Memod Manual? Will there be one?
#1
Posted 05 August 2004 - 05:37 AM
I've noticed by searching the forums that there will be lots of extra/realistic changes to over-all game play. In fact too many to remember mentally! Will there be a PDF/printable manual that details the extra features in depth. So one doesn’t mess-up their game because they don't know how to use a critical feature need to survive in the Memod? Finally will other languages be added as the game is translated from English into other languages? Concerning English will the manual contain British spelling, grammar, and pronunciation just like the mod?
:!: P.S. Will there be illustrations/ingame pics in the manual?
#2
Posted 05 August 2004 - 07:24 AM
Most likely any written material accompanying MEMod will use UK spelling.
Yes, translated versions will be available with the translated versions of MEMod.
Illustrations - possibly.
#4
Posted 05 August 2004 - 12:02 PM
Note that such a manual would be the very last thing made for memod, so well in the future.
Suz
#7
Posted 05 August 2004 - 03:05 PM
#9
Posted 05 August 2004 - 05:16 PM
suzerain, on Aug 5 2004, 01:02 PM, said:
My own personal opinion is that, as long as it gives the necessary information for someone who has never even heard of MEMod before to play it, it doesn't really matter the format. However, if you want it to look professional and well done, it should be done in colour in the form of pages for an A5 booklet (as in, same sort of idea as the manual in a retail game), and, if you really want to go all out, with screenshots, illustrations and the whole shebang.
Another thing is, if you decide that you will do a professional looking manual, that might another thing that impresses potential employers if you use MEMod as an example of your work.
#10
Posted 05 August 2004 - 05:47 PM
I guess to some extent you could do this.... Like a smith teaching you how to look for quality armour and weapons (Using quality scripts I think a feature in the MEmod is different quality armour)
On the other hand it is weird for a person to be telling the player character to dress warm when in a snowstorm or how to eat. In the reality base MEmod is based off these are simple things and hopefully don't need to be explained. In game format however these and many other survival acts need to be explained because we don't know how much reality-reflecting features the mod contains. I think that other documentation other than in-game is needed. A notepad readme or an Adobe Acrobat Reader file (or some other file) is needed to keep realism. (It isn't realistic to have someone teaching a full-grown person how to eat)
P.S Thanks Theta Orionis for replying and shedding light on this perplexing mystery.
Thank You,
Radagast: Master of Hues



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