MiNalien
Apr 8 2006, 02:08 PM
This post is an idea I got from some of the many NWN modding forums. Post things that you think should be requested for the first Oblivion patch here, and after the list gets large enough, if Bethesda still hasn't released the patch at that time, I will submit the list as a formal request on behalf of VGMods.net (my game modding wiki/community) and (though I have no official standing with this) TESSource members. Post your ideas here, and if they're
valid and reasonable, I (or a forum moderator) will add them to this list.
Current Goal for Submission: 20 items
Current Request Count: 11 items
(note that at this time, the list is very short, as I'm just trying to recall some of the various good ones I've read about)Request List- Savegame Naming without the console (like in Morrowind)
- Spell Deletion
- Release the NIF importer & exporter for 3DS Max
- Add more hotkeys, possibly following suit with Neverwinter Nights and allowing more hotkeys to be accessed with the SHIFT & CONTROL keys
- Put the Allow Screenshots option in the options menu.
- Access to the skill system through the construction set, possibly having the ability to create new weapon types or selecting a core skill for each weapon or armor to require
- Dual weilding weapons
- Access to ALL animations in the game, to add new weapons and attack styles.
- Remove or Fix the speechcraft minigame. (see Speechcraft fix list below)
- Remove or give the option to remove the camera change when speaking to an NPC
- Fix the map to be more similar to Morrowind's mapping system, showing what areas you've explored, not just what items you've seen.
Speechcraft Fix List- Change it from choosing "which way would be best because of this system" to "which way would be best to convince them"
- Dont allow the user to see the NPCs reaction before chosing something.
- Make NPCs stop talking to you after their disposition gets too low
o-seven
Apr 8 2006, 04:39 PM
How about a simple way to take screenshots? (as I understand that requires a fair bit of editing, and then only works for some)
Grass_
Apr 8 2006, 04:45 PM
-Alt-Tab support, the game crashes like 50% of the time when tabbing to desktop.
-An official fix on the huge font size in the inventory (results in lots of scrolling, and not much of an overview) which is now fixed by mod.
-More than 8 hotkeys!
-A more like Morrowind selling/barter system at shops.
-Something to replace fast travel. Like a public transport (horse carrier?) between cities.
Most of this sounds more like something to be modded then to be updated, but anyway.
I use Fraps for screenshots. And incase you didn't know you can name your savegame if you save using the console. Which is even faster then opening the game menu etc.
MiNalien
Apr 8 2006, 05:14 PM
QUOTE(o-seven @ Apr 8 2006, 11:38 AM)
How about a simple way to take screenshots? (as I understand that requires a fair bit of editing, and then only works for some)
All you have to do is edit Oblivion.ini to allow screenshots, then press the Print Screen button, no real need for it, but I could put something to ask for the option to be put in the options menu for it.
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-Alt-Tab support, the game crashes like 50% of the time when tabbing to desktop.
Why are you even trying to go to your desktop when playing the game anyways? There's no need for it...
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-An official fix on the huge font size in the inventory (results in lots of scrolling, and not much of an overview) which is now fixed by mod.
I'll add that one, but it's easily fixed
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-More than 8 hotkeys!
I hardly see a need for more than 8 hotkeys, 10 would be the most they could do just using the number keys above the other keys, but I'll give this one the benefit of the doubt
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-A more like Morrowind selling/barter system at shops.
Actually, this barter system seems to work better, because it affects all of the items. I'll add this only if there's more of a demand for it.
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-Something to replace fast travel. Like a public transport (horse carrier?) between cities.
Once again, the way this works seems to be fine, I'll add it only if there's more demand for it.
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
And incase you didn't know you can name your savegame if you save using the console. Which is even faster then opening the game menu etc.
Yes, but what about the people who DON'T know what they're doing with it, dont know how to work the console properly, or dont want to have to use the console to do it? It stays.
Grass_
Apr 8 2006, 08:03 PM
I just prefer the Morrowind trading system, and I've heard other say the same. Not that the Oblivion way sucks or anything.
And as a warrior based character 8 hotkeys are enough, but for a spell based character it isn't. Two weapons to swap between, 6 left. So you're forced to open your inventory and manually select spells.
If they would display 8 little(tiny) symbols of the hotkeyed spells/weapons on the bottom of your screen. And multiply those 8 by let's say 5. You got one key to switch between the group of hotkeys, and you can check the group you selected and the spells it contains on screen.
And I tab to desktop for things like checking my downloads running in the background or instant messengers. Not like I tab every minut but I don't feel like closing the game down ever 15-30 minuts. So most of the time I just take the risk. O-o
mooncow1
Apr 9 2006, 06:23 AM
I have an idea for the spell hotkey system...
