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The Nexus Forums > Specific Games > Morrowind > Morrowind Plug-Ins > TES Construction Set
sandy
ok i want to make a mod where you talk to someone and he tells you to go somewhere were a fight will hepen but the npcs apear when you finish your conversation like the fighters guild quest were you go to vas

if anyone can help plz do thanks
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My immediate thought is a script attached to each NPC that checks the relevant journal entry, disables the NPC if it's below the "launched" value, or enables them once you accept the quest.

Something like this.
CODE
Begin IDENTIFIER_script

if ( Journal "some_journal_id" >= some_value )
    Enable
else
    Disable
endif

End IDENTIFIER_script


Where IDENTIFIER, some_journal_id and some_value are placeholders.

So what should happen is that when you enter the cell with the NPCs is that unless you have accepted the quest, they won't appear. Once you do, they appear. I'm sure someone can spot flaws in my scripting and correct them accordingly.
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