VampiricEssence
Sep 27 2004, 11:49 PM
VampiricEssence
Sep 27 2004, 11:53 PM
| QUOTE |
Let me restate that:
THE ELDER SCROLLS III: MORROWIND IS NOT ONLINE. NO ONE HAS EVER DONE IT. NO ONE EVER WILL. IT IS LITERALLY IMPOSSIBLE.
Now, let me elaborate:
Despite what many have claimed, no one has ever been able to mod Morrowind in order to make it multiplayer. There are so many complications and technicalities to list here, but, suffice to say, there are enough to make sure that it never happens.
No one ever will, too. Unless they have direct access to both Bethesda and the source code, it is impossible. To make Morrowind online, you would have to edit the source code, which is not available to just anyone. Plus, editing the source code is illegal. So even if you were to somehow access the source code and spend hundreds of hours editing and adding code, you would most likely be arrested and your mod shut down and removed from existence.
A quote from Daerk [quite a while ago]:
QUOTE (Daerk) Zenogias wrote in this thread:
QUOTE Re: Morrowind: TOTAL - New Year Announcement [Re: QuiTu] #2111211 - 01/02/04 09:36 AM
I saw that post by Daerk.. all he said was that "It's a load of bullshit, Morrowind can never be online, How many times do *I* have to explain it?" and then locked the thread. Seems like a textbook 'online Morrowind' reaction to me, maybe he didn't even actually read about this particular project, as he didn't seem to explain why this particular project can not work. Instead seems to have just seen the words "Morrowind" and "online" together and immediately screamed in recoil at how Morrowind can never be online because he says so, and locked the thread so people can't even discuss it. How silly.. this project obviously has at least some credibility, and if Daerk (assuming he is not the ultimate be-all end-all of knowledge) says its impossible, then maybe they know something Daerk doesn't.
Here's my response via PM to Zenogias:
QUOTE
Just a note, considering the fact that the mods have shut down the Morrowind:TOTAL thread:
I read your post. Basically, here's my statement...
I've done more decompiling work and "reverse-engineering" coding work for major industries (including military) than likely anyone on this forum or the official ES forums. I have done extensive research into the Morrowind vanilla binary, as well as the patched Tribunal binary and the patched Bloodmoon binary.
It is impossible for the engine to handle two "player" data streams, and even if one were to utilize some form of hacked frontend that loaded a player's stream and then created an NPC version of them for display in your own stream, the streams are not able to be refreshed unless a full forced save is performed and then a force load is parsed. This means that it'd only be possible if you literally saved, exited to the menu, and then loaded again... once every second of ingame time.
This would be the ONLY way for the Morrowind engine to parse multiplayer capabilities.
The main reason is, although Bethesda Softworks purchased a license to use the NDL NetImmerse Engine, they received the engine as source code and then edited it for their needs. They completely removed the tcp/ip hooks and then compiled their own customized version of the NetImmerse source. That means that although the NetImmerse engine supports multiplayer on other games, it is IMPOSSIBLE on the Morrowind game unless Bethsoft recompiles the binary, or someone creates their own Morrowind binary from scratch, which is illegal.
As such, it is impossible for Morrowind to be multiplayer.
-- Daerk
And finally, a quote from Peregrine, which I believe sums up everything in this post:
QUOTE Those people are idiots, it's that simple. Either they have no idea what they're talking about, or they're lying to get attention. For the (apparently) 10 billionth time, MULTIPLAYER MORROWIND IS NOT POSSIBLE. To add multiplayer ability to Morrowind would require completely rewriting the game engine. Which is completely illegal, even if it is somehow possible.
Yes, programmers can do almost anything. But not when they don't have access to the source code, and they have a threat of lawsuit if they modify the wrong things.
Multiplayer Morrowind is never going to happen, and anyone who claims otherwise is a liar or an idiot (if not both). End of discussion.
|
that would be a pin on the morrowind general page...
VampiricEssence
Sep 28 2004, 12:05 AM
what you guys dont have anything to say?
u think u could pin this?
Dinin
Sep 28 2004, 12:17 AM
what...the..hell...
Did you just say it was online and then disagree with yourself by saying it wasn't?!
VampiricEssence
Sep 28 2004, 12:20 AM
no that would be a quote / copy of the morrowind is impoosible pin, did u not notice the red?
UberBender
Sep 28 2004, 12:23 AM
why didn't you just use the [quote] feature?
Dinin
Sep 28 2004, 12:24 AM
Oh, ok, you should have utilized the Quote feature because i was confused and thought it was your words at the top of the second post.
Sorry about that.
