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My Idustrial character A personal log of events and actions.

#1 User is offline   Syntax1985 

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Posted 14 December 2008 - 05:11 AM

My Industrial Character plan :
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After much consideration , ive decided not to go into pure trading but rather a mining / small time trader.

the idea then ? im going to start as a miner. mine my way to riches then go into not so intensive trading ( not frighters till ALOT later on ). bascially the original set up will be i have a hauler to drop off my locked containers, mine the hell out of a belt, fill said containers, then have a hauler to drag it back, later on ( in a year or so time ) i expect to be slowly filling a freighter over the course of a month ( hopefully do-able, seems so ), then haul it around sucking up all the big time buyers.

Mining ships:

from my point of view, i have 2 options, i can get a proper mining barge, which from what ive managed to fit out in fitter, is a mining angel, literally talking about 30 mins of mining to hours of hauling the stuff back. this lookd great but it doesnt have any protection, i guess i could put a couple of EW drones (targeting distrupters) , to help me out of any horrible situtations in low sec, other wise im screwed, even from NPCS as they tend to warp jam in lower secs.

The second is using normal combat ships to mine, battlecruisers etc. now obviously i cant mining nearly anywhere near as much as a barge, but i can tank + equip modules to GTFO of a dangerous situation. mining would be slow, probably not very profitable, i mean what can you really mine in 0.0 with mining lassers II ? the ice and etc would be out of my hands.


so ive decided to go for barges, which pretty much chains me to high sec till i can get into a decent corp that has enough protection, although i wont be able to mine until said protection is online :(.

Skills? well im going to be training heavily into 2 differnt ship branches, so perception is going to be placed high on the list for me. but seeing as my trading dreams are pretty much mining for a week or two, then transporting it to the highest selling place possible to unload it all, i dont see a great need for much charisma. and hey even with a charisma @ lvl 6, max learning and +4 implants, i can still get it up to 20. ( a nice bonus to mining skills is that the primary is memory, secondary inteligence, which opposite of the primary and secondary of all learning skills, giving me a great boost. ), and refining also has the same attributes needed. making miners a much "easier" to plan character then combat or trading pilots.

Attribute importance =

Memory -> Intelligence -> Perception -> Charisma -> Willpower

After much fiddling arround with eve character creation tool etc, ive decided on the Minmatar/Vherokior/drifters, which as base attributes ( including 5 distributed points ) allows me to start with :

Memory 10 -> Intelligence 10 -> Perception 8 -> Charisma 8 -> Willpower ->3

so with maxed out learning and implants, i can eventually be seeing:

Memory 24 -> Intelligence 24 -> Perception 22 -> Charisma 22-> Willpower -> 17

Which in the long term i would be very happy with.
The only downside is im not a huge fan of minimatar ships, and will have to re-train up for the amarr frieghter when i eventually want to be in one, not a huge biggie ( only looking at what? a week extra lol ).




My starting skills =

Posted Image

Giving me a pretty decent start to mining, with the refinary skills as well, and with the learning my skills my starting attributes are now

Memory 14 -> Intelligence 12 -> Perception 8 -> Charisma 8 -> Willpower ->3

il be in a retriver in 13 days, (116 days to hulk o.0 lol, plenty of time to save up for one :P ), can already use all mining lasser types except for the more specialised ice harvesters, gas hervesters and deep core. and about equal time to be in a Mamooth.

so total time from start till im in a barge + have a mamooth ( industrial hauler just over 5.5k of cargo )

is 22d, 21h, 25minutes and 18 seconds, not to shabby for the first month! Selling veldspa @ 10isk each ( which is very do-able if i settle in the right system, im looking at 5mill+ per run!


Any input to things i may have overlooked / your thoughts would be appreciated :D
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#2 User is offline   A Reaver 

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Posted 14 December 2008 - 05:25 AM

got any corps in mind or just staying in the NPC corp?
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#3 User is offline   Syntax1985 

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Posted 14 December 2008 - 05:36 AM

none to be honest, normally i wouldn't even play for the 1st month or two while i got all learning to lvl 4 ( including advanced ), but if i can be a semi decent miner within a month, there's no reason why i cant go =

starter miner / hauler set up -> learning skills -> refinery skills -> barges, and so on

And play during the learning skills period.

How does being in a corp. affect your mining? i know being in a corp while running missions taxes your rewards, which is koll, but what are penalty's to miners? id get taxed on what i market sold right?

im not to "scared" by it, just wanted to know. u get taxed in newbie corp anyway.
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#4 User is offline   Suzarn 

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Posted 15 December 2008 - 10:43 AM

If you are looking for even stats across the board, I would suggest Caldari Achura or Gallente Intaki.
Achura will have slightly higher combat stats but the Intaki can be equal in all stats.
My Achura has 23 in MEM INT PER WIL and 17 in CHA with a full set of +3 implants.
My Intaki has 22 in all stats with a full set of +3 implants.
The Intaki route is also an engineer so it will start you off closer to your goal of being a miner/trader.

