Vault 87 Entry Fix Official comment topic
#2
Posted 24 December 2008 - 03:47 AM
Thanks
#3
Posted 24 December 2008 - 04:25 AM
#4
Posted 24 December 2008 - 05:12 AM
I wasn't able to make my fingers work well enough to take screenshots while doing it, so the screenshots used god-mode, hence why my rad level is 0 on all the shots.
To get in without cheating, start from the power station or whatever that's just north of V87. Run south-south-west (a little left of the marker on your compass) until you see a "warning radiation" sign, then veer a bit right and look up the hill. You'll see another sign up top. Run to that sign, and you'll be pretty much north of the entrance, above it.
Now, set radaway to hotkey 1 (or whatever), then pop a rad-x. Immediately run forward into the radiation, then jump down the cliff face (should should be able to land about half-way down, then to the ground, if the total height is too high). Once at the ground, turn and enter the door. Now, here's the key: from the moment you started running forward until you get in the door, keep hitting 1 and your radiation level will keep going down. If you start slowing down, you're not pressing it fast enough.
And I didn't even think to try using my radiation suit. Just wearing Ranger Combat Armor.
This post has been edited by fosley: 24 December 2008 - 08:49 AM
#5
Posted 24 December 2008 - 06:05 AM
Still haven't touched the NavMesh. I'll attempt something in that department next.
#7
Posted 26 December 2008 - 09:42 AM
NOTE: There is a bug which makes certain companions disappear if you enter V87 with them in tow. This has nothing to do with my mod, but since it's now easier to get there (slightly
I'm not sure where the companions disappear to--I tried waiting several days to see if they'd show up where I got them and nothing happened.
The companions affected seem to be any vanilla companion that you could have gotten before completing the V87 quests (which is all of them except Fawkes, I think). I confirmed this happens with Charon, Jericho, Dogmeat and RL-3, but Clover and Star Paladin Cross are unavailable in either of my save games.
Edit: I've found the problem code, and am working on a fix for it. Since this affects a Main Quest script, I'll create it as a separate .esp, just in case there are bugs or conflicts.
Edit 2: Uploaded a fix for the companion bug here: http://www.fallout3n...ile.php?id=2197
This post has been edited by fosley: 26 December 2008 - 11:40 AM




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