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The Nexus Forums > Specific Games > Morrowind > The Middle-Earth Mod > General MEMod Discussion
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Geremeas
From a recent thread:

QUOTE
...keep the publc forums open? There is pretty much nothing left to dicuss and it only promotes useless posts like "...big corporations $uck..." or "Let's start a letter writing campaign..." I can understand keeping the ME trivia forum open and even the mods' private forum open but the public ME forums are producing a lot of posts that are upsetting the mods.

Eno


While I disagree with the idea of closing the forums, I have to admit that most recent posts have been fairly, well... useless! People have either: come up with silly proposals without reading older posts (+ resulting angry replies); dissed(& praised?) MEO (and that includes Yours Truly...); showed off their supposed knowledge of Tolkien's sources of inspiration; and other more silly things I cannot remember.

So why not try to start a more constructive thread? I actually found that the few interesting posts have been those in which people proposed ideas for possible future projects for the team to pursue.

I know Surian wrote that the team might split and work on separate projects (don't do that!), and I know that in any case they will choose whatever is of their likings. But perhaps if we could all contribute with our ideas and preferences we might help them understand what their fans really want and perhaps someone will come up with a spark of creativity that might inspire them to stick together...

So far, reading older threads, some proposals have already been made. Let me try to make some sense out of them:

Historical/mythological mod: since the team was so obsessed with realism when developing MEMod, this might make the most logical transition. Various subproposals have been:

- The Norse world with its mythology that insipired Tolkien himself (don't know much about it myself so someone fill me in! Pros? Cons?)

- The Arthurian English Dark Ages. This was my idea so let me expand it a bit further. If we skip the silly recent film, and all other cliches attached to it (including Monty Python... happy.gif I know it's brilliant but that's not what we want, is it?), I think this setting has been retold so many times that it leaves plenty of scope for creativity and imagination. The Team could want to choose to retell the story alltogether or just add a side-plot that was never told before... it doesn't even have to involve Arthur & Co. In general, I think a setting featuring the same technological setting as Tolkiens' ME, just a hint of magic, Viking invasions, civil warfare and the possible extra (at the Devs discreetion) of the quest for the grail (with its relative mysticism... could even make a dark version of it.... holloween.gif tongue.gif ), has significant potential as a transition from ME. So as I see it - Pros: well known (plus no copyrights involved!); potentially beautiful setting (if one can get over the cliches); reasonably smooth transition from ME. Cons: well, not everyone might be capable of getting over the cliches... wink.gif ; no Orcs, Elves, Hobbits & Co. around.

- The Middle-Ages. Not much has actually been said about this but, as I see it, the Mod could be set in feudal Europe with you starting a commoner and, say, working yourself up the feudal ladder to become some local lord... or something like that, perhaps it might even involve the Crusades... Pros: about the right technological setting; makes for a good historical setting Cons: I don't know, doesn't really convince me, lacks of imagination. Besides, if you keep it historical, no room for ANY magic of any sort (perhaps just some mysticism, if you believe in the power of prayer...). Also it would be a human-only setting.

- New proposal! Just writing the Middle-Ages paragraph above, I thought it would be much more "spicy" to have a scenario resembling Vampire: the Masquerade (I guess though for copyright reason you'd have to dissociate from that name). While this wouldn't be strictly historical, I think it would be way more exciting to have vampire clans involved.

Create a new world altogether: this would indeed grant the Devs the biggest artistic license of all as they could do exactly what they want. Some suggestions have been:

- Fantasy-style world. This would really allow the team to keep most of the MEMod material and the result world would probably bear a lot of similarities to ME. Pros: just said them! Cons: the team originally wanted MEMod to be a tribute to Tolkien and doing a bastardised world, would probably be against their credo (just like the changing names idea was). I guess they could do a very different fantasy setting, but I imagine the temptation to stick to Tolkien's way would be strong...

- Star Wars Mod.... Pros: (almost) everyone loves SW Cons: I do think there are way too many SW games around already and besides, it probably is neigh-on-impossible to convert

- Post-holocaust with elves&co.: Well, that describes it really.... Pros: ehmm.... sorry DMKW, but I am not really a fan of this idea... original I guess! Cons: I think it would involve a LOT of work from the Team to adapt (especially if you mean post-nuclear holocaust!)

Any more suggestions? Oh yeah, before I forget, DMKW had the interesting idea of perhaps having the Mod released in chapters. I think this might make sense as instead of having one single huge Mod that would take ages to finish, it could be split in chapters (of the same story presumably) released regularly as the team works. I am not sure how practical this might be though as in any case all the scripting would have to be done before any chapter is released and I don't know what proportion of the work world modelling takes. Still, there's an interesting proposal.... any more?