Since you've got 8 hotkeys, your first two could be for switching between Melee/bow, and the other 6 could be for switching between "lists" of magic (You could organize it by schools of magic, if you wanted to). For each section, you could scroll between your selected spells for it using your mouse wheel.
You can bring up a menu covering the right that goes hand-in-hand with the spells menu, with the 6 different sections, with like 12 slots in each one. Click-and-drag your spells into each section for 6 different selectable "playlists" of magic.
I can imagine that working very well for me... I wouldn't have to reach over and select the hotkey button everytime I wanted a new spell, or accidently press the wrong button as much.
Peregrine
Apr 9 2006, 07:11 AM
On the hotkey issue, just do what Neverwinter Nights did, and have multiple combinations per number... 1, Ctrl +1, Alt+1, 2, Ctrl +2, Alt+2, etc. Hit the ctrl/alt/etc key and it brings up a new row of slots to fill.
And here's my list of demands, reposted from another thread:
1) Full 3dsmax import/export plugin, supporting the latest version. Without it, the modding community is pretty much dead in terms of adding major new content.
2) Access to the skill system, to add/remove skills and fix the incredibly stupid system we have now, where an axe is a blunt weapon, a dagger requires pure strength to use, and a dagger-armed thief can pick up a claymore and use it with just as much skill.
3) Access to ALL animations in the game, to add new weapons and attack styles.
4) Remove the incredibly stupid speechcraft minigame, or at least add a "roll the dice" option like with lockpicking. It makes no sense that every time I try to persuade someone, I have to use every method of persuasion once and only once. It turns negotiating from "what would be the best way to convince this person" into "how can I exploit the rules system to get the best numbers".
5) Remove the annoying camera change when talking to someone. Or at least make it an option to turn it off and keep your perspective constant.
6) Change the map to be like Morrowind's system, where all areas you have explored are clearly highlighted, not just the major map features. As it is, it's difficult to tell if an area is completely unexplored, or if there's just nothing in it to appear on the map.
7) Fix the ugly ground textures so they actually display correctly.
8) Replace the armor/clothing system with the one from Morrowind, where you could wear layers of clothing. Remove the ability to enchant common clothes if you have to.
9) Remove the incredibly stupid level scaling that makes it a better tactic to NOT rest and level. Sure, some things in the game can be scaled, but having every single opponent level with you makes no sense at all. It takes the entire point out of developing a character if you never improve relative to the rest of the world!
10) Remove the psychic guards. A guard that hasn't directly seen me steal something shouldn't know about it unless another NPC sees it, and goes to him to tell him. Also, bounties shouldn't be placed instantly, it should take time for guards in another city to recieve news of my latest crimes.
These aren't even huge things to fix, a little effort and it could be done easily. But the top priority is opening up the modding options, there's just no excuse for leaving so many things off-limits in a game that is advertised as a great base for modding.
Malchik
Apr 9 2006, 09:07 AM
I agree with Peregrine on the personality game. If it must be in at least, modify it to make it vaguely realistic.
a. Do not let people show what offends them until after you have spoken. Surely not every character in Oblivion is psychic?
b. Limit the number of times you can use it on one character per day.
c. Make NPCs stop talking to you for 24 hours if their disposition drops to 0. People who have been so badly offended do not stand around ready to kiss and make up.
d. Failing any of the above just set disposition at max when you meet since it is impossible to fail to maximise it if you can be bothered. This would mean we don't get the same words endlessly repeated without even a variation between races.
Povuholo
Apr 9 2006, 01:01 PM
Fix the paint brush problem. They don't react to physics. You can pick them up, but you can't slash or shoot them away, or move them at all. When you drop them from your inventory they will also float in the air. You can even stand on them!
Latholas
Apr 9 2006, 08:00 PM
i want the game not to crash to desktop when my soundcontroller appears when i change headset-speakers, for when i accidentally hit hotkeys for internet-msn or such...
oh and malchik i have but 5 infamy and some people are already saying 'you're a bold little thing arent you i dont think i wanna talk to you' so npc's dont always wanna talk with me...
Qasid
Apr 10 2006, 01:48 PM
I'd ask for a huge change in the logics of AI. Like, not only guards are psyching, like knowing whether you've stolen or murdered, even if anyone hasn't seen you. They also recognise you everywhere. I mean, let's suppose you've killed someone in Skingrad, and go to Bruma after that for the first time, the guards will come to arrest you! How the f*** do they know who you are, and that you've killed someone, if they have never seen you, and the only WANTED posts are of the Grey Fox guy huh? It's cool, the world is alive etc... But not logic. At all.
