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The Nexus Forums > Specific Games > Morrowind > Morrowind Plug-Ins > Team Recruitment
vandorssen
It has been some time since I posted, but my case is now more desperate.

I have posted before about my mod for Morrowind, the Hauptstadt Castle mod, and how that was more of a precursor for a larger mod. Well, I have started the larger mod, but my partner on it has recently gained some additional real life responsibilities, and she is lucky if she can work on this for an hour a month. Meanwhile, I have been continuing as best I can.

I have broken the mod down into 6 different stages:

1) External landscaping and architecture
2) Interior design and architecture
3) Creation of custom models and textures, to be added as needed
4) Creation of special scripts
5) Addition of custom races, NPCs, and dialog
6) Final bug testing and play through

The over all story is being left mostly open ended, to make it easy to add expansions or better revisions later.

I have been working on stage 1 alone so far, and have only just barely made a dent.

I am looking for reliable people with TES:CS experience for working on stages 1 and 2. I have included some pictures to give an idea of what I have been doing. You may also perform a search for “Hauptstadt” to find other pictures and information.

Please PM-me if you are interested, or wish to see the expanded mod as it currently stands.

user posted imageuser posted imageuser posted imageuser posted image
user posted image
Other Pics:
Another view
Another CS view
Sir Bob
Can I help you with interior designing and the architecture?
vandorssen
QUOTE(Sir Bob @ Jan 29 2005, 03:42 PM)
Can I help you with interior designing and the architecture?
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Indeed, you may. I would suggest downloading my Hauptstadt Castle Mod, as it will provide some insight as to the style I am trying to create. It can be downloaded using this link.

I can also post a very pre-alpha version of the New Crystia mod, containing only what I have done so far.

I would also like, if you can, to see an example of some of your work; be it an actual mod or screen shots.

And also, I forgot to mention (as it is invariably asked) that both the Hauptstadt Castle Mod and New Crystia mod will require both Tribunal and Bloodmoon expansions. Hauptstadt Castle also requires and includes additional models and textures as well as music. Again, they are included.
Sir Bob
I can give you textures, they are not good textures, but might do..... I started retexturing yesterday you see?
hmmmmm
go to This link to see some of my retexturing and maybe download my only 2 monsters.

And the pre-alpha version would be nice, I have GOTY so i am fine
vandorssen
Here is a link to the pre-alpha version. The temporary short cut to the city is near the lighthouse of Seyda Neen. It is just a door.

I would recommend starting a new game with it, with no other land mass plug-ins activated. Much of it is empty space, but eventually the entire two islands will be a single city… part of a larger land mass, if everything goes to plan.
Sir Bob
downloaded, did you check the site out?
vandorssen
Indeed, I looked at you re-texturing. It is well done and tasteful. Are you using the Photoshop/nVidia DDS plug-in, or the actual PaintShop (or whatever) program?
Sir Bob
I am using Photoshop Elements V2.0

I checked Crystia out, and you say pre-alpha? that place is huge!!!!! it could do with some interiors though lol

Can you map it out on paper, put the names of what you want in the buildings, and scan it, then send it to me? because i want to start now! I sent you a private message
Sir Bob
By the way, is there a ruler of Crystia? because if there isn't he could have died, anyway, I am making a texture for his sword, but i need his name, which will be on the blade of the sword.
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