Peregrine
Ideas for a second project, if any, are already being discussed in the private forums. When a decision is made, whether on a final topic or to allow a general poll to decide, an official announcement thread will be made. Until then, this thread is going nowhere.


Please post any comments you still have in one of the existing threads.
Dark0ne
I'm opening up this post again because it could help the devs in their decisions as well as open up some actual non-spam debate and/or discussion which will keep the MEMod fans active in these forums (rather than the same threads getting filled up with useless repeated information).
Geremeas
Cheers, that was exactly my intention when starting this thread!

I am sure the devs know what they are doing, but who knows, perhaps one of us might come up with a brilliant idea they hadn't thought about... And at the worst we'll at least keep ourselves thinking we are being helpful...
Kahenraz
Why, I had no idea that the community was so keen on doing the thinking for us. happy.gif
suzerain
much easier than us having to try to share the brain cell between us smile.gif

uh. what's my name again?
surian
Can't... think... for... self... or... talk... at... normal... rate.

EDIT: Also, I don't want to be misunderstood, i'm not sure what is going to happen as far as future projects go. I was just saying that it is possible that you might see several groups of people forming from the ranks of MEMod, it just seems logical and since there have been several good ideas on future projects I'm unsure if there will be any one "winner" and you may see several projects instead of just one.

Either way, I know that the projects won't be as over-hyped as MEMod was. We could all do without that while we work on another project.
Midwinter
I would definitely be enthusiastic to see the new project (if it happens) have an historical theme and I like the ideas and speculations so far. However, to my knowledge commoners in the Middle Ages did not exactly have the time or luxery to go wandering about and climbing the social ladder was certainly a problem.

Also, I don't see 'humans only' or 'no magic' as cons. Elves, trolls and magic in computergames have become so... wel, boring.

Just a wild suggestion: there are many legends, myths and ancient texts that refer to some kind of lost civilisation. Most common is the story of Atlantis, told by Plato. Maybe these tales could be used for a new project? You would have many sources for reference and still have plenty of room for your own creativity. Besides, I don't think any professional company has ever done anything like it (aside from the 'Atlantis'-adventures).

Anyway, whatever the development team decides to do, I will follow your future projects. Memod was like a dream coming true, but anything that is being made by you guys has my interest.
Viblo
My opinion.....


I think that the devs could use their great talent to: "Fantasy-Mod" you named.

Then ofcourse the "The Arthurian English Dark Ages" sounds terrific too.
Slaiv
A realistic, dark-ages [non fantasy, aka no dragons, etc.....] using the realism scripts left over. Castles, Kings, Lords, Serf rebellions, etc.....

Possibly the inquisition.

Of course, I can't think of anything better than ME, so I'm stumped..... huh.gif

Whatever you decide, I hope you stay together. There is a lot of talent in this team, and combined, I'm sure the product will be amazing.

Actually, a world somewhat like the Forgotten Realms, as realised in Baldur's Gate II, would be very, very involving, intriguing, exciting, great to explore, etc... Baldur's Gate II remains one of my favourite games - much of this comes from the beautiful envrionments, the overall setting [fantastical in some way, but everything has a history and can be explained thoroughly, as in Tolkien.] Clans, gangs, etc... all of roots and history going back years. Cities have different sections, slums, you have to obey laws, etc.....

Just the realistic-yet-fantastic setting in general.
Kahenraz
QUOTE (suzerain @ Oct 8 2004, 12:09 PM)
much easier than us having to try to share the brain cell between us smile.gif

uh. what's my name again?

NOOO!!! It's MY brain cell!! Give it back! wacko.gif
gatlock
why not a "medieval-gothic" setting
something dark and realist nazgul.gif
not a fantasy world

someting like the pnp rpg Vampire the Dark Ages for example smile.gif
valdir
Voting for medieval fantastical gothic mod. I dare you, I double dare you mothuh- er... suz.

~Valdir





Wheel of Time mod?
Kahenraz
Personally, I would rather build a world similar to Forgotten Realms genre, though there are a number of original gameplay ideas that I would like to experiment with, i.e.: spellcasting with memorized gestures-- literally memorized (unless you're a little cheat and print out copies), though I can guarentee that fumbling for the right symbol will only lead to an early demize.

Magic is a powerful art and should most definately be one of the most difficult aspects of any realistic fantasy rpg. And I stand by that. A true magic-user that takes the time to memorize numerous gestures, incantations, and compatable spell components is well deserved of the respect that his spells demand. Intelligence isn't a prime-requisite of the magic-user for nothing. wink.gif
Slaiv
QUOTE
....literally memorized....


