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Full Version: Fallout 3 Modification Requests
The Nexus Forums > Specific Games > Fallout 3 > Files > Fallout 3 Modification Requests
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  1. Yoko Outfit is missing something... (11 replies)
  2. Request Low Poly Grass. (2 replies)
  3. Accurate Reload Animation (0 replies)
  4. Gun Retexture (3 replies)
  5. Simple mod request: Headphones/mic (2 replies)
  6. Fallout 1-2 SuperMutants (6 replies)
  7. Retex (2 replies)
  8. Oasis Clothes Retex (0 replies)
  9. Herms (7 replies)
  10. Just Pants (0 replies)
  11. Deathclaw suit (1 reply)
  12. Smoke Grenades (0 replies)
  13. Silent Hill Monsters? (4 replies)
  14. Journal Mod (2 replies)
  15. Traders Accepting Only Certain Items (0 replies)
  16. Female Bodysuit (3 replies)
  17. exotic weapon mods (6 replies)
  18. nude ghoul texture/mesh (6 replies)
  19. Coyotes (0 replies)
  20. F.E.A.R. Armory (2 replies)
  21. CRAZY Alternate Start Idea (0 replies)
  22. Modern TV (12 replies)
  23. Chinese Stealth Suit - Controled (shouldn't be hard) (4 replies)
  24. Vault 88 (Big mod) (0 replies)
  25. Simple Clothes Female (8 replies)
  26. paradise falls remade (idear) (1 reply)
  27. sauron armor (7 replies)
  28. Dr. Grodbort's Rayguns (4 replies)
  29. Yoko Outfit is missing something... (1 reply)
  30. Hotkeys (0 replies)
  31. MODERN WEAPONS (2 replies)
  32. Mini Nuke Mine and Havok (0 replies)
  33. perks (0 replies)
  34. <REQ> a prison player home (0 replies)
  35. Hand to hand animation (0 replies)
  36. The Postman 1997 (0 replies)
  37. Fallout 3 City Creator ( PC ) (3 replies)
  38. Drones? (1 reply)
  39. Halo Brute Spiker (4 replies)
  40. Ghost Rider (3 replies)
  41. Nude "Pet" Slave Clover (11 replies)
  42. Add another decal to armor, please (4 replies)
  43. Boston fallout 3 mod? (0 replies)
  44. prototype armor (0 replies)
  45. Robocop anyone? (1 reply)
  46. Jarate (2 replies)
  47. District 9 mods (5 replies)
  48. Separate helmet/torso DR (0 replies)
  49. Energy-based big guns? (0 replies)
  50. For My Mod: Portable Camp Stuff (0 replies)
  51. Two words "ACME Quest" (0 replies)
  52. mod that restores health via waiting like in Oblivion (2 replies)
  53. Multiple Weapons Equipped (1 reply)
  54. Velvet assassin styled clothing (4 replies)
  55. CatsPaw & Vault 69 (4 replies)
  56. A mortar (7 replies)
  57. Armor request for Fallout 3 (0 replies)
  58. Jungle WorldSpace Mod (0 replies)
  59. Railway Rifle full body pin. (3 replies)
  60. Underwater Vault (1 reply)
  61. I want a ghoul to act like a feral ghoul. (0 replies)
  62. Clown Costume Request (0 replies)
  63. Star Trek 5 inspiration (0 replies)
  64. Baseball shooting machine (11 replies)
  65. Starcraft-Ghost Nova (1 reply)
  66. Hatsune Miku mod (0 replies)
  67. mod reccomendation (6 replies)
  68. mod request (0 replies)
  69. A Quick Fix (0 replies)
  70. G. I. Joe Armors (1 reply)
  71. 3rd Person camera fix (1 reply)
  72. Customizable Mercenary Mod (0 replies)
  73. Multi Pump BB Gun (0 replies)
  74. Terminal Backgrounds? (0 replies)
  75. Pip-Boy Menu (0 replies)
  76. Leather Armor Request (1 reply)