Gallente - Intaki - Artists - Engineer
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#5 User is offline   samroski 

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Posted 15 December 2008 - 01:40 PM

View PostSyntax1985, on Dec 14 2008, 10:36 AM, said:

How does being in a corp. affect your mining? i know being in a corp while running missions taxes your rewards, which is koll, but what are penalty's to miners? id get taxed on what i market sold right?

Corps do not tax mining- nor trade- so your character is safe from corp tax. You can join a corp without fear. I am sure A Reaver's Corp (Starfleet Enterprises) or our corp (D.I.N.) would be delighted to have you as a member. We are in the same allinace and have safe access to 0.0 mining.

About minmitar ships- I somehow do not like their looks- and the more I see the more I dislike them. I suggest training another race's frig. skills from the very start- and going that route.

My issue with your skills is that as a trader you need high charisma and willpower, and with 22 and 17 respectively, it will be quite frustrating in training trade skills to V- but this is a long time away for you: 6 months to a year down the line...

About the order of training your skills: if you are actually playing the game, go for barge immediately after learning- you NEED the Hulk! At least go for the Retriever which you can get very quickly- and then train the refining etc. before that 2 month burst for the HULK.

Edit: er... can your mining character be termed "Industrial"?

Also: have you taken into account the fact that mining has the potential of getting a bit tedious after a while.
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#6 User is offline   Syntax1985 

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Posted 16 December 2008 - 05:05 AM

View Postsamroski, on Dec 15 2008, 01:40 PM, said:

Corps do not tax mining- nor trade- so your character is safe from corp tax. You can join a corp without fear. I am sure A Reaver's Corp (Starfleet Enterprises) or our corp (D.I.N.) would be delighted to have you as a member. We are in the same allinace and have safe access to 0.0 mining.

About minmitar ships- I somehow do not like their looks- and the more I see the more I dislike them. I suggest training another race's frig. skills from the very start- and going that route.

My issue with your skills is that as a trader you need high charisma and willpower, and with 22 and 17 respectively, it will be quite frustrating in training trade skills to V- but this is a long time away for you: 6 months to a year down the line...

About the order of training your skills: if you are actually playing the game, go for barge immediately after learning- you NEED the Hulk! At least go for the Retriever which you can get very quickly- and then train the refining etc. before that 2 month burst for the HULK.

Edit: er... can your mining character be termed "Industrial"?

Also: have you taken into account the fact that mining has the potential of getting a bit tedious after a while.


Kewl thanks for the heads up on corps, but it also turns out mining in 0.0 isn't apperntly as profitable as it used to be, with market sales booming on Trit theres more isk per minute mining veldspa at the moment xD

Minimatar ships are like Marmite, you love them or you hate them, and like you, i hate them, but keep in mind im training for ORE ships, which pretty much rely on science and intelligence skills as prestiques rather then minima tar factioned ship skills, i will only ever have minimatar Frig lvl 3.

You right about having low charisma, BUT its far more important to me to have my list for attributes , because where as a few social or trade skill might be a bit long for me, it would be far far more frustrating to have wait longer to have perfect refinery skills, hauler skills (mods + cargo increases skills etc ), and have to wait longer for things such as Exhumer's lvl 5.

In the end of the charisma cripples me in mining far more then the boost for a few trade skills il eventually train.

( im pretty good when it comes to eve numbers game from all the fighting i used to do, but thank you for the concern its appreciated and a viable comment non the less. )

il be in a retriever in 10 days now, with t2 mining mods and t2 mining strip lasers with the t2 veldspa laser crystals. going straight to hulk from this point will be 43 days, that's 43 days of not being able to mine effectively, so there by adding the extra 12 days for mammoth (capable of holding 20k ~ish m3 of cargo with mods ) allows me to make alot of isk while training for the hulk.

Current market prices for Exhumers skill book = 25,000,000
Current market place for hulk = 100,000,000

Not including the fittings, u can see why i NEED to have a secure running income before just training purely for a hulk.

er... can your mining character be termed "Industrial"?

in my opinion, miners are the industrial pilots. with so high need for intelligence and memory, this makes training R+D easier for us. which most likely means most "crafters" are miners. although every pilot has diveristy in some way or another it can pretty much be summed down to this -

Miners - industrial , Traders - Salespeople , Everyone else - customers.

The only major pain in my plan is willpower, meaning mining drones will be a pain in the A for me to train for, but that's a long time down the line.

P.s. Thank you for offers for corps, i will get back to you on that one but at the moment i am a while away from being a "comfortable" miner, being 2 days old and all :P.
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#7 User is offline   A Reaver 

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Posted 17 December 2008 - 06:55 PM

Being in a corp can give you acess to better ores like in 0.0
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