cheesywillie
Apr 11 2006, 08:26 PM
Ok i have aquired the telekenisis spell in the game and i was wondering if any one could fill me in on how to use it.
Any help would be appreciated.
Thx,
Vaanic~One
Apr 11 2006, 09:34 PM
Well, you activate the spell first (stands to reason). Then you pick up the item using the Z key normally. The "magnitude" of your particular spell relates to how far away you can pick up objects, for example: "Telekinesis 10 feet for 10 seconds" means that you can pick up any object 10 or less feet away - for 10 seconds.
From here on - clicking and holding the left and right mouse buttons will make the item float further from and closer towards you. To throw the item, click both mouse buttons at the same time.
phat39
Apr 12 2006, 06:49 AM
QUOTE(Vaanic~One @ Apr 11 2006, 09:33 PM) [snapback]138494[/snapback]
Well, you activate the spell first (stands to reason). Then you pick up the item using the Z key normally. The "magnitude" of your particular spell relates to how far away you can pick up objects, for example: "Telekinesis 10 feet for 10 seconds" means that you can pick up any object 10 or less feet away - for 10 seconds.
From here on - clicking and holding the left and right mouse buttons will make the item float further from and closer towards you. To throw the item, click both mouse buttons at the same time.
in other words.. it sucks?
King Of Squirrels
Apr 12 2006, 04:47 PM
No not at all,
its pretty good if you're playing a thief sort of type?
Being able to open chests and pick up items from a distance can be pretty usefull sometimes
batesmotel34
May 1 2006, 02:46 PM
QUOTE(phat39 @ Apr 12 2006, 05:49 AM) [snapback]138592[/snapback]
QUOTE(Vaanic~One @ Apr 11 2006, 09:33 PM) [snapback]138494[/snapback]
Well, you activate the spell first (stands to reason). Then you pick up the item using the Z key normally. The "magnitude" of your particular spell relates to how far away you can pick up objects, for example: "Telekinesis 10 feet for 10 seconds" means that you can pick up any object 10 or less feet away - for 10 seconds.
From here on - clicking and holding the left and right mouse buttons will make the item float further from and closer towards you. To throw the item, click both mouse buttons at the same time.
in other words.. it sucks?
I had not realized how the mouse buttons worked when the spell is active. One definite difference from Morrowing is that Telekinesis is now a targeted spell rather than one on your self. I had figured out how to use the grab key and then been able to move the item around like something you drag out of your inventory but didn't relaize the mouse button effects which are much more useful.
What I don't see is how to use the spell to pick a distant lock or to open a distant chest or other item that shows the container icon. I see the container icon on distant objects when I have the spell ready but the activate (space) key doesn't open the chest, etc, unlike in Morrowind. Has anyone else figured out how to use Telekinesis to be able to access distant containers?
Erlkoenig
May 17 2006, 10:27 PM
Will it hurt someone if you throw a weapon at them.
SoulBlazer_87
May 17 2006, 11:49 PM
One correction: Telekinesis being targeted is used like that: You target an object cast and now you can move it! The mouse buttons move it forward and back ward. And it won't hurt. I know its weird when you throw a shield on someones head but... The only real us efor this spell is in order to get hard-to-reach items when low on skills varla stones anyone? However since you can get pretty much the same effects by a lightning bolt or an arrow, its pretty useless yes.
Erlkoenig
May 18 2006, 10:00 AM
Not really, there is one place in a room full of welkynd stones that it would be really useful.
Slathis
May 27 2006, 05:26 PM
i use it to set off traps, theres always handy bones lying around to use, failing that i always carry a cup for the purpose.
Gandaug
May 28 2006, 11:24 AM
The spell does have its uses. Some pretty good ones if you use your brain and don't expect it to be the uber thief spell it was in Morrowind.
Ancalagon
May 29 2006, 12:32 AM
It's a novelty spell, as far as I'm concerned. I mean, the welkynd stone can be hit with an arrow if any player wishes to take the time to aim.
The problem is if it were an offensive use spell, meaning that the spell dealt damage (like throwing chairs, shields, weapons, and people) it would be too close to the Super Grav Gun from Half-Life 2. That would make it an uber spell and it would be abused to no end.
If the spell were to be more than an environment interaction spell, and done (IMHO) right, on mastery of Mysticism the ability to knock down/paralyze or disarm enemy would be gained. That way, if you hit someone with an object using tele, you could knock them down and paralyze, or you could pull the weapon out of the opponents hand and throw it away. This would be a more pacifistic use, enabling the player to escape while the enemy is down. It seems a more plausable use of disarm, as opposed to punching a sword out of an enemy's hand. But that's just me.
Hopefully someone could mod those skills, if it were possible, and make tele a spell worth using instead of using it to pick stuff up from a distance.
Rhydderch Hael
May 30 2006, 04:39 PM
As I recall, someone used Telekinesis on a Sigil Stone they were carrying around and pushed it against an NPC, lifting both stone and NPC into the air and causing the person to suffer damage when they fell back down.
If there was a way you could (easily) use Telekinesis on an enemy, you could push them away (over a bridge, for instance) or pull them closer to you (cowardly archer who doesn't want to get within range of your sword). Or lift them into the air and dash them against the rocks.