VampiricEssence
Sep 28 2004, 12:25 AM
i fixed it.
Dark0ne
Sep 28 2004, 12:39 AM
I believe the MEMod quote "Wait and See" comes in to play here.
VampiricEssence
Sep 28 2004, 12:42 AM
| QUOTE (Dark0ne @ Sep 28 2004, 12:39 AM) |
| I believe the MEMod quote "Wait and See" comes in to play here. |
very wise
Adras
Sep 28 2004, 12:45 AM
Shouldnt have triple posted either. Anyways, my whole new opinion about Morrowind Online is this:
It could be done by Bethesda, but in the time it takes to completly redo all the scripting that needs redone, and making all the new scripts and lines of code, they will have Oblivion out by that time, and when that comes out, lots of people will probably forget about Morrowind. I have some other opinions about Oblivion, but I'll keep them to myself till I know more about it.
Slaiv
Sep 28 2004, 01:48 AM
| QUOTE |
Greetings, some of you may be aware of an alleged "Morrowind Online" mod that is in beta.
*Shanjaq dons Archie's Flame Retardant Asbestos Suit*
I'm announcing this ahead of schedule due to a rather unpleasant exchange I was alerted to this morning; apparently someone posted a link to the beta site and this stirred up some concern among the betatesters who were told that no announcements are to be made until a stable prototype is built.
That being said, I would like to clarify a few points:
There is no harm done by the aforementioned thread. It would have been a great surprise for everyone on the forum, but that's not as important as getting a tested and thoroughly debugged product out.
My main concern was having it so buggy and unstable that a critical mass of nay-sayers would make it out to be hoax; fortunately this wasn't the case...
This is a two-man team; we do need help in the scripting department if this is to be released in a reasonable timeframe(more on that later.)
This project is basically a tech-demo for the ScriptExtender by FreshFish, which uses the same methods for manipulating the game at run-time as Morrowind Enhanced and the ever-popular FPS Optimizer.
A Proof-of-Concept Demo will be released shortly, a few features will have to be suspended until a Beta arrangement can be coordinated. Until then here is a feature list so you'll know at least what to expect:
Support for up to two players, Co-Operative or Deathmatch.
Sharing of Media Files and Object Definitions for custom mod content by creating a plugin and packaging assets with integrated bzip2 compression. (At present this only applies to items that were in your inventory at the time the last savegame was made.)
Real-Time Position and Angle updates for a "Shadow" NPC on both machines. Where you go, your Shadow goes.
Short-Range Jumping(jump onto stools, benches, tables, houses, etc.) Sneaking, Invisibility and Levitation(Great for PVP!)
Real-Time Stat Updates. If your stats change, they are reflected in your Shadow.
Combat with hostile NPCs, Creatures and even the Player. If any NPC or Creature becomes hostile to the Player, your Peers Shadow will go after it. If you manage to start a fight with your Peers Shadow, then your own Shadow will become hostile to your Peer.
Death of Shadow on Local Death. If you die, your Shadow will croak on your Peers machine, and resurrects back at your true location when you finish reloading a savegame.
Peer-to-Peer Architecture. There is no dedicated server. As soon as a connection is lost the program switches to "listen" mode so whoever is left playing becomes the temporary host. |
1. Deathmatch. Wow. That's a whole lot of fun.
2. This is a two man team. They have a LOT of work ahead of them.
3. Bethesda + Illegal Source Code Editing = Mod shut down. Check back in a couple of months. I'm willing to bet it will be shut down/abandoned.
4. Short-Range Jumping(jump onto stools, benches, tables, houses, etc.)
Sneaking, Invisibility and Levitation(Great for PVP!) Wow! It's the new, innovative feature - jumping in a video game!
5. Up to two whole people! Another new innovation - not one, but *gasp*
TWO people in a videogame?!?!?!

Would you like a link to the TOS? Or a grammar/spell checker, for that matter?
VampiricEssence
Sep 28 2004, 03:29 AM

lol ur so jelivous and u no it
Peregrine
Sep 28 2004, 03:45 AM
Ugh, the stupidity....
Lets see, we can get a very laggy deathmatch with half the features of Morrowind, and a whole two players. Oh yeah, no quests, trading, chat, npc interaction, or in general, all the things that make Morrowind good. And to do it, all we have to do is download an illegal re-write of the game engine and deal with the equivalent of playing on a 50000 ping server.
Not only that, but you ignore forum rules and double post, then make it a triple post to bump it when you don't get an immediate response.
Yes, we're really jealous of your multiplayer mod....