Latholas, I have infamy, and people still talk to me. 20 fame 20 infame. Maybe cos I'm balanced? Does it work like positive/negative and all that?
What else? Oh yes, I *hate* the speechcraft thingy. Please change it!
And I want to change weapons and spells rolling the mouse wheel! Like in Morrowind!
And the map modification would be nice too.
Just like bringing back the layers thing. Few issues with clothing.
First, now armors are a whole, you don't get like left and right pauldrons etc, so you can't really make cool combinations.
Second, how many fingers have you got? I've got 10 in my hands... But I can only wear 2 rings. Most races have 10 fingers as well don't they? Well I've just played with a nord, but for sure, a Nord has more than 2 fingers.
Thirdly and most important, why can't I wear an armor and a robe upon the armor anymore? I love that in Morrowind! It was quite useful.
And finally - I agree with whoever said it before, what's the point in leveling if everything else also levels with you? The game is always as easy or as hard.
Oh no not finally.
What do you think of the sneaking system? It depends on 1) your ability 2) amount of light.
So it doesn't matter if you're amongst the bushes, or hiding amongst boxes, or if instead you're in the middle of open ground. In fact, you'll get better sneaking on open ground in the dark, than hiding in the bushes under the moonlight.
I don't know, it was quite of a disappointment, seeing they've been developing almost for 4 years, I was expecting a bit more.
o-seven
Apr 11 2006, 12:54 AM
I guess this is almost a given, but let's hope they fix some of the ridiculous infinite items and infinite money glitches you can find videos showing. I know you can just refrain from using the glitches, but - I don't know - it just ruins the big picture, and besides it prevents you from being tempted, you know?
MiNalien
Apr 13 2006, 04:10 PM
Quasid, most of what you posted about has already been added to the list, please dont post things that are on there already. And the sneaking system seems just fine to me, though it would be nice if things like bushes would detract from an NPC's ability to see you.
As for the wanted posters of the Gray Fox, GF was along long before your character arrived, and he's done a lot more than the game's engine will allow the player to do.
The rings thing was more of a balance issue, to prevent people from being buffed up by 10 rings each granting a different magical defense, possibly making the character immune to everything, thus preventing invulnerability.
finniksa
Apr 15 2006, 08:14 AM
With the psychic guard overhaul, I think you should be able to talk your way out of it. Bribe the guard to look the other way, or use those otherwise useless speechcraft points to just talk yourself out of jail, a fine, etc. Of course, if you fail the speechcraft, you might have to pay more or something like that, and the higher the bounty, the harder it would be. In the same situation, fame and infamy should also be noticed. If I steal a potato and have a bounty of 5 or something, but I just saved a town from an Oblivion gate, I mean, that should count for something right?

Also, I hate that when I'm caught, it zooms up to the guard's face (since I was sneaking), making it seem like I'm a kid looking up at an angry parent.
If someone is sleeping, it should be very easy to pickpocket off of them. Currently, if some lowbie NPC is sleeping, it's difficult even with 120 sneak to pickpocket successfully. Even if I'm actually 100% invisible, they will immediately know I pickpocketed them and then put a bounty on my head without even seeing me. Somehow, they knew it was me even though I was invisible and they sent a text-message to a guard nearby or something. It's crazy!
Items that are Oblivion-acquired, like Harrada or Bloodgrass or anything like that, should be really expensive. I mean, you went to... well, Hell and back to get them, kinda.
Fix the problem with vampirism and female heads (some female vampires have the default male head unless you load a non-vampire game first then reload your vampire game.)
It would be nice to be able to not have the Confirmation for buying and selling items also. It's just a hassle if you have a ton of stuff to sell. Shift-click to sell and bam, sold.
If I don't use skill training sessions in a level, let them accrue. So for example, I didn't train any skills for 5 levels. I think I should be able to train them at any time after you've earned it.
If I put an item in a chest in someone's house (because, in theory I might have acquired their key once they... "left"..) I'd like that item to still be there in a few days. The chest can respawn if it's empty but I don't think it should respawn if there's stuff in it already.
I would like to be able to bash open locks. Some can be warded magically, sure. But if there's a wooden crate and I'm an Orc standing there with a two-handed hammer... You could make any items damaged if they're armor or weapons though, or have a random chance of damaging or removing items. If it's a door, it would be loud so guards or sleeping NPCs might hear it.
