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Bahalan

ph34r.gif I am making a revamped version of Seyda Neen! But, alas, I have no knowledge of making buildings. I am desperate for a person who can make a few houses for the NPC's who don't seem to have houses. Also a larger "estate/manor/castle" (it's entirely up to the maker of the house) for the PC. I'm only good at adding on to existing things, and redoing weapons. I have some basic knowledge of the Construction Set, but as some of you may have found out, I have made a decent dagger mod already. (I'm JamesW, and the dagger was originally for my theif, Althalus, but I distributed it anyway). If anyone who cares to help me will email me at unsanesecretz@yahoo.com, I'll be glad to work with you. (More like you doing all the work, lol, as I can only redo things.) biggrin.gif

Already accomplished is awnings for some houses, a Guar who roams around the ugly huts behind the tradehouse, and some decent (ok, pretty unimpressive) work on the census and excise office. I'd love to have some help on this, and I hope somebody wants to do it.


AN ATTACHMENT! MY DAGGER MOD AND THE VERSIONS OF THE SEYDA NEEN MOD IM WORKING ON!!!
p.s.: There is already "update" of my SN mod, but it's actually some stuff I ccidentally left out when first doing my mod.
Bahalan
Excuse my abrubtness, but nvm. Ty anyone who read this post.
Malchik
I feel that most people are now too interested in seeing what Oblivion will hold to want to do more in Morrowind atm but some will not have the ability to play Oblivion immediately. Leave the thread and maybe you will get a positive response.
Theta Orionis
Just experiment with the construction set - creating buildings shouldn't take you long to learn. AFIAK, most of the house exteriors are single pieces, to which you add doorframes, doors, windows and accessories such as balconies, awnings etc. You can also copy an existing building, and paste it into the new location.

Making interiors is fairly straightforward - unless your exteriors were inspired by Lovecraft - once you've familiarised yourself with the interior statics. Again, you can copy/paste an existing interior into a new interior cell you've created, and then just customise it by changing the furniture and furnishings.
Bahalan
Thank you. I tried to copy/paste an existing house, but it didnt work. i feel pretty cruddy about not being able to do basic interiors and exteriors. Even the tut that came with the gme is confusing. ill reread the tut, and try to make the cave like they did.
Cardboard Box
Before you do, lemme ask a few things:

So, Seyda Neen's expanding. What does the East Empire Company have to say about this? For competition or against? Are House Hlaalu behind this? What about the Temple? (These are potential quest generators.)

Where will the extra buildings go? I can see some space around the lighthouse and possibly that peninsula in the northwest of cell -2,-9, but that could interfere with Latest, Greatest Housing Mod Gold. Will you be annexing other cells? Modifying terrain to allow for more docks?

NPCs that could do with housing include the barflies upstairs in Arrille's as well as the local garrison, especially if the place is expanding. I guess the C&E staff room in the upstairs building, but the others don't seem to have anywhere to go.

How big will the place expand to? Seyda Neen was only really a starting point for the character. How difficult would any quests be, beginner-level or... how high?

I mean, it sounds interesting and all, but there's always Balmora or Vivec. Also remember that Morrowind's more or less sealed off thanks to the blight storms. Not that many ships coming in.

Finally, there are tutorials on the internet; Google Is Your Friend™. For instance, you could download and print out Calislahn's PDF tutorial, which covers most of the basics of creating interior cells, plopping things into and moving things around the world, and so on. Hint: set the grid snap to 128 when creating interiors to ensure the pieces line up nicely.
Bahalan
excl.gif Uh...
I have no clue as to how to create quests. The only house i succesfully made was sorta a dud.
When I left the house, I'd pop up where the starter ship was. I hve a feeling a door marker is in order, but it wont let me copy/paste or even make one from the static list.

My problem is that I can only add onto existing things. Like adding awnings to the shacks round Seyda Neen. My plan was to mke Seyda Neen slightly more appealing to the newcomer's eye. Like "personal effects" givin to you (depending on class) like armours, weapons, picks/probes, ect. But as I hve no clue as to how to script, I'm stuck at the planning stage.

What I wanted when I first started was a "Empty Apartment" that could be rented out to the player by Arrille, which would seem decent for a new character. And things like paying , oh, say 20 septims for the rental each "month".

I downloaded that tutorial you linked to, but it came as some odd looking scripts.

I thank you all for your patience in dealing with my dunce self.
Theta Orionis
Doormarkers are produced when you double-click on a door to bring up its properties, tick the 'teleport' box, select the cell you want to teleport to from the drop down menu, and click 'select marker'. This will spawn a door marker you can drag to the desired location.


