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LHammonds
Article link: Resources for 3D Modeling 1.4

NOTE: The article is no longer being maintained on TESNexus.

The current version can be found on the CS Wiki

I am not a 3D Modeler and don't know anything about it BUT I would like to learn if I have the time. As I learn about things, I'll post them here.

FYI - I got most of these links from a thread by ICUP on 11/8/2006. (I giggle each time I spell his UserID)

C O N S T R U C T I O N . S E T . T U T O R I A L S

List of Construction Set Wiki Tutorials
House, Quest and Scenery tutorials
How to Make a Quest
Dialogue Tutorial Video by Tandem
New Equipment Tutorial.doc by Alpha_Vortex
Oblivion Enchantment Tutorial by tonyGar
Buyable House Tutorial by Smokindan

3 D . M O D E L I N G

3DLinks.com - Massive list of tutorial links to most 3D programs and 2D textures.

B L E N D E R . 3D . T U T O R I A L S

Blender 3D Beginner Tutorials

Official Blender Forum
Blender Manual
Noob to Pro
UV Map Basics
Video Tutorials
Multiple threads ranging from beginner to advanced
Blender Normal Maps 1
Blender Normal Maps 2
Blender Normal Maps 3
Mesh Editing Techniques
Joining/Separating Parts of a Mesh
Basic Objects
Modelling Techniques and Strategies
Creating a Logo
A Simple Chair
Candle
Blender Cafe Tutorials
The Gnomon Workshop - Training DVDs for sale and others for free.
Blender Texture Disc - Textures, Materials, Plugins and Tutorials for Blender.
Blender Learning Units by Tufts University

Blender 3D - Oblivion-Specific Tutorials

Importing Animations from Blender
Custom Sword in Blender
Custom Shield in Blender
Custom Cuirass in Blender Part 1
Custom Cuirass in Blender Part 2
Modeling, Configuring, Splitting meshes for characters
Exporting in .obj format
Starter for hair meshes
CuteUnits guide to rigging meshes and exporting them
throttlekitty's guide to riggging meshes and exporting them

Blender 3D - Non-Oblivion-Specific Tutorials

Making a Sword Part 1
Making a Sword Part 2
UV Mapping a head. Note: For people using newer versions of blender that are following this select "unwrap" as you won't see "LSCM" as an option.
Links to many more tutorials
Tons of tutorials in two locations. Look under "Tutorials-->Tutorials" and "Tutorials-->Tutorial Links"
Blender.org links to many more tutorials (some with video)
Blender.org Tutorials
Video tutorials, non-video tutorials on the right-side of the page under Tutorials
BSoD/Introduction to Character Animation
geneome video tutorials (36+ tutorials)
Unwrapping a Mesh by Blender.org - UVMaps

3 D . S T U D I O . M A X . T U T O R I A L S

3D Studio Max Beginner Tutorials

Beginner and Advanced tutorials (has videos)
With JavaScript is enabled, go to "Free Stuff-->Tutorials-->3d Studio Max-->Beginners"
16-minute long video.
Explains the Max user interface.

3D Studio Max Oblivion-Specific Tutorials

Contains tutorials on Importing, Exporting, Conversion, and Configuration.
Collision: the easy way out using gundalf's exporter

3D Studio Max Non-Oblivion-Specific Tutorials

Ben Mathis's site directed toward video game modeling and texturing.
This tutorial covers modeling starting with a person all the way through to adding armor, a weapon, UV mapping, rigging, etc. In other words, it's pretty thorough.
With JavaScript is enabled, go to "Free Stuff-->Tutorials-->3d Studio Max"
You need to define what you're searching for but there's lots of stuff here.
another long list of tutorials (check out the subcategories)

G I M P

GIMP Beginner Tutorials

CommunityMX
PDF - Texturing for Dummies. Somewhat geared towards Photoshop but mostly explains methods and theory. The file is 7.4 MB so you may want to right-click and save this one to view instead of opening it through your browser.
Grokking the GIMP - An online book.

