Rumours have reached all parts of the Empire. A rift to Oblivion has opened in the province of Cyrodiil and monsters are pouring through causing destruction and death. The Imperial guard is hard stretched to contain the outbreak and need all the help they can get. Enquiries at your local town hall, tavern or village gossip will give you the following information.

Those with the character to face death and attempt to win are collecting in one of three places.

The Tavern 'The Drunken Alit' in the Imperial City is one of the filthiest dives in the empire. It had been the haunt of lowlife, criminals and riff-raff for years. Now a charismatic and beautiful young female wood-elf called Fairgoth is stirring them up, pointing out that even their livelihood is put at risk if so many are killed and pointing out that there are rich pickings to be had off corpses.

A little way outside Kvatch, in a ruined abbey of some grandeur, the Altmer mage Esquisite has found her laboratory a similar collection point. She has not chosen this. She is by nature a loner and extremely arrogant but like it or not fate has chosen her and she must help such magic users who come her way and of course any others who end up there by chance.

Finally in the mountains north of Bruma a Nord fighter, Fygge Ropemuscles, has a motley collection of mercenaries camped beside a small stream. Interestingly, considering Fygge is a bad-tempered, one-eyed, drunkard, some of his mercenaries are seen to be wearing the very fine hand-crafted armour associated with Paladin Knights.

By chance each of these three 'leaders' has been granted the magical skill to teleport others close to the rift. As yet the precise location of the rift is unknown. The rumours conflict on this point.

Each potential candidate to help in the fight must first be interviewed by the leader they choose to report to. They must initially explain who they are, why they want to help, why they chose that particular starting point and what they think they can do to help. This should be the first post made by each player. Within the post must be made clear; your name, race, gender, age, skills, armoury (magic or otherwise) and costume. A description of a historical feat of daring to convince the 'leader' that you are suitable would not go amiss but they will get bored if you give them a story the length of War and Peace and throw you out.

Once you have made your first post please interact with others who join up until you are advised of your departure time to the front. This will not be for a day or two as each leader will want to teleport a group rather than individuals. Teleporting forces one by one could be too dangerous. Who knows what they will be facing? If you are there alone, have a look round and describe (as you see it) the tavern, the abbey ruin or the mountain scenery.