Can the adoring fan have some kind of purpose aside from annoying me to death with his orange hershey-hair? (Yes, I know there are mods for this, but I don't want him to be awesome, just.. maybe have a quest that scrapes him off or makes him cooler or something.)
An in-game clock (or an option to turn on an in-game real-life or game-time clock, or both) and an in-game, game-time calendar. I want to know what day/season and time it is without opening my tab-menu.
Ability to spar with fighter's guild members using wooden/padded weapons or some magical damage dampener or something, or have the ability to get skill-ups from using the targets for practice if you have low-skill in a weapon.
When an arrow hits someone or something, I don't think the target's friends should know where you are immediately if you're hidden. Not all creatures or people would be able to look at how the body landed in relation to the direction of the arrow in the body to deduce where the shot could have come from.
Merchants' inventories should be in chests somewhere in their shops, with keys on their bodies. I heard this was in Morrowind but I didn't play that so I'm not sure if it's the same thing.
If the level-scaling is fixed, that would be good. Currently I see no reason to level, other than to get that stat bonus and more training slots. And why would a bandit wearing glass armor attack me? He should be out ruling a small village or something with that kind of cash.
Please make the fighter's guild porter stop following me like a music store security guard follows a pre-teen with a big school bag? I mean, he isn't helpful, he doesn't say much if anything, and all he does is follow and stare. What a creep.
Some of these are personal observations, of course! They might be more suited as a mod rather than a patch, I guess, but I posted them here just in case anyone else liked them too. My main annoyance is psychic guards though. I can't stand that!
SoulBlazer_87
Apr 15 2006, 01:43 PM
- Ability to add more than one enchantment on armor. even if it is powered down like weapons. I agree with a different travel system BUT there are already a couple of mods about it: the Nexus mod, the mage guild teleport mod and the travelogue mod to name a few. (sorry I don't remember the authors but all of them are great)
-More combat animations there are like 12-13 animations in total.. Please I need more power attack animations!!!
-I also agree with more hot-keys... I play a mage and I desperately need these hot-keys.. Try finding your spells when you have most standard spells of the game plus 10 of your own... Its a living hell!!!
-Unarmored skill..I have already posted a request for it... go ccheck it out.
-More npc dialogues!!! plaese when I hear about mudcrabs in Bruma I go nuts...
-A warning when you are in low health-magicka and when your weapons are damaged...
-An attack to damage an enemys weapons. You can't cast disintegrate when you are no mage thus you have no way of disarming your opponent except disarm power attack which I rarely see working properly...
underrider
Apr 18 2006, 01:06 PM
I have only one request: rework this terrible level-up system. It is simply idiot.
Elgen
Apr 19 2006, 07:15 PM
as mentioned, fix the leveled lists, the Nif importer/exporter. I retain (is that a word?) the right to change or add any of these things
icesin
Apr 19 2006, 07:51 PM
QUOTE(Grass_ @ Apr 8 2006, 10:45 AM) [snapback]137734[/snapback]
-Something to replace fast travel. Like a public transport (horse carrier?) between cities.
I hate the fast travel. They need to make a travel system more like morrowind, something that takes you to the cities, but you got to walk/run everywhere else makes the game more life like then jumping from one place to another. I agree with Grass
cyberelle
Apr 22 2006, 01:29 AM
clothes...
let them do something about it..
so that people will find a reason to wear clothes instead of staying in amour all the time
kittenkiss
Apr 24 2006, 12:04 PM
Can I make the very important pleading request that if you are going to nix something important like fast travel that you make it an OPTION so that those of us (ME) who like it (ME) can keep it?!
Also - I don't mind the levelling system but it'd be nice to see a few more variations - ie, a wider range of levels of creature, a lil more random like?
And you know - the ones where the guards in one town shouldn't know you've pickpocketed somoene in another town ... Yes I agree. They also shouldnt know what's stolen unless someone has told them or it's famous. Oh and you should be able to get away with taking some grapes off the table IF YOU SAVE THE PUCKING FLANET!! Ugh.
Also - end game -
*spoiler* [color=#333333] when that guy sighs and says "oh well no more emporer" it might be nice if oh I don't know, you could actually become emporer? Perha[s thats a mod for some intrepid writer ... XD
Agraza
Apr 24 2006, 03:53 PM
Fast Travel isn't going anywhere. If you don't like it don't use it. This is a single player game, what do you care what other people do in their game? Play how you believe it should be intended.
