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Fallout 3 General Modification Talk
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Fallout 3 General Modification Talk
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Pinned:
What Mod Is This?
(497 replies)
Pinned:
Frequently Asked Questions
(24 replies)
Pinned:
Fallout 3 Modding Links
(6 replies)
Pinned:
New to GECK & Modding? Look Here Please.
(37 replies)
Pinned:
Fallout Modelling - Mini Tutorial
(159 replies)
Is The Space Marines Faction Compatable with MMM, and FOOK 2?
(1 reply)
How do muzzleflash animations work?
(0 replies)
FOOK2 vs FWE, which for a first-time mod player?
(12 replies)
Fallout 3 Mod Pack (with Silent Installs)
(11 replies)
House Theme help
(2 replies)
Anyone know how to pass inventory lists into form lists??
(2 replies)
Best Texture Pack for FO3?
(4 replies)
A few observations on combatstyles and combat
(17 replies)
Newb questions about weapons mods and FOOK2
(3 replies)
3ds Max / NIfSkope Problem
(13 replies)
Battlefield 2142 + Fallout 3 =
(2241 replies)
spawning a creature through script
(11 replies)
Possible to make something have no substance?
(4 replies)
Need help with passive radiation
(1 reply)
Getting equipped weapon reference in quest script
(1 reply)
Neat script i want to share
(1 reply)
need some scripting advice..
(2 replies)
Proof of Multiplayer
(88 replies)
Forced Relative Orientation
(0 replies)
The Wasteland Recreation Project
(11 replies)
I was wondering something about MasterUpdate and Merged Patches
(2 replies)
Army Of Two Ballistic Mask
(3 replies)
What is this mod?
(3 replies)
Question about a mod.
(2 replies)
Mothership Zeta Image Space
(1 reply)
DDS Coverter on Vista
(1 reply)
suit name?
(2 replies)
Testing Imagespace modifiers
(1 reply)
Harsh Wastelands- Working GTS mod
(6 replies)
Power Armor Flag
(4 replies)
Headgear Problem
(5 replies)
Do FOSE and FOMM work together without severe problems?
(1 reply)
Sound Trigger Box.... How?
(2 replies)
The Retreat... texture help and ammo press help needed!
(1 reply)
House Theme Tutorial
(2 replies)
What was teh program / mod called when 1.5 was not working?
(2 replies)
Normal Map Tutorial
(0 replies)
Blender or 3Dx Max?
(3 replies)
A way to enable friendly fire on PC?
(2 replies)
Tutorial: Rigging/Skinning and VATS/Dismemberment
(12 replies)
GTS' Vehicle Fleet house in the DC wasteland...
(1 reply)
Megaton Outskirts File request.
(5 replies)
Removing radiation?
(2 replies)
Interior Cell Reset
(4 replies)
Different Vision Modes?
(6 replies)
Why do my edited DDS files double in size?
(9 replies)
What is FOOK?
(3 replies)
Help w/ Craft mod
(0 replies)
More weapons on character.
(4 replies)
Slower NPCs (entire world actually)
(3 replies)
Just need help
(5 replies)
How do edit an object's name?
(5 replies)
Re-Texturing Creatures
(6 replies)
Armor and Body not updating
(1 reply)
A new slate
(0 replies)
question
(3 replies)
Fallout Decorator Assistant
(14 replies)
Skin doesn't show correctly... only on my armors!
(3 replies)
Food and Injuries Mods
(1 reply)
What is "testjuan"?
(2 replies)
Crowded
(2 replies)
Textures not showing in geck, stone texture replacement
(2 replies)
Editing the weapon scope view .nif files
(0 replies)
esm to esp
(5 replies)
Weapons, Factions, Ammo Revised..
(10 replies)
Where are the ReduceSkill-insertskillhere-?
(1 reply)
Looking for a whole lotta weapon mods (That work together)
(0 replies)
New Extensive quest mod and questions.
