Kethruch
Oct 10 2003, 10:06 PM
II am looking for player who want to play an RPG in an established world - right here in the forum! This will be for new 1st level characters using a rolemaster-style set of rules. (You control your character, I control the rest).
I'll take care of the dice rolls, so if there is an attack, please say something along the lines of "I feel the breath of the minotaur on my face and, in desperation, swing my sword in a vicious arc at the foul beast." Posts such as "I kill the beast with a single blow" are not acceptable.
To let me know that you wish to play, please let me know the information I'm asking for on the next post. I will generate the character sheets based on this information, and be happy to get them to the players.
The setting of the world is as follows: (THIS IS NOT A MORROWIND WORLD)
The land is medieval in technology, and has its own pantheons, orders, npcs, etc. I will provide all the necessary information to those who wish to play. The game is open-ended, meaning that it is not a single quest or item that you will be looking for, but rather you can control your future by your interactions with the NPCs and choosing what direction you wish to go.
Arcangel is an ancient land, and, though your characters will be from all over the realms, various tasks will have you meeting in the northern kingdom of Toof, one of the most powerful of the 30-odd kingdoms that make up the human realms. The City of Toof is one of the largest on the continent, and has about 30,000 total inhabitants.
The PCs will begin in an establishment named The Puking Toad. Though this sounds like a dive, it is actually a fairly high-class establishment. There are a number of NPCs that the PC can interact with to find information, and a "job board" that has a number of tasks that various local people wish to have done. (If this is not a clear enough setting, I'll put more later, though a full description will begin at the start of the game).
This is going to at least start as a low-power game, though if you go long enough, you can fulfill long-term goals and complete great tasks, becoming well-known throughout the land and the subject of poem and song.
Experience is not a requirement, just a good imagination and the willingness to work as a team. I like the posts at the top of the forums on rules of etiquette. to those, I'll just add a couple.
1) I am the final word on conflicts.
2) Stay within the scope of the world as defined. (Don't use the fact you know how to make gunpowder to create something that doesn't exist)
3) Flames and other anti-social activity will not be tolerated.
4) Have fun.
I am looking for any number of players to play. As the game is open-ended, additional players can be added after startup as long as they go through the same character generation process as the original players. I'll start the game either when I have three players signed up or one week from today (10/10/2003)
Kethruch
Oct 10 2003, 10:13 PM
Do you want to be human? y/n (If yes, you are human). The gaming area starts in a very human dominated area.
You may not get your first choice if you don’t want to be human.
If not, please rank the other races in order
Human Other
High Man
½ Elf
Wood Elf
High Elf
Fair Elf
Dwarf
Halfling
Gnome
½ Orc
Rohir
Cerenorn - an ancient race who are great fighters. They are very rare.
Cerboean – an ancient race who are great mages. They are very rare.
Rank statistics in order of importance:
Constitution (helps hp and resistance)
Agility (helps offensive (especially missile), stealth)
Self Discipline (helps a lot in little ways)
Memory (helps a lot in little ways, especially lore skills)
Reasoning (helps a lot in little ways)
Strength (helps weapons and encumbrance)
Quickness (helps movement and defense)
Presence (Base stat for mentalism (spells of the mind))
Empathy (Base stat for essence (spells using elements))
Intuition (Base stat for channeling (spells using other’s power i.e. clerics getting spells from their god)
What Character Class would you like?
Let me know a little about what kind of character you want, and I’ll find one that fits what you’re looking for. Double classes are ok for any race, but they advance very slowly. There are lots available, so if you want a character with a twist, let me know and I'll see if I can match it up for you.
What is your rank of weapons types? List from favorite to least favorite
1-hand edged - swords, knives, etc.
1-hand crush - maces, hammers, hand axes
2-handed - battle axes, 2-hand swords, etc
pole arms - spears, pole arms, halberds
thrown - the ability to throw any weapon
missile - bows, x-bows
siege weapons - catapults, ballistae, etc. Only pick high if you think you’re always going to be in a siege.
If your character normally uses spells, rank type of spell you would prefer
Offensive
Defensive
Healing
Deceptive
Informative
Other
If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?
Essence
Channeling
Mentalism
Elemental (as essence but more defined)
Background options: If you want to give me a history, great (don’t include social class, please). If not, I’ll try to provide skills based on a good background for your character class.
Final Options: List 6 (all but stat increase can be taken more than once). If you take one involving a skill, let me know what skill.
Statistics Increase
Money
Item (can be about anything, but is random)
+10 in primary category (weapons, spells, stealth)
5 boxes in secondary skill (particular lore, music, dance, trade skill like smithing, appraisal, etc)
Spells (based on class)
Do you worship a certain god?
Character Name
Character Sex
Basic Description including height (no 7’ dwarves), wt, etc. If unreasonable, I will make it reasonable.
If you have any other questions, put them out here, or PM me, and I'll be happy to answer them.
Thanks
wesaynothin
Oct 10 2003, 11:49 PM
O.K., I'll try to explain my character. Hope It makes sense... :blink:
And this sounds like fun
--all lists from highest wanted to least wanted
Name:Helstar
Race:
Cerboean
High Elf
Fair Elf
Gnome
Rohir (Dont know what it is... sounds cool though)
1/2 Elf
High Man
Human
Rank statistics:
Reasoning
Empathy
Presence
Memory
Constitution
Self Discipline
Quickness
Strength
agility
Intuition
Character Class: Custom Mage type (If I cant have that, lets just say mage)
I Think The Rank statistics covered his main skill things... If not, PM me
weapons:
Knives
Short Swords
Long Swords
Maces
Polearms
Spears
Marksman
Spell type:
Offensive
Defensive
Deceptive
Healing
Informative
Other
History:
Born (---depends on race) about 21 years ago, he was raised in a good family. When he was 13 he joined the local (closest to Telvanni) faction. Since then he has been travelling the world, doing tasks for the (guild, house, whatever)
Statistic Increase:
Spells
Item
Money
5 box in secondary
+10 skill
God Worships: Don't know the god caste yet
Description... also depends on race
Name:Helstar
Male
sounds Really coo!
Kethruch
Oct 12 2003, 08:14 PM
I forgot to mention - The system is like Morrowind's but on steroids. It just requires more specialization (A mage won't be the world's best swordsman, etc.)
Still looking for people - I've got one so far, and a couple of maybes - send me your requests - Just send a character description if you wish. As I posted earlier, I will be starting on October 17th.
Thanks
Elrol
Oct 14 2003, 02:17 AM
I'll join, but I can't right now I"m very busy at the moment, like literally right now as i'm posting this. So I just won't to go ahead and post so I wouldn't get left out. I'll check back in a few hours to a day or two, and put up a character.
-The Raven-out
Peregrine
Oct 14 2003, 02:31 AM
Looks interesting... could you post a bit more description of each race? Appearance, favored skills, history, etc.
