OOC> For new RPGers please note, it is bad etiquette to make any action on behalf of another player OR the DM. You may attack the atronachs but the success or otherwise of the attack is not your decision.
This has been pointed out before so please take note of it.
RPG UPDATE 5
After a few moments, aware that their masters have gone, the atronachs too vanish unaffected by any action launched against them and making no attack in their turn.
The three leaders reappear looking slightly ruffled by the fight but having clearly been successful. They are concealing weapons that, at first sight, do not appear to be those you would expect to see. Esquisite has a rather large eight pointed throwing star, Fairgoth a glowing Daedric club, and Fygge a glowing Daedric Staff. They all say the same thing.
"Sorry about the interruption. Just a little local difficulty. If it happens again, ignore it. It's only me they are interested in here. Now tomorrow we will be sorting out equipment for those that need it and the next day we will be teleporting you in small groups to different places in the area most affected by the rift. I see several of you are beginning to choose your travelling companions. Please make sure there are three or four in each group. I cannot join the fighting at the front just yet for others may still come here seeking to help and need my teleportation skills. Continue to find your groups and use what facilities we have here or in the vicinity to prepare as much as possible. And to those that tried or wanted to help me thank you. I will not forget your efforts. Now I need to rest after that tiresome skirmish. I will return later and I can hear what you say to me even if I do not always respond."
Before they withdraw from you they each add a welcome to newcomers. "Just talk to those who have been here for a day or two to learn what you should be doing now. And if we don't know your story, find a sympathetic ear."
The final lines are specific.
Fygge "My Paladins are veterans of many wars and are good listeners. Their names are Orlando and Olivier. They don't say much but they will hear you out."
Fairgoth "The barkeeps here may not smell too nice but they will let you talk and keep quiet about anything they hear unless you want it spread around. They can do that too. But don't mess with them lest they spread YOU around."
Esquisite "If you need to get a message to me deliver it via the friendly ghosts you will now be able to see. They were once great mages who came to unfortunate ends. They can pass any tales you want to tell to me. Their names are Sackbutt and Shawm. Fortunately they are capable of being in several places at once. Unlike the rest of you."
The leaders withdraw.