MiNalien
Apr 24 2006, 05:44 PM
Yes, the many complaints I've gotten in this thread about the fast travel system aren't going in. There are people who do use it and do like to use it. If you want that taken out, and want something like Morrowind's Silt Striders, that's something that somebody else can (and already has) modded in. Download that file and live on. I'm now submitting this list to Bethesda, hopefully we'll get something done.
Agraza
Apr 24 2006, 08:05 PM
I would like a Friend or Foe mode that prevents me from damaging my horse. I'd like to include quest allies and guards under the circumstance that they're part of the event I'm in, but I understand that it could be very difficult to decide who is and isn't an ally.
It's hard to specify how it ought to work, but the issue is that I'm so tired of hitting quest allies and the such during events wherein I either get a greater reward for their continued safety or find them useful to aid me in my quest. Currently the "fix" is going through reloading saves when something of this nature sets me back, which isn't cool. Allies don't harm me, but since everyone moves so fast and I can't "target" enemies, I often slash my buddies who are constantly in the way. Even people I need to 'escort' do not act demure, they run headlong into battle and get in my damn way. Mages at the very least should stay at range and cast in a manner that archers do. Archers are the only NPCs that reliably try to keep their distance.
Hard to swallow it all, I know. But y'all know where I'm coming from. Certainly this issue can be reduced in severity some how. My quick fix would just be a FOF option in the gameplay menu.
Oh, and collapsible menus in the Inventory screen. Someone made a key ring, which is cool, but I think it should be a deeper addition to the inventory screen. Double Click a category header and all the items under that category collapse into the header like any +/- droplist in the Construction Set.
Killians5
Apr 24 2006, 08:36 PM
IMO alot of people are looking for Mods not Patches, a patch is what they are talking about. Download to fix an obvious ommision or glitch, not a personal problem with what you would have done diffrently.
Agraza
Apr 24 2006, 09:46 PM
I'm not certain if your accusation is levelled at my post as well. I consider my submission an omission on their part. You truly feel that it was intended for everyone to be hitting each other in combat? I've seen the anachronistic fellows in team duels at fairs, and they do not hit their teammates at anything close to the frequency of the game. The NPCs do this with or without my intervention, but I don't make things any better by participating. It seems to me a failing point of the AI and Collission that this is so frequent.
Furthermore, We receive bounties for NPCs the guards kill while they're in pursuit of us. They seem to understand this as us sending that NPC to attack them. A related problem from my perspective.
MiNalien
Apr 25 2006, 04:20 PM
He is right, though, Agraza. Although I have added a lot of things that seem more fit to be in some mod, most of what I've taken that could be mods were things that mods modders can't (at this present time) do (such as fixing the speechcraft game), or requesting features for modders to be able to use (such as an NIF importer/exporter). On that note, I removed 4 items that seemed to be mod request features rather than patch problems.
batesmotel34
Apr 25 2006, 07:04 PM
QUOTE(Agraza @ Apr 24 2006, 07:05 PM) [snapback]141676[/snapback]
I would like a Friend or Foe mode that prevents me from damaging my horse. I'd like to include quest allies and guards under the circumstance that they're part of the event I'm in, but I understand that it could be very difficult to decide who is and isn't an ally.
It's hard to specify how it ought to work, but the issue is that I'm so tired of hitting quest allies and the such during events wherein I either get a greater reward for their continued safety or find them useful to aid me in my quest. Currently the "fix" is going through reloading saves when something of this nature sets me back, which isn't cool. Allies don't harm me, but since everyone moves so fast and I can't "target" enemies, I often slash my buddies who are constantly in the way. Even people I need to 'escort' do not act demure, they run headlong into battle and get in my damn way. Mages at the very least should stay at range and cast in a manner that archers do. Archers are the only NPCs that reliably try to keep their distance.
Hard to swallow it all, I know. But y'all know where I'm coming from. Certainly this issue can be reduced in severity some how. My quick fix would just be a FOF option in the gameplay menu.
I believe there was some setting in the Morrowind.ini file that controlled how narrow an arc your target had to be in for a weapon swing to hit them. Narrowing it made it more important to have your target in the center of your field of view but made it less likely you would hit an unintended bystander. Is there something similar for Oblivion? (I don't know the name for the ini file parameter for Morrowind but you might well find it by searching the forums here.)
nastyguard
Apr 26 2006, 08:52 PM
QUOTE(Grass_ @ Apr 8 2006, 11:45 AM) [snapback]137734[/snapback]
-Alt-Tab support, the game crashes like 50% of the time when tabbing to desktop.
-An official fix on the huge font size in the inventory (results in lots of scrolling, and not much of an overview) which is now fixed by mod.
-More than 8 hotkeys!
-A more like Morrowind selling/barter system at shops.