Dark0ne
Sep 28 2004, 10:23 AM
| QUOTE |
| Lets see, we can get a very laggy deathmatch with half the features of Morrowind, and a whole two players. Oh yeah, no quests, trading, chat, npc interaction, or in general, all the things that make Morrowind good. And to do it, all we have to do is download an illegal re-write of the game engine and deal with the equivalent of playing on a 50000 ping server. |
You got any links to this info?
Slaiv
Sep 28 2004, 07:33 PM
hyperk3
Oct 2 2004, 06:15 AM
i seriously doubt this mod will last and if it does get developed it probably wont be very good. like peragrine said, that ping is gonna be through the roof and and lag will come and smite you all MUAHAHAHAHA ( EVEN MORE so for 56k users MUAHAHA) But if It is some sort of miracle and it works GOOD then i might try it...
_it_
Oct 2 2004, 05:53 PM
it was tried with gta vice city and it didnt work out you didnt had weapons npc's etc..
how are you gonna make a connection from computer to computer in this morrowind on-line mod ?
and like some people sad the lag will be as high as the moon
and if you follow the gta tournament road you will definetly fail because the lag, boredom, lack of npc's and the intability that the game will get will be inevitible
Luxar
Oct 2 2004, 08:33 PM
| QUOTE (hyperk3 @ Oct 2 2004, 01:15 AM) |
| i seriously doubt this mod will last and if it does get developed it probably wont be very good. like peragrine said, that ping is gonna be through the roof and and lag will come and smite you all MUAHAHAHAHA ( EVEN MORE so for 56k users MUAHAHA) But if It is some sort of miracle and it works GOOD then i might try it... |
The point isn't that its good...the point that he's trying to make is that apparently it IS possible. That, in itself, is one of the grandest things to ever happen to morrowind, simply because of the fact that all the naysayers will be proven wrong if it does in fact work.
Note: this response was also directed at Peregrine, not just you.
DreamOfTheRood
Oct 2 2004, 09:09 PM
Luxar, the point is not that it's possible, impossible or even playable. The point is that this mod is not legal, because this gentleman has rewritten the game engine, meaning that this is essentially a new game, not a new mod.
I admire this guy for having the knowledge to do such a thing, but without BethSoft's permission, I'll take a pass as far as playing it goes.
brash_endeavors
Oct 2 2004, 11:09 PM
As far as I know, the only justification for saying this mod is illegal, is that people have been running around for two years convincing each other it would be illegal. Much as the "proof" that it would be impossible, was the same cycle of people quoting each other for two and a half years about how it would be impossible.
Shanjaq is a respected modder. He has done some impressive work here. Bethesda has good attorneys if they think anything is amiss -- otherwise the dimestore lawyer act gets a little old in the public forums after a spell.
I personally have no interest in PvP or competitive type play, but I am very interested in where this goes for family-and-friends style mods or even TCs. I'd be very interested in incorporating it into Morrowind4kids, myself.
The two-player "deathmatch" is not the ultimate goal here -- heck it is too easy to cheat if nothing else.
Dark0ne
Oct 2 2004, 11:17 PM
I too believe the focus should be on whether this IS actually a viable asset for modding, or simply an add-on to shun all of us by saying "haha it was possible" despite the fact it's in an unusable form.
brash_endeavors
Oct 2 2004, 11:33 PM
I'll agree the original poster was being a bit of a jerk. If you are annoyed with him, flame him and not Shanjaq's work.
Anyway, this has been running on the official Bethesda forums now and the moderators there are VERY quick to lock threads on issues that Bethesda feels has legal implications. And I am pretty sure they've checked with Bethesda directly on this one.
This has a lot of fascinating roleplaying potential beyond (imo, stupid) Bnet-style deathmatches. We now have sailing ships, riding horses, in-game writing, and many other vistas opening up that people once thought impossible.
To me, expanding these horizons is great news. This is a great milestone for the modding community.
Dark0ne
Oct 3 2004, 12:17 AM
| QUOTE |
| This is a great milestone for the modding community. |
Not yet.