Another genius, original idea by the MEMod team [well, at least a member of it.] GASP! How do they do it? tongue.gif

Seriously, how do they? I wasn't being sarcastic/cynical, etc... I can't think of anything original.... huh.gif
Tor_Anders
Why use an original custom-made world?

I've said most of it before, but here I go again... And this time it's even in a suitable thread! I believe that a brand new world is what would really bring out the best in the team!

Why do I believe the team has what it takes to create a great world?

Lately I have been thinking of trying some Forum roleplaying, and while I haven't yet dared to try myself, I have spent quite some time reading through the already existing threads to see how everything works. And what I discovered is that people are wasting money on buying books when great (free) stories are just a few mouse-clicks away. Some of the posters in these RP-forums are MEMod-members, and I find myself drawn into the stories told there... Seeing this great potential, this wonderful thing only we humans possess among the species of the world, an important part of our existance, called 'imagination' makes me realise that that the team lacks nothing when it comes to talent, desire and visions to create epic tales/worlds. And though some think that creating a new and credible world would be an enormous undertaking, after seeing these resourceful minds unveiled in the RP sections and in the recently published plot for MEMod I find myself believing that this is a very real and attractive possibility!

Wouldn't very much work be required to do this?

Noone expects ANY world to be as big as Middle Earth, not nearly the suggested landmass of MEMod would be required for a new project. And how about the extensive research needed to recreate Middle Earth, or any other 'actual' setting? All those late-nights, sweating over Tolkien's books, would not be needed to make all kinds of small decisions concerning the appropriate approach to every little piece of information put into the mod. You, as the creators of the world, would be able to make all the decisions yourselves, as best suited to fit into the wonderful world that you want to portay, that you want to share with us. All this would, I believe, lead to a mod not set in Tolkien's world, but definatley carrying some of his spirits! And that spirit, present in every word both spoken and written by J.R.R. Tolkien, is what I love! That is where I want to be...

And to finish off, I want to say that I would really like to see what kind of a world you could make. We need fresh blood, since many popular settings like Forgotten Realms, Star Wars, Middle Earth, King Arthur, etc. has been overused, and often in a very wrong way. Besides a new world would avoid any copyright issues, which is essentially why we're having this discussion!

And now some slightly off topic thoughts which I feel is somewhat important in the choice of setting for a new project:

There is the issue of which game-engine to use... No matter what, I think any new project would be beyond TES3's capabilities. Maybe you'd have to consider TES4, or maybe even Far Cry's engine.

And I also want to comment on magic, in general; I don't like the easy access to magic in most computer games. The fact that magic-powers are so easily obtained is to me something that 'takes the magic out of magic'! That's why I liked the way the team wanted to use magic in MEMod... And hopefully we could see a setting where magic is not too common!

These are just my thoughts, and I am really looking forward to see what happens no matter what your decision should be. Hopefully you'll do something really... Er... Well, just do something! wink.gif
Theta Orionis
QUOTE
And how about the extensive research needed to recreate Middle Earth, or any other 'actual' setting? All those late-nights, sweating over Tolkien's books, would not be needed to make all kinds of small decisions concerning the appropriate approach to every little piece of information put into the mod. You, as the creators of the world, would be able to make all the decisions yourselves, as best suited to fit into the wonderful world that you want to portay, that you want to share with us.



Creating a custom-made world is not as easy as you would think - not if you want to have a believable, consistent gameworld.

You want to have mountains in your invented gameworld..... mountains are formed by certain geological processes. Which process created your mountains? How old are those mountains? How have they been affected by erosion? Was there glaciation? All these questions will affect how your mountains look in the gameworld - and these processes will also affect the area surrounding the mountains.

What kind of rock do your mountains consist of? Are there cavern systems or not? What mineral resources would you find in that kind of rock?


Then you want forests.... what's the climate like in the area to be forested? What soil conditions are there? This will determine the vegetation, which in turn will affect the fauna. Do people live in that forest, and if so, why?


Then you create the different races and cultures for your world.... why do they settle where you want them? What do they live on? What do they trade? Who do they trade with? How have their superstitions and belief systems shaped their culture? How has their history shaped their society?

All the various factors - geology, climate, economy, history, culture just a few among them - need to be taken into account if you want to create a believable gameworld, a gameworld which is consistent within itself, and so allows the suspension of disbelief on the part of the player.

Designing a world which just places a mountain range here, a river there and a town somewhere in between is, IMO, poor design.


It is actually far easier to design a gameworld when you can reference it against the real world. For the mountains above Moria, for instance, we were looking at alpine massifs for reference - the actual shape of the mountains, of the valleys between them etc. A real mountain will give you a far more realistic heightmap for your gameworld than a heightmap you create yourself.