-Something to replace fast travel. Like a public transport (horse carrier?) between cities.
Most of this sounds more like something to be modded then to be updated, but anyway.
I use Fraps for screenshots. And incase you didn't know you can name your savegame if you save using the console. Which is even faster then opening the game menu etc.
I have no trouble whatsoever Alt+Tabbing out of Oblivion, but that's most likely due to the performance of my system. Your system probably hangs due to its relatively low graphic capability. If this isnt the case, I'm not sure.
odark
Apr 28 2006, 02:20 AM
QUOTE(Latholas @ Apr 9 2006, 03:00 PM) [snapback]138034[/snapback]
i want the game not to crash to desktop when my soundcontroller appears when i change headset-speakers, for when i accidentally hit hotkeys for internet-msn or such...
oh and malchik i have but 5 infamy and some people are already saying 'you're a bold little thing arent you i dont think i wanna talk to you' so npc's dont always wanna talk with me...
I don't think the user's taskbar related programs are any concern to bethesda. Realistically, cited from the readme... [paraphrase] "Close any and all programs running in the background for best performance."
Humblie
Apr 30 2006, 09:23 PM
hmmmm... i dont think anyones mentioned this yet
but in morrowind you could hold down the shift... or was it control... anyway that would allow you to sell all of the selected item and let you avoid the amount to sell window. i know its only small but when i sell all of the potions i loot from the gates the windows constantly poping up can get really tiresome. and is the "are you sure you want to sell this" window really necasery thats just irratating... if i dont want to sell it i wont click on it so stop asking.
finniksa
Apr 30 2006, 09:42 PM
QUOTE(Min-chan @ Apr 25 2006, 10:20 AM) [snapback]141834[/snapback]
He is right, though, Agraza. Although I have added a lot of things that seem more fit to be in some mod, most of what I've taken that could be mods were things that mods modders can't (at this present time) do (such as fixing the speechcraft game), or requesting features for modders to be able to use (such as an NIF importer/exporter). On that note, I removed 4 items that seemed to be mod request features rather than patch problems.
I wrote a large post, but none have been considered for the patch list. I think that, while some of them are good for mods, some are also good for patches. For example, the Vampire Head problem for female models is an actual glitch that is very bothersome.
I haven't received any comments on my list of problems with the game, so I can't revise them to be more helpful without criticism. I do want to help with the list, though. There's got to be something in it that was worth the time to write.
k3v Man
May 2 2006, 11:39 PM
i dont know wether this can be considered as a patch or can be fixed in a mod but one of the things that i liked in the morrowind goty was you could pace multiple map markers and name them. mabi they can add that into oblivion. I think it would also be cool if you can also give them icons that are built into the game or you can add icons that you made.
i also dont know if this could be made into a mod or patch or not but dropable gold. I've heard alot of people talk about that.
Endarire
May 3 2006, 01:11 AM
The ability to disable confirmation messages.
QUOTE
Do you wish to sell iron claymore?
Yes already! Speaking of which, if I have multiple versions of an item, such as 3 tan plates, prompt me about how many I wish to sell at a time. Include a key to sell all, such as control-click.
I believe others would like to disable that annoying "Loading Area" prompt without needing a plugin as well as being told when their items had degraded to 10% or less.
-EE
k3v Man
May 6 2006, 11:44 PM
Also the underwater seeing bug get fixed.
It allowed you to look under water clearly when your eyes were under the water but anything above that wan't
aenri
May 7 2006, 03:32 PM
my suggestion is: change the way of
pursuing! i find it very unrealistic.
for example i was in gutted mine (quest for azura) and i got beaten up by vampires there

, so i started to run to Cheydinhall and i made it ... but the vampires were pursuing me all the time for a VERY long distance, directly into hands of guards, who have wiped the floor with them

.
I think that bandits, vampires, creatures and so on mustnt follow you to city... its weird if bandit comes into civilization with guards that are eager to kill him for his (?crimes?) only for one player who has shot him into back

. they must back off when they see city, not running for me and get killed by guards...
Another suggestion is to change the acquiring of targets for NPC. why are they always attacking me? i have done nothing wrong to them, only happen to be be in their sight range... they dont mind the guard beating them up, theyre going always stubbornly for me... weird, isnt it?
vampires btw are also weird... in my example it was afternoon, and they were not affected by sundamage!! what applies for me must apply for them too !
finniksa
May 7 2006, 06:55 PM
QUOTE(Aenri @ May 7 2006, 09:32 AM) [snapback]143751[/snapback]
my suggestion is: change the way of
pursuing! i find it very unrealistic.
for example i was in gutted mine (quest for azura) and i got beaten up by vampires there

, so i started to run to Cheydinhall and i made it ... but the vampires were pursuing me all the time for a VERY long distance, directly into hands of guards, who have wiped the floor with them

.