It'll be a great milestone when Morrowind is ACTUALLY online. Deathmatch isn't Morrowind...NPCs, Quests and Character Development most noteably are what make Morrowind what it is. Get THAT into an online version and it'll be a milestone.
hyperk3
Oct 3 2004, 12:33 AM
Well they made halo 1 and many other xbox games become multiplayer online but thats because they allread yhad a system link feature. Morrowind had no lan play at all so multiplayre codes and such wern't there, It most likely will bring up legal issues, but that IMO.
brash_endeavors
Oct 3 2004, 01:47 AM
| QUOTE |
| It'll be a great milestone when Morrowind is ACTUALLY online. Deathmatch isn't Morrowind...NPCs, Quests and Character Development most noteably are what make Morrowind what it is. Get THAT into an online version and it'll be a milestone. |
I don't expect Shanjaq's work to accomplish all of that. In fact I consider it much more of a modder's resource than a player's resource -- as it stands now yes you only have a two-person, pre-beta deathmatch. And I certainly wouldn't recommend any players to download it yet -- it wasn't even intended to be announced until someone leaked the beta files without Shanjaq's permission.
The possibilities down the road by other modders are what excite me -- alternate worlds perhaps not even set in the Morrowind lore setting. Shanjaq isn't going to do that with his mod -- but now we can.
So yes -- I DO consider this a milestone for modders, even now in its early stages. Else you can argue the Wright Brothers did nothing significant since they failed to intoduce a single working jumbojet.
And yes, we might well be on the heels of Oblivion's release before we've even got much progress on it's potential. I certainly wouldn't expect anything polished in 2004, and probably not till well into 2005. But the door is opening.
I think the biggest issue is that "multiplayer" has come to be a dirty word among the more intellectual players of the game, precisely because they are sick and tired of the constant spamming for multiplayer by some of the more obnoxious of players, some of whom can barely write a literate sentence. But if you can look past that prejudice, you've got some really exciting potential here.
Slaiv
Oct 3 2004, 02:59 AM
| QUOTE |
| ...alternate worlds perhaps not even set in the Morrowind lore setting. |
You can do that anyway. It has been done.
The fact that that Daerk lied about the MEMod doesn't make him a liar in all aspects - he simply "bit off more than he could chew," should we say. And I fully believe him when he says:
| QUOTE |
I've done more decompiling work and "reverse-engineering" coding work for major industries (including military) than likely anyone on this forum or the official ES forums. I have done extensive research into the Morrowind vanilla binary, as well as the patched Tribunal binary and the patched Bloodmoon binary.
It is impossible for the engine to handle two "player" data streams, and even if one were to utilize some form of hacked frontend that loaded a player's stream and then created an NPC version of them for display in your own stream, the streams are not able to be refreshed unless a full forced save is performed and then a force load is parsed. This means that it'd only be possible if you literally saved, exited to the menu, and then loaded again... once every second of ingame time.
This would be the ONLY way for the Morrowind engine to parse multiplayer capabilities.
The main reason is, although Bethesda Softworks purchased a license to use the NDL NetImmerse Engine, they received the engine as source code and then edited it for their needs. They completely removed the tcp/ip hooks and then compiled their own customized version of the NetImmerse source. That means that although the NetImmerse engine supports multiplayer on other games, it is IMPOSSIBLE on the Morrowind game unless Bethsoft recompiles the binary, or someone creates their own Morrowind binary from scratch, which is illegal.
As such, it is impossible for Morrowind to be multiplayer. |
And, even if he were to be lying, Peregrine has also said:
| QUOTE |
For the (apparently) 10 billionth time, MULTIPLAYER MORROWIND IS NOT POSSIBLE. To add multiplayer ability to Morrowind would require completely rewriting the game engine. Which is completely illegal, even if it is somehow possible.
Yes, programmers can do almost anything. But not when they don't have access to the source code, and they have a threat of lawsuit if they modify the wrong things.
Multiplayer Morrowind is never going to happen, and anyone who claims otherwise is a liar or an idiot (if not both). End of discussion. |
I'll agree, it does have a lot of potential, but I also believe that it has about a zero percent chance of that potential being realised.
Luxar
Oct 3 2004, 04:33 AM
Daerk's comment may very well be false, simply because Shanjaq is making a working multiplayer morrowind add-on, and it appears to be legit(everybody who's used it says it is, and they've had hands-on experience).
And also, Shanjaq is not tampering with the net-immerse source code, his ScriptExtender functions in basically the same way as FPS Optimizer or Combat Advanced. So his program is no more illegal than those two.
Somebody please correct me if I'm wrong.
brash_endeavors
Oct 3 2004, 04:34 AM
Slaiv -- your only "proof" is quoting other players who are neither expert on what is possible nor on what is legal. They have opinions, and they have given you good reason to respect their opinion. Just as Shanjaq (author of Overunity) has given us reason to respect his expertise. But repeating what they once said umpteen times does not make it MORE true each time you parrot it. The real proof is not what you SAY can be done or not done, but what you SHOW can be done or not done. A person who says they can jump six feet, and then proceeds to do so, is going to carry a lot more weight with me than the fellow who gives a long winded analysis of why humans cannot ever jump six feet.
