE
End of conversation peregrine, theres no die rolling, it is an action RP topic that you cant be uberpowerful
in.


Define "uberpowerful". And then reduce the stupid ubercharacters that everyone's posting to something vaguely approaching a sane level. A 22nd level wizard, by the Forgotten Realms lore, is going to end your campaign in one post that goes something like this:

Round 1: appropriate divination spell, discovering the precise location of the first Slaad lord.

Round 2: Greater Teleport to that location, quickened, maximized Time Stop.

Round 3: Delayed Blast Fireball, Quickened Delayed Blast Fireball.

Round 4: Delayed Blast Fireball, Quickened Delayed Blast Fireball.

Round 5: Delayed Blast Fireball, Quickened Delayed Blast Fireball.

Round 6: Delayed Blast Fireball, Quickened Delayed Blast Fireball.

Round 7: Greater Teleport back home.


I call this the tactical nuke. 160d6 damage, then teleport back to pick up the charred remains of the thing's skull. If that's not enough, feel free to use multiple Time Stop castings, save or die spells, piles of scrolls, whatever it takes.


And this isn't even getting into the absolute stupidity of epic-level spells (spell: Kill All Slaads. Kills all Slaads in Faerun, no save. Drawback: to cast this, you must sacrifice a thousand innocent people), or any of the horribly metagamed and utterly broken characters I could come up with (like PunPun the Kobold). This is completely within the existing lore of the world, and appropriate to the character he posted.
Malchik
the jake1453

You don't need to have dice rolling if you don't want to but you do need to have combat rules. For instance, I enter your game as a new player, walk up to another player and say my character casts a spell that summons five evil creatures and attacks that other player. You would presumably call foul and say not allowed because that is an uber character. However if I simply walk up and knock him to the ground with a straight forward punch and add 'x unfortunately falls at a bad angle and breaks his neck' there is nothing uber. So you say again it is not allowed because one player may not post what happens to someone else. All they can post is their action i.e swinging a punch at player 2. Otherwise you end up with ludicrous dialogue

George kills Jake with a rabbit punch to the carotid artery.

Jake jumps out of the way and blasts George into nothing with a fireball.

You can't do that, I said you were dead.

You're the one who's dead, ha ha ha.

And so on.

I speak from experience here.

Or suppose I post: using extreme cunning Malchik deploys his forces to distract the Slaad's attention. He creeps up silently behind it and cuts off its head, immediately teleporting to get the reward from (from whom by the way?).

Now I am taking on your role because YOU are playing the Slaad. All I should be able to do is say Malchik, using extreme cunning, deploys his forces IN AN ATTEMPT to distract the Slaad so that he might creep up silently and cut off its head.

You may then reply. Malchik kills the Slaad. The Slaad is not distracted and... The Slaad is distracted but senses Malchik before he is close enough to... etc.

My question will then be, on what basis did you decide which happened? If you are not using dice to establish probability there is I think only one answer. That in your scenario there are only specific ways in which a Slaad can be damaged/killed and the players must discover these before trying to fight them. Otherwise you are saying it depends on how you feel at the time. Who is going to join in a game where you make up the rules as you go along, presumably to suit yourself?

Once again, as others have asked, detailed rules are needed. You don't have to use dice but other players have to know you have made a plan in which they CAN succeed. You don't have to tell them what it is but they have to know it is there. Also you have to know what actions will harm and kill your own character. You state 'in almost all scenarios you will die' if attacking your character. We need to know that there are scenarios in which YOU will die if the player is lucky enough to find the means and that this is definite and you can't change your mind because you don't want to lose.

If the ground rules are properly established you can avoid flaming and arguments generally.

At the moment you haven't convinced me that the result of any action I make in game will not simply depend on the mood you are in at the time you reply.