Kethruch
Oct 14 2003, 03:44 AM
OK - Huge post - hope it's not too big. If you need anything else, just ask.
RACES
Humans Lifespan 80 years Language: Common (with Dialects)
The most prevalent race in the current adventuring area, representing over 99% of the local populace. Therefore, the most readily accepted in the gaming area as far as interactions with townspeople, guards, etc.
There are different kinds of humans, mostly defined by their cultural, rather than physical differences.
Western Human (Commoner) - this is your everyday, garden variety human, representing basic medieval culture. The vast majority of the population is this group. They are hardy, flexible, have some magic talent, can fight, and can basically do just about anything well. They tend not to specialize in any one area, so the other races have advantages over them in some areas, but are disadvantaged in others.
Rohir - The Horselords. These humans come from the great plains, where they breed horses and live for their horses. This gives them a special affinity for horses, and many of the great Horses of the past have been bred by the Rohir. To a Rohir, the saving of the party's horses may be as important as the saving of another character.
Beornings - the Bear Tribes. These northern forest tribes are barbarians. They are noted for their wood skills and their ferocity. If you want berserker troops that you may or may not be able to control, these are your guys.
Waldkin - the Forest Folk. These reclusive people live like the elves and try to emulate their ways. They shun much of human contact, but their wood skills and ability with the special short bow of the tribes are legendary.
Melcineans - the Desert Wanderers - These tribes have adapted well to life in the barren deserts the lie beyond the Coroboron. They are friendly with none, and consider themselves safe within their cities in the sand. None will tell how it is that they are able to survive in a land where nothing larger than scorpions live, and they tend to be dark-skinned and lean in appearance.
Courians - the Mountain Men - These tribes have lived in the mountains for so long, that many have forgotten about them. They are short, and stocky, and try to emulate the dwarves. They are master smiths, though their talent pales when compared to the great dwarven smiths. They shun virtually all contact with society so that they may perfect their craft. Great Alchemists have been known to come from this stock.
Olpargans - the Great Seers - These are of the rarest seen humans. Calling themselves the Chosen Ones, they try to move the course of history to their own ends. Many among them have been given the power of prophecy, which they use to this end. They are slender and pale-skinned, and tend to wear white. They believe in their calling, and will do what they can to be sure that things work out the way they are supposed to.
Northmen - The Great Raiders - These are a pain for those who live anywhere on the coast of the northern kingdom. They are sailors par excellence, and often will sack entire towns if they are in the mood. For appearance and temperament, think Vikings.
The Esanic Pirates - These are similar to the Northmen, but operate in the waters of the Southern Sea. They tend to be more like what the popular notion of pirates would be. They are equipped with the best ships and latest weapons that money can buy. The fact that there is a magician on board each ship also makes these a formidable people. There have been stories told that these people are born on deck, live on deck, and die on deck, never touching land. Some of them do, however, as how else would they get their provisions and equipment?
Southern Tribesmen - These plainsmen have been slowly driven across the southern Plains of Cael by the commoners. they resent their plight, but are not strong enough to attack the outlying cities in force. There is a prophecy among the people that some day a great leader will come, well versed in the ways of the enemy, who will band all of the tribes together and take back what is rightfully theirs. They are great with horses and bow, and are not to be trifled with if one comes upon them in the wilderness.
Elves Lifespan ?
There are many kinds of elves.
They all have the following in common.
1) There are two ways for an elf to die. One is by getting tired of living, the other is through unnatural causes (i.e. fireballs, swords, etc doing great bodily harm).
2) They appear to be whimsical at times, but that is due to the fact that they are so long-lived and things don't have to happen as quickly as they do for non-immortal races
3) They hate Orcs and Orc-kind, and will gladly join any expedition to hunt them. They will tolerate humans and dwarves, and will join them if the particular human or dwarf proves itself to them
Grey Elves Language: Quenya
One of the Noldor, or Great Elves. One of the original races to appear in the world. Very tall, with males averaging about 6' 6" and females at 6'. Their thin frames hold great agility and strength. They tend to be somewhat reclusive, but will deal with humans under certain circumstances. Some act somewhat superior to all races, and there is a rivalry between themselves and the fair elves. Good in alignment, they are constantly watching for the opportunity to thwart evil.
Fair Elves - Language: Quenya
One of the Noldor, or Great Elves. They tend to be less aloof than their cousins, the Grey Elves, and are more willing to work with humans. They still are very rare, however. Some Fair elves have been turned to Evil, though the number in all of history can be counted on one hand. They average an inch or two shorter than their cousins.
High Elves - Language: Sindar
Offshoots of the Noldor, the high elves are mostly elven, with some other blood mixed in a great many eons ago. They are the Sindar, and most of the elves that are seen by humans are this type. They have no compunctions about living or working with humans, especially if there is some greater goal to be accomplished. They consider the Noldor to be stick-in-the-muds, but are in awe and envy of them. Generally good, there have been Sindar known to turn to Evil. They are similar in appearance to Fair Elves
Silvan Elves - Language: Silvan
The Wood Elves. These are the most playful of the elves. They run the whole gamut of alignment - from very good to very evil, and tend to be somewhat militaristic against those who try to impede on their realm. Experts with the bow, they operate at the fringes of human settlement. Even though the Silvan towns are closer to human habitation than any of the other elven races, they are rarely seen. They are similar to thin humans in body size and frame.
Dwarves Lifespan 300 + years Language: Khuzdûl
Dwarves are the children of the earth. They are short (4'-5' tall) and stocky. They are expert in the fields of mining and smithing. As elves, they hate Orcs and all Orckind, and are constantly waging wars against any Orcs who try to come north. They live primarily in mountainous terrain, with their home area being the Coroboron, the great mountains that divide the East from the West. They interact well with humans, and love to fight and drink with them. They tend to distrust magic, trusting more in their hammer or axe, though dwarven mages have been noted in history. They treasure wealth in metals and great weapons and finely crafted armor above all else and are usually willing to put aside their most ingrained hatreds if the price is right.
Halflings Lifespan 100 years Language: Kuduk
No one is quite sure where the halflings came from. Shorter and thinner than Dwarves, they possess keen intellect and nimble fingers. They tend to shy away from all of the other races, though, once one is allowed into their realm, they are consummate hosts. Little magic has ever been noted in this race, but that doesn't mean it doesn't exist.
Gnomes Lifespan 200+ years Language: Gnommish
Gnomes are the cousins to the Dwarves, though somewhat shorter and not as stocky. They do practice magic well, though, and they use this, rather than the axe and hammer, to overcome the Orcs or any other obstacle that they run into. They do not share their cousin's trust of humankind, however, and tend to shy away from large settlements. There have, however, been notable exceptions to this.