The design of Middle-earth didn't only require extensive research of Tolkien's works - the information found in the books was frequently just a starting point. Take just one aspect of dwarven society for instance - how would they extract, transport and process ores? Tolkien gives us little detail - so we had to look to 'real world' antique mining techniques for references.


Designing a fantasy setting is very hard work indeed - if you want to design it well.

Tor_Anders
I never said it would be easy, just that I don't think it would be more work to create a new world, than it would be to recreate Middle Earth. And I also think that whatever setting you want to use you'll probably keep it much smaller than what you had in mind for MEMod. And if this world would, as I hope, be built in the spirit of ME then all the research you have already done for mountains etc. could prove to be useful in this new world. I'm just saying that I believe you could do something really good, and that I think such a free project would make it more fun for you! Yeah, it would be a LOT of work, but a good thing is never free!

But if you do (as I believe you and many on the team does) love to create, than designing races and history and deities would prove both challenging and fun! Besides there are many places you could get inspiration for this, and no doubt you've got a few ideas already for how you want it...

In the end my argument boils down to; I don't think it would be more work than MEMod, ERGO: Possible! And that you've already got much material to use from MEMod, thus some of the required research is already done.

No matter what you decide to do, it would probably be great... But I still would very much like to see what you could do all on your own! smile.gif
Slaiv
When I was talking about the Forgotten Realms, I wasn't saying remake those done in BGII, or in I, Icewind Dale, etc....

I was merely stating that a world like that of the FR would be good. In my opinion, FFVII and FFVI have some of the best settings in any game ever. But I still prefer the setting of BGII, mostly because of its fantastic setting that still comes across as anb actual possibility, such as Middle Earth. You know it's not real, but if it were, than the events Tolkien described could realistically exist, without being far-fetched. Plus the complete immersiveness - that's a whole new, different topic.
Darnoc
I already mentioned what I am going to say now. But first I must say that it was about time that someone opened such a kind of thread.

I already have created a full world with the capability of supporting a game. Not only this, I am not only willing to accept any changes or additions to what I have created, I would appreciate it greatly.

Let me explain a little further what kind of world I am offering.

- "Magic" does exist in my world. But it is not really magic. There are different kinds of it which are completely different from each other to the point where there is no similarity at all. "Magic" is the term which the common, uneducated person uses to describe anything which he doesn't understand.

This includes the so called "fighting-magic" which is acctually a science, a science which allows its users to control energy to their liking, including matter since matter is only a different form of energy.

There is also "magic" which originates from god-like beings, so also there "magic" is not the right term to use.


- Some people, mostly of human origin, are in possession of highly advanced technology, sometimes even more advanced than our own. On the opposite end are people and races still living in a middle-aged or antique culture, some even still in the stone-age.

- Humans are not the only intelligent beings living on this world. Most of those being are what the uneducated would call "magical". One of those races, the ugly-looking and war-like Ukrazdal (but they are not bad or evil, just ugly and good warriors), is quite opposite and far advanced technological and "magical" since they combine the new and old ways.

- The geography is very variable and ranges from ice-deserts to rain forrests.

- For all you linguists and sociologists out there: There are many different languages and dialects which I haven't fully developed right now. There is a great variety in culture and language. Feel free to add and develope.

- My world shares most of its problems with our world: Environmental polution as effect of industrialization, wars, terrorism, globalisation, colonialisation and effects, exploition of third world states, extermination of animals and plants and even other cultures.

- Historians, do not dispare. My world has a rich history still to be explored and added to.

- I didn't yet have the time to create most of the cultural elements I wanted to add to my world, like literature, music or art. Anyone want to add something, be free to do so.

- Religion plays a major role in this world, different religions exist and religious conflicts are, sadly like in our world, common.



So, if the team wishes to base the mod on the material created by me (and others, thanks to them too), I will hand over any material I have created until now. I have fully developed maps and history and religions are developed quite well.

The only problem is that all the material I have does only exist in German at the moment, so I'll have to translate everything. If anyone wants to help, please contact me.

As said before, the world is not developed in its fullness yet, and everyone is invited to add. Some people already developed a full syllabe-alphabeth for one of the races and also invented weapons and animals.
Rynos
Thanks... but no thanks...

I dont speak for the other members of MEMod, only myself. I personally wouldnt accept the offer.
TheGnome
I am impressed (and hopefully the team too) how many
work people are putting into this thing right now.
Many of the ideas worth a project wink.gif

And I can translate german <-> english cool.gif
Darnoc
Yeah, I'd appreciate your help, Gnome, since even when the team doesn't accept it, I'd like to translate my novel for obvious reasons (yes, I've written a novel based on my world, but it isn't published yet).