GIMP Oblivion-Specific Tutorials

Better Retextures : Detailed Guide For NifSkope and the GIMP
Contains guides on normal mapping, creating icons, and semi-transparent textures.

GIMP Non-Oblivion-Specific Tutorials

GIMP.org Tutorials

A D O B E . P H O T O S H O P . T U T O R I A L S

Photoshop Beginner Tutorials

Good-Tutorials.com Basic tutorials
his thread has 3 pdf files for texturing. You will find more advanced tutorials if you browse around the sites forums and wiki.

Photoshop Oblivion-Specific Tutorials

Construction Set Wiki Tutorials

Photoshop Non-Oblivion-Specific Tutorials

Ben Mathis's site directed toward video game modeling and texturing.
With JavaScript is enabled, go to "Free Stuff-->Tutorials-->Photoshop"
A long list of tutorials (check out the subcategories)
Tutorials and free brushes.
Photoshop Guides (tons of useful tutorials)
Noir.org 2d Tutorials - Several (66) Photoshop tutorials.

N I F S K O P E . T U T O R I A L S

Has multiple links to NifSkope documentation and tutorials.
A page that explains many parts of a nif object.
Animated Weapons Tutorial by J3X

Textures

CGTextures - 9,300+ Uber-Hi-Res textures. Categorized very well. Limitation = 50MB daily quota.
Mayang's Free Texture Library - 3,400+ Uber-Hi-Res textures. Limitation = 20 textures per day.
Noctua Graphics - 459 Hi-Res seamlessly tileable textures.
defcon-x - 90 Uber-Hi-Res wood textures.
Absolute Background Textures Archive - A large repository of small images.
Image*After - Hi-Res textures.
Texture Library - 857 Medium-Res textures.
FreeFoto - 300+ Medium-Res textures, somewhat slow site.
PixelPoke - Hi-Res textures and tutorials to create your own textures.
LogSplitters - 50+ Medium-Res textures of wood.
uwa.edu.au - Tons of Low to Medium-Res textures neatly categorized.
RansomActive - For Sale - Textures, Models, Images, Sounds.
Industry Graphics: Real Texture - For Sale - Texture volumes.
iStockphoto - For Sale - Photos and Illustration.
Shutterstock - For Sale - Photos.

Miscellaneous

Windy's Tutorial on creating a bow that morph (animated).
Making a Custom Race Tutorial for Oblivion by Grimdeath
Distributing useable horse armor retextures legally (This one's pretty advanced and not for a novice).
Program that converts images to dds format.
wz_'s Mod Blog.
Creating Normal Maps (by Valve Software)
Blender, GIMP, and OpenGL class - Has links, lab assignments and student examples.
www.3D-Resources.com - Models, Textures and Tutorials.
UVMapper - View or Create UV Maps. Classic version is FREE.
Texturing Made Easy by blackshark64

E X A M P L E . M O D E L S

Leather Saddlebags w Accesories (3D Max File)
SickleYield's Tight Rob Mesh
Utility Belt (Blender File)
Gown (Blender File)
Pillow (Blender File)
Dragon Sword (Blender File)
TurboSquid - Can't make your own? You can by them here. Also some freebies.
The 3D Studio - Some are free, others you buy.

T O O L S

Name: Blender
Version: 2.42a
Date: 7/17/2006
Cost: Free (Open Source)
Compatibility: Windows 98/ME/2000/XP, Mac OSX, Linux, Solaris, FreeBSD, Irix
Source: www.blender.org
Description:
3D Modeling software. From what I hear, it's possible to create meshes for Oblivion with this software but it is "tricky"

Name: 3D Studio Max
Version: 9.0
Date: 10/11/2006
Cost: $3,500
Requirements: Microsoft .NET Framework 2.0, Microsoft DirectX 9.0c
Source: www.autodesk.com/3dsmax/
Description:
3D Modeling software. From what I hear, it's the bomb-digadie but the learning curve is high due to the complexity. I'll never know cause I'll probably never afford the pricetag.

