bloody hell!
We had
half a century of deveolopment and alteration of the entire game world penned and designed.... is'nt that enough for any sane player?
There has to be a limit to the chronological development of any dynamic gameworld simply because, quite simply (a.) 50 years is more than enough for most people to play one character... and (b.) if we kept on the evolution as per the history books, then memod would have
never been completed - we would've had to be implementing scripts and storlyins for every single element of Tolkien's history from the founding of Erebor through to the finding of the one Ring. 50 years of dynamic alteration and development alone is an exponential step upward from any gameplay elements present in any persistent computer-based RPG that I'm aware of having ever been produced, or even designed. possibly Blue Box's Project Ego, prior to it's emasculation into Fable comes close in that respect, but otherwise, nothing like the half century timescale of the MeMod has or had ever been attempted before. In my design notes I decided on a cessation date of 2020 TA, this being 50 years after the opening of the game in 1970TA, as the forces of Angmar are overwhelming Arnor. with a central storyline that spanned a full 30 years of this time period, this gave us about a decade for evolution and development either side of the critical phase of the storyline. That in itself is more than most RPGs ever dream of containing.
In conclusion, of course if the player played through those 380,000 days from the end of the MeMod's Scion quest, through to the LOTR's start, then of course such an event would be uncanonical. during that time the player could probably kill off 99% of the population, hoard the entire wealth of the races of middle-earth, and a thousant other things. However, such is the downside of a longterm gameplay system. In future projects, we can design the gameplay elements to include the mortality of the lead protagonist, a design option which through the limitations of the engine we unavailable to us.
did we ever imagine that any player would play memod for more than 50-60 years with a single character? no. given my MW character is approaching his 2nd birthday after a good few hundred hours of gaming, I suspect that the 50th birthday of any player character, even at the most intensive, would be reached after something approaching 100 days of nonstop play... or something like 2 years of playing for an average of 4 hours every day. We did not design memod to be capable of coping with more than that sort of intensity of gameplay, because to do so would have prevented us ever completing it.
suz
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Now THATS an answer. Thankyou.
I know I wouldn't have done it, by the way. Just wondering.