Convince me!

thejake1453
fine here are some rules, but still no die rolling
1 dont be a prick, simple cos you should know if your being one
2 no uber powerful spells eg kill all slaad etc
3 when fighting do thing that are skillful, not telport fireball fireball fireball teleport back teleport fireball fireball etc
4 no assainations unless in ooc someone wants you too
5 dont act uberpowerful, its annoying
6 if your going to betray the band dont get mad if they kill you with the last of their strength
7 if you are betrey'd, kill the guy who betreyed you
i'll continue later
Peregrine
QUOTE
2 no uber powerful spells eg kill all slaad etc
3 when fighting do thing that are skillful, not telport fireball fireball fireball teleport back teleport fireball fireball etc
5 dont act uberpowerful, its annoying


That's NOT uber-powerful, according to the background lore of the world you're using. The two characters that have been posted so far are easily capable of that kind of stuff. I don't think you even realize what setting and players you're dealing with here. Following your "rules" would be completely out of character for them. You're talking about wizards with an absurd level of power, who are essentially above the laws of reality. There are GODS in some fantasy worlds that are less powerful than epic level wizards in the Forgotten Realms.

Lets put this into perspective: going by the claims of the bible, your average 20th level wizard in the Forgotten Realms can duplicate every single miracle god or Jesus performed, up to and including creation of the universe. Yes, that's right, your average wizard would be GOD by the standards of a large percentage of the modern world.

But you know, it wouldn't even be as complicated as mass fireballs. The more appropriate in-character action would be:

Lord Peregrine chants a few words, and traces a few glowing lines in the air. "I wish for the heads of the four Slaad lords to be placed at my feet." With a shower of magical energy, the heads blink into existence at his feet.

"Now then, I'll be collecting my reward," he announces.


(For the less-informed, Lord Peregrine simply cast a Wish spell, a trivially easy task for an epic-level wizard).


QUOTE
6 if your going to betray the band dont get mad if they kill you with the last of their strength


And who decides whether they succeed in killing me? You, the player of one of those betrayed characters? You have provided no fair and consistent method for resolving that kind of conflict.

Not only that, but it contradicts your "no assassinations unless wanted by the victim" rule, since I don't want someone to kill me with the last of their strength (and I'm sure they didn't want me to betray and kill them either).
The_Terminator
I might join this. I've been waiting for a new rp thread for ages. BUT I don't think I will until there are some fair, clear rules which are going to work. To be honest, those rules you've written won't do. I agree with everything Peregrine has said. Make some proper rules (or use the D&D rules), and you can count me in. Otherwise I'll just wait for another thread, which I'll know will work.
ninja_lord666
Yes, I completely agree with Peregrine as well.
I wasn't planning on doing anything like what he said, but with the 'rules' you made, I should, just for fun biggrin.gif
Also, my spell list was made by the spells in Icewind Dale II, meaning these spells are actually in the game, but by your reasoning, I couldn't have them. angry.gif
...Maybe I should widen my horizons and change my spell list to include the spells in the other Forgotten Realms games... unsure.gif

New spell list (with more spell slots tongue.gif )
(Note: all of these spells are from either Icewind Dale 2 or Baldur's Gate 2)

>Magic Missile (20)

>Blur (2)
>Melf's Acid Arrow (10)
>Mirror Image (2)
>Snilloc's Snowball Swarm (4)
>Web (2)

>Fireball (12)
>Lightning Bolt (6)

>Modenkainen's Force Missiles (12)
>Stoneskin (4)

>Animate Dead (2)
>Cloudkill (4)
>Cone of Cold (4)
>Domination (2)
>Sunfire (4)

>Chain Lightning (10)
>Summon Invisible Stalker (4)

>Control Undead (2)
>Finger of Death (8 )
>Power Word: Stun (2)

>Incendiary Cloud (6)
>Maze (2)
>Simulacrum (2)

>Gate (2)
>Spellstike (2)
>Time Stop (4)
thejake1453
seeing as you all want dice, and the only die i have is sixsided, and i dint know where it is, someone else can take over as the DM for this roleplaying world, or it can be locked.
if someone does want to take over as DM i think it should be peregrine or malchik, but malchik has his hands full with his own RP world.
The_Terminator
QUOTE(thejake1453 @ May 22 2007, 10:17 AM) [snapback]258582[/snapback]

seeing as you all want dice, and the only die i have is sixsided, and i dint know where it is, someone else can take over as the DM for this roleplaying world, or it can be locked.
if someone does want to take over as DM i think it should be peregrine or malchik, but malchik has his hands full with his own RP world.