Name: DDS Converter
Version: 2.1
Date: 8/13/2004
Cost: Free
Source: http://www.tessource.net/files/file.php?id=8698
Description:
A program to allow you to easily convert to and from DDS easily.
The program supports DDS, TGA, JPG, BMP, PNG and PSD image formats (you can import and export to any of those formats).

Name: NIFSkope
Version: 0.9.4
Date: 10/15/2006
Cost: Free (Open Source)
Source: www.niftools.org
Description:
NIFSkope is a graphical program that allows you to open NIF files, view their contents, edit them, and write them back out again.

Name: GIMP
Version: 2.2.13
Date: 8/25/2006
Cost: Free (Open Source)
Source: www.gimp.org
Associated file extensions: .gimp?
Description:
Image-editing software.

Name: Paint Shop Pro
Version: 10
Date: 9/7/2005
Cost: $100
Source: www.paintshoppro.com
Associated file extensions: .psp, .pspimage
Description:
Professional image-editing software. Similar functions to Photoshop.
NOTE: I have version 9.0 and I could not get the NVidia Photoshop plugins to work. I've heard that NVidia plugins work with version 7.0 but I cannot confirm it.

Name: Adobe Photoshop CS2
Version: 9.0
Date: 2/22/2005
Cost: $650
Source: www.adobe.com/products/photoshop/
Associated file extensions: .psd
Description:
Professional image-editing software.

Name: Bodypaint 3D
Version: 2.x
Date: 11/28/2006
Cost: $700
Source: www.maxon.net
Description:
Paint textures directly on 3D images.

Name: ZBrush
Version: ?
Date: 11/28/2006
Cost: $490
Source: www.pixologic.com
Description:
Paint textures directly on 3D images.
Tiberiu911
3d modeling is easy once you know the basics, and very fun.

I have some tutorials here, mostly for blender, if you ever want to add them.

http://www.elderscrolls.com/forums/index.p...howtopic=394408

How to make armor using only Nifskope and copy&paste.


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

Blender users Noob to Pro. A must go through for blender users.


http://www.scifi-meshes.com/forums/dojo/17...uv-texture.html

Another blending resource. Very decent, scroll to the button of the page and you will see that there are other pages. This is the 8th, concerning UV mapping.

http://cs.elderscrolls.com/constwiki/index...packer_Tutorial

Might consider the BSA unpacker tutorial.


http://cs.elderscrolls.com/constwiki/index...Ready_to_Export

Custom sword in blender. Wrote by SickleYield, a member here on the forums.



http://cs.elderscrolls.com/constwiki/index...s_with_Nifskope

This is a more 3ds Max users tutorial. However it features NifSkope and a few blender trics.


http://cs.elderscrolls.com/constwiki/index...ifSkope_Alchemy

Helps alot when you will texture....


http://www.niftools.org/forum/viewtopic.php?t=150

A list of tutorials and how to configure blender nif scripts.


Thats all I can think of right now. Migth consider checking some out yourself, especially if you use blender. Modeling is tricky bussiness at the beggining happy.gif . Good luck!
LHammonds
Thanks for all the info Tiberiu. I was hoping people like yourself would help me pull together info on modelling.
Tiberiu911
No problem lhammonds. I sure know how hard it is at the beggining. Heres another link. It explains the process of adding collision model, wich I am having immense problems myself dry.gif . If you ever get to the part where you make your model Oblivion ready through NifSkope, you should see what I mean, unless you dont experience my problems at all. Still, once you get there, it will prove most helpfull.
GBHis
QUOTE(Tiberiu @ Oct 19 2006, 08:55 PM) [snapback]183323[/snapback]

No problem lhammonds. I sure know how hard it is at the beggining. Heres another link. It explains the process of adding collision model, wich I am having immense problems myself dry.gif . If you ever get to the part where you make your model Oblivion ready through NifSkope, you should see what I mean, unless you dont experience my problems at all. Still, once you get there, it will prove most helpfull.

