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After much consideration , ive decided not to go into pure trading but rather a mining / small time trader.
the idea then ? im going to start as a miner. mine my way to riches then go into not so intensive trading ( not frighters till ALOT later on ). bascially the original set up will be i have a hauler to drop off my locked containers, mine the hell out of a belt, fill said containers, then have a hauler to drag it back, later on ( in a year or so time ) i expect to be slowly filling a freighter over the course of a month ( hopefully do-able, seems so ), then haul it around sucking up all the big time buyers.
Mining ships:
from my point of view, i have 2 options, i can get a proper mining barge, which from what ive managed to fit out in fitter, is a mining angel, literally talking about 30 mins of mining to hours of hauling the stuff back. this lookd great but it doesnt have any protection, i guess i could put a couple of EW drones (targeting distrupters) , to help me out of any horrible situtations in low sec, other wise im screwed, even from NPCS as they tend to warp jam in lower secs.
The second is using normal combat ships to mine, battlecruisers etc. now obviously i cant mining nearly anywhere near as much as a barge, but i can tank + equip modules to GTFO of a dangerous situation. mining would be slow, probably not very profitable, i mean what can you really mine in 0.0 with mining lassers II ? the ice and etc would be out of my hands.
so ive decided to go for barges, which pretty much chains me to high sec till i can get into a decent corp that has enough protection, although i wont be able to mine until said protection is online
Skills? well im going to be training heavily into 2 differnt ship branches, so perception is going to be placed high on the list for me. but seeing as my trading dreams are pretty much mining for a week or two, then transporting it to the highest selling place possible to unload it all, i dont see a great need for much charisma. and hey even with a charisma @ lvl 6, max learning and +4 implants, i can still get it up to 20. ( a nice bonus to mining skills is that the primary is memory, secondary inteligence, which opposite of the primary and secondary of all learning skills, giving me a great boost. ), and refining also has the same attributes needed. making miners a much "easier" to plan character then combat or trading pilots.
Attribute importance =
Memory -> Intelligence -> Perception -> Charisma -> Willpower
After much fiddling arround with eve character creation tool etc, ive decided on the Minmatar/Vherokior/drifters, which as base attributes ( including 5 distributed points ) allows me to start with :
Memory 10 -> Intelligence 10 -> Perception 8 -> Charisma 8 -> Willpower ->3
so with maxed out learning and implants, i can eventually be seeing:
Memory 24 -> Intelligence 24 -> Perception 22 -> Charisma 22-> Willpower -> 17
Which in the long term i would be very happy with.
The only downside is im not a huge fan of minimatar ships, and will have to re-train up for the amarr frieghter when i eventually want to be in one, not a huge biggie ( only looking at what? a week extra lol ).
My starting skills =

Giving me a pretty decent start to mining, with the refinary skills as well, and with the learning my skills my starting attributes are now
Memory 14 -> Intelligence 12 -> Perception 8 -> Charisma 8 -> Willpower ->3
il be in a retriver in 13 days, (116 days to hulk o.0 lol, plenty of time to save up for one
so total time from start till im in a barge + have a mamooth ( industrial hauler just over 5.5k of cargo )
is 22d, 21h, 25minutes and 18 seconds, not to shabby for the first month! Selling veldspa @ 10isk each ( which is very do-able if i settle in the right system, im looking at 5mill+ per run!
Any input to things i may have overlooked / your thoughts would be appreciated




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