thesilentpyro
Mar 11 2006, 12:50 AM
OOC and stuff post here--thought I'd follow the trend of the other two groups. Here's character info and such.
The Burning TowerDM: MalchikCharacters: Username--Race--Class----------------------------------
Ice-Blood: WereWolf531--Argonian--Unknown--Presumably warrior/freedom fighter (please notify me)Dur-Colath: dunmer_jediknight--Bosmer--Scout/WarriorKane Nighy: ixnos--Imperial--Mercenary, Fighter, WarriorAldhelm Izarthi: titanania--Dunmer--Unknown--presumably Mage (please notify me)Erunanion: loveme4whoiam--Dunmer--RangerRalaith: thesilentpyro--Dunmer--Assassin
Gnaag: gnaag--Bosmer--BardEmeralda: Yeknom--Bosmer--Unknown--presumably Spy (please notfiy me)Merecenary Camp Grouppresumably all Daedric equipment has been changed to ebony, as it was mentioned that all Daedric items would not be allowed, but not all players specified the change. I will update this as the changes are specified.
Name: Ice-Blood (Ice for short)Race: Argonian
Age: 29
Weapons: Black Ice (his greatsword)
Armour: full suit of steel armor (without the helmet and shield, and with greaves instead of boots), and a brown cloak
Potions: 3 potions of healing, a potion of magic absorption, and a bottle of flin
Scrolls: none
Enchanted Items: Black Ice (Frost damage and frost damage absorption enchantments)
Other: sharpening stone
Name:Dur-ColathRace: Bosmer
Age:90
Weapons: (ranged)crossbow (melee) Daedric Tanto
Armor: Glass Cuirass and Greaves
Potions: 4 healing, 3 cure diseace
other: dark green cloak, 70 steel bolts, 30silver bolts, 6 master lockpicks, 3 armor repair hammers, 90' of rope
Name: Kane NighyRace: Imperial
Age: 26
Weapons: Daedric [Ebony] Claymore, Nordic Longsword
Armor: Daedric [Ebony] armour, inverted colours except pauldrons and helmet
Potions: 6 restore fatigue potions
scrolls: none
other: 10 journeyman repair hammers, 5 master repair hammers
Name: Aldhelm IzarthiRace: Dunmer
Age: 278
Weapons: Ebony Dagger, Silver Viperblade < (Poison 5 to 7 points)
Armor: Dark Brotherhood armor and daedric left pauldron < (Chameleon 20% to 50% enchant)
Potions: 6 restore fatigue potions, 7 restore health potions, four Feather potions, a weak Invisibility potion, and three Poison/Drain Fatigue potions
Scrolls: 5 Fyggphi's Gem Feeder scrolls and a single Scroll of Hellfire
Other: 6 Common Soul Gems, 3 Greater Soul Gems
Special Abilities: The Drunken Alit GroupName: ErunanionRace: Dunmer
Age: 55
Weapons: Plain steel longsword, and a longbow
Armour: Mail over netch leather, no shield or helm. A large cloak.
Potions: Two small health potions
Scrolls: None
Enchanted Items: An Increase Luck amulet (DM's choice of power)
Other: A small knife
Name: RalaithRace: Dunmer
Age: 45-55
Weapons: Twin silvered longknives and a pack of 15 ebony darts
Armour: Full set of reinforced Dark Brotherhood Armor, minus the helm. Traveling cloak, no use in battle, but aids when sneaking in the darkness.
Potions: 6 healing, 6 poison, 2 restore fatigue
Scrolls: None
Enchanted items: Two rings: one of fortify agility and speed, one of chameleon and sneak. 1 charge on each. One amulet: medium-level shock on Target, one second resist shock on self. 4 charges.
Other: Carving knife (no use in battle) and a pouch of 20 small pieces of raw ebony (able to make 3 darts out of each piece, but it requires time).