Am I the only of my species?
(The one that handles NifSkope with his left hand, but just sits and looks at Blender, totally stunned?)
If only someone could tell me how to convert Iges or SolidWorks format to Nifs -- I would be able to do almost anything, with the help of PhotoModeler smile.gif
LHammonds
GBHis, I am gathering tutorial on Blender and related programs that will allow me to create new and unqiue weapons and armor for Oblivion. Blender happens to be free and I don't have the $$ or the time to invest in 3D Studio Max, Maya or PhotoModeler 5 Pro which is $900. I haven't seen any tutorials or info on how to make Meshes using PhotoModeler and I looked at your mods and I don't recognize anything similar to what I'm looking for. So, I guess you are pretty unique. wink.gif

Blender seems to be the only free 3D modelling software. If I ever get around to doing a 3D model, you can bet the 1st thing will be a tri-bladed sword.
ICUP
Looks good lahmmonds.

P.S. It's ICUP and I'm not a girl. tongue.gif

It appears my last comment was erased, strange. Anyways, I noticed I spelled your name wrong last time. I guess it happens to the best of us. I would just edit the last post but I don't see that option anywhere.

EDIT: Merged your posts. Double posting is against the rules except for mod updates and such, so please don't do it. Thanks. ^^

- Switch
LHammonds
ICUP, sorry about that...all references fixed (no pun intended).

Version 1.2 now includes some Oblivion mods that have the source 3D files (.blend). Many thanks to the authors of those mods. Added an additional link under Miscellaneous to a Texture Image Repository.
LHammonds
Version 1.3
- now has a section dedicated to Texture resources.
- added 2 tools related to painting in 3D.
- added more model examples.
Tessera
Good stuff.

Now...

Can someone PLEASE tell me what I need to edit-modify the NORMAL texture maps for Oblivion characters..? The blasted things are like... 13 layers or whatever and I can not seem to get anywhere with them in GIMP. I can't see anything on them at all.... yet, if I alter them even slightly, my characters end up looking like they have a horrible skin disease.

Any and all help with this would be welcomed. If there's some program I need, then please let me know. I'm using the normal map plug-in for GIMP, but it doesn't seem to be helping me. It works for armor and clothing and such, but as soon as I load a normal map for an actual character, it just looks blank... like a 13-layer transparency.
Farahk
QUOTE(Tessera @ Nov 28 2006, 08:40 PM) [snapback]194715[/snapback]

Good stuff.

Now...

Can someone PLEASE tell me what I need to edit-modify the NORMAL texture maps for Oblivion characters..? The blasted things are like... 13 layers or whatever and I can not seem to get anywhere with them in GIMP. I can't see anything on them at all.... yet, if I alter them even slightly, my characters end up looking like they have a horrible skin disease.

Any and all help with this would be welcomed. If there's some program I need, then please let me know. I'm using the normal map plug-in for GIMP, but it doesn't seem to be helping me. It works for armor and clothing and such, but as soon as I load a normal map for an actual character, it just looks blank... like a 13-layer transparency.



Im newbie on Mod's, but i find the TES Construction free software, which allow u to modify everything in Oblivion. Maybe is that what your looking for, perhaps i mistake. I m french so didnt understood perfectly what's your problem with Gimp, anyway Gimp is too limited for me.(slow, inapropriate for this work)
Here the link for the TES Construction DL and tuto .
http://cs.elderscrolls.com/constwiki/index.php/Main_Page
LHammonds
Tessera, my limited experience starts and ends with Oblivion armor and weapons. I don't have a clue about 3D characters. Hopefully somebody knows and can send you a PM.
Abramul
It should be noted that if you want to change an object's scale or default orientation, NIFSkope works nicely for that.

It would probably work acceptably for creating geometric objects, since you can calculate vertex positions externally, and reposition the vertices from a stock mesh. Of course, if you can figure out how to use Blender or 3DMAX, those are better suited.
Tessera
Thanks guys. Yep, I've been working with all three... Nifskope, Blender and 3dsMax.