And @Rynos: If I were a member of the team, my world would be a part of what the team created, so it would no longer be something a stranger created and offered to you.

That is perhaps also the reason why you wouldn't accept it. Since when I'd gave it to you, there would be no way around it, I'd have to become a member of the team and must of course participate in any decisions concerning this world. As a matter of fact, I would insist on being consulted before anyone meddles with my world. As would probably any writer.

Anyway, since I never published anything, there aren't any rights on it, so you'll get a complete world without paying or any legal issues. Of course there is the other side of the medal: By opening my world to the public, I benefit from the ideas and the imagination of others in creating it. Call it a symbiosis. Of course then my world would be no longer a product of myself alone. You can be assured to be mentioned, if my novel ever gets published at all.


Now just one question (or rather two), I'm just curious: Was I correct with my assumption why you wouldn't accept it? When not, why wouldn't you accept it?
Theta Orionis
Darnoc - thanks, but - no thanks.

The description of your world is incredibly vague - and I'm afraid to say it doesn't excite me in the least. There is nothing in your description which made me take note and think - 'wow, that sounds good'.

From your own description, it sounds as though your gameworld isn't anywhere near completion - that in fact you haven't yet had the time to develop the elements which give it depth.

You didn't even bother posting an excerpt chapter and synopsis - which would be the first thing to do if you wanted to pitch your world to anyone. Until I've read such a chapter - and yes, I can read German - why would I assume that your writing and the world you have created are any good? To be brutally honest, there is a lot more excruciatingly bad fantasy out there than there is good fantasy - so any new fantasy writer will have a lot of convincing to do.

Then there is another factor - if we made a mod based on your gameworld, we would be limited by your imagination. Why should we limit ourselves such rather than use our own imagination?


You also query whether our rejection of your novel has something to do with the fact of you having to become a member of the team. Again, to be brutally honest, the impression I have of you based on the posts you've made on this forum is that you are not someone who would integrate well into a team.

So... to sum up - what we are being offerred is a half-finished world lacking the elements which give a world depth, created by a writer of unproven talent who has not even bothered to try to convince us of the merits or suitability of his world, who in his pitch has failed to stir up excitement about the prospect, and whose forum persona as expressed in his posts is such that he comes across as someone highly unlikely to integrate into a team.


As I said - thanks for the offer which I'm sure was well meant...... but no thanks.
Darnoc
OK, thanks for your honesty. Your also probably right about teamwork, I never was good in any team. So I understand what you mean.

The problem is also that I really have everything in German and it wouldn't be any use if I posted something no one would understand. I assumed that most of the people don't understand German at all, so I didn't bother posting any chapters or background material like chronicles etc. etc.


What I have posted is acctually only scratching on the surface of my creation. The problem is that I either post everything or almost everything or only such a thin summary. There is nothing in between. Either have the scratch on the surface or have it all. And there comes exactly the problem: It's all in German, so most people wouldn't understand anything and it would be in vain.

QUOTE
if we made a mod based on your gameworld, we would be limited by your imagination. Why should we limit ourselves such rather than use our own imagination?


Good point, but it was always my wish to create a dynamic, living world to which everyone could contribute with their own imagination. I wanted a world so complex that not even I could understand it in its fullness. I made a kind of testrun of this on a German website and had some success. One person developed a full language with alphabeth for one of the unhuman races and some other persons invented strange weapons and animals.


QUOTE
what we are being offerred is a half-finished world lacking the elements which give a world depth


Interesting is that I acctually created my world from the wish of creating something with more depth than all those fantasy worlds existing. I always thought those were just too easy, too simple to be true. Reality is not so simple as described in most fantasy books. I wanted a world with a huge complexity, so that not even I could understand it full or know everything about it. I wanted my world to live, not only on the paper, but almost real. A changable world with its own dynamic. That's one reason why chance plays such a great role inside everything I have written about it.

I almost curse myself now that I didn't take the time to translate anything. This is mostly due to the fact that I had a time limit until I had to finish the first version of the novel, perhaps I will now find more time to do some translations.