Special Abilities:
- Deduction (can tell weaknesses)
Name: GnaagRace: Bosmer
Age: 30
Weapons: Steel dagger
Armour: A buckler
Potions: Four health potions
Scrolls: None
Other: An Increase Speechcraft ring
Name: EmeraldaRace: Bosmer
Age: 25
Weapons: Two daggers
Armour: None
Potions: None
Scrolls: None
Other: Three Master lockpicks
Any other information as to classes, spells, abilities, materials of equipment, and pictures and whatnot, let me know and I'll update this.
ixnos
Mar 11 2006, 12:58 AM
heh wondered when one of our group was going to do this...felt left out and such
thesilentpyro
Mar 11 2006, 01:03 AM
Well, we're in on it now.
Since this is OOC, I can safely ask this:
How do I get atitle under my avatar instead of Acolyte?
ixnos
Mar 11 2006, 01:20 AM
QUOTE(thesilentpyro @ Mar 11 2006, 12:02 AM) [snapback]129885[/snapback]
Well, we're in on it now.
Since this is OOC, I can safely ask this:
How do I get atitle under my avatar instead of Acolyte?
you mean how to change it? simple...post more...after 25 posts you gain Swordsmen title...as for adding or customising it...not sure
thesilentpyro
Mar 11 2006, 01:22 AM
Customizing it was what I was asking about. Thanks, though.
dunmer_jediknight
Mar 11 2006, 02:15 AM
ok sorry for the late posts, I hope I was not out of line with the post I did make. After reading one of the off topic posts Malchik made on forum RPing I figure I give it a try, so what do all you think?
As I said in the post twice a week I have long 11-12 hour work days were I'm on my feet for litterly 14+ hours, I walk to work and figure in getting ready for work that really adds up.
If Malchik has objections to my post I will edit it to fit more in with malchiks ruleing.
um guys did I really misread Malchik's update? I thought it stated that the potions were gone, or is that just the ones that detect enchantments?
thesilentpyro
Mar 11 2006, 02:31 AM
Sorry to hear about your work situation--while unfortunate that you cannot post, it does make for some interesting RP opportunities.
I believe you did misread the post, as I mentioned in the OOC at the top of my last post. Hopefully it shouldn't be too hard to fix that.
gnaag
Mar 11 2006, 01:45 PM
Hi. I think it could be helpfull for me if the character descriptions upwards could be appended by class of each character. I am confused sometimes mostly about warriors.
thesilentpyro
Mar 11 2006, 01:48 PM
QUOTE(gnaag @ Mar 11 2006, 08:44 AM) [snapback]130001[/snapback]
Hi. I think it could be helpfull for me if the character description upwards could be appended by class of each character. I am confused sometimes mostly about warrior.
Aye, I'll see what I can do. Also, anyone who has not posted an extended character bio in the Character thread in these forums, please do so--I am going to include links to them.
thesilentpyro
Mar 11 2006, 03:14 PM
Congratulations to the group--as of right now, The Burning Tower is the most active of the Rift threads.
ixnos
Mar 11 2006, 05:07 PM
Kane can be known as a Mercenary, Fighter or Warrior...or all three since that is what he falls under
gnaag
Mar 11 2006, 09:54 PM
Thanks. You really helped me.
gnaag
Mar 11 2006, 10:06 PM
BTW: I was going through the user profiles and I found out, that I have born on the same day as Werewolf531 have. (17.3.1988). So I wish us both everything best on our near 18's.
dunmer_jediknight
Mar 11 2006, 10:29 PM
well I hope both of you have a great birthday.
And as for my caracter Dur-Colath he is a scout/warrior. Being Bosmer if he is in a forest or there is any kind of cover around if he does not want to be seen he won't be. If you guys want a more detailed discription I'll be more then glad to give it to you.
thesilentpyro
Mar 12 2006, 02:39 AM
A quick note to all: I am putting in links to character pictures and extended bios if they are present. If you would like, put these together in the threads set up in this forum and I'll put links in.