Cerboeans Lifespan ? Language: Aoelan
Cerboeans are also known as the Old Ones. They were here when the elves were young, and had dominion over much of the land until the great wars of 10,000 years ago. They are magic users in the extreme, and they progress faster than humans in the mastery of the arts of spell casting. They are tall and thin, though their quite human features quickly show them not to be elves. They can be distinguished from humans by the sixth finger on each hand, and a mark over their heart of a crescent moon. They tend to be pale with dark hair, love to collect and wear gems and jewels on their body and on their clothing, and prefer names with lots of vowels.(Why, no one is really sure).
They will generally shun contact with any of the other races, as they have been hunted in the past to near extinction. They have, however, seemed to be bolder now in areas where there is tolerance of the different races. They hate the Cerenorn and the elves, though recently there have been some reports of Cerboeans working with all races toward certain goals. Once thought to be totally evil, human society is beginning to accept that this race may be a valuable ally if there are any problems with other races.
Cerenorn Lifespan ? Language: Cythic
Cerenorn are the counterpart to the Cerboeans. Also known as the Protectors, they are also an old race, as old as the Cerboeans. Where the Cerboeans were great mages, however, the Cerenorn were great warriors. It was the Cerenorn who gathered the other races together to fight the Cerboeans in the Great Wars. Without their assistance, the yoke of Cerboean Oppression never would have been lifted from the other races.
No one is really sure how many Cerenorn there are. They tend to stay away from society, working alone or in small groups to ensure that the areas that they protect do not come to any cataclysmic harm. No more than 20 have been seen at any one time, and even in the Great Wars, there were only 1,000 of them ever known of. Some feel that greater interaction with the local inhabitants is necessary, as the younger races get stronger. If fact, some records have been noted of young Cerenorn actually banding together with the other races to fulfill some goal or quest as some of their training to take on their responsibility.
Cerenorn are tall, well-built, and appear in most ways as humans. Their light hair and steel grey eyes set them apart, however. It is said that when a Cerenorn looks you in the eyes, he can look straight through to you soul
Peregrine
Oct 14 2003, 05:40 AM
Do you want to be human? no
If not, then, in order of preference:
Grey ElvesSouthern Tribesmen
Cerenorn
Olpargans
Waldkin
Rank statistics in order of importance:
1) Agility
2) Quickness
3) Constitution
4) Reasoning
5) Intuition
6) Strength
7) Memory

Empathy
9) Self Discipline
10) Presence
What Character Class would you like?
Pretty much a ranger/scout type character. She prefers to attack from a distance, using stealth to get into position.
What is your rank of weapons types? List from favorite to least favorite
1) Missile: Longbow
2) Pole Arm: Pike or short spear
3) 1-Hand Edge
4) Siege
5) 2-Hand
6) Thrown
7) 1-Hand Crush
If your character normally uses spells, rank type of spell you would prefer
Not as much of a major skill, and focused on enhancing her existing combat ability.
1) Deceptive
2) Defensive
3) Healing
If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?
Channeling
Background options: Though a gray elf by birth, Alenee has been exiled from her homeland. When she was around 20 years old, her defiance of her superiors got her into trouble, and when she refused to bow to what she felt as the wrong view, she was given a choice of exile or death. Not without a few later regrets, she chose exile and has wandered the world since then.
Though she has a strong sense of self interest and independence, her years in elvish society have left her with a hatred of evil. Of course her idea of evil isn't always the same as the dominant society, and more than one corrupt ruler has met their end on the point of her pike. Among some people, her name has become almost legendary as a dangerous rebel.
During her travels, she has acquired a lot of knowledge not often seen in warriors. Ancient artifacts especially interest her, and she has an unusual ability to understand even the most complex mechanical devices. The military applications of technology are of almost as much interest to her. A few bribes to the right people bought her qute a bit of advanced math and engineering knowledge. Though her lack of experience limits its real usefulness, she feels that someday it may be of extreme importance.
In battle, Alenee prefers skill and tactics to simple force. Her weapon of choice is a longbow, one of the few things she still has from her home. Years of practice have given her exceptional skill with the weapon. Combined with a few stealth spells she remembers from her early years, she is often able to take out a target without ever drawing a counterattack. When things do get close, she switches to a spear, using the extended range and blocking ability to evade damage to her less than tough body.
Final Options: List 6 (all but stat increase can be taken more than once). If you take one involving a skill, let me know what skill.
1) Statistics Increase (agility/quickness preferably)
2) +10 weapons
3) +10 stealth
4) +5 longbow
5) +5 lore: tactics/weapons/etc
6) spells
Do you worship a certain god: Yabeth, one of a few war gods of her civilization.
Character Name: Alenee B'Elen
Character Sex: Female
Basic Description: A little over six feet tall and light even for an elf, Alenee has the appearance of graceful agility in her movements. She might be considered attractive, if not for her complete lack of attention to such minor things. She usually wears clothes designed for comfort and ease of movement over style, and her "makeup" often consists of the accumulated dirt of weeks of travel and fighting. A dark gray cloak conceals her full equipment, though sometimes a battle scarred curiass and pockets for secondary weapons can be seen. In town, she carries her weapons slung across her back, able to be drawn quickly at the first sign of trouble. Though an observer might at first think of her as young and inexperienced, an aura of calm confidence surrounds her, even around veteran warriors.
Acoran
Oct 14 2003, 05:49 AM
OK before I make a desision about this can you answer one question about the playing style. Is this classic D&D where someone can get brutally ingerande and if they have enough HP and other reists and armor and such they can stillw alk away form it? O is it more realistic where you get his in the leg with a warhammer your leg is gonna' brake, and you'll likely pass out.
And as for the characters and gmae play two questions. (1) The channeling you ment what is it, is it form Wheel of Time or is it Keneticas, of so what is Mentalizum, if neither than what is it? (2) What will game play be like, is it a strict stick tot he main point type game of a wander around having funt hen eventually in a strange way finisht he main section of the game?
Fistendantilus
Oct 14 2003, 10:18 AM
ill join depending when it is played i would probably want to play a kender healer
or charmer (must be charmer like in adnd2nd the bard/mage)
serious dude good idea but without a chat hows it gonna work?
Kethruch
Oct 14 2003, 05:21 PM
To answer Acoran first -
The system is very realistic, and I will describe injuries such as bleeding wounds, sprains, broken bones, etc. On the bad side, however, there is a chance (though really small) that a 1st level character can take out a 20th level with a single blow. The system uses critical hits based on weapon type used and armor worn.
Channeling as a spell type is power that comes from some being (usually deific in nature) that the caster can use to affect things. Mentalism is the use of mind-based magic, where the power comes from the caster.
I have upwards of 50 of what most would call "main quests", and hundreds of minor ones. You will choose the direction in which you want to go, though I will leave you hints as to what's available. There is no "ending" of the game as I see, just a completion of the task you are on to go to the next one.
In the beginning, the party should stay together until they can feel out the area. Once you are established, I have no problem splitting (if, for example there's more than one quest that individual players want to do).