For scripting, search for and download 'Scripting for Dummies' - it's a great resource for all scripting related queries. smile.gif
elderdude111
do you want houses with new things or just the stuff already in the game
Bahalan
The originl idea in in its purest, simplest for was to make Seyda Neen a much more important place. It IS the town you first see, so a good first impression is a good thing for the rest of the cities. If Seyda Neen looks nice, it will have a better effect on the other cities and towns.

When you ask the "use old stuff or make new stuff" question, I'd go with the new stuff option. I'm good at doing my own weapons, but not at making my own houses. I could make one, but not create one, if you catch my meaning.

I'm trying to plan this out a bit more, decide what I'm going to do, add quests for the new stuff, and just take it to the drawing board. The new plan is to make it a "House Redoran" revamped Seyda Neen, by replacing the Imperial gaurds with Redoran gaurds, ect.

I will leave the houses as they are, but add some Redoran officials, some Loan Sharks, maybe even theives who pick pockets. I want Seyda Neen as a TOWN, not a swampy slum. More of a Balmora, if you will. It's hard to figure all this out when you're new at the TES Editor.

I'll keep working on it, and see if i can mke it a lot better before I come back asking for help.
Bahalan
I have discovered my doormarker problem! It was hidden in the blue things surrounding the starter ship. My lates mod, House in a Bottle, is proof of this. It is a good mod, nd open for expansion, so please give me some feed back.


Now, when you say stritfoward, you mean exactly that. It got really simple when i (Finally!) found the door tab. I really made myself proud with my Bottle house mod. I attached it with this post, so please feel free to test it.
ixnos
I've found that writing yourself a "to-do" list makes more things alot more clearer so when explaining it people can catch the idea almost instantly

such as at the moment I have 2 lists...a "done" list and a "to do" list

done:

landscaped a remote island in the bitter coast region

stacked several hlaalu buildings in rows to create an "archway" effect which they will later become 2 long houses with two floors

added a hlaalu building with observatory and a few "historical" dwemer weapons

re-landscaped the island to look more "jagged"

created own race, filled in their background, gave them spells/abilities and balanced their attributes and bonuses


to-do:

interiors for houses on the island

connect the island with the main island...possibly relocate it

add books to deepen created race

vary the races for choice

add nature to the island

add faction for created race including quests with new weapons and armour

I only started this lot Tuesday and had to teach myself how to use the CS again...once you get the hang of it the CS is easy to use

just hope the oblivion is near enough the same then maybe I'll be able to give the public mods that I've been trying to make for the last several years
Alanador
Hi Bahalan, everyone. Seyda Neen has an expansion available (been out for sometime now)...the mod that I have added a huge waterfront dock system, added I think like 5 ships, that could all fast travel to different places. The city got one new block (like additional 5 or 6 buildings, & with the available Petshop mod another building was added as well) off to the left after crossing over the bridge. I do not believe that this expansion added any quests. Perhaps if your idea incorporates quests and or story lines you could incorporate them into that mod (if the mod author was in agreement), thereby killin two birds with one mod. Just an idea.

Actually, I just pulled up my collection of Morrowind mods and it seems that my dock mod that I spoke of is three mods combined by one guy...so you can see from that example that three modders have contributed to the project now. It may be a better yet idea to grab that mod and further tweak that since much of the graphical work is done. Here's the three mod's and author's so you can search for it. Their project began in 2003 and the last update I have is from 2004 (06-02-04) and does require Tribunal but not Bloodmoon. Here's the titles:

"Seyda Neen Docks" (up to version 6)

author unknown (not sure of his total contributions but he credits the two mods he started with as follows)

"Seyda Neen Expanded" by _Strider_
"Skeledale House" by The Merry Piper


I highly recommend you play these and see what has been done, maybe if nothing else it'll help give you some ideas.
neroli
I'd agree with most of the previous posts, but for an easy beginners house creation, try Genmod, it does the basic stuff for you , although its essential to do a fair bit of editing . I think it only does interiors.
Humblie
well if your still looking for some help i find building in the CS quite easy actually but im afraid thats all i can do i have no idea how to script but theres a few tutorials so i could learn and same goes for quests scripting as thats pretty much the same.

ive never actually released a mod but ive tried completeing a few and done a few small ones for myself. stuff im cabable of doing is making interiors and exteriors shaping the landscape etc ive made new weapons and armor and stuff for myself from the basic models. (combined different meshes etc, some looked pretty cool.)

but if your still looking just reply or something and ill email you. biggrin.gif
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