OK, to give you at least an impression what exactly is already created:

- Complete geography with complete maps of the whole world
- Complete Calendar, Metrics, Currencies
- Titles and Ranks in military and politic
- Complete History and Chronicles
- Complete Religions
- Various pieces of literature (I wanted other persons to contribute to the literature, so I didn't do much there myself). Parts of religious books, philosophical books and some novels exist.
- Parts of some of the languages, especially the two major languages Sargaubonian and Kuldian
- Essays about inhuman beings, ancient civilizations and the history of my world


Most material I have posted on my website and already (as I had planned) some persons added to it.

http://18960.rapidforum.com/


Of course I ask myself now what exactly you understand under a world with depth. For myself, a world has depth as soon as it has becomen relative (no black and white but shades of grey), with complex and dynamic history, philosophy and religions. Change must be a very important element in any world with depth, a world in which everything stays the same for millenia is a just too simplified and unrealistic.

By these criterias, almost all Fantasy worlds do not possess any depth, since they are mostly too simplified.

The problem with Tolkien's Middle-Earth isn't lacking depth, but what I like to call "Papyrus-World-Syndrom". Meaning a world which only exists on old scrolls, being banned forever into ancient texts which have been discussed over and over again until all dynamics have vanished from the world forever, since everything has a pupose attached to. Of course this is exactly what Tolkien wanted, so I can't blame him there.

Things just happen, mostly without any reason. Reason is only a fiction of our human mind, reason does not rule in reality. The world is too complex that it's mechanics can be understood by human beings. And that is exactly the point where I started with my world.

The hero was shot because he went for a piss and didn't pay attention. The evil overlord's plan failed because of a variable he didn't count into his plan and which destroyed his beautiful plan. The king was quite annoyed the morning he insulted his duke and later on was sorry for it, but it was enough to start a war. The emperor slipped on the ground and broke his neck as he lead his army into battle. Because the burglar was a little clumsy when he tried to light the candle, the palace of the dictator burned down and foreign spies were blamed, so a war started.

And of course: Failure rules the world.
Theta Orionis
Thank you for the link to your forums. I have had a look and read through various threads on races, history, weapons and armour, guilds, posted maps etc.

I'm afraid that neither your setting nor the background you have provided appeal to me in the slightest. Nor am I convinced that this setting would allow for the creation of a good game.

Thanks again for offering, but once again - no thanks. I would not wish to be involved in the creation of a mod based on your gameworld.
Snowlock
QUOTE (valdir @ Oct 9 2004, 12:53 AM)



Wheel of Time mod?

A great idea i think. You could choose to become an Asha'man for a male magic user or Aes Sedai for female. Be a Warder trained soldier (couldn't really BE a warder because of the bond and that) or just a soldier or whatever. Then theres the chances of meeting the main people from the books. Not sure how it'd all go but I reckon its an option

OR theres the option of re creating Osten Ard (the world of the Memory, Sorrow and Thorn books)
Warwolf
Since the rights to the Silmarillion have never been sold as far as I know, why not make a mod out of that? You could use a lot of the work you have done, and modify what you need to. There's TONS of material you could base the mod on.
DMKW
i'm still hoping for a post apocalypse mod with DnD style classes ...at least it would be something different then the typical medievil dark ages type mod
Geremeas
QUOTE
In the end my argument boils down to; I don't think it would be more work than MEMod, ERGO: Possible! And that you've already got much material to use from MEMod, thus some of the required research is already done.


I agree that a new world could potentially be vary fascinating, however I would have to agree with Theta that this would be the case only if said world would be properly researched and developed (plus possibly feature a spark of originality as well, I personally don't really want any more ME/D&D world clones)...

But that would be an absolute immense task! Don't forget that it took Tolkien his whole life to develop ME, and while no one would ever expect the team to go anywhere close to that level of detail, even creating a small believable scenario would probably take years!

And you couldn't make it too small in any case... even a place the size of Vvandervell (sp?), which if I remember correctly is just an island off the main continent where Daggerfall was set, wouldn't be credible as a stand alone world. So either recreate something huge (approaching ME in size) or the team would just have to say that their plot is set in a part of world X.... but knowing their almost maniacal obsession for detail, they would (and should) still want to create enough background for the remaining out-of-game world to make the scenario credible... plus all the history, cultural backgrounds, languages.... which would probably take ages to do!

And after all let's not forget that, at least IMO, the main attraction of MEMod was the possibility to immerse ourselves in something we are all familiar with and love, Middle Earth. If this had been just another fantasy world mod, I probably wouldn't have had a second look at these forums, even considering all the featured extras...

So if we can no longer walk through ME, I would probably still prefer a chance to experience something I am familiar with and of which I know the background of. Or at least of something I could find out more about without needing the Devs to write dozens and dozens of pages...

And I think real events/places also make for much more powerful settings... I don't know, imagine for example sailing across the Bosphorous to assault Costantinople... or walking through a plague-striken London... or hiding in the Roman catacombs to escape the Inquisition.....

