QUOTE("Ashley Cheng @ Gameplay Monthly Interview")
One new feature that just went in an Effect Shader object. Modders can create their own custom magic effects, using different parameters and settings. Think the fire damage effects fade in too quickly? Want to add more particles to the effect? It’s all adjustable via the Editor, with no programming needed.
I somehow missed this before. Yum. This certainly opens up a whole new can of modding worms don't it?