My problem is different, however. Maybe I should be more specific...

Every texture in the game has a correspondding "normal map." It's a separate file that has the same name as the main texture file, but with "_n" appended to the name, as in "FootFemale_n.dds" and so forth.

Those normal maps can do various things, but in Oblivion they seem to be mostly used to determine the relative luminosity of characters and objects. They don't seem to be used for "bump mapping" very often, since most of the meshes take care of those details.

Okay, so my problem is this: I want to rework the normal maps for my characters, so that they are correctly laid out and aligned with the new, modified physical features. Right now, they're not... and I can't seem to figure out how to edit the blasted things. Nothing shows up properly for me in GIMP when I open a normal map file.

Case in point: I've changed the details on my female body models. One of those details that I changed was the size, shape and orientation of their breasts. They look great... except for the fact that under certain lighting conditions in-game, the underlying normal map is still showing through with the old, original pattern. It sometimes makes my character look as if she has a lumpectomy scar, or whatever. Most of the time, you can't see it at all (fortunately). Basically, what you see is the faint outline of Bethesda's default areola showing up where it no longer belongs. It's not horrible... it's just a minor annoyance, but I'd still like to fix it.

Eshme obviously had the same problem with these normal maps, as that same "scar" shows through on her models as well. What we both need to do is completely re-work those areas of the underlying normal maps, so that they exactly match the features of the overlying textures (skins).

But... they won't show up for me in GIMP. I can open the normal map file, but there's no features on it. It must all be in the alpha channel layer or some such, because it seems to be totally invisible.

This is driving me up the wall... I tend to be a perfectionist and I'm going bonkers trying to figure this out. I'm sure there must be an old pro out there who, after telling me what an incompetent n00b I am, can steer me in the right direction. biggrin.gif
LHammonds
Tessera, have you tried asking the authors of other body mods directly? If an old pro is what you're looking for, you might not find them lurking in the tutorials section.

Here are body authors that I know about:
- Growlf @ http://forum.gamingsource.net/index.php?showuser=118028
- Bui @ http://canadianice.ufrealms.net/forum2/ind...hp?topic=3781.0
- Corwyn @ http://canadianice.ufrealms.net/forum2/ind...hp?topic=3831.0
- Robert @ http://forum.gamingsource.net/index.php?showuser=133829
Tiberiu911
Tessera, have you tried creating a new normal map completly using your modified textures? I'm using photoshop and I never experienced this problem and I never tried Gimp.

I dont know how The Gimp does it, but try and create a new normal map for your existing texture (It's a filter in Photoshop CS2).
Abramul
Have you tried using a distortion filter, and seeing if that alters the in-game normal without causing some skin disease?
Tessera
All of those are great suggestions guys... thanks.

I tried again.. this time, I took Tiberiu's suggestion and created a brand new normal map.

Here's what Raven looked like, after I installed the new normal map that the GIMP generated. This screen shot contains nudity, but I doubt it will bother anyone... since she looks absolutely horrible:

Not For The Squeemish

Well... at least I got rid of that "lumpectomy scar....."

You'll have to click the link to see it... I don't wanna push Switch too far by posting the actual shot here.

Anyway, I'm obviously not doing this right. Or, maybe the GIMP just sucks at doing normal maps for Oblivion characters and I need to go buy PhotoShop.

I'll follow lhammonds' advice and try to contact Eshme and the other modders... maybe they'll know what the hell I'm doing wrong. This is frustrating. sad.gif
james001
I’ve been trying for months to learn about texturing, meshes and models etc. I’m considering giving up now. Unlike other aspects of modding - such as house mods, landscape, quests etc - there is not one single tutorial out there that doesn’t assume one isn’t already au fait with every bit of terminology, technical knowhow and all the rest of it.... which... sort of defeats the purpose of a tutorial in my book.

I suppose it depends on one’s definition of a tutorial. As far as I can see, most ‘tutorials’ on modelling, meshes, textures (I don’t even know what to call it) are simply appendages or supplements for those who already have the ‘secret knowledge’.