If you want to quote "experts", here is what Morrowind scripting guru GhanBuriGhan has to say:
"I freely admit that I was one of those who also thought this was impossible, although when I saw what Aerlorns mods could do I started thinking that at least a chat mode might be possible. That you can apparently actually synchronize PC's and make a working co-op mode and that this has cmoe as far as it apparently is, shows that some guys have hacked far deeper into Morrowind than I thought was the case. Congratulations Shanjaq and co.!"
Want something one better? How about an actual Bethesda dev (Pete Hines):
"I think that's great. However, the difference between doing this unofficially and doing this as an official thing that is part of a product that people pay for and has to work no matter what are wholly and vastly different. ... We never thought it couldn't be done, it just something we couldn't have done as an official thing. That's all."
As far as impossible, people I know are testing it now. They are NOT "exiting to the menu" every frame to save as your source claims would be REQUIRED. They are not liars and they are not idiots.
And Bethesda shuts down any thread on their forums that touches on "legality" issues -- they won't even allow people on the official forums to say "no-CD" even though that is not illegal. They certainly would not allow a thread gathering over 350+ replies (across two threads) to be continuing on THEIR own official site, if they felt they had a legality issue to protect. Let alone be saying that "I think it's great".
As DarkOne notes, the real issue is no longer whether it is possible, or legal -- but simply whether it is yet useful. Today? No. It is not very useful today. Right now a main limitation is communication between different players. It is not very useful to have another player there in the room with you, move around and even give you items, but unable to talk to you.
Certainly I am aware that alternate worlds can be done anyway -- it is what I spend most of my modding time on. But truly indepth roleplaying is certainly going to benefit once players can roleplay with at least one or two other intelligent live beings instead of an army of look-alike NPCs, who all parrot the same prerecorded lines, over and over again.
Slaiv
Oct 3 2004, 02:59 PM
I'm very interested in the possibilites of MW Online, as I said earlier. I have always thought that LAN play [not online] would be amazing, simply due to the fact that communication would be much easier, you know the person right next to you [usually, if at home], etc....
Shanjaq may very well change my mind and opinions about MW possibly being online, but, as DarkOne has said:
| QUOTE |
| It'll be a great milestone when Morrowind is ACTUALLY online. Deathmatch isn't Morrowind...NPCs, Quests and Character Development most noteably are what make Morrowind what it is. Get THAT into an online version and it'll be a milestone. |
NCBeachBum
Oct 4 2004, 02:39 AM
| QUOTE |
| That you can apparently actually synchronize PC's and make a working co-op mode and that this has cmoe as far as it apparently is, shows that some guys have hacked far deeper into Morrowind than I thought was the case. |
That's the statement that jumps out at me. I thought that it was illegal to hack a source code, under any circumstances. Ever. Period.
Luxar
Oct 4 2004, 02:44 AM
Nope. This hacking is basically the same thing as what FPS Optimizer and Combat Enhanced do, if you are familiar with those two astounding mods.
brash_endeavors
Oct 4 2004, 11:18 AM
"Hack" is a word with very broad general meaning. Often it just means to work with a certain type of code, or to find a workaround solution to something. It does NOT always mean, to illegally change the code of a program directly or bypass program security (although that is one meaning).
Source: The Free On-line Dictionary of Computing, © 1993-2004 Denis Howe
hack
[very common] 1. n. Originally, a quick job that produces
what is needed, but not well. 2. n. An incredibly good, and perhaps
very time-consuming, piece of work that produces exactly what is
needed. 3. vt. To bear emotionally or physically. "I can't hack
this heat!" 4. vt. To work on something (typically a program). In
an immediate sense: "What are you doing?" "I'm hacking TECO." In a
general (time-extended) sense: "What do you do around here?" "I
hack TECO." More generally, "I hack `foo'" is roughly equivalent to
"`foo' is my major interest (or project)". "I hack solid-state
physics." See Hacking X for Y. 5. vt. To pull a prank on. See
sense 2 and hacker (sense 5). 6. vi. To interact with a computer
in a playful and exploratory rather than goal-directed way.
"Whatcha up to?" "Oh, just hacking." 7. n. Short for hacker. 8.
See nethack. 9. [MIT] v. To explore the basements, roof ledges,
and steam tunnels of a large, institutional building, to the dismay
of Physical Plant workers and (since this is usually performed at
educational institutions) the Campus Police. This activity has been
found to be eerily similar to playing adventure games such as
Dungeons and Dragons and Zork. See also vadding.
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