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Full Version: Making A Mesh And Disapear
The Nexus Forums > Specific Games > Morrowind > Morrowind Plug-Ins > TES Construction Set
Hell Templar
I have recently had an idea. I want to set up a sub that the player can aquire, have to find it. Now I figured out to set up the transporting. However I need a way to create the mesh at the location to travel too and remove it from a location your leaving.

For example, if yopu went from Sedya Neen to Ebon heart, I would need a mesh of the sub o be created in ebon heart and deleted from sedya neen... however I have no idea how to pull this off.
Vaanic~One
QUOTE(Hell Templar @ Dec 21 2005, 01:42 AM) [snapback]125499[/snapback]

I have recently had an idea. I want to set up a sub that the player can aquire, have to find it. Now I figured out to set up the transporting. However I need a way to create the mesh at the location to travel too and remove it from a location your leaving.

For example, if yopu went from Sedya Neen to Ebon heart, I would need a mesh of the sub o be created in ebon heart and deleted from sedya neen... however I have no idea how to pull this off.



I have no idea about scripting, but even I can at least advice you to look at the scripts in the game that allow certain objects to dissapear and appear.

for example, the scripts concerning Ravenrock, and when Caius Cosades leaves.
Kevin Woodman
two ways off the top of my head

1)use the script functions

enable
and
disable

use unique ID's for each sub location.

the ship you arrive on in seyda neen uses this, and other things as well.

2)or you could use positioncell
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