  77. Formal Attire Request (0 replies)
  78. Anchorage Reset (0 replies)
  79. Adding downloaded weapons to NPC lists... (2 replies)
  80. Fat Guy (12 replies)
  81. Bioshock Power Armor (20 replies)
  82. Compatability of VDSC and Megaton House and Theme Overhaul (0 replies)
  83. Smith & Wesson 500? (0 replies)
  84. Wildmen of ThePitt (2 replies)
  85. halo armor (2 replies)
  86. Raider commander plox??? (0 replies)
  87. M96 military helmet (1 reply)
  88. Pistolwhip - Alternative Melee Attack (7 replies)
  89. Help! (0 replies)
  90. Mothership Zeata aliens in the Wasteland (4 replies)
  91. Left 4 Dead mod anyone? (0 replies)
  92. Ammo Usage redo (0 replies)
  93. Desolator Suit / Rad Gun (6 replies)
  94. Fallout Tactic Classic Power Armor Add-on (3 replies)
  95. Hind-D (0 replies)
  96. Zoom perk (0 replies)
  97. Xbox 360 Controller + Keyboard? (4 replies)
  98. Clean, tapeless Hunting Rifle (2 replies)
  99. Rocket Gyro Pistol (1 reply)
  100. CHAINSAW!!! (9 replies)
  101. Rocket Gyro Pistol (0 replies)
  102. US Army Future Force Warrior (17 replies)
  103. Suikoden Style Recruitement? Maybe? (3 replies)
  104. billboards in the wastelands (0 replies)
  105. playboy ranch (0 replies)
  106. Pimp Cane Shotgun (0 replies)
  107. Vault-tech moon base. (7 replies)
  108. District 9 gun (SPOILERS MAYBE) (2 replies)
  109. starwars/D&D mods (2 replies)
  110. Drunk & gum (0 replies)
  111. Mothership Zeta - Mobile Homeing Beacon (11 replies)
  112. Dogmeat Power Armor (2 replies)
  113. Thriller (0 replies)
  114. NPC tutorial. (1 reply)
  115. Special Powers (2 replies)
  116. Wasteland Nursery (10 replies)
  117. landmine launcher (0 replies)
  118. armor faction mod (0 replies)
  119. nuklear awesome (1 reply)
  120. killzone 2 helghst (14 replies)
  121. Power Armor speed (0 replies)
  122. fist fights without being shot (0 replies)
  123. Mercenary and US Military weapon compilations (3 replies)
  124. Getting rid of lasers and plasma weapons (7 replies)
  125. Enemies more aware when their frinds die (10 replies)
  126. Double-Barreled Rifle (2 replies)
  127. Special Execution Animations (2 replies)
  128. stalker arts (0 replies)
  129. Beam Katanas (6 replies)
  130. .50 Caliber Magnum Revolver "Hand-Cannon" (0 replies)
  131. Multiple Slaves (2 replies)
  132. Looking for someone who can use nifscope. (0 replies)
  133. Two ideas that popped into my head (6 replies)
  134. Weapon Request (interesting rifle) (0 replies)
  135. Fawkes Power Armor Request (0 replies)
  136. Bushmaster ACR (0 replies)
  137. Iron Man (2 replies)
  138. The Custom Guns from Wanted (7 replies)
  139. Fallout 2 Advanced Power Armor MK II (3 replies)
  140. Dual weaons (9 replies)
  141. Beast Animations for Character (0 replies)
  142. Containers marked as [LOOTED] (9 replies)
  143. Mod Request: Enable Enclave Anytime (4 replies)
  144. Weapon Requests (5 replies)
  145. Flashlight (7 replies)
  146. Better Cryo explosives? (4 replies)
  147. Remove animations (0 replies)
  148. Cleaning & Maintenance Kits for Weapons? (0 replies)
  149. A bridge... (1 reply)
  150. [Req] Respawning captives (0 replies)
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