For Fistendantilus - sorry, no Kender. You can double as a mage/bard no matter what race, but the advancement will be slow. The turns work themselves out. We probably can't all get together at the same time, so I'll be running turns every day or so. The turns can either be simple quick things or very complex things, depending on how much info you can give me on how your character is reacting. I've run on e-mail before. Definitely make use of Private Posting - we can hold a virtual conversation on what's going on if you have questions.
Kethruch
Oct 17 2003, 04:23 AM
There are some documents that are available at your request:
Building description and equipment cost list
Orders of the world (fighting and other orders)
History of Arcangel (the first 600 years at least)
Map of The Kingdom of Toof (jpg file - if anyone knows how I can post it, it would be great)
Arcangelican Calendar
Arcangelican Pantheon
Description of the Human Kingdoms
General Information
Map of all Arcangel (large jpg file)
A description of Combat
A description of how magic will work
Peregrine
Oct 17 2003, 04:43 AM
Could I get a copy of the combat/magic descriptions? I may want to edit some stuff once I see the full rules. Email is jrparke@unity.ncsu.edu
Kethruch
Oct 22 2003, 12:29 AM
I have a neighbor here who does not have a computer who is interested in joining. Does anyone object to his joining and posting through my link?
Kethruch
Nov 12 2003, 02:45 AM
Please don't get me for thread necromancy. I've gotten several PMs and e-mails about interest and questions so I figured I'd answer some of the more common here.
The characters should be described as fully or lightly as you wish. If you just want to tell me that you want to be a human fighter - fine. Please nothing way out of the norm, like requesting a vampire, other creature, or a race that you create.
The battle rules are fairly specific and somewhat gory. All you need to do however, is give me a weapon that you are swinging and the target(s) that you are trying to hit.
For spells - don't make them up yourself. The spells don't work the same way as Morrowind. To get powerful spells, you need to learn the weaker ones first. Also, the more powerful spells are not easy to cast, so don't expect the spell to go off correctly very often.
There can be some play in the final outcome when you get your character, and some things will be left to you.
If you want an example, please look at the thread.
Please use the guidelines included in this post when you send your request for a character.
Jouko
Nov 14 2003, 09:31 PM
so what your saying is that i can not be a Daemon
which is by description a Daedric Human
and if i can then heres my stats
Character Name: Jouko Akujin
Character Sex: Male
Rank statistics in order of importance:
1) Agility
2) Self Discipline
3) Constitution
4) Strength
5) Intuition
6) Reasoning
7) Memory

Empathy
9) Speech
10) Presence
1) Long Sword
2) 2 Handed Sword
3) Dagger
4) Blunt
5) My Hands
6) Magic
7) Spike Rings
1) Deceptive
2) Defensive
3) Healing
1) +10 weapons
2) +10 weapons
3) +10 weapons
4) Spells
5) +10 lore
I can use all elements of magic but they are slightly weaker then only having one or two different spells.
Do you worship a certain god? Yes
Jouko Akujin (my name) The Ancient God Of Evil, or Evil God Of The Ancients
i would also like to request:
Building description and equipment cost list
Orders of the world
History of Arcangel
Map of The Kingdom of Toof Arcangelican Calendar
Arcangelican Pantheon
Description of the Human Kingdoms
General Information
Map of all Arcangel
A description of Combat
A description of how magic will work
loveme4whoiam
Nov 21 2003, 11:58 AM
Character Name: Eruánion
Sex: Male
Basic Description: (this is assuming i am a Half-Elf which i normally play as) He is tall, even for an Elf, with a strange complexion which meets somewhere between High Elf-golden and Dark Elf-grey/black. He has one blue eye and one blood-red eye, giving him a forbidding appearance. He has several scars in various places on his body, including one large sweeping cut along his left flank. He usually dresses in Light Armour, but disguises this with a large black robe that covers his head, face, and body.
Order of Desired Race
½ Elf (Dark Elf-High Elf)
Rohir
Cerenorn
High Elf
Human Other
High Man
Wood Elf
Fair Elf
Dwarf
Halfling
Gnome
½ Orc
Cerboean
Rank statistics in order of importance:
Self Discipline
Strength
Quickness
Constitution
Agility
Reasoning
Presence
Memory
Empathy
Intuition
What Character Class would you like?
Ranger (ie skilled in blades, bows, healing himself and others, and tracking game [or prey])
What is your rank of weapons types? List from favorite to least favorite
1-hand edged - swords, knives, etc.
missile - bows, x-bows
thrown - the ability to throw any weapon
2-handed - battle axes, 2-hand swords, etc
pole arms - spears, pole arms, halberds
1-hand crush - maces, hammers, hand axes
siege weapons - catapults, ballistae, etc.
If your character normally uses spells, rank type of spell you would prefer
Healing
Deceptive
Defensive
Offensive
Informative
Other
If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?
Elemental
Mentalism
Essence
Channeling
Background options:
Eruánion is a complex character (sorry). He was born a half-elf, and shunned by his fellows. His parents raised him to learn and love the lore of the world, and trained him to be deadly but honourable with his weapons. He has a weak point against mages, because he has little to no skill in this area, but being an Elf it is almost required of him. Apart from this flaw he is generally welcoming to all races and classes, except for the obvious dislike of goblins all Elves have.
Final Options:
1 money roll
Tracking boxes
Longblade
Missile weapons (not crossbow)
Stats upping
Healing spell
Money: He carries only what is necessary to buy himself and others drinks in a tavern. He relys on his hunting skills to eat, and sleeps in the wild. He has little need for money.
Item: One-handed longblade
Spells: Basic healing spells on self and companions,
Some hiding spells, and Calm Creature spell
Do you worship a certain god?
No. He does not believe in gods, but instead prays to the memory of his ancestors to watch over him and those he cares for.
OOC - Like Maximus does in Gladiator
Edit - Is that accetpable? :innocent:
Melisande
Jan 5 2004, 11:45 PM
oops - I guess I did something silly......Time for take 2?
NAME: Portia
Race:
- 1/2 elf
- Grey Elf
- Dwarf
- Other human
- Rohir
- Cerboean
- Cerenorn
- If none of the above, Human
- Intuition
- Constittuion
- Agility
- Strength
- Empathy
- Qucikness
- Presence
- Memory
- Self Discipline
- Reasoning (looks like I'm naturally low in this to start.....)
I'll PM you a class
1-hand crush
missile
1-hand edge
2-handed
pole
thrown
missile artillery
Spells -
the same order you have them in
Whatever you think best for the rest - I'll do a history later
Kethruch
Jan 11 2004, 08:56 AM
No problem, Melisande. If you have any other questions, please feel free to contact me. I'll do my best to work out the final kinks with you if you want. Feel free to post however much or little that we've discussed.
A few notes to others:
if you want me to do what I think is best, please give me some parameters. The system allows for just about anything. "I am a fighter. I want the background to be the best for a fighter" might not get you what you want because I might take that to mean that you want your weapon stats to be as high as I can get them. you might have thought that it would be a more rounded character.