ixnos
Mar 12 2006, 03:09 AM
alright guys...this thing has started to get serious...if all don't know yet, Malchik has given advice due to the fact that unfortunatly the end of the comp is not far away...so I thought it would be best to round up the group and have a little chat, summarise what has happened and most of all get our tactics straightened out
Malchik in other words has stated that One of the eight of us has been effected by Oblivion...however it is up to us to find out whom...now I don't know if Malchik is planning to randomise who it is such as (pick names out of hats or dice rolls) or if we get to pick ourselves...preferrably I'd rather have Malchik handle that but anyways, Malchik has also mentioned that there is a much higher risk if you go it alone anywhere for any reason
I think we should use the OOC thread for more purposes as in what our stragety is going to be and such...anyone else think this or am I going in alone on this
thesilentpyro
Mar 12 2006, 03:17 AM
I agree--this is a good place to do it. If Malchik allows the potions, that will force us to find out who it is. If not, we can check the weapons, as was done in at least one other thread--one person decided that blood was found on his wakizashi. Also, no leaving, especially not alone. *coughcoughdunmer_jediknightcoughcough* We have yet to find out who the traitor is, and it's a danger to anyone to leave.
As for attack tactics, I say we go in through the top--a stealthy approach. Emeralda and I can scale the tower using daggers as climbing aids, then secure a rope and let the others climb up. The only tricky part is getting to and up the tower unnoticed. We should be able to get close the back way, and if we watch the guard daedra we can hopefully find a gap in their patrols that will allow us to slip in. If we go undeer the cover of night, dark clothing and such will make it harder for us to be spotted.
ixnos
Mar 12 2006, 03:29 AM
ever seen a 6ft 2" broad muscular imperial with heavy ebony armour, a heavy ebony broadsword, a heavyish nordic longsword and several repair hammers climb a rope?

the other 7 of you...sure thing but Kane would more or less snap the rope or take off part the wall
thesilentpyro
Mar 12 2006, 03:35 AM
QUOTE(ixnos @ Mar 11 2006, 10:29 PM) [snapback]130244[/snapback]
ever seen a 6ft 2" broad muscular imperial with heavy ebony armour, a heavy ebony broadsword, a heavyish nordic longsword and several repair hammers climb a rope?
the other 7 of you...sure thing but Kane would more or less snap the rope or take off part the wall
Good point. This may not be the best idea, but perhaps we could split into two groups? Climbing won't work for Kane, but storming won't work for most of us--at best, we have four or five of what you could actually call "warriors." If we split, the group at the front could attract attention and hold them off, while the group that came down from above could attack their flank. That way, we get at them from both sides, with everyone doing what they do best. As the group came down from above, since they would be the nimbler, they would be able to scout out possible locations of the more powerful Daedra in the tower--no doubt leading to the Dremora in charge.
dunmer_jediknight
Mar 12 2006, 03:51 AM
Dur-Colath can act as both sniper with his crossbow and as scout. As a Bosmer he has the best chance of hitting his targets
DragonDudeAW
Mar 12 2006, 04:26 AM
Kane, just because of your armor this doesn't make anyhting a problem, have you forgotten my character's Feather potions?
gnaag
Mar 12 2006, 01:32 PM
I agree that we should divide into two groups. It brings better chance to confuse Daedras in tower. But through the top should go only less weighted characters not only because of rope but stealth which is necessary can be done well only if everybody is flexy.
dunmer_jediknight
Mar 12 2006, 02:26 PM
ok so my caracter , if he lives that long, Gnaag, and Emerelda will go to the top and open the way for the others to follow.
Malchik is really pushing this traitor thing, I get the feeling that either my caracter or Ralaith is the traitor. either way I hope I am wrong but it looks like Malchik is out to make sure my caracter is the first to go lol

Well I'll play till my caracter is gone and play him as I feel he should act. As with many in the group Dur-Colath joined in the merc camp he has worked alone for a long time but knows when working in a group is better to get the job done right. So if he looks like he is going off on his own without asking others that is just his loner side winning out, but as I hope you have all seen he will always have the group safety and the sucess of the mission firsat on his mind.