We didn't say you had to have dice (although it is a good idea). Just a clear set of rules which we know will work.

Besides, can't you just download a dice rolling program off the internet? There must be hundreds of them out there- they're not difficult to make. I mean, I could probably make one, and I don't know the first thing about programming.
Ginji
Hey Ninja, was that spell a paralisis (SP?) or a stop time spell?
ninja_lord666
QUOTE(Ginji @ May 22 2007, 12:14 PM) [snapback]258772[/snapback]

Hey Ninja, was that spell a paralisis (SP?) or a stop time spell?

Which one?
I'll list all of my new additions:
Blur: Distorts the caster's image causing it to be more difficult for the enemy to hit him
Web: Creates a field of webbing to trap anything moving through it.
Stoneskin: Increases the caster's defense so he is almost invincible; lasts for 12 hours.
Cone of Cold: Causes severe cold damage to anyone within a conical area near the caster.
Domination: Same as charm but has no save.
Power Word: Stun: Stuns the target in place for several turns causing him to not be able to do anything; no save.
Incendiary Cloud: Different name for Firey Cloud
Maze: Teleports the target to an alternate dimension where it has to spend hours wandering around a maze trying to find it's way out.
Simulacrum: Creates an exact copy of the caster, but it only has 60% of the caster's power.
Spellstrike: Removes all enchantments from target; no save.
Time Stop: Causes time to stop for all but the caster; lasts for 6 rounds.
Ginji
QUOTE(ninja_lord666 @ May 22 2007, 09:42 PM) [snapback]258856[/snapback]

QUOTE(Ginji @ May 22 2007, 12:14 PM) [snapback]258772[/snapback]

Hey Ninja, was that spell a paralisis (SP?) or a stop time spell?

Which one?
I'll list all of my new additions:...

None of them, the one you used in the hall to mess around with the hicks.
Peregrine
QUOTE(thejake1453 @ May 22 2007, 05:17 AM) [snapback]258582[/snapback]

seeing as you all want dice, and the only die i have is sixsided, and i dint know where it is, someone else can take over as the DM for this roleplaying world, or it can be locked.
if someone does want to take over as DM i think it should be peregrine or malchik, but malchik has his hands full with his own RP world.


Let me think about this for a bit.... no.

1) I don't have the time or motivation to do all the extra work of DMing (and it's a lot, if you want to do it well).

2) I really don't want to put that much work into it for this group of people. Get some maturity, learn to write, and maybe we'll talk.

3) Hell will be frozen over before I run a game with such an awful "story". It was barely acceptable as a player, and only because I planned to go 180* off in a new direction the moment we started.

QUOTE(The_Terminator @ May 22 2007, 06:54 AM) [snapback]258614[/snapback]

Besides, can't you just download a dice rolling program off the internet? There must be hundreds of them out there- they're not difficult to make. I mean, I could probably make one, and I don't know the first thing about programming.


Well, the problem is if he doesn't have any dice (or know about these programs already), he doesn't understand the D&D rules anyway. So it's pretty much a lost cause, there's no chance he'll be able to come up with a fair and working rules system.
ninja_lord666
QUOTE(Ginji @ May 23 2007, 11:50 AM) [snapback]259217[/snapback]

None of them, the one you used in the hall to mess around with the hicks.

Oh that, that was Time Stop.

@ Peregrine: Now maybe others aren't good at writing, but not me. My writing is great. I'm not planning on becoming a novelist for no good reason wink.gif .
The_Terminator
[quote name='The_Terminator' post='258614' date='May 22 2007, 06:54 AM']
Besides, can't you just download a dice rolling program off the internet? There must be hundreds of them out there- they're not difficult to make. I mean, I could probably make one, and I don't know the first thing about programming.
[/quote]

Well, the problem is if he doesn't have any dice (or know about these programs already), he doesn't understand the D&D rules anyway. So it's pretty much a lost cause, there's no chance he'll be able to come up with a fair and working rules system.
[/quote]

Ah, true. I hadn't thought of that.