Hobbies you can think of and quirks (not major ones) in your background can make your character come alive, and make the process of creating your character easier for both of us.
thanks
Kethruch
Jan 20 2004, 02:43 AM
Here is the sample character sheet I promised in Arcangel II - should have thought to do this earlier
NAME: Bellerophon
Race: Human
Profession:Warrior Mage
Level: 1
Experience: 10,000
Development Points: 78
Social Class: Serf
Father’s Occuptn: Horsehandler
Sibling Rank: 4th
Inheritance Rank: 4th
Family Status: Black Sheep
Family Holdings: None
Money:
Mithril:
Gold:
Silver: 5
Bronze:
Copper:
Tin:
Hit Points: 60
Encumbrance:
Exhaustion: 57
Base Rate: 50
Initiative Bonus: 0
Combat Move: 3
Status: 2
Home Kingdom: Toof
Home Province: Amaranth
Home Town: Amaranth
Birthday:
Year:
Age:
HP Recovery/night: 6
SP Recovery/night: 5
Enc Act
Armor Type: 19 19
Shield Bonus: 0
TOTAL DB: 0
Height: 6’ 0”
Weight: 175
Build: Average
Eyes:
Hair:
Other:
STAT BON
CONSTITUTION: 92 +6
AGILITY: 99 +9
SELF DISCIPLINE: 91 +7
MEMORY: 56 +0
REASONING: 62 +0
STRENGTH: 97 +10
QUICKNESS: 48 +0
PRESENCE: 33 +0
EMPATHY: 90 +5
INTUITION: 54 +0
APPEARANCE: 49
SKILL
AWARNESS
PERCEPTION:
Alertness 20
Sense Ambush -1
SEARCHING:
Detect Traps -1
Lie Perception -1
Locate Hidden -1
Observation 17
Poison Percept -1
Read Tracks -1
Surveillance -1
Tracking -1
SENSES
Direction Sense -1
Reality Aware -1
Situation Aware -1
SLA -1
Sense Aware -1
Time Sense -1
SUBTERFUGE STEALTH
Hiding 21
Pick Pockets 3
Stalking 21
Trickery 3
SUBTERFUGE MECHANIC
Camouflage -4
Disarm Traps -4
Disguise -4
Counterfeiting -4
Forgery -4
Hide Items -4
Pick Locks -4
Set Traps -4
Build Traps -4
Use Poison -4
Remove Poison -4
SUBTERFUGE ATTACK
Ambush 3
Silent Attack 3
COMBAT MANEUVER
Adrenal Deflect -4
Mounted Combat -4
Quick Draw -4
Reverse Stroke -4
Subdual -4
Swashbuckling -4
Tumble Evade 9
Two Weapon (I) 9
Two Weapon (II) 9
Weapon Style (Bas) -11
Weapon Style (Bas II)-11
Weapon Style (Adv) -11
Weapon Style (Adv II)-11
Missile Deflect -13
SPECIAL ATTACKS
Brawling -4
Disarm foe (armed) -4
Disarm foe (unarmed)-4
Jousting -4
SPECIAL DEFENSES
Adrenal Defense 22
Adrenal Toughness 22
OUTDOOR
OUTDOOR ANIMAL
Animal Handling 5
Animal Healing 5
Animal Mastery 5
Animal Training 5
Driving 5
Herding 5
Riding-horse 23
Riding-camel 5
Riding-other 5
OUTDOOR ENVIRONMENT
Caving -4
Foraging -4
Hunting -4
Star Gazing -4
Survival - Forest -4
Survival - Mountain -4
Weather Watch -4
SCIENCE/ANALYTIC
SCIENCE – BASIC
Basic Math -30
Research -30
SCIENCE – SPECIALIZED
Advanced Math -30
Anthropology -30
Alchemy -30
Astronomy -30
Biochemistry -30
Psychology -30
INFLUENCE
Bribery -26
Diplomacy -26
Duping -26
Interrogation -26
Leadership -26
Propaganda -26
Public Speaking -26
Seduction -26
Trading -26
CRAFTS
Drafting -14
Cooking -14
Fletching -14
Horticulture -14
Leathercraft -14
Metalcraft -14
Rope Mastery -14
Scribing -14
Service -14
Sewing/Weaving -14
Skinning -14
Stone-craft -14
Trapping -14
Wood-craft -14
Armoring -14
Blacksmithing -14
SELF CONTROL
Adrenal Balance 1
Adrenal Concentration1
Adrenal Landing 1
Adrenal Leaping 1
Adrenal Quickness 1
Adrenal Speed 1
Adrenal Stabilize 1
Adrenal Strength 1
Cleansing Trance 1
Control Lycanthropy 1
Death Trance 1
Frenzy 1
Healing Trance 1
Meditation 1
Mnemonics 1
Sleep Trance 1
Stunned Maneuver 1
URBAN
Contacting -30
Mingling -30
Scrounging -30
Streetwise -30
ARTISTIC ACTIVE
Acting -17
Dancing -17
Mimery -17
Mimicry -17
Music I -17
Music II -17
Poetic Improvisation -17
Singing -17
Tale Telling -17
Ventriloquism -17
ARTISTIC PASSIVE
Write Music -26
Painting -26
Poetry -26
Sculpture -26
TECHNICAL TRADE VOCATIONAL
Administration -30
Appraisal -30
Boat Pilot -30
Cartography -30
Evaluate Armor -30
Evaluate Metal -30
Evaluate Stone -30
Evaluate Armor -30
Gimmickry -30
Hypnosis -30
Advanced Mechanition -30
Midwifery -30
Navigation -30
Prepare Herbs -30
Prepare Poison -30
Siege Engineering -30
Tactics -30
TECHNICAL TRADE GENERAL
Begging -23
First Aid -23
Gambling -23
Mapping -23
Operate Equipment -23
Orienteering -23
Sailing -23
Tactical Games -23
Use Prepared Herbs -23
TECHNICAL TRADE PROFESSIONAL
Advertising -30
Architecture -30
Diagnostics -30
Dowsing -30
Engineering -30
Mechanition -30
Military Organization -30
Mining -30
Second Aid -30
Surgery -30
ATHLETIC –BRAWN
Athletic Games 22
Jumping 22
Power Striking 22
Power Throw 22
Weight Lift 22
ATHLETIC ENDURANCE
Athletic Games (E) 22
Distance Running 22
Rowing 22
Scaling 22
Sprinting 22
Swimming 22
WEAPONS
1-HAND EDGE
Broadsword 31
Longsword 68
Shortsword 49
Dagger 52
Katana 31
1-HAND CRUSH
Mace 43
Flail 43
Warhammer 43
Whip 25
2-HANDED
2-Hand Sword 51
Battleaxe 27
Quarterstaff 45
Katana 27
POLE
Pole Arm 21
Spear 39
Halberd 21
THROWN
Dagger T 48
Bola 24
Hand Axe T 24
MISSILE
Longbow 8
Shortbow -10
Lt Crossbow -10
Hvy Crossbow -10
Composite Bow -10
MISSILE ARTILLERY
Ballista -16
Catapult -16
Trebuchet -16
MARTIAL ARTS STRIKES
MA Strikes 34
Nerve Strikes 16
Boxing 16
Tackling 16
MARTIAL ARTS SWEEPS
MA Sweeps 33
Lock Holds 15
Blocking 15
Wrestling 15
MA COMBAT MANEUVERS
MA Style Basic 3
MA Style Bas II 3
Adrenal Evasion 3
MA Style Advanced 3
MA Style Advanced II 3
Blind Fighting 3
MANEUVER IN ARMOR
LIGHT ARMOR
Soft Leather 33
Rigid Leather 33
MEDIUM ARMOR 62
HEAVY ARMOR -83
ATHLETIC GYMNASTIC
Acrobatics 15
Athletic Games (G) 15
Climbing 15
Contortions 15
Diving 15
Flying 15
Juggling 15