ixnos
Mar 12 2006, 05:13 PM
no Titan I didn't forget but Kane isn't one to climb

he would rather bash things
Malchik
Mar 12 2006, 05:54 PM
I am not out to get anybody! I use dice to identify what happens. I am actually trying to save your skin rather than the opposite. If you throw your life away unnecessarily it seems to me you are letting your friends down. Loner you may have been for years but unless you can no longer think straight you ought to know when safety is in numbers. But I am not telling your character what to do, merely pointing out the probable results of actions. I think your group would like you to be there in the conflict even if only scouting the tunnels ahead but that is up to you.
dunmer_jediknight
Mar 12 2006, 07:12 PM
lol ok Malchik I'm sorry. But can you blame me

By the way.... your not allowed in here lol! This is for the players not the DM. lol j?k. Glad to see that you are useing the dice.
Ok people with all the info that Malchik is throwing us how do you want to split up the two groups?
loveme4whoiam
Mar 12 2006, 07:41 PM
QUOTE(Malchik)
As aldhelm takes the equipment from Erunanion he trips upon a boulder. He falls heavily with a cry of alarm. The mortar hits a rock and splits in pieces.
Son of a...
DragonDudeAW
Mar 12 2006, 11:07 PM
QUOTE(Malchik)
As aldhelm takes the equipment from Erunanion he trips upon a boulder. He falls heavily with a cry of alarm. The mortar hits a rock and splits in pieces.
Who are you telling? Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! Makes me seem even more suspicious to the characters who are already distrustful of me.
And Kane what do you plan to bash into, the wall?
ixnos
Mar 13 2006, 12:43 AM
*rolls his dice and smirks at Malchik*
oh..what's your lucky number Malchik? hope it's 3 since number 3 tells me your time is up

bleh...this is why I don't like DM's...they are evil and cruel...psh I say the dice are tainetd not us

oh and Kane plans to bash several walls, doors, barracades and rather anything else that stands in his way...then again he's learnt his lesson with metal
thesilentpyro
Mar 13 2006, 01:20 AM
Malchik does seem to have it in for our potions, doesn't he? I think he really wants us to go for the "inspection of equipment" route. Either way, we must find out soon--according to him, we are going to start being killed off soon.
As to tactics, loveme4whoiam said something in the main thread about not wanting to split up, about not wanting to weaken our force. To tell the truth, there are several of us (Gnaag, Emeralda, perhaps myself) who are not that good in a straight-out battle in the first place, although I don't doubt that we would do all that we could. By sending three or four of us in, especially the ones with stealth skills, we could quickly and methodically attempt to take out any interior reinforcements they might have, and if we had Aldhelm with us, perhaps some of their magical traps as well, without them even knowing about it, since the four or five at the front would be providing a great distraction and taking out a great host of their forces.
ixnos
Mar 13 2006, 01:48 AM
I still think splitting up is our best offence...mainly to confuse the enemy and if some of us fail...it gives the others chance to get the job done...hence the little comment from Kane on the subject of backing up Dur as he scouts the area "if we're not back in 20 minutes...count yourselves to 6 but count yourselves lucky for going against a smaller force of daeda" or something close to that
as for the actual groups...overlooking the overall group we have a good mixture of scouts/thieves/assassins and warriors
thus either teaming up in teams of 2...1 warrior, 1 thief or 2 groups of 4...2 warriors, 2 thieves each group
from the merc camp you have your basic warrior...well Kane being the most warrior like character out the lot...ranging to an alchemist fighter and such
if our only option is the top tower then you are going to have a job on your hands convincing Kane...he hates climbing and is too stubborn to just accept feather potions
if he has the chance to bash, he will go for that option anyday no matter if he gets tangled into a few traps...therefore this rules out Kane being the warrior to go through the top window
however no one has said that we all can't go through the mountain pass then split up into our groups to assault the tower
so coming to the conclusion our tactics in my opinion should go something like
camp: find traitor, cure them and decide groups -> mountain path -> tower: group (1) causes a distraction to get the main daedra's attention leaving group (2) to scale the tower, go through the top window and take out any daedra that are in their way...leaving group (1) to either go through the main gate or follow group (2) via rope left to climb up
thesilentpyro
Mar 13 2006, 02:08 AM
Sounds like a plan to me, but before we get set for anything in the actual thread, we need to make sure everyone agrees with it.