To say its frustrating would be the understatement of the year. Talking of which, yet another frustration is that one tutorial says you need such and such an application while another claims to use yet another... and another yet another, and another yet another ...ad infinitum. If I had as much skill at modelling as skill at downloading those things I’d get the modelling gold at the next Olympics! Thing is... what on earth to do with them.

Frankly, this whole modelling thing is a ballbuster for an absolute beginner.
Peregrine
QUOTE(james001 @ Feb 22 2007, 08:01 AM) [snapback]221382[/snapback]

I’ve been trying for months to learn about texturing, meshes and models etc. I’m considering giving up now. Unlike other aspects of modding - such as house mods, landscape, quests etc - there is not one single tutorial out there that doesn’t assume one isn’t already au fait with every bit of terminology, technical knowhow and all the rest of it.... which... sort of defeats the purpose of a tutorial in my book.

I suppose it depends on one’s definition of a tutorial. As far as I can see, most ‘tutorials’ on modelling, meshes, textures (I don’t even know what to call it) are simply appendages or supplements for those who already have the ‘secret knowledge’.

To say its frustrating would be the understatement of the year. Talking of which, yet another frustration is that one tutorial says you need such and such an application while another claims to use yet another... and another yet another, and another yet another ...ad infinitum. If I had as much skill at modelling as skill at downloading those things I’d get the modelling gold at the next Olympics! Thing is... what on earth to do with them.

Frankly, this whole modelling thing is a ballbuster for an absolute beginner.


1) Pick your 3d software. 3d Studio Max if you can afford/pirate it, Blender if you can't.

2) Look for tutorials and read the manual. Forget the Oblivion import/export tutorials, learn the basics of the software before you even look at them. And don't say you can't find them, 5 minutes with google will give you all you need.

3) Once you know your software and can model/texture anything you want, then you can look at how to put it into Oblivion.

4) Don't expect quick results. It's not an easy skill to learn, you'll need a lot of patience and a lot of time. Expect to spend months learning before you have something worth publishing.

5) There is no substitute for learning-by-doing. Get out the software and start trying things, find out for yourself how the various tools work. Tutorials can point you in the right direction, but there is no substitute for lots and lots of practice.
LHammonds
I have to agree with Peregrine on most things but I can understand your your problem james001. When people create tutorials, they can only post what they know and since there are more than 1 tool to do the job, you're just going to have to figure out how to translate/figureout how a tutorial for another tool relates to the tool you're using.

3D Modelling should be considered the "top tier" of modding. I wouldn't recommend starting here. Doing simple stat changes in the Construction Set will get you fast results. The next easiest thing is re-texturing existing equipment. Here are the basic steps to do something like that:

1. Find the Oblivion texture you want to change (DDS file) and use something like DDS Converter 2 to convert the DDS file into a generic image format such as Photoshop (PSD).
2. Open the image in an image editor and make your changes.
3. Use DDS Converter 2 to convert the PSD image back into a DDS file.

Granted, the above is over simplified but when you start getting into the details, they tend to differ depending on what you're doing such as: Are you using Photoshop, Paint Shop Pro, or GIMP? When you re-convert back to DDS format, you'll need to set the dxt format based on the object you're working with (such as dxt3 w/o mipmaps for icons, dxt5 w/mipmaps for weapons/armor)

The best thing to do is to figure things out on a small scale first and then document what you learned and eventually turn it into a tutorial that others with your experience-level can follow. Just take a look at all the tutorials I've posted on TESSource.net. Was I some kind of a heavy-hitter modder when I started playing Oblivion? No. I learned very slowly and shared what information I found out along the way.
Abramul
I would suggest using a .DDS converter plugin for whatever image-editing program you're using. nVidia has a page that links to one for Photoshop and one for GIMP, just google "nVidia DDS plugin".