I think that bandits, vampires, creatures and so on mustnt follow you to city... its weird if bandit comes into civilization with guards that are eager to kill him for his (?crimes?) only for one player who has shot him into back

. they must back off when they see city, not running for me and get killed by guards...
Another suggestion is to change the acquiring of targets for NPC. why are they always attacking me? i have done nothing wrong to them, only happen to be be in their sight range... they dont mind the guard beating them up, theyre going always stubbornly for me... weird, isnt it?
vampires btw are also weird... in my example it was afternoon, and they were not affected by sundamage!! what applies for me must apply for them too !
Seriously! I was in Leyawin, doing a quest on the shore. And I heard the "combat" music and saw a mudcrab get all saucy trying to run up a hill after me. I was level 18 so I was like, haha, right, mudcrab. Whatever. I ran from Leyawin to Anvil (I don't fast travel), did a couple very small quests, the music was all different and stuff, and then I went inside my house and suddenly... a mudcrab runs through my door and attacks me! I gave him an honorable death and now he's on my mantle...

So I second it... the way NPCs pursue the player is wildly inconsistent.
baileyjb2
May 8 2006, 12:33 AM
It seems that most people are asking for major gameplay changes. The reason for a patch is to fix bugs or glitches in the game or to add in smaller things that may have been overlooked in production.
One major bug I would like looked into is the one that happens when you randomly get kicked from a guild for apparently no reason. I've had it happen twice, one for NO reason at all, and another when I killed someone during the Collector quest line. apparently he was in the mages guild (or had a reference to it in the CS)
Also, one thing that was majorly missing from oblivion is a mod selector based on your character profile. Its a major annoyance having to remember and manually select every mod used for individual characters.
aenri
May 8 2006, 09:43 AM
youre right raljik'tar, were asking for big gameplay changes, but we do that because we think that this things need to be changed. and who can change the game better than developer?
about kicking outta guilds... i have never heard of it before but i know that if some npc kill other npc in fair fight and killed npc is in quest, youre guilty of his death... weird... i had quest corruption and hmmm... something in cheydinhall and guards have killed the ulrich leland after some misunderstandings... quest box pops up and it says i have slain ulrich lelland! how?? i wasnt there.

and i know if you kill guild member though is he/she attacking you, youre expelled, but you get no bounty.
and i agree with changing of apeechcraft minigame, i dont use it i rather bribe
we need better unarmored and h2h, for example decrease spell effectiveness and decrease stealth detection when in armor or encumbered. though im no fan of monk style fighting, i think it would be better for overall gameplay experience. im tired of seeing arena h2h combatant in a hopeless fight against shield and sword armored enemy:(. much more if it is my combatant
SoulBlazer_87
May 8 2006, 05:41 PM
In fact there is an unarmored fighting mod out as well as a couple or more for unarmed fighting (Lees fists of fury etc). Howver I see your point: H2H is terribly underpowered. Plus it would be a great idea (or not much of an idea but actually re-enabling) to take out our old spells. I know I'm being repetitive but its really needed. Of course I'd better like them to release some animation-changing feattures for the construction set.
baileyjb2
May 9 2006, 07:20 PM
Something that I had forgotten earlier was a way for gauntlet weight to affect your H2H damage.
It makes sense that someone wearing a heavy metal plate such as the steel gauntlets over their nuckles is going to hurt a LOT more than someone hitting with their bear fists.
Also, if you're going to do that, why not add in a bonus, small damage over time aspect for Fur and Daedric gauntlets. Since both of those essentially have claws on them (go look at a fur gauntlet again, it has wolf claws on the nuckles--my favorite by far), it would make sense that they would cut the skin and cause bleeding damage.
I would think that it would be fairly easy to attach a script to these to make it work--possibly even a modder could solve these problems?
moffjc01
May 13 2006, 07:42 AM
I don’t like the way the game has been nerft compared to morrowind, it just too easy and there are no consequences to your decision of joining on guild over another. There should be more competition between guilds and conflicting goals so that you have to choose between them. Next enchanting in the game need to be changed it just feels under powered (I know there are mods to fix that). The main quest is way too short by its self too. I also miss having to choose a Great House; maybe make them Noble Houses but their does not seem to be any nobles other than the heads of towns. The NPC should react to you more depending on you fame or infamy. All in all Oblivion just seems vary watered down to appeal to the masses and the challenge from morrowind is just not there any more, maybe it will change in the future with expansions maybe not...though one can only hope.