Ancalagon
May 31 2006, 01:57 AM
Yeah, but then it would be just like Half-Life 2's Super Gravity Gun at the end of the game. It was an Uber weapon because you could use it against organic objects (read people) and at that stage there were gobs and gobs of em. The normal gun could only affect inanimate objects (tires, cinderblocks, car doors) yet was still deadly when used. To push or pull an enemy away using tele would be cool, but I would bet that tele would be the only spell used by most playersBECAUSE of the cool factor. Added the fact that if it was exploited, the game would become unbalanced. Why use lightning when you can pick the s'wit up and throw them off the bridge?
Now if there was a large cost of magika used when lifting enemies or pushing them, that would work, maybe. But I think that if Beth had developed it more as an non-violent spell (knock down target with a toggled object, pull weapons away to disarm target) it would be better balanced. I think it has way more potential and use than the Devs realized or chose to realize. Perhaps they left it as is because of the potential of being a game unbalancer. Who knows. I don't think it will ever be modded because it affects the Havok engine, and I believe Beth blocked that off from being used by modders.
daeanor
May 31 2006, 01:43 PM
This spell boils down to a way of getting objects you can't reach otherwise. I use it mostly for Welkynd stones; it's infinitely easier than shooting the stupid things, running to where they fell, then picking them up. It's not useless, but it's not necessary either ... it's just handy.
ironfistchamp
May 31 2006, 09:47 PM
The current tele spell is pretty good but it could be better. I love the idea of manipulating enemies and that. I'm sure that it could be implemented somehow.
This whole "unbalancing" thing shouldn't be a problem. It is up to the player as to how to use it. I mean it is pretty damn simple to create your own kill spell or even open the console and type kill. I've downloaded quite a few "unbalanced" spells and made a few of my own (nothing in the way of a telel spell just an awful lot of damage and no magika cost). I use them for messing about.
If someone is reading this please take the ideas from above and create a new tele spell. Especially the whole picking up chairs and hitting people with them. That rocks.
Ironfistchamp
Zadir
Jun 3 2006, 02:41 AM
That would be cool. You'd be like Dr. Vattic from Second Sight.
Here's an idea: a set of Psychic spells. And I don't mean like racial powers like Diamok's Psionic Imperials. I mean an actual spell set. Possession, Out-of-body-experiences, stuff like that.
ironfistchamp
Jun 3 2006, 04:21 PM
QUOTE(Zadir @ Jun 3 2006, 02:40 AM) [snapback]147636[/snapback]
That would be cool. You'd be like Dr. Vattic from Second Sight.
Here's an idea: a set of Psychic spells. And I don't mean like racial powers like Diamok's Psionic Imperials. I mean an actual spell set. Possession, Out-of-body-experiences, stuff like that.
Now that is a great idea. I back the whole spell set idea.
SoulBlazer_87
Jun 3 2006, 06:18 PM
True but plase don't make them unbalanced orr at least make two versions: one that screams OVERKILL to mess around with (like the party hard spell) and one to be reallistically used. e.g. not throwing the enemy off the castle but hurting him by throwing claymore at his face. oh and Zadir have you been playing a bit too much Psi-ops? I like the idea though and support it.
hom dai
Jun 7 2006, 04:37 PM
QUOTE(ironfistchamp @ Jun 3 2006, 03:21 PM) [snapback]147696[/snapback]
QUOTE(Zadir @ Jun 3 2006, 02:40 AM) [snapback]147636[/snapback]
That would be cool. You'd be like Dr. Vattic from Second Sight.
Here's an idea: a set of Psychic spells. And I don't mean like racial powers like Diamok's Psionic Imperials. I mean an actual spell set. Possession, Out-of-body-experiences, stuff like that.
Now that is a great idea. I back the whole spell set idea.

i definately agree
Switch
Jun 8 2006, 12:50 PM
Please try to avoid one liner "me too" posts, as they can get a bit spammy. Try and flesh out your posts a bit more, otherwise it can just seem like you're posting just for a postcount +1. Thanks.
That goes for Ironfist as well.
ironfistchamp
Jun 8 2006, 01:01 PM
Well I didn't really know what else to say. There wasnt much else I needed to put. Just wanted to show my support
Does anyone else use Linux.... damn u cant get obv working for love nor money
batesmotel34
Jun 8 2006, 09:42 PM
QUOTE(Daeanor @ May 31 2006, 12:43 PM) [snapback]147198[/snapback]
This spell boils down to a way of getting objects you can't reach otherwise. I use it mostly for Welkynd stones; it's infinitely easier than shooting the stupid things, running to where they fell, then picking them up. It's not useless, but it's not necessary either ... it's just handy.
One definite use I've found for the spell for which I haven't found any alternative approach without using the console is to retrieve items dropped in lava or similar, especially in Oblivion Gates. It's nice to be able to salvage an Ebony or Daedric warhammer or battle axe after the Xyvilai wielding it fell into the lava as it died.
One thing I haven't figured out so far is if there is a way to use it to retrieve items still on the body in the lava as opposed to ones dropped separately. While you get the container icon for the body when you have a telekinesis spell prepared analogous to getting the hand icon for a single item within range. Unfotunately you cannot actually open the container/body like you normally can. something I haven't tried but that might work would be trying to drag the body out of the lava using the spell.
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