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Full Version: TESTool 1.3 help please
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HonoredShadow
I am new to this utility and Morrowind mods so i need your help!

I installed MCA 5.1 (clean install) and Giants latest pack. I ran Morrowind and all worked fine. I read the readme of one of the mods and it said I needed to use TESTool to sort things out a bit.

So i ran TESTool and hit the FIX IT button. But now when i go into Morrowind i see this error message as the game loads:

Unable to locate creature '_MCA_imperial_cult_knights' in Leveled Creature '_MCA_adventurers'.
Unable to locate creature '_MCA_imperial_cult_knights' in Leveled Creature '_MCA_ex_region_redmountain'.
Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'.

This did not appear before I ran TESTool.

How can i fix this please? I am desperate to continue my adventures! If I click load and try one of my game saves the game crashes at 'Initialise'. If I click new game, it still crashes at the 'Initialise' part of loading.

Please, please help i dont know how to fix this. I had a look at the construction kit and could not figure out what to do to fix this.


I dont mind if i never see these creatures in the game I just want it fixed!

Thanks for any help you can give.

My active mods:

GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=GIANTS.esm
GameFile5=MCA.esm
GameFile6=Morrowind Patch v1.6.2.esm
GameFile7=Morrowind.esm
GameFile8=MW_Children_1_0.esm
GameFile9=Texture Fix 1.8.esm
GameFile10=Tribunal.esm
GameFile11=World_Of_Faces_Master.esm
GameFile12=4Dogcompver2_0.esp
GameFile13=abotWaterLife.esp
GameFile14=abotWhereAreAllBirdsGoing.esp
GameFile15=adamantiumarmor.esp
GameFile16=ASH 2.0.esp
GameFile17=Better Bodies.esp
GameFile18=BetterBooks_AlchFormfix.esp
GameFile19=Cait's Critters Unleashed 2.0 (Tribunal).esp
GameFile20=Cait's Critters Unleashed 2.0.esp
GameFile21=Clean SeydaNeen_starter_shack.esp
GameFile22=constance1_0.esp
GameFile23=Dwarves! MCA addon v2.1.esp
GameFile24=Dwarves! v1.2.esp
GameFile25=Dwemer Magic Box.esp
GameFile26=EBQ_Artifact.esp
GameFile27=entertainers.esp
GameFile28=frostmoth_repaired_v0_31.esp
GameFile29=GIANTS Ultimate Control file.esp
GameFile30=k_weather.esp
GameFile31=LightTheWay.esp
GameFile32=LightTheWayBMAddon.esp
GameFile33=MCA - Guards Patch.esp
GameFile34=Merged_Dialogs.esp
GameFile35=Merged_Leveled_Lists.esp
GameFile36=Merged_Objects.esp
GameFile37=MW_ch_elves.esp
GameFile38=MW_ch_orc.esp
GameFile39=sg1_alchemy_book.esp
GameFile40=Siege at Firemoth.esp
GameFile41=Silt_Striders_Are_In_Vvardenfell.esp
GameFile42=Sound Enhancements.esp
GameFile43=Wilderness Sounds T & B.esp
Marxist ßastard
I believe that if TESTool cleans a mod via the "fix it" button, it'll save the original mod somewhere in your data files folder, with a different extension. You should try restoring the mods in question by deleting the mangled versions and putting the old ones back in place. If you cannot find the old versions, download them again.

If you're still hell-bent on cleaning your mods, only use the "merge leveled lists" option in TESTool (and, of course, use the data files tool in Morrowind's launcher or TESTool itself enable the plugin that TESTool creates after you use this option --- you did remember to do that after using "fix it," didn't you?). For everything else, you should give TESPCD a whirl.
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