As for the groups, I suggest
(1)Kane, Dur-Colath, Erunanion, Ice-Blood, and Gnaag (gnaag has some healing skills)
(2)Ralaith, Emeralda, and Aldhelm
Some adjustments may be made, but there may be some control over any magical traps inside, so Aldhelm would be useful. We need some sort of healer out front, as well as our best fighters, as they will have to deal with the bulk of the masses. The stealth group will come from behind and do what they can to take out any reinforcements, as well as gather information before coming down and aiding the front group with any remaining Daedra. After everyone has access to the Tower, we can search for the Dremora in charge.
Also, I agree that we could all approach by the back way, as the closer we can get without being noticed at all, the better.
WereWolf531
Mar 13 2006, 03:30 AM
This plan seems to be the best one at the moment. But the only reason I disagree with it is because it seems too simple, almost expected. This is exaclty why I asked the questions I did to Caughthorn...now if only he would actually answer them! Does it have to be intact...and the geography...maybe cause a landslide onto the tower or collapse it somehow. The tunnels underground...possible alternate entry point. Defensive measures...possible traps we could use. The rest of em (numbers, kill a bunch at a time) are obvious. Bah, I wish we were actually doing something about the tower already. All this subterfuge and deceit...it seems it could all be solved in just a few posts, yet it is not. Seriously just make the potions, ask Malchik for the results, exorcise the demon or whatever and get on with it. *sigh* Forgive my rant...it's been a long day today.
dunmer_jediknight
Mar 13 2006, 03:33 AM
well since Malchik isnt giveing us much choice in the matter, I have to agree with Ixnos. I also like the group mix but maybe Dur-Colath should go with the group to enter the top entrance, He seems to be the best scout in the group. Or maybe he could hold back and act as sniper. Not to sure how combat is going to be handled since Malchik has already stated that he will not have much time to post during the week. and friday is the last day of the contest.
ixnos
Mar 13 2006, 03:55 AM
combat as I can understand from what Malchik has stated is through dice rolls like Dungeons & Dragons
in other words we say "Kane notices a dremora heading right for him, he yanks his sword from his last victim and hoists the swords upwards, slashing towards the dremora"
I will then have to wait for Malchik to roll the dice and I think it goes on the basis of something like, if the total comes to 12, Kane hits the dremora and kills in one shot, if it's 9, he misses and if it's 5, he attack is blocked
and so on, not sure if that is correct but I'm sure Malchik will correct me on that one
as for the plan and groups, that sounds fine to me, I believe the tower will have to be intact but sometimes the most simple attacks are the most effective
that is why Kane would prefer to attack head on and go through the main gates...the last thing the daedra would be expecting is a 6ft 2" broad muscular imperial charging towards their main gates, crashing it down and waving mockingly before decpaitating them

...infact I doubt anyone would expect that one

trust me, when you have watched many military and action movies as I have, you can decipher who is dead and who will survive...same with horror movies too
loveme4whoiam
Mar 13 2006, 05:58 PM
What are you doing Gnaag? Randomly leaving the camp doesn't make any sense, especially as Malchik has repeated said that anyone leaving the camp will die. If you want to leave the game, that's too bad, but you say you don't - what's going on??
gnaag
Mar 13 2006, 06:46 PM
sorry I didn't wanted to cause such a horrible situation, but in my view we were talking and talking too much about just one thing. The game was becomig boring and predictable. But I will do my best to cope the problems I made.
The best thing now (I think) is to pretend brutal offence through main gate and part of us (as a coward I don't know if I have a privilege to) should go silently through the roof.
I regret what I have done, but I hadn't read Malchik's topic in which he said everybody leaving camp alone will probably meet death. I am really sorry.