So to conclude, unless the Devs have a truly original & feasible idea to develop their own world on, I think it will not only be easier for them to stick to an historical scenario (or "pseudo-historical" for the matter) from which there would be a wealth of sources to draw from, but the final result would also probably be much more powerful as well. And there is still scope for originality and creativity, no doubt about that!

QUOTE
someting like the pnp rpg Vampire the Dark Ages for example


poster_oops.gif When in my original post I wrote Vampire the Masquerade, I actually meant Vampire the Dark Ages.... (it's been way too long since I've rpged those games!)

(You know, the more I think about it, the more I think I like this sort of setting... )
Darnoc
QUOTE
which would probably take ages to do!


Not quite. You see, if you really would like to create a world which is exactly as complex as our own world, one lifetime wouldn't be enough, probably several generations wouldn't be. There are so much details involved: History, sociology, geography, biology, chemistry, physics, art, music, literature, linguistics, geology, medicine... and that is only scratching on the surface, since all those areas are split in several sub-areas.

So the great work of art is not how to create a world which is absolutely realistic as our own world, but rather a world which appears to be complex as our own world.


Tolkien's world isn't a realistic world. Not even his languages, into which Tolkien has put his major effort. Since if Middle Earth was a real place, the languages would be far more varieted than they are in Tolkien's work. Every village would have its own dialect and accents. But Tolkien had the great gift of creating a world which appears to be real by at least creating the image of depth.

And that is exactly the problem with most writers of fantasy or science fiction. Their worlds are over-simplified to the point that no one can take them serious anymore. They do not seem real at all, because things aren't just as simple as described in most books of this genre.

For example most writers underestimate the importance of chance in their creations and how difficult it acctually is to make a plan work in his fullness. In our world a plan can fail because of a minor detail which was overlooked. The problem of most writers is that in their worlds success is too great to be real. Such a kind of success does not exist in our world, at least not in that way. Success is mostly not coming because of a good plan which had all details included, but rather because of a plan which could adapt itself to different situations or just because of mere chance.

And that is the other point which makes most fiction looking so unreal: change. Change is everywhere and determines everything. Pan tarei. Everything flows. A human being can hold change perhaps for a lifetime, if this human being is mighty enough. But mostly not even this is possible. The world has its own rules which cannot be controlled by any human being whatsoever powerful. And that is exaclty the point: most works of fiction are based on a world which almost is like a picture without change or movement or at least only minimal change or movement.


Take for example Tolkien who is a rather good example, since change acctually is to some degree in his world. But he seemed to have overlooked Numenor. The Numenorians with their longer than normal lifes and their flourishing would have certainly developed a higher level of technology during the course of their realm. At least they would have certainly left middle age technolgy behind and reached the technological level of the beginning modern age or even more. In their later years when wars became more frequent, the Numenorians would have certainly developed higher technology of warfare.



QUOTE
And I think real events/places also make for much more powerful settings... I don't know, imagine for example sailing across the Bosphorous to assault Costantinople... or walking through a plague-striken London... or hiding in the Roman catacombs to escape the Inquisition.....


That is acctually a good idea, since here you can work with something already given (like Middle Earth was) and it will only take research (hopefully good research, but I don't doubt that the team will not dissapoint in this area) to create a mod based on historic events.
Gabbe_master
Personally, I would love a David Eddings mod (The Belgariad).

Wow biggrin.gif
Theta Orionis
Urgh.


The Belgariad features somewhere pretty high up in my top 10 of 'excruciatingly badly written fantasy'.

*cringes at the mere thought* blink.gif



And of course..... copyright raises its ugly head again, should anyone wish to make such a mod....
Ancalagon
I would say a big ol "no" to a mod on the Wheel of Time series.

I've read some of those books, and to say it bluntly the whole series (while entertaining to a point) reads like a great lumbering beast. Tolkien's work was roughly 1000 pages total (LotR, correct me if I'm wrong). Robert Jordan's first book was somewhere around 600 or 700 pages, that's just the first one. There's supposed to be fourteen total books in the WoT series, I've gotten to the third book and they all pretty much read the same and follow the same formula.

What I'm saying is that Tolkien spent his whole life creating Middle-Earth, and thus it shows in his books. Jordan has attempted to do what Tolkien has done, and has created this huge monstrosity of a series. Many of the characters introduced in it are forgetable, the plots thus far for each of the books are redundant and seem unoriginal (unwilling youth becomes 'messiah-like' figure, group of 'witches' want to control him (sounds familiar?) etc ad nauseam).