PSD is a generic format?
LHammonds
Abramul, if you have a program that "works" with the NVidia plugins, then this is fine and dandy. Not many programs (or versions) work though (various Paint Shop Pro versions have issues). I've also noticed differences in the options available based on what program is using the plugin. I don't care for all the mipmap mini-images either when opening DDS files in GIMP. I prefer the cleaner way of using DDS Converter and doing mass conversions all at once. But that is just a preference.

Yes, PSD is generic in that just about every image editing program can open them and you don't loose image information with this format either.
Peregrine
QUOTE(lhammonds @ Feb 22 2007, 04:09 PM) [snapback]221503[/snapback]
3D Modelling should be considered the "top tier" of modding. I wouldn't recommend starting here. Doing simple stat changes in the Construction Set will get you fast results.


I would disagree with the whole concept of "tiers" of modding, it just sounds a bit arrogant. But the basic point is true, 3d modelling may or may not be the hardest/rarest kind of modding, but it's definitely not easy. I would suggest avoiding any ideas that might need it unless:

1) You're already a 3d artist and familiar with the programs. But then if you are, you already know everything I could say.

or

2) You're willing to spend a lot of time and effort in learning it. It's not something you pick up overnight, it takes a lot of often frustrating and difficult practice to get the results you want. Of course this varries depending on what you want to do, a simple sword is a lot easier than learning skeletal animation and character modeling. For comparison, I've spent close to five years learning (though with some long gaps) and studying other people's work. And that's on top of all the years spent as an artist in general... and I'm still not an expert, there are still many things I can't do very well.
james001
Thanks for you responses, Peregrine and lhammonds. Looks like it's back to basics for me and the proverbial drawing board. The irony is that I've actually got Adobe Photoshop but by the sound of it I’ll hopefully be able to post my first armour and clothes mod before 2050.

PS... There should a be ‘modeller for hire’ facility. Send them details and sketches and, for a fee, they will return everything ready to slot straight into one’s mod. *wry smile*
LHammonds
Wages for a "pay-for" modeler would be much more than what it cost to purchase the game. hehehe.

The facility for "models-for-free" can be found in the mod forums via [REQz] threads. If your request sparks interest in a modder, they might just create it for you. Here are some places you can post requests:

The Elder Scrolls Forum - Oblivion Mods
Canadian Ice & Howndog's Place - Oblivion Requests
Povuholo
QUOTE(lhammonds @ Feb 23 2007, 09:58 PM) [snapback]221828[/snapback]

I suggest changing that link to the mod request thread there, since new mod request threads aren't allowed smile.gif
LHammonds
Ok, I removed the link but I didn't care to look for the single mod request thread.
Povuholo
QUOTE(lhammonds @ Feb 24 2007, 08:20 PM) [snapback]222185[/snapback]

Ok, I removed the link but I didn't care to look for the single mod request thread.

huh.gif What do you mean? It's pinned at the top of the page.
Peregrine
QUOTE(james001 @ Feb 23 2007, 05:44 AM) [snapback]221665[/snapback]

PS... There should a be ‘modeller for hire’ facility. Send them details and sketches and, for a fee, they will return everything ready to slot straight into one’s mod. *wry smile*


There is one already. Right here!


QUOTE(lhammonds @ Feb 23 2007, 02:58 PM) [snapback]221828[/snapback]

Wages for a "pay-for" modeler would be much more than what it cost to purchase the game. hehehe.


For good reason, even making single models can take a lot of time. That is, if you want them done well, with full textures. Of course the same is true for hiring most artists, your average commission fee is going to be at least as much as Oblivion's price tag.
3ernardo
Congratulations man...
Amazing work and great sites.

