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#1 User is offline   Site Bot 

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Posted 05 December 2008 - 07:44 PM

Article link: Retexturing Made Easy with Photoshop

Here's a cheap, simple way to retexture armor (or anything really) in Photoshop. The results can range from awful to awesome depending on your skill level and the time you take. Make sure you have the Photoshop DDS plugin from NVIDIA (available here) because it makes retexturing SO MUCH EASIER. Also, umm, you'll need to have Adobe Photoshop installed, of course.

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1) Open the DDS file you want to retexture

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2) Image > Adjustments > Desaturate

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3) Save the file as a PSD (I recommend ITEMNAME_dis.psd as this will be your displacement map).

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4) Edit > Undo (to reverse the desaturation)

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5) Create a new layer - let's call it Texture Layer

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6) Fill the Texture Layer with the texture you want on the armor

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7) Make sure the Texture Layer is highlighted in the layers palette and change the blending mode to Overlay (you can also try Lighten, Linear Dodge, etc to get the look you want)

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8) Change the opacity of the Texture Layer to fine-tune the look

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9) With the texture layer highlighted in the layers palette, go to Filter > Distort > Displace

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10) Use the following settings: 10, 10, Stretch to Fit, Repeat Edge Pixels

http://www.fallout3nexus.com/imageshare/images/128909-1228506886.jpg
11) Click OK and then browse to your ITEMNAME_dis.psd file

http://www.fallout3nexus.com/imageshare/images/128909-1228506930.jpg
12) Your Texture Layer will warp to better fit your armor (or weapon, item, etc)

http://www.fallout3nexus.com/imageshare/images/128909-1228506942.jpg
13) Erase any areas you do not wish to be retextured

http://www.fallout3nexus.com/imageshare/images/128909-1228506956.jpg
14) The retexture is ready: save as a DDS and test it in-game
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#2 User is offline   Damanique 

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Posted 03 January 2009 - 09:22 PM

This tutorial was great and helped me a lot, since I'm brand new to modding and editing textures. Thanks a lot!

What might be worth mentioning, is the format in which to open and save the DDS file. Using the Nvidia Photoshop plugin, you have to open the original texture with 'default' settings, and you have to save it as 'DXT5' with the options '2D Texture' and 'Generate MIP maps: All'. This might be obvious to experienced modders, but trickier for newbies. ;)
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#3 User is offline   Syntax1985 

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Posted 04 January 2009 - 12:32 AM

when applying a complete whole new texture to a model, i find it easier to duplicate the orginal layer, then desaturate the new layer, then lighten till the outlines of "segments" are clearly visible, cut out the segmants, and Viola! you have a template with the original for reference.
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#4 User is offline   mightygazelle 

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Posted 12 February 2009 - 12:57 PM

Reasonably helpfull tutorial, although I already know all about using photoshop so those parts were less helpfull. The real credit goes to Damanique whose helpfull comment gave me the specific information that I was looking for in regards to the saving settings.

Thanks to both of you :)

Now I need to find the correct settings for the normal maps.

This post has been edited by mightygazelle: 12 February 2009 - 01:22 PM

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#5 User is offline   L0stOn3 

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Posted 05 July 2009 - 08:39 PM

"before any of your custom textures will show up, replacing defaults, you have to enable your fallout3 ini file to tell Fallout3 to 'ignore older files' This will basically instruct the game to pay attention and if newer textures (ones you made yourself) are supposed to be used, it will use those, instead of going back and using its own default textures.

this is done by modifying your Fallout3.ini file in documents/mygames/fallout3/ or whatever, theres an INI file. open it in notepad, to a search in notepad for 'older' and then eventually you should find a line saying something like 'ignoreolderfiles 0' change the 0 to a 1. (0 being false, 1 being true)" quote Skree000
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#6 User is offline   gardonajarro 

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Posted 30 August 2009 - 05:30 PM

thanks man 4 the tuto, but the mayor problem was the save format, add the valuable information that gave to us damanique... thanks guys...
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#7 User is offline   JER01 

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Posted 29 January 2010 - 12:15 PM

This has ended lots of problems :)
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