DragonDudeAW
Mar 13 2006, 08:28 PM
Well since I still can't post due to the potions being up in the air, sucess or failure. Malchik if you read this please decide whether or not the potions are sucessful or otherwise I am going to post anyway later today. The story is moving far too fast for me to go today w/o posting so I am going to post later today for sure.
ixnos
Mar 13 2006, 08:47 PM
you could have waited for Ralaith to tell the group about the traitor Gnaag...I know the talk is boring but we can't leave the camp until the traitor is revealed and cured...and we have a decent plan that hopefully won't backfire upon us
but it has been done now and we have to cope with the even shorter time we have left now
gnaag
Mar 13 2006, 09:07 PM
OK ixnos. I remade my last post a bit, so now I was left just for two hours. It isn't so much and you could wait for me with showing the traitor. I can be unconscious for a while. While I am not traitor (not in the way story tells) and Ralaith knows it, I am not really necessary during the revelation.
I promise I will be very surprised when I wake up. I am again here in about 15 hours, because in my country there is night now and then I will be in school.
gnaag
Mar 13 2006, 09:21 PM
BTW: thank you ixnos you didn't kill me when I came

.
Just some help for those who are trying to cure me. I can't wake up without malchik permission, so use some (4) healing potions I have. I agree with werewolf531 that daedra should have known about our presence before. But I think we should use the situation when daedras are expecting us from path and mountains are free.
thesilentpyro
Mar 13 2006, 09:38 PM
Now that the Daedra are possibly on the move, we need to figure out who's going to go where. I still say a two-pronged attack is the way to go. No more than four should go to the top, three would be more ideal, and I think Aldhlem should be one of them, as well as Emeralda, as she's really no use at the front. As an assassin, my skill is attacking quickly and silently--perfect for getting into the tower and inflitrating it unnoticed--but I guess I could go to the front. Kane definetely needs to go to the front, as does Ice-blood, and having a sniper or two wouldn't hurt. Personally, I think Gnaag should go to the front, as a healer is needed at the main battle, but that's debatable. Everyone state where they want to go.
I want to go in through the top.
Of course, this is all assuming that we cannot somehow release an avalanche on the tower or come in through the tunnels. These would be better choices because if we came in through the tunnels, we could get in unnoticed and still do a whole lot of damage--Kane would even get his chance to go bashing, I think. If we could just release an avalanche, that would solve the whole thing, but I seriously doubt that Malchik would allow that.
ixnos
Mar 13 2006, 09:45 PM
Malchik is going to make this hard for us...or should I say "his dice" are
indeed no matter what the groups stand as
Group 1 - top window:
Group 2 - through front: Kane
if we had longer then Kane would eventually submet to going through top but now that the daedra have been alerted he'll be wanting to hit them head on more than ever
personally I think the groups should be
Group 1: Emeralda, Erun, Ralaith and Aldhelm
Group 2: Kane, Ice, Gnaag and Dur
Erun being the fighter, Aldhelm being the alchemist/healer and Emeralda and Ralaith being the two assassins
Group 2 in my opinion should try and draw out as many daedra as possible...Kane with no doubts would be in the middle fighting as many as possible while the others could do something to maybe crush the others...maybe loosen a few rocks from the mountains
or if possible Kane could knock part of the tower on them
loveme4whoiam
Mar 14 2006, 12:03 AM
I'd agree with that

EDIT- Sorry if I got bossy in that last post, but I was having some fun in-character, and this guy tends to take charge a bit. Cheers for suddenly kicking this thread forward Gnaag

, it gave me a chance to be all arrogant and leader-like in-character
dunmer_jediknight
Mar 14 2006, 01:34 AM
wow one person gets bored and has his caracter panic. lol it HAD to happen on a day I couldnt post lol.