Oh and almost forgot the ability to mine mineral, to make and customize your own weapons and armor or if you want to have it made by a smith for a vary high price (I know this is more of an add-on/mod but you need to do something with all of those mines)
aenri
May 13 2006, 01:42 PM
Personally I think its all right with the guilds, if you are in thieves and mages guild how would mages know that you are in thieves guild??? and about houses - it cannot be done in oblivion, there arent any factions that are prevailing in some region of cyrodiil... like it was in morrowind (balmora - hlaalu, redoran - aldruhn and so on)
I think that mining and smelting will be added by some good modders.
Oblivion is HARD, MW wasnt, i have killed everything in one shot there.
Cyborg16
May 16 2006, 07:13 PM
Add the option to disable the "are you sure you want to sell/drop/etc. this item?" prompt. I'm surprised no one's asked already, because a lot of people have been asking for a mod to remove that (which I think is impossible).
EDIT: Two more ideas:
Allow more than one message to be visible at once. Since the patch will be for PCs only with a high-res display, this shouldn't be a problem

Change the "You cannot rest while in the air." Message box to a message displayed at the top of the screen.
daeanor
May 18 2006, 01:54 PM
The friend-foe thing needs to be reworked. For one, it should not be a crime to assault your horse, or even kill it ... much less get thrown out of your guild for accidentally clipping it in a pitched battle. It's my horse, right? If I want to make it into dog food, why can't I? For another, some NPC's just complain if you accidentally hit them ("Hey! I'm on your side!"), and others immediately put a bounty on you for assault. They should all complain first - or, like summoned creatures, require multiple hits before they consider it an assault. And the AI should keep them out from underfoot, it's extremely frustrating to not be able to fight because a stupid NPC you don't want to assault keeps running in front of you.
IAAI?
May 22 2006, 01:20 PM
QUOTE(Daeanor @ May 18 2006, 05:54 AM) [snapback]145406[/snapback]
The friend-foe thing needs to be reworked. For one, it should not be a crime to assault your horse, or even kill it ... much less get thrown out of your guild for accidentally clipping it in a pitched battle. It's my horse, right? If I want to make it into dog food, why can't I? For another, some NPC's just complain if you accidentally hit them ("Hey! I'm on your side!"), and others immediately put a bounty on you for assault. They should all complain first - or, like summoned creatures, require multiple hits before they consider it an assault. And the AI should keep them out from underfoot, it's extremely frustrating to not be able to fight because a stupid NPC you don't want to assault keeps running in front of you.
Reply:
In Morrowin a modder reduced the angle of attack so that it was possible to not hit your allly. This seems impossible in Oblivion because of how far the attackee is moved when hit and all of the run-arounds. I think Oblivion should have an invisible ally for the sake of hits.
The ability to go to the University should be sooner because your levels are really advanced when you are finally able to go. Reducing the requirements of 7 to 5 Mage guilds would be nice.
Also, how about a shift function to ask the question of "how many?" when selling or buying stuff.
We need a user pin on the map for user-defined-info: e.g. I cannot finish this Aeleid ruin because I need a silver weapon, etc.
What does "invisible" mean? Am I invisible or what?
alt3rn1ty
May 22 2006, 07:30 PM
Is it at all feasible to install Oblivion on a laptop with lower specs than minimum required?
I love this game on the home beast pc, but spend two thirds of my life at sea with a laptop I cant afford to upgrade.
It has Athlon64 3400, 768mb ram. - The problem being the grafix; Geforce4 440 go card.
Any help Bethesda? or anyone would be most appreciated, low res textures, ini tweaks etc.
I had morrowind running with 168 mods installed once with an average 32fps, and even ironed out things like the doubling bug so am no stranger to getting in amongst it.
Cyborg16
Jun 8 2006, 10:01 AM
alt3rn1ty: you could try oldblivion, which can get around some of the feature requirements, but I rather doubt you'll get a playable framerate anyway.
The friend-foe combat thing definately needs some improvement. Guards shooting at bandits and accidentally hitting each other should not try to kill each other after killing whoever they were attacking. Also, I saw a timber wolf attack a guard once. He just stood there until he'd been attacked a few times before deciding the wolf was actually trying to kill him and attacking it (at least he won...). Perhaps this should be partly faction based (e.g. "wild animals are dangerous" and "people within the same faction should yield to each other, at least before trying to kill each other")?