Better Spore
#1
Posted 10 January 2009 - 08:32 PM
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Current Version: 1.45 Released 17th January
Features
General:
- Increased Complexity limits in all editors
- The intro now skips the opening movie.
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
Creature Stage:
- Longer Creature Stage, requires more DNA for each brain level
- No more annoying sea monsters!
Tribal Stage:
- Increases health points for the tribal hut to 800, 1500, and 2500
- starting food is set to 100 instead of 15
- Have more tribal members, more than ever before! (Reduced from 1.3 to decrease chance of crashing)
Space Stage:
- You can now buy the staff of life if you have nearly all the badges.
- It now takes longer to get the high end badges.
- Now find items like healing tools as random items on planets.
- Base of 8 spice stored per colony.
- More variation in price of items between empires.
- Reduce the amount spice is worth on hard difficulty.
- Tools cost more on hard and less on easy difficulty.
- Money dropped from ships is worth more.
- Enemy ships now have more health.
- Ally ships now have more health.
- Costs more to request allies to attack someone.
- Store 999 of everything, except spice!
- Cost more to repair and recharge.
- Your home world produces more spice.
- Costs more to buy up solar systems.
- Now have up to 5 trade routes.
- Easier to fly in the galactic centre.
- There are less large empires.
- Have up to 10 planets in a solar system.
- More chance of a barren planet then T1-3 compared to the original game.
- Abduct from higher up, so you don't have to keep going lower!
- More buildings and Turrets on T1 and T2 planets.
- Turrets are better defenders.
- Less attacks, less disasters.
- Now up to 3 artifacts per planet.
- Items cost more to buy.
- All items which you place (eg colonies, spice storage, uber turret etc) now do not need to be bought multiply times, but instead cost sporebucks everytime you use it.
- Interstellar Drives have been increased slightly.
- A collection of rare items (Having all 10 of a set) have had their prices increase by over 500%.
- More variation in price of items between empires.
- Items will not always appear when at a shop, depending on each civilization.
New Items in space stage:
- Ultra Cargo Hold
- Ultra Energy Storage
- Ultra Health Upgrade
- Interstellar Drive 6
- Ultra Laser
- Ultra Proton Missile
- Ultra Bomb
- Ultra Pulse
- Ultra Auto Blaster
- Staff of the Apocalypse
- Wand of Life
Resource links:
Spore Mod Index
How to mod Spore
How to Install Mods
Sporemaster
How to create an item
Spore Modding Wikia
A large list of spore properties
PS: All BetterSpore stuff will be in this thread from now on.
Changes in V1.45:
Fixes:
- Fixed all ultra weapon bugs
- Fixed bug where you can't get Interstellar drive 6
- Fixed spice production
- Fixed homworld spice production
- Fixed spice storage
- Fixed weapon images
- Fixed cost per second on the Happy Ray's
- Fixed Planet Buster cost. It is now permanent but costs 350,000 per use, and has a 300 second recharge time.
Changes:
- Changed travel cost between stars, now there is no more travel cost between stars
- Changed staff of life to be exactly like the original
New changes:
- Can now buy the staff of life if you have nearly all the badges
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
New Items:
- Wand of Life. A buyable version of the staff of life which has unlimited charges, however costs 2 million sporebucks per use
#3
Posted 10 January 2009 - 09:23 PM
#6
Posted 11 January 2009 - 12:00 AM
I got the idea when I wanted to make a death star but then I found editor space constraints were quite limiting.
It would be nice to be able to make a spaceship (or vehicle) 3-4 times the size of a medium-sized spaceship or vehicle.
#8
Posted 11 January 2009 - 12:14 PM
Callighan, on Jan 11 2009, 12:00 AM, said:
I got the idea when I wanted to make a death star but then I found editor space constraints were quite limiting.
It would be nice to be able to make a spaceship (or vehicle) 3-4 times the size of a medium-sized spaceship or vehicle.
It's more of an issue with the scale of parts really. Most of the vehicle parts are just too frickin big to be practical in the area for your ship. Being able to scale these parts smaller would give the impression that the rest of your ship is fairly big. As is, the game tends to either scale up or down the size of your ship to fit with some sort of "normal" size.
As for the mod, not too crazy about all those economy and item changes. I prefer to buy and stock up ahead of time rather than keep spending away. As you can store more of each item, this shouldn't be much of an inconveinance. It wouldn't be so bad if spice were worth 2-10 times what it normally is, but with the normal values, this is more of a pain than anything.
The things which really have to go are the "pay every time you change stars" and "costs more to repair" aspects. In this way, you're pretty much paying twice every time you travel, and as you spend quite ALOT of time hopping from one star to another, this can really gimp you unless you have a large pool of money to work with. Nothing worse than being stranded because you can't afford to pay this little fee. Normally, you lose energy when traveling, this is more than enough of a hinderance. You aren't buying anything, so where is that money going?
Space is supposed to be a sandbox once you get the final badges... Some of us might like the idea of no longer having to spend several hours trading spice just to fund a brief romp against the grox.
Maybe break this mod into some component pieces so that people can pick and choose. Right now it's main problem is that it is a "all or nothing" mod which tends to conflict with most other mods. It's nice that you want to force people to play the game how you like to play it, but some prefer to choose for themselves.
#10
Posted 13 January 2009 - 10:06 AM
Vagrant0, on Jan 11 2009, 12:14 PM, said:
The pay every time was very small (3 sporebucks per travel), however it has already been taken out in a small update, so if you have it while playing just redownload the mod.
The cost more to repair was brought in due to it being so cheap. However on your worlds and alien worlds it is less then 10% from what it was before. It now costs money to repair on your homeworld, through much less then other planets.
Vagrant0, on Jan 11 2009, 12:14 PM, said:
I definitely agree. Probably not the next version but after that it will be per stage, with the space stage possibly having multiple sections.



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