Ok I made my post. and since everyone is decided on the groups I'll have my caracter stand in the back of group 2 to provide cover fire with the crossbow.What Dur-Colath will do is postion himself to cover both the front group as well as the lower entrance of the tower once the gate is open. If anyone knows any distruction spells that could start an avalance it's worth a try, but I also dont think Malchik will let us off that easily. Once all of us are in the garrision I have a feeling we should enter the tower and make for the tunnels under the tower. That is were I'm sure Malchik put the Deadra leader. Both me and Erunanion will fire at the leader as much as possible till the main fighters get into the mix. Dur-Colath will then shoulder his crossbow for the Tanto and join in. No reason why he cant have some of the melee fun lol.
thesilentpyro
Mar 14 2006, 02:14 AM
Now that I think about it, if we could get into the tunnels, that would probably give us a major advantage. We should look into that.
Does anyone else think Malchik misread our posts about making the detect enchantment potions? We never actually used them, to my knowledge, but were just trying to make them. Oh well, this will just make those random Daedric traps that much more interesting.
WereWolf531
Mar 14 2006, 03:48 AM
Heh, yeah I was kinda hoping we would have had something with which to kill a bunch of em at once, a sudden flood or avalanche came to mind. When I first heard about the tower and the tunnels underneath, my first thought was to go down there, set some explosives, and then blow the tower away. Then I remembered that we don't have any, and building a catapult or ballista would take too long (though the thought had crossed my mind). Right now I just hope my plan works. It seems a little complicated, but it's essentially what Hannibal did in that we lure the entire enemy host into one spot then attack them from all sides. But this is all assuming that they could hear what we were saying with that entity or whatever. Here's hoping that Malchik's dice don't throw a wrench into the works now...
DragonDudeAW
Mar 14 2006, 05:04 AM
Well i would have let you guys know I was the "enchanted one" sooner but Malchik told me not to tell any1 not even on the OOC thread. So now you know anyway, thanks for not killing my character.
so now whats the plan? I tried to understand the prvious posts but all that got was we are going to rush it somehow and try to make it to the lower levels/ tunnels where hopefully we will find the leader of the Daedra group. Also, I'm taking a poll, how shocked, on a scale of 1 to 10 would your character be if I revealed my "condition" once we were e in the tower and began draining Daedre with it. I know I'm trying to have companions but not being able to use that particular ability makes me much less of an asset to the team. What do you guys think if I mention something about a hidden weapon I'm not going to reveal til we reach the tower and then I get there and suck a few Daedra's essences dry?
By the way, in case you HAVEN'T figured it out by now, Aldhelm is a vampyre.
dunmer_jediknight
Mar 14 2006, 09:45 AM
Well I really wasnt shocked with your caracter being the traitor. So I put a 2 on the reaction scale. Malchik was pushing that aspect too much and made it, for me at least, a "ok now we have the traitor, now lets get to the tower." no real surprise sorry, you did a great job of hideing the fact.
As for the Vampire aspect I know my caracter will be shocked, and scared beyond belief.
Now on to the latest update. Ok guys the main path is OUT OF THE QUESTION. Malchik will not let us use it for ANY reason. So we have NO CHOICE but to use the moutain path. So it looks like Kane will need a feather spell or will have to huff it up the hard way.
And agine I apologise for not being more clear in lastnights post on what direction me and Emerelda take to scout out the tower. It was a long day and I was tired.
WereWolf531
Mar 14 2006, 12:07 PM
My reaction to your being the afflicted one? 1. I could tell from the long delay in using the potions and the mysterious trip and breaking the mortar that something was up. As for the vampire thing, Ice won't care too much at all. As an Argonian he's immune to the vampirism disease and he believes that, if the need arises, he can make vampires bleed just like anything else. So if your character does something like that, he'll probably do something like: "he watched, slightly shocked, as Aldhelm got close to the Daedra and began sucking the life out of it. 'Hope that tastes good Aldhelm, because that's more food for us once we finish this!'"
Malchik, I had one important question: How much can we extrapolate in terms of combat or the tower?
Oh, and the most simplified version of the plan (at least my take on it) is that Kane, Dur, Gnaag, and myself slide down the slope near the tower, break in through the front doors. About a minute later the others head in through the top. We then have the Daedra trapped between the two parties and things go smoothly. The full explanation can be found in my last post in the actual thread. I'd provide a link, but I gotta get going atm.