I guess I'll just have to wait for someone to start another RP thread then. Ah well...
ninja_lord666
You know, I've decided that if a level 20 wizard is as powerful as Peregrine says, and I'm level 22 I should be more powerful. So, all my spells have no saves. biggrin.gif
ItWotBeSoonBeforeLong
http://forum.gamingsource.net/index.php?sh...0&start=240

All my charecters info is here.CAN I PLAEASE BE A DARK ELF!!IF NOT ILL BE A HALF BUT PLEASE sad.gif

(For a note,the island is in the realm,not Nirn)
Oh and my class is a BlackDragonAssasin

(Continuing from last sentence on the post on that page

As the mysterious shadow lurked in,Ben pulled out his Dagger Of the Snake and shot a damage health spell,but the shadow only grabbed it with his hand and reversed the spell.How Ben wished he was on the first instead of fifth floor."Who are you!!!Get away!!!"Ben shouted.The shadow crept closer and pulled down his hood,he realized it was Dekor'Amas,the half elf who took over the guild."You know,in all of this realm,i have never seen such scum in my whole life"the elf remarked."OH AZURA HELP ME,YOU ARE JUST ONE OF PEREGRINES BRATY LITTLE ASSISTANTS!!!THE GUILD IS FOR ASSASINS,NOT BARDS!!!"Ben said wit anger in his eyes."Ah yes,but i tell you,atleast i know how to handle a guild,other than scirmage around killing half orks"he said with another remark.Ben had to go where he didnt want to,he quickly used all his might,and used all his might and pushed Dekor to the floor and stuck his snake dagger in his chest."i warn you...i..wi..l..l ge..get you..shall the black draggggg..agg.on slay yo.slay yo..slay you!!"Dekor mumbled in his last words.Ben then thought...what is next...?

If anyone wants to help me get order back in the guild,fine by me,i just cant have half orks sorry..
Peregrine
Ben should have known, of course, that asking "what is next" is usually one of the more suicidal ways of tempting Fate. "Tempting Fate", in this case, being a quite literal statement. With a slight shimmer of reality, Ben realized he was no longer alone. An old librarian in a dusty gray cloak stood before him, an equally ancient book held in one hand, a feather pen in the other.

"Not a very subtle assassin, are you?" Fate asked politely. "All that screaming about Peregrines and Bards and all... and really, tempting both Fate and the Almighty Hellbird in one minute?" As Ben fumbled for a reply, Fate dropped the book down on a conveniently summoned desk. "No matter... you were asking what happens next. Hmm..."

Fate pondered the book for a moment. After all, the Entire History of the Universe is quite complicated and difficult to follow. "Ah, there it is. I'm sorry", Fate said sadly, slowly closing the book. "You're not going to like this. Oh well, there's no changing Fate!"

With another shimmer of reality, Fate blinked out of existence. But much to Ben's horror, he was still not alone. He had barely enough time to comprehend his final sight in the mortal world, the elder black dragon's claws raking across his neck. But even the terror and pain of death were trivial in comparison to Ben's first sight in the afterlife. As the world faded back in, Ben wished he could go back to the dragon... even death was the smallest of fears compared to the flaming bird towering above him.

Lord Peregrine, Almighty Hellbird and God of Everything, stared down at the speck at his feet. "Now then, puny mortal, you were saying something about my bratty little assistants?"


=====================================

Now then, your mistakes:

1) Your writing is just painfully bad. Please learn to write in coherent English, and then maybe you can come back.

2) Since this thread has been dead well over a month, the creator has left the forums, and it never even went anywhere in the first place, it is a safe bet that the game is over. Use some common sense please.

3) Read the damn setting... it even says it in the title! This was supposed to be a Forgotten Realms story, not a story from Oblivion. So mentioning Azura and damage health spells is just stupid.
ItWotBeSoonBeforeLong
Peregrine,i dont need corrections of my spelling.I can only imagine where you are right now.Lonely,deppresed,on the edge of shooting yourself in the head.The whole time i have been here,i have seen you treating other members like poo!!!So shut the f**ck up!!!
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