Article link: How To Upload Your Mod to TESNexus.com 1.3
NOTE: Anywhere you see a forward slash in a directory path, read it as a backslash because editing this article causes backslashes to double and is a pain to re-edit.
This tutorial will walk you through how to upload your mod to TESNexus.com.
Prep-Work
1. Create your mod and make sure the name is consistent throughout.
Example:
Name of the Mod: MyMod
Name of the Files:
Data/MyMod.7z (compressed archive of all the files in your mod)
Data/MyMod.esp (no version number)
Data/MyMod Readme.txt
Data/Meshes/Armor/MyMod/Mcuirass.nif
Data/Textures/Armor/MyMod/Mcuirass.dds
Data/Textures/Menus/Icons/Armor/MyMod/cuirass.dds
2. Make sure it conforms to Modding Etiquete.
3. If the mod includes .NIF files, make sure the texture paths are not hard-coded.
4. If your mod is visual or contains items, create screen shots and convert to .JPG format.
5. Create a readme file (Readme Generator)
Upload the Mod
1. Create an account and login. http://www.tesnexus.com/modules/login/index.php
2. Click MEMBERS at to top-right of the site if not already in your User Area.
3. Click Add a new file and fill in the following information and click Submit
- File Name: MyMod (the name of your mod)
- Category: Pick the right one for the right game: Oblivion or Morrowind (you can always change later if you goofed).
- Short Description: Type a one or two sentences that best describe your mod (keep this as short as possible)
- Long Description: Paste the entire contents of your readme here. You should not be adding anything to this upload that is not already contained in your readme.
- Version: 1.0
- Author: you (or the actual author if your re-uploading for somebody else)
- Editing Access: Enter the member ID (number) of the person you want to have access to edit your mod entry.
- Allow Comments? Yes allows a comment log, No prevents its creation. This option is only available when you first upload your mod.
- All Tags? Yes allows your mod to have additional content tags associated with it to aid in advanced searches.
- Allow user uploaded images? Self explanitory.
- Hide from public viewing? Yes means that nobody can see your mod page. Helpful when first uploading your mod to avoid silly questions about content if you are not finished uploading.
- Adult-Only Content? Select Yes if your mod, your description or your screenshots contain adult-only material.
- I agree to the Terms and Conditions? Self explanitory.
4. After you click Submit, you are taken to another page where you can actually upload your mod. Set the following and click Submit:
- File name: MyMod 1_0 (the name of your mod and the version)
- File: Click Browse and pick the archive of your file (example: MyMod.7z)
- If this is your only file (or the most current version), place a Checkmark beside Make Primary.
- Small Description: I would recommend adding one of the following prefixes to your description, especially if you have multiple files: REQUIRED, OPTIONAL, OBSOLETE, TUTORIAL, VIDEO, PATCH, etc.
5. Visit your mod page and set the initial tags since you are more familiar with the mod than anyone else. Example: Oblivion, Laguage - English, New Models, New Textures, Armor - Male, Armor - Shields, NPC Vendors
Attach Screenshots
1. Once the mod is uploaded, click Manage Your Files in MEMBERS area if you are not already there.
2. Find the mod you just uploaded in your mod list and click the button called IMAGES that is on the same line as the mod you want to modify.
3. For Image #1, click Browse and find your 1st screenshot (should be the best one).
4. Type a short description of the image.
5. Repeat the above two steps for images 2 thru 5.
6. Click Submit.
7. Repeat the above steps until you have uploaded all your images. The site tends to order the last images uploaded at the top. You can change which is your primary image displayed on the main page at any point by clicking the "Make Primary" link under the image thumbnail.
Source: http://lhammonds.game-host.org/obmm/tutorial_tesdb.asp