(3 replies)
Use Light Once script
(2 replies)
radio signal distance mods?
(4 replies)
WHat is the current best hair mod?
(4 replies)
Radio Statio Tutorial
(3 replies)
Looking for Object Model
(2 replies)
Inventory walking with FOSE?
(2 replies)
Any mod that makes big battles occur?
(2 replies)
Changing a character's skin tone
(5 replies)
Dumb ESM?
(4 replies)
A Question about voice types
(0 replies)
Underpowered Shotgun Ammo
(1 reply)
Quick question about possible copyright risk.
(3 replies)
Can somone briefly look over my load order?
(2 replies)
script is confusing the !@#$ out of me. HELP!?!
(19 replies)
Favorite nude body mod... so far?
(27 replies)
I'm looking for a Mod.
(2 replies)
Translucent clothing.
(10 replies)
Looking for a mod
(8 replies)
Mesh modification
(4 replies)
Things I've found...
(3 replies)
Viewing NIF in GECK
(2 replies)
need scripters/modelers and anyone willing to help with this mod that
(3 replies)
Hat/Mask - Wrong Orientation
(2 replies)
Bunker 72
(110 replies)
SORTERS? RADIO CHANNELS?
(0 replies)
I cant merge using FO3edit
(0 replies)
Ambitious Mod Project 1: Underwater Vault 99
(46 replies)
Final Fantasy and Devil May Cry
(0 replies)
need help
(5 replies)
Fallout Saw
(36 replies)
FWE+FOOK+MMM+ NO LEVELED LISTS, PERIOD.
(3 replies)
Heightmap and Quads
(18 replies)
Trying to remember mod name
(0 replies)
Repair tools and medical instruments
(2 replies)
more calibr?
(0 replies)
Player friendly turret help?
(0 replies)
Brahmin push as attack animation?
(0 replies)
Some good dress
(2 replies)
New to moding/modeling need help.
(2 replies)
Jigglebone?
(3 replies)
Moved:
Picking up heads
(-- replies)
Problem giving NPC's custom armor/weapons in GECK
(2 replies)
Is there a way to restore a cell/area to default?
(4 replies)
The Last Child of Gallifrey [WIPz]
(220 replies)
calibr
(2 replies)
Creating .tri and .egm files
(0 replies)
Mods used in FOOK 2?
(3 replies)
Load Order Advices
(5 replies)
Interior Work?
(2 replies)
Headgear Texture all black if I use shortcut key?
(2 replies)
Is it possible to enter the Pipboy via script command?
(2 replies)
Full Fallout Realistic Overhual
(1 reply)
Idle Marker Range?
(3 replies)
Nifskope / Blender - Keeping Smooth Normals
(6 replies)
radio station select on activation of jukebox/radio
(4 replies)
CampFire off during daytime
(10 replies)
Getting effects to show up in the Pipboy Effect list
(7 replies)
Bos DC Patrols Remade
(7 replies)
Soft-body/physics-controlled hair/cloth
(0 replies)
Sexy Walk Again
(13 replies)
Cybernetic ninja armor
(0 replies)
What does a red exclamation point mean?
(4 replies)
Fallout Australia
(6 replies)
Load Order look over
(0 replies)
GNR Station Overhaul
(3 replies)
[WIP] Silent Frontlines
(3 replies)
Simple Home Mod?
(1 reply)
Is there a mod to look dirty without adding gameplay mechanics?
(2 replies)
about weapon sounds
(7 replies)
FormID should be cloned or new?
(6 replies)
is there?
(6 replies)
Return To Vault 101 (Game Add On)
(2 replies)
BETA Testers Needed
(2 replies)
Using Magnitude, Area and Duration with script type base effects
(2 replies)
Help With a Weapon Effect
(4 replies)
Accessing values from Effect scripts
(2 replies)
[WIP]Gifts4Kids
(7 replies)
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