Pole-Vaulting 15
Rappelling 15
Skating 15
Skiing 15
Stilt-walking 15
Surfing 15
Tightrope 15
Tumbling 15
LORE
LORE GENERAL
Culture Lore - Human 20
Culture Lore - Elven -4
Culture Lore III -4
History -4
Fauna Lore -4
Flora Lore -4
Heraldry 14
Philosophy -4
Region Lore - Human 20
Region Lore II -4
Region Lore III -4
Religion Lore – Local -4
Religion Lore II - Ord -4
Religion Lore III -4
LORE OBSCURE
Demon Lore 5
Devil Lore -13
Dragon Lore -13
Faerie Lore -13
Xeno Lore -13
Xeno Lore – Orc -13
LORE MAGICAL
Artifact Lore -13
Circle Lore -13
Planar Lore -13
Spell Lore -13
Symbol Lore -13
Undead Lore -13
Warding Lore -13
Divination Lore -13
Dream Lore -13
Dreamworld Lore -13
LORE TECHNICAL
Herb Lore -30
Lock Lore -30
Metal Lore -30
Poison Lore -30
Stone Lore -30
Trading Lore -30
LANGUAGES WRITE SPEAK
Common 22 22
Silvan -9 -9
Sindar -9 -9
Quenya -9 -9
Khuzdul -9 -9
Kuduk -9 -9
Gnommish -9 -9
Mentalist -9 -9
Channeling -9 -9
Essence -9 -9
Old High Numenorian -9 -9
Cithic -9 -9
Oldespak -9 -9
Elemental -9 -9
Lip Reading -9
Signalling -9
MAGICAL SKILLS
DIRECTED SPELL
Bolt -5
Cone -5
Ball -5
Cloud -5
Target -5
POWER AWARENESS
Attunement 15
Divination -4
Power Perception 15
Read Runes -4
POWER MANIPULATION
Channeling -21
Magic Ritual -21
Spell Mastery -21
Transcend Armor -21
POWER POINT DEVELOPMENT
10
SPELL LISTS
TOTAL SPELL POINTS: 10
COMBAT WAYS Bonus Range Warrior Mage Base
1)SNAP ATTACK 2 Self Allows caster to make an attack at the same time as the spell (i.e. before the combat phase begins) max OB for the attack is 90
2)SPLIT PARRY II -33 Self Caster may split his parry between two attackers this round without penalty
COMBAT ILLUSIONS Warrior Mage Base
1)BLUR 2 Self Causes caster to appear blurred to attackers, resulting in a +10 to DB
2)SHADOW -33 Self Target and items on him appear to be a shadow, hence almost invisible in dark areas, Adds +25 to +75 to stalk and hide skills
SPIRIT MASTERY Closed Essence
1)SLEEP V -3 100’ Causes target(s) to fall into a natural sleep. The first two rounds of sleep are magical and he cannot be awakened
2)CHARM KIND -33 100’ Target humanoid believes the caster is a good friend
NOTE: LEVEL OF SPELL (# TO LEFT OF SPELL NAME) IS THE SAME AS THE NUMBER OF POINTS TO CAST THE SPELL
ITEMS:
Longsword
Plate Mail (AT 19)
I Am That Is Matthias
Jan 21 2004, 01:42 AM
Could you maybe scale trhat down becuase even a dnd sheet is less complicated than what you have.
Sol'Kanar
Jan 21 2004, 03:12 AM
Sooo if i give you a character description, you can translate it into that uber long character sheet?
Kethruch
Jan 21 2004, 06:00 PM
Matthias - this is the "official" Rolemaster sheet - it all works out fairly easily and logically in the end. I provide the character sheets to you so that you can see your strengths and weaknesses. If you want to do something, do it, and I'll decide which of all of these skills applies to what you're doing and determine the result.
Sol'Kanar - that's correct - give me the information that I ask for above, and it will get transferred into that. I have a 3 meg excel spreadsheet set up that calculates all of the bonuses. Spells are different for each class, and, rather than throw 1,000 different spells at you, most of the spells fall into the categories I listed.
There are over 50 different character classes, so, if you give me a description, I can find one that best matches the description of what you want to play (that 50 figure does not include things like fighters who like bows vs. fighters who like swords, etc). If there are a number of classes that would fill your character's needs, I will PM you with the choices and what the differences between them are for you to choose.
Thanks - any other questions, feel free to post here or PM me.
Tilindra Melir
Jan 22 2004, 05:21 PM
Do you want to be human? Yes I do
Memory
Presence
Agility
Self Discipline
Empathy
Reasoning
Quickness
Constitution
Strength
Intuition
What Character Class would you like?
A bardic type. More of a loremaster type, than a musician, though she is passable at those skills
What is your rank of weapons types? List from favorite to least favorite
1-hand edged
thrown
1-hand crush
2-handed
pole arms
missile
siege weapons
If your character normally uses spells, rank type of spell you would prefer
Deceptive
Informative
Defensive
If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?
Mentalism
Background options: Her parents owned an inn, so she grew up around a wide range of people. A lot of bards, gleemen, and other similar types used to stop there, and she watched them all, picking up many of there skills, though her favourites were the storytellers. When she was about 11, a man stopped who was slightly different from the rest. She caught his eye and after some talk about many different subjects, he invited her tocome along with him as an apprentice. She agreed, and without telling her parent, who she knew would say no, she left with him the next day.
She travelled with him for 10 years, learning all he had to teach her, including some rudimentary defense with a dirk. They made quite a good living. One night however, after they had finished their performance, and had gone to bed, the innkeeper and a couple of his cronies, attacked them in their beds. Tilindra managed to get away, though she suffered some injuries. Her master, however, though he fought bravely was overcome and killed.
