Help - Search - Members - Calendar
Full Version: Full Magic Effect Customisation!
The Nexus Forums > Specific Games > Oblivion > Announcements, News, Rules and Feedback > User News
Switch
QUOTE("Ashley Cheng @ Gameplay Monthly Interview")
One new feature that just went in an Effect Shader object. Modders can create their own custom magic effects, using different parameters and settings. Think the fire damage effects fade in too quickly? Want to add more particles to the effect? It’s all adjustable via the Editor, with no programming needed.

I somehow missed this before. Yum. This certainly opens up a whole new can of modding worms don't it? grin.gif Should be fun to fiddle with.
Vaanic~One
QUOTE(Switch @ Aug 8 2005, 02:04 PM)
QUOTE("Ashley Cheng @  Gameplay Monthly Interview")
One new feature that just went in an Effect Shader object. Modders can create their own custom magic effects, using different parameters and settings. Think the fire damage effects fade in too quickly? Want to add more particles to the effect? It’s all adjustable via the Editor, with no programming needed.

I somehow missed this before. Yum. This certainly opens up a whole new can of modding worms don't it? grin.gif Should be fun to fiddle with.
[right][snapback]118761[/snapback][/right]


Yes, this is one of the things that I am really looking forward to.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.