In short, I have no desire to explore the world of WoT, because IMMAO there really isn't much there worth seeing. Now if you wanted to do a Mod based on Dune, then I would say go for it...but therein lies the question of copyrights and who has them (if any).
Slaiv
Dune.... wink.gif

I say an original work. That way, you won't have to bother with copyright issues. [Yay.]

Similiar, as I have said, to the Forgotten Realms, but far from it. By similiar, I mean involving, deep, great characters, character development, great plots in FR games [such as BG and BGII], immersive worlds and environments, deep history, etc....

I realise this would be a lot of work, but if you don't, you will always run into copyright issues.....
Dark0ne
Theta is a secret member of the Bene Gesserit and Suzerain is an Agent in the Spacing Guild -- careful!
Theta Orionis
Well, thanks for blowing our cover there, Baron Dark0nnen. tongue.gif


Gabbe_master
QUOTE
The Belgariad features somewhere pretty high up in my top 10 of 'excruciatingly badly written fantasy'.


Hmm... Where did i put it... Ah! Here it is!
whistling.gif

*Reloads the Crossbow*

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Run Theta! Soon you will have a bolt in your groin!

innocent.gif
Gabbe_master
QUOTE
Theta is a secret member of the Bene Gesserit and Suzerain is an Agent in the Spacing Guild -- careful!


whistling.gif
... *Hides the spice*...
whistling.gif


Now you all have to serve me! I controll the spice!
bleh.gif
M_B2
Not sure of the copyright because its no longer printed (that I am aware of), but did anyone used to play Avalon Hills' Runequest ?

Now that was a fabulous game. I guess Avalon Hill still hold the copyright though.

PS - Not my first post - I forgot my password !
M_B2
In case you are interested, this makes a good read

http://www.maranci.net/rqpast.htm
Uidín Dűrandir
A "Hitchhicker's Guide to the Galaxy" mod would be really fun, but impossible to make I suppose. Just imagine to walk around doing completely meaningless quests with a Depressive Robot trailing after you, always nagging about how lousy everything is. laugh.gif Just love that book...

Seriously, you should make something toghether. If you don't come up with something, why not just update the original Morrowind with all those mind-watering things you have made. That would be great, and I don't think tou would get copyright-issues then.

But a WoT mod would rock...
Just make something!
Slaiv
Warcraft..... But Blizzard is just as stingy with copyrights, so I guess that would not be possible.

Update MW with realism - I agree.

But hey, we have no right to tell you what to work on - only you can decide that.
Commander 598
QUOTE
Update MW with realism


I concur.





EDIT: Please dont post useless oneliner(two words?)- posts anymore. Read the rules.
Aethernal
Hi there, seems i come in troubled time, just saw your web in a PC magazine, seems i am late... or the PC Mag is late laugh.gif

Oh well, since all suggestion is fantasy settings, for added spice, i suggest a modern world settings. Well not the world we currently live on, but probably near future, where weaponry haven't changed much, so research could be done "easily".

Or another suggestion would be a setting of a single city in modern world, where there is lots of factions competing for power. A chaotic city after a war or something like that.

Well, just to add some suggestion thats all i want to say, you could expand this settings easily mellow.gif

Cheerz,
Aeth

EDIT: Oh, another interesting historical setting would be Japanese Feudal Warfare, there are lots of factions in there and lots of characters in it.
Gabbe_master
Ahhhhh!!! No please!!! Not a modern setting!!!
I don't want another of those damn CS-Like-Games!!!!

Shit... Morrowind converted to CS, please God if you here this: Do not ever let those Shot'em-UP-Guys find a Morrowind-CD!!!!
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(Help Spam) poster_spam.gif smile.gif
Dark0ne
Morrowind remake of de_Aztec ... I can see it now.

Or, better yet, a counter-terrorism mod set IN Middle-Earth. CS with bows, arrows and swords. Got to love it.
Eladar
If anybody has ever read the Saga of the Exiles then i think they would agree that a Mod of those books would absoluptly kick ass. There would be tons and tons of possible factions, races and quests to try out. It would be incredibly cool, but also very large and ambitious, sounds like your forte guys.
Slaiv
Hey, don't be hatin' on FPS games.... they're mostly fun-like........ At any rate, I agree - if you want one, go buy it. We don't need a MW one.
Dark0ne
QUOTE
If anybody has ever read the Saga of the Exiles then i think they would agree that a Mod of those books would absoluptly kick ass. There would be tons and tons of possible factions, races and quests to try out. It would be incredibly cool, but also very large and ambitious, sounds like your forte guys.


The guys stopped working on the mod since it was an adaption of a copyrighted book, something which would inevitably have been illegal...

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Hopefully in the time it took you to read these dots, you'll have come to understand what I'm implying.

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(A few extra, just incase you hadn't).

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