And also FREE!
jesscorp
30 min video / from mesh to mod for Oblivion

http://www.youtube.com/watch?v=W3QvVbm0ciw

www.picturebandit.com
norbarde

" great " news:

autodesk released:
autodesk maya 8.5 personal learning edition

"
maya personal learning edition is a special version of autodesk maya software,
which provides free access to maya for non-commercial use.
It gives 3d graphics and animation students, industry professionals,
and those interested in breaking into the world of computer graphics an opportunity
to explore most aspects of the award-winning autodesk maya complete software in a non-commercial capacity.
the maya personal learning edition software is available for 32-bit microsoft windows xp professional and
apple mac os x operating systems.

autodesk maya ple is based on autodesk maya 8.5

"

wth regards
norbarde

hope this post is right here; otherwise iam sry and should moved to the right topic; thanks
LHammonds
QUOTE(norbarde @ Sep 21 2007, 01:00 PM) *

From what I know, Maya's Free tool is pretty much a sandbox-only tool as you can't export or import to much of anything. There was a recently released Excalibur sword that was built in Maya but there was MUCH difficulty in getting it into NIF format to be used by Oblivion.

LHammonds
norbarde
QUOTE(LHammonds @ Sep 21 2007, 08:07 PM) *
. . . but there was MUCH difficulty in getting it into NIF format to be used by Oblivion

I dont have much experience with 3d programs so far;
was simply gladly to use one "professionel" software,
which makes possible to learn more over it.
well to hear first that it is "not" particularly suitable for the work on oblivion meshs;
thanks Lon

then I'll use blender ;

LHammonds
QUOTE(norbarde @ Sep 21 2007, 01:44 PM) *
QUOTE(LHammonds @ Sep 21 2007, 08:07 PM) *
. . . but there was MUCH difficulty in getting it into NIF format to be used by Oblivion

I dont have much experience with 3d programs so far;
was simply gladly to use one "professionel" software,
which makes possible to learn more over it.
well to hear first that it is "not" particularly suitable for the work on oblivion meshs;
thanks Lon

then I'll use blender ;



Well, I know that the Free version of Maya is just for playing around with Maya but the full-blown version along with the NIF Scripts export tool might work just fine. I simply don't know because I don't have or use Maya.

LHammonds
sarac
Can you help me,i installed blender and blender nif scripts but i still can't open oblivion meshes...
...what is the problem?
LHammonds
QUOTE(sarac @ Feb 6 2008, 04:36 PM) *
Can you help me,i installed blender and blender nif scripts but i still can't open oblivion meshes...
...what is the problem?
You don't "open" the NIF files. You "import" them using File, Import, NetImmerse/Gamebro (nif)

Then save it as a .blend file. Remember to save frequently.

Once you're ready to take it back into Oblivion, you export using File, Export, NetImmerse/Gamebro (nif)

You then probably need to tweak it using NifSkope.

LHammonds
sarac
Now i get python script error... confused.gif
LHammonds
QUOTE(sarac @ Feb 6 2008, 04:56 PM) *
Now i get python script error... confused.gif
Such as......??????

You're not giving me a lot of information to go off of here. If you're using the software bundle on TESNexus, I have given detailed instruction on how to install the software as well as provided all the versions that work well together.

LHammonds
sarac
OK here is what happens...when i start blender it says :

Compiled with Python version 2.5.
'import site' failed;use -v for traceback
Checking for installed Python... No installed Python found.
only built-in modules are available. Some scripts may not run.
Continuing happily.

...and when i try to import mesh it says: Python script error.

...(and i didn't downloaded Blender from TESNEXUS)...
LHammonds
Install Python 2.5.1 and see if that resolves the problem. Many scripts rely on Python and simply do not function without it. I don't know for sure if NIF Scripts requires Python or not since I always have had Python installed.

LHammonds
sarac
Where can i get Python?
LHammonds
QUOTE(sarac @ Feb 10 2008, 02:38 PM) *
Where can i get Python?
Make it easy on yourself and download this Blender software bundle.

Uninstall what you have and follow the installation instructions I provided.

LHammonds
batlham
QUOTE(sarac @ Feb 10 2008, 02:38 PM) *
Where can i get Python?

http://www.python.org/download/

edit::
umm wierd...LHammonds post on where to get it was not there when I hit reply earlyer...
NewtC
Does anyone no of any good Morrowind Creatures Animation Tutorials? I'm trying to rewrite a creature current animations.
jaysus
wow nice collection of links smile.gif thx LH
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