In the 5 years since then she has continued her trade. She has considered going back and taking vengence, but she knows many stories about those who did, and she realises that the innkeeper will get his comeuppance without her. In short she has come to terms with herself and knows her place in the world. To report on the happenings of others, and to make sure that someone else will always hear about it.
Final Options: List 6 (all but stat increase can be taken more than once). If you take one involving a skill, let me know what skill.
5 boxes in secondary skill
5 boxes in secondary skill
Money
Item
Spells
Statistics increase
Do you worship a certain god? The relevant patron of performers and storytellers
Character Name Tilindra Melir
Character Sex Female
Basic Description including height (no 7’ dwarves), wt, etc. If unreasonable, I will make it reasonable. She is a small slight human, with blue-green eyes and wavy chestnut hair. She stands at a small 5'4'', and is well built, looking to be in her late 20s. On her back she carries a well worn pack, patched in several places, and a old lute, which at first glance looks as if it has definitely seen better days. At her side, is a dirk, and from her bearing it looks like she has the confidence to use it. Her clothes are well made in bright colours, which on most people just wouldn't look right, but on her, just seem to fit.
Thanks for the pm. I hope that this is alright. I'd like to do archangel 2 if I can, but if you can't get enough people I'll quite happily join in the other. I read through it and it sounds really good.
Can you email me all those documents you mentioned, so I can get a good feel fr whats going on.
Bye for now.
B)
Sol'Kanar
Jan 22 2004, 10:15 PM
Do you want to be human? Yes, though not common human.
If not, please rank the other races in order
Waldkin - the Forest Folk
Beornings - the Bear Tribes.
Western Human (Commoner)
Rank statistics in order of importance:
Constitution (helps hp and resistance)
Agility (helps offensive (especially missile), stealth)
Quickness (helps movement and defense)
Strength (helps weapons and encumbrance)
Self Discipline (helps a lot in little ways)
Memory (helps a lot in little ways, especially lore skills)
Reasoning (helps a lot in little ways)
Empathy (Base stat for essence (spells using elements))
Presence (Base stat for mentalism (spells of the mind))
Intuition (Base stat for channeling (spells using other’s power i.e. clerics getting spells from their god)
What Character Class would you like?
Woodsman / Ranger
What is your rank of weapons types? List from favorite to least favorite
missile - bows, x-bows
1-hand edged - swords, knives, etc.
thrown - the ability to throw any weapon
1-hand crush - maces, hammers, hand axes
siege weapons - catapults, ballistae, etc.
2-handed - battle axes, 2-hand swords, etc
pole arms - spears, pole arms, halberds
If your character normally uses spells, rank type of spell you would prefer
Healing
Deceptive
Informative
If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?
Elemental
Background options: Zuriel grew up on the edge of civilization, in a small hut with his parents, and no siblings. At age 14, His parents became the victims of a strange wasting sickness, and when news of their disease reached more civilized ears, a mob arrived, slaying the two and burning the carcasses to prevent the spread of a plague. After examination, Zuriel was found not to posess the illness, and was left unharmed, though without a home and without parents. He learned to live off the land, and after being taken in by a tribe of woodlanders, learned the bow and the knife. Zuriel is extremely quiet, and is described by others as cold. He shows little to no emotion, seldom speaks unless spoken to, and seldom explains his own actions. He is a survivalist, and takes action to preserve himself over any other. He does not believe in gods; believing that if such were to exist, they would not have allowed him to lose his family.
Final Options: List 6
1) +10 Weapons
2) +10 Stealth
3) +5 short bow
4) +5 knives/daggers
5) Spells (based on class)
6) Statistics Increase (Agility / Quickness / Constitution)
Do you worship a certain god? Atheist
Character Name: Zuriel
Character Sex: Male
Basic Desc: 5’11’’, Green eyes. He usually wears leather, with his bow slung over his shoulder, a quiver on his back, and a leather sheathe on his belt for a knife.
Request:
General Information, Map of Arcangel
SimVig
Jan 24 2004, 03:54 PM
I am finally ready to post here. Kethruch, if I foul this up, please correct me.
I want to be human.
Rank statistics in order of importance:
1) Presence
2) Memory
3) Reasoning
4) Self Discipline
5) Agility
6) Strength
7) Quickness
8) Constitution
9) Empathy
10) Intuition
Class: Mentalist Healer
What is your rank of weapons types? List from favorite to least favorite:
1-hand edged - swords, knives, etc. (Actually only any good with daggers)
missile - bows, x-bows (Some small skill with bows only from occasional archery tournaments, no victories though)
thrown - the ability to throw any weapon
siege weapons - catapults, ballistae, etc. Only pick high if you think you’re always going to be in a siege. (Basic warfare education)
1-hand crush - maces, hammers, hand axes
pole arms - spears, pole arms, halberds
2-handed - battle axes, 2-hand swords, etc
If your character normally uses spells, rank type of spell you would prefer
Other (telekinesis)
Healing
Informative
You asked not include a social class in the history, but I just can't write without it. If anything doesn't fit, I'll change it. Solros is a young nobleman (19 years old), who has some talent in manipulating things with his mind. He has received standard education (though a little more in human anatomy) and is bored with the noble life. He used to do all kinds of pranks with his telekinetic powers when he was younger. He still likes to show off once in a while. Now he feels an adventurer's spirit has awakened in him, and he has left behind his noble heritage(sp?).
Final options:
Statistics Increase - Presence
Money (he didn't leave all his heritage behind)
+10 Spells
+5 Human anatomy lore (if that counts as a particular lore, for healing)
+5 Music (again, standard education)
Spells (based on class)
He worships no god.
Name: Solros Arain
Sex: Male
Description: His clothes are more expensive than ordinary people's, but nowhere near what he was wearing while he still lived his rich life. He carries a medium length dagger on his waist. He is 1,83 meters tall (sorry, can't count in feet). He has short brown hair that is still well cared for. He wears no jewlery on his hands or neck.
Again, if something should be changed, please inform me. I'd like to partake in Arcangel II RPG.
Prowler03
Jan 24 2004, 07:30 PM
Hey Kethruch
I'd like to sign up for Arcangel 2 if possible...
my character stats are as follows:
Name: Mörgo
Race:
Rohir
Dwarf
Halfling
Cerenorn
Human
High Man
1/2 orc
1/2 elf
Wood Elf
High elf
Fair elf
Gnome
Rank Statistics:
Constitution
Strength
Self Discipline
Quickness
Reasoning
Memory
Agility
Empathy
Intuition
Presence
Class:
Ranger (Riding one)

Weapon Types:
1 hand-edged
Pole Arms
1 hand crush
2 handed
thrown
missile
My character doesnt use spells...
Low Power Magic: Elemental
History: Sorry, I'm not good with history's about races that are unknown to me... sorry.
I think thats it, thanks
Prowler
Kethruch
Jan 24 2004, 07:44 PM
For those who haven't given them to me yet - I am looking for regular e-mail addresses so that I can e-mail character sheets and the other materials you have requested.
Please PM them to me, and I will be happy to deliver your characters. (I have most of them done).
BTW - I will be out of town from Late Saturday Night through Monday Late at an out of town funeral. If I don't get back to you before Sunday AM - I will definitely on Tuesday when I return.
Thanks
Acoran
Feb 2 2004, 03:25 AM
Here's my character, I spoke to you via PM.
Name: Karath
Race: Grey Elf/Human
Sex: Male
Age: ??
Height: 5'11"
Weight: 155 Lbs
Follower of the god of Shadows
Rank Statistics:
Agility
Quickness
Reasoning
Self Discipline
Constitution
Strength
Presence
Intuition
Empathy
Karath is a natural born assasin. Stealthy and efficient.
Weapons:
Knives(Primaraly) And Rapiers(Secondary)
Thrown
Misslie
1-hand crush
2-hand edged
pole arms
seige
SpellsUsed rarely, but impoled on occation)
Deceptive
Informative
Defencive
Healing
Other
Offensive
Powers:
Mentalism
BG:
Karath was an orphan from a very early age, He learn to theive, then kinfe fight by his early teens was hired out as an asssasin. His skill grew but he soon grew tierd of the same old stuff and has begun to travel the world looking a for a new way to employ his natural talent.
Stats bonus:
+10 Primary
5 boxes
item
Money
Spells
Adrian Laguna
Feb 2 2004, 10:35 AM
Character for Archangel II
Name:
Race: Cerboean
Profession: High Elementalist (mage specializing in destructive spells)
Height: 6ft 6in or xm
Weight: 165 lb. or xkg
Appearance:
Personality:
Personal History:
Fighting Style:
Spoke with Kethruch via IM, character sheet generated. Appearance and personality to be filled as soon as I decide on it, personal history and name to be filled when my character recovers from his amnesia, finally fighting style to be filled after my character's first battle.
Melisande
Feb 13 2004, 01:07 PM
Name: Karina of Vellholm
Race: Human sub/Half Elven/Dwarven/High Elven/Cerboean
Sex: Female
Age: Depends on Race
HT: Depends on Race
Wt: Ditto
Stat Rank:
Strength
Quickness
Constitution
Presence
Agility
Reasoning
Intuition
Memory
Self Discipline
Empathy
WEapons
Pole
2-handed
1-hand crush
1-hand edge
missile
thrown
missile artillery
Spells
Informational
Stat Bonus
+10 pole
money
item
item
+10 2-handed
for Arcangel II
Kethruch
Mar 7 2004, 01:38 AM
I figured this would be a better place to put the maps - as I seem to be able to only attach one per message, the following few posts will all be informational by design - (please don't get me for multiple posting - it seems to be a function of the way the site works).
Here is a map of Northwestern Arcangel (the Northern part of the human territories - Including Toof in the NW cornere)
Kethruch
Mar 7 2004, 01:49 AM
Map of the Kingdom of Toof:
Shadow of the Fallen
Aug 16 2004, 04:13 AM
Well, I can't say I am not overwhelmed (if not very impressed) by the amount of information here.. And I have, by all means, found it near daunting to soak this all in.. I think I've got it though, and this is the only way to find out.
Name: Altarus
Sex: Male
Ht: As big as they come
Wt: Enough muscle to equate to his Str, but little more. He's a column of muscle and sinew.
Physical Discription: Altarus is big. A giant even among his kind (which I presume to be naturally tall, though I may be mistaken). He shows signs of being well weathered and knowledgable about travel in the wilderness, with scars in various places. Few of them are profuse enough to give him more then a usually imposing look, save for several tribal markings on his upper arms, abdomen, and back. Usually, they are covered somehow, either by some form of clothing or armor, and his size ends up attributing most to his imposing figure.
Deity: Braener, the path. A guide in the darkness and the one who brings order in chaos. Braener is revered by Altarus' tribe to be the one that brings souls to the afterlife, and without his guidance, a soul would walk the land forever. Thus, he is also the one summoned in sending of spirits and when attempting to communicate with the ancestors. (etc; if there is already preset deities, then this can change accordingly)
Race:
- Beornings
- Southern Tribesmen
(any other races will require that I redo everything past here, as I have another idea if this all goes sour. Note that I may have subtle changes to make if I do not get my primary choice, depending on the differences.)
Stats:
- Constitution
- Self Discipline
- Reasoning
- Strength
- Agility
- Memory
- Quickness
- Memory
- Intuition
- Presence
- Empathy
Class:
Whatever really fits with the character.. If there is more then one option, simply PM me and I'll figure out which one seems like it would resemble him closest.
Weapons: (details are given to help with the initial weapon)
- 1-hand edged (axes and larger swords, rarely anything smaller)
- 2-handed (again restricted to axes and swords if there are other things in this category)
- 1-hand crush (nearly all are usable)
- missile (bows specifically)
- pole arms
- thrown
- missile
- siege weapons
Spells:- Character does not normally use spells
Secondary Spells:[list=1] - Channeling
- Mentalism
- Essence
- Elemental
Background options:
Little has actually been told of this odd wanderer from the North. Those few that have met him, tell of an excellent tracker and huntsman. The woods are his element. But they would also tell you to stay away. "He's a wildman, a killer!" they would shout to you, waving their arms expressivly as if it could somehow make the point more ominous. "When the enemy looms close he is like a cornered animal, and he lashes out with all the ferocity and power that is his namesake! He is like a bear, waiting for the hunt and the reward it brings. He savors each moment of the chase, the struggle.. And the bounty."
But how much do they really know about the giant that they have seen only in passing? What truth really lies within thier tall tales and fish stories? The men you would hear these things from are those that would think no ill of lying about a man to earn a quick ear to their motives.. Or simply their ramblings. What is the truth behind this enigma that is Altarus?
Final Options
- Stat Bonus, Strength
- Stat Bonus, Agility
- Stat Bonus, Constitution
- +5 Battle Axe
- +10 Stealth
- +10 Weapons
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Final notes...
Finnaly finnished this.. And I have to say that I like the way he turned out. Of course, I'm not abject (is that even a word?) to scrapping him for the moment, he'd probably pop up someplace in the future. I would like to make a note of the ordering of his stats.. I tried to closer match what he would realistically be like rather then simply his combat stats. I cannot stand playing a stupid character, and this will not be the typical "dumb barbarian"...
I will await Kethruch's approval on all the stats and such. As well as some method of deciding which thread I will be joining. Kethruch, let me know if you need my e-mail address to send the sheet, I have no problem with giving it to you.
And just a little tid bit on that name.. I decided to use it instead of coming up with something new because it has quite earned its way here. It has been the name of an insane scientist, a betrayer to a fallen soul, a dead man, and a minor character in Rise of the Undead. Thats more of a resume then any name I've used in the past year... Deserving indeed.
And with that, I